Re: [hlds] Stealing Accounts

2009-04-25 Thread Patrick Shelley
I think its evident that this list works just fine when msleeper doesnt
chime in with the crap that he does.

One minute he's championing the idea of this list as 'relevant to server
admin' - the next he's chiming in with his l33t speak crap that reflects his
truer colors - namely that he's an immature twat that THE MAJORITY dislike
immensely.

He causes more diversity amongst this list that anyone else here, more rows
are caused by his input that anyone elses.
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Re: [hlds] Stealing Accounts

2009-04-25 Thread Matthew Gottlieb
IDK WTF U ROTE.
ROFLMAO PWN3D1oneoneoneoneone

On Sat, Apr 25, 2009 at 6:50 AM, Patrick Shelley sidest...@gmail.com wrote:
 I think its evident that this list works just fine when msleeper doesnt
 chime in with the crap that he does.

 One minute he's championing the idea of this list as 'relevant to server
 admin' - the next he's chiming in with his l33t speak crap that reflects his
 truer colors - namely that he's an immature twat that THE MAJORITY dislike
 immensely.

 He causes more diversity amongst this list that anyone else here, more rows
 are caused by his input that anyone elses.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Stealing Accounts

2009-04-25 Thread bl4nk
I think the list would work fine if you guys just ignored the shit that 
msleeper (and/or whoever else) said and moved on like mature people. Who 
cares if he says something that's not 100% relevant; just ignore it, and 
don't bother replying. You're just feeding the troll and adding more 
useless chatter to our inbox every time you do reply.

Patrick Shelley wrote:
 I think its evident that this list works just fine when msleeper doesnt
 chime in with the crap that he does.

 One minute he's championing the idea of this list as 'relevant to server
 admin' - the next he's chiming in with his l33t speak crap that reflects his
 truer colors - namely that he's an immature twat that THE MAJORITY dislike
 immensely.

 He causes more diversity amongst this list that anyone else here, more rows
 are caused by his input that anyone elses.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   


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Re: [hlds] Stealing Accounts

2009-04-25 Thread Karl Weckstrom
Beginning Flamebait Detection cycle, pass 1 of 1...
Searching for word ignore ..Found!
Searching for word relevant ..Found!
Searching for common phrases associated with in-question maturity ..Found!
Searching for common phrases associated with inbox bloat ..Found!
Searching for common phrases attributed to aggressive fictional creature 
mastication ..Found!

FLAMEBAIT PROBABILITY: 99.%

Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights Reversed.

/me removes his asbestos suit and pops another beer. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
Sent: Saturday, April 25, 2009 4:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Stealing Accounts

I think the list would work fine if you guys just ignored the shit that 
msleeper (and/or whoever else) said and moved on like mature people. Who 
cares if he says something that's not 100% relevant; just ignore it, and 
don't bother replying. You're just feeding the troll and adding more 
useless chatter to our inbox every time you do reply.

Patrick Shelley wrote:
 I think its evident that this list works just fine when msleeper doesnt
 chime in with the crap that he does.

 One minute he's championing the idea of this list as 'relevant to server
 admin' - the next he's chiming in with his l33t speak crap that reflects his
 truer colors - namely that he's an immature twat that THE MAJORITY dislike
 immensely.

 He causes more diversity amongst this list that anyone else here, more rows
 are caused by his input that anyone elses.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   


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Re: [hlds] Stealing Accounts

2009-04-25 Thread Saul Rennison
Didn't you just post jailbait? End of topic-- let it die please.

Sent from my iPhone

On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote:

 Beginning Flamebait Detection cycle, pass 1 of 1...
 Searching for word ignore ..Found!
 Searching for word relevant ..Found!
 Searching for common phrases associated with in-question  
 maturity ..Found!
 Searching for common phrases associated with inbox bloat ..Found!
 Searching for common phrases attributed to aggressive fictional  
 creature mastication ..Found!

 FLAMEBAIT PROBABILITY: 99.%

 Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights  
 Reversed.

 /me removes his asbestos suit and pops another beer.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com 
 ] On Behalf Of bl4nk
 Sent: Saturday, April 25, 2009 4:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Stealing Accounts

 I think the list would work fine if you guys just ignored the shit  
 that
 msleeper (and/or whoever else) said and moved on like mature people.  
 Who
 cares if he says something that's not 100% relevant; just ignore it,  
 and
 don't bother replying. You're just feeding the troll and adding more
 useless chatter to our inbox every time you do reply.

 Patrick Shelley wrote:
 I think its evident that this list works just fine when msleeper  
 doesnt
 chime in with the crap that he does.

