gt; imminent.
>
> From: Anakkk
> Sent: Friday, June 17, 2016 6:14AM
> To: Half-life Dedicated Win32 Server Mailing List
> Subject: Re: [hlds] Heads Up: Minimum Requirements Changing for Linux TF2
> and SDK2013 Dedicated Server
>
>
> Is this still planned?
>
>
It is, but not in the next month or so. We'll let you know when it is
imminent.
*From:* Anakkk
*Sent:* Friday, June 17, 2016 6:14AM
*To:* Half-life Dedicated Win32 Server Mailing List
*Subject:* Re: [hlds] Heads Up: Minimum Requirements Changing for Linux
TF2 and SDK2013 Dedicated Server
Is this still planned?
2016-03-15 21:30 GMT+01:00 John Schoenick :
> Hi everyone,
>
> The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a
> dedicated-only build of the source engine that targets a very old toolchain
> for maximal compatibility. This
Will server_srv.so be renamed to server.so? I don't think it is part of the
Steam Runtime.
Do you expect most plugins currently linked to libtier0_srv.so to break
even with a symlink?
On Tue, Mar 15, 2016 at 2:16 PM, John Schoenick
wrote:
> Yes, the server will be
Yes, the server will be using the same libtier0/engine/etc as the client
builds, like the current windows builds, rather than being separate. We
can evaluate shipping a stub/symlink depending on how many tools work
with that v. those that may need a recompile either way.
On 03/15/2016 02:07 PM,
Does this mean every extension and vsp needs to be recompiled back
to libtier0.so?
Can we just create a symlink named libtier0_srv.so?
Is server_srv.so also going to be renamed server.so?
On Tue, Mar 15, 2016 at 1:30 PM, John Schoenick
wrote:
> Hi everyone,
>
> The
Hi everyone,
The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a
dedicated-only build of the source engine that targets a very old
toolchain for maximal compatibility. This setup predates the Steam
Runtime and the widespread availability of container setups like Docker
that
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