Re: [hlds] hlds Digest, Vol 65, Issue 6

2016-09-21 Thread hl2mukkel .
ayyy who here hasn't switched to *OVERWATCH *yet ( ͡° ͜ʖ ͡°)? On Wed, Sep 21, 2016 at 9:38 PM, Lyrai wrote: > CATCHPHRASE! > > On Wed, Sep 21, 2016 at 12:30 PM, N-Gon wrote: > >> hey look, it's dat boi >> >> On Wed, Sep 21, 2016 at 3:26 PM, Q Jo

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread hl2mukkel .
Yes, please don't let people who are resistant to change spoil this great step in the right direction. Community servers have their room again, casual & comp their aswell. However I disagree with penalities on leaving casual matches, they're casual for a reason, why not replace left players with

Re: [hlds] Where VALVe (and other developers) went wrong - an analysis on Quickplay-alike systems

2016-06-17 Thread hl2mukkel
Those are some very interesting points! Just realized, tf2 in the past felt so different and this explains why.. Really good job at pointing this out. I've also made a video on "past maps" which were buried together with community servers: TF2 - Forgotten Maps