 One minute he's championing the idea of this list as 'relevant to  
 server
 admin' - the next he's chiming in with his l33t speak crap that  
 reflects his
 truer colors - namely that he's an immature twat that THE MAJORITY  
 dislike
 immensely.

 He causes more diversity amongst this list that anyone else here,  
 more rows
 are caused by his input that anyone elses.
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
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 archives, please visit:
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Re: [hlds] Stealing Accounts

2009-04-25 Thread AzuiSleet
Let this thread die.

Sent from my Personal Computer.

On Sat, Apr 25, 2009 at 5:09 PM, Saul Rennison saul.renni...@gmail.comwrote:

 Didn't you just post jailbait? End of topic-- let it die please.

 Sent from my iPhone

 On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote:

  Beginning Flamebait Detection cycle, pass 1 of 1...
  Searching for word ignore ..Found!
  Searching for word relevant ..Found!
  Searching for common phrases associated with in-question
  maturity ..Found!
  Searching for common phrases associated with inbox bloat ..Found!
  Searching for common phrases attributed to aggressive fictional
  creature mastication ..Found!
 
  FLAMEBAIT PROBABILITY: 99.%
 
  Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights
  Reversed.
 
  /me removes his asbestos suit and pops another beer.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com
  ] On Behalf Of bl4nk
  Sent: Saturday, April 25, 2009 4:24 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Stealing Accounts
 
  I think the list would work fine if you guys just ignored the shit
  that
  msleeper (and/or whoever else) said and moved on like mature people.
  Who
  cares if he says something that's not 100% relevant; just ignore it,
  and
  don't bother replying. You're just feeding the troll and adding more
  useless chatter to our inbox every time you do reply.
 
  Patrick Shelley wrote:
  I think its evident that this list works just fine when msleeper
  doesnt
  chime in with the crap that he does.
 
  One minute he's championing the idea of this list as 'relevant to
  server
  admin' - the next he's chiming in with his l33t speak crap that
  reflects his
  truer colors - namely that he's an immature twat that THE MAJORITY
  dislike
  immensely.
 
  He causes more diversity amongst this list that anyone else here,
  more rows
  are caused by his input that anyone elses.
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  archives, please visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Stealing Accounts

2009-04-25 Thread Karl Weckstrom
What's the fun in that? :)

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Saturday, April 25, 2009 7:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Stealing Accounts

Didn't you just post jailbait? End of topic-- let it die please.

Sent from my iPhone

On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote:

 Beginning Flamebait Detection cycle, pass 1 of 1...
 Searching for word ignore ..Found!
 Searching for word relevant ..Found!
 Searching for common phrases associated with in-question  
 maturity ..Found!
 Searching for common phrases associated with inbox bloat ..Found!
 Searching for common phrases attributed to aggressive fictional  
 creature mastication ..Found!

 FLAMEBAIT PROBABILITY: 99.%

 Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights  
 Reversed.

 /me removes his asbestos suit and pops another beer.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com 
 ] On Behalf Of bl4nk
 Sent: Saturday, April 25, 2009 4:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Stealing Accounts

 I think the list would work fine if you guys just ignored the shit  
 that
 msleeper (and/or whoever else) said and moved on like mature people.  
 Who
 cares if he says something that's not 100% relevant; just ignore it,  
 and
 don't bother replying. You're just feeding the troll and adding more
 useless chatter to our inbox every time you do reply.

 Patrick Shelley wrote:
 I think its evident that this list works just fine when msleeper  
 doesnt
 chime in with the crap that he does.

 One minute he's championing the idea of this list as 'relevant to  
 server
 admin' - the next he's chiming in with his l33t speak crap that  
 reflects his
 truer colors - namely that he's an immature twat that THE MAJORITY  
 dislike
 immensely.

 He causes more diversity amongst this list that anyone else here,  
 more rows
 are caused by his input that anyone elses.
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Cc2iscooL
You guys must still be in the pentium 4 ages.

My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 I don't want it to be multithreaded because then Valve will find a way to
 make it use 100% of 2 cores instead of just one.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
 The-/iller
 Sent: Thursday, April 23, 2009 11:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 TF2 desperately needs multi-threading, even at 24 players a server will
 just sit on one core losing tick, 32 players even worse. DoDS isn't as
 nasty but can get pretty cpu intensive.

 Adam Nowacki wrote:
  msleeper wrote:
 
  Are you talking about TF2? I am pretty sure L4D's server is already
  multithreaded.
 
 
  $ ps m -p 25096
 PID TTY  STAT   TIME COMMAND
  25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
  +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
  -game left4dead
   - -Sl+0:52 -
   - -Sl+0:00 -
   - -Sl+0:09 -
 
  Sure, there are 3 threads but only one is running the simulation (see
  cpu time). Multithