When you say 'top of the stack', do you mean the first thing in the
'exception information'?
On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.comwrote:
If you have Visual Studio, you can open it with that and get a stack trace.
You'll only see DLL names though since you don't
If the first dll listed in the call stack shows SM then its a plugin. If its
a server.dll only then its Valve. If its both then check SM and file a bug,
On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:
When you say 'top of the stack', do you mean the first thing in the
For example:
http://screencast.com/t/MzRjYWViMD
Thanks,
- Saul.
2009/12/22 DontWannaName! ad...@topnotchclan.com
If the first dll listed in the call stack shows SM then its a plugin. If
its
a server.dll only then its Valve. If its both then check SM and file a bug,
On Tue, Dec 22, 2009 at
Got to fix this fast, asshole keep doing it.
2009/12/22 Saul Rennison saul.renni...@gmail.com
For example:
http://screencast.com/t/MzRjYWViMD
Thanks,
- Saul.
2009/12/22 DontWannaName! ad...@topnotchclan.com
If the first dll listed in the call stack shows SM then its a plugin. If
its
Wrong thread sorry.
2009/12/22 Flubber flub...@gmail.com
Got to fix this fast, asshole keep doing it.
2009/12/22 Saul Rennison saul.renni...@gmail.com
For example:
http://screencast.com/t/MzRjYWViMD
Thanks,
- Saul.
2009/12/22 DontWannaName! ad...@topnotchclan.com
If the first dll
Fix it fast valve, it's starting to ruin server.
2009/12/22 ics i...@ics-base.net
Once they use it and rush back to the supply closet in their own base
(spawn), everyone's game crashes. This was posted on steampowered forums
multiple times so i guess it's pretty much public knowledge already.
I'm using the minidumpview that was mentioned earlier. I get a wall of text
in a command prompt window. There's a section called Exception Information,
which I assume to point to the culprit, but I can't decipher it. Looks like
this:
EXCEPTION INFORMATION
-
Thread ID:
Sometimes a plug-in can cause a crash and not have anything in the stack
trace.
So it's not a sure thing.
But where did you get the symbols for the engine.dll?
- voogru
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
I followed the link that Tony Paloma provided above:
If you don't have Visual Studio, you can try minidumpview:
http://www.debuginfo.com/tools/minidumpview.html;
Doesn't seem to be any way to introduce any specific symbol files into the
mix there. Like I said, it's probably time to get VS
A required update for Team Fortress 2 is on the way. Assuming our testing goes
well, we'll be releasing it later today.
Jason
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cool
2009/12/22 Jason Ruymen jas...@valvesoftware.com
A required update for Team Fortress 2 is on the way. Assuming our testing
goes well, we'll be releasing it later today.
Jason
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You test? Wow.
Thanks,
- Saul.
2009/12/22 Scott scottish2c...@gmail.com
yay cant wait
On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update for Team Fortress 2 is on the way. Assuming our
testing
goes well, we'll be releasing it later
I know, I'm surprised by this too.
On Tue, Dec 22, 2009 at 6:25 PM, Saul Rennison saul.renni...@gmail.comwrote:
You test? Wow.
Thanks,
- Saul.
2009/12/22 Scott scottish2c...@gmail.com
yay cant wait
On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added an equipped tag to currently equipped items in the Backpack and
Crafting screens
- Fixed the TFBots not reacting correctly to stun effects
- Fixed the
so does this fix the buff banner exploit??
On Tue, Dec 22, 2009 at 7:08 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added an equipped tag to
I don't believe it. The updates are far too buggy.
Saul Rennison wrote:
You test? Wow.
Thanks,
- Saul.
2009/12/22 Scott scottish2c...@gmail.com
yay cant wait
On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update for Team
Hi.
Smelting spy watches still doesn't work.
2009/12/23 Jason Ruymen jas...@valvesoftware.com
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added an equipped tag to currently equipped items in the
nice.
2009/12/23 Jason Ruymen jas...@valvesoftware.com
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added an equipped tag to currently equipped items in the Backpack and
Crafting screens
- Fixed
as soon as we got this update the server and everyone on it crashed -.-
On Tue, Dec 22, 2009 at 7:25 PM, Alex chewy_s...@hotmail.com wrote:
Yet no client crash fixing, im disappointed.
Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to
Yet no client crash fixing, im disappointed.
Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added an equipped tag to currently equipped items in the Backpack and
Crafting screens
Here too.
2009/12/23 Michael Krasnow mnk...@gmail.com:
as soon as we got this update the server and everyone on it crashed -.-
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Im doing ok with 4 windows servers :)
On Tue, Dec 22, 2009 at 4:42 PM, François vader...@gmail.com wrote:
Here too.
2009/12/23 Michael Krasnow mnk...@gmail.com:
as soon as we got this update the server and everyone on it crashed -.-
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No problems here
-eVaDog
TheVille.Org
-
Sent from my Sinclair ZX80
-
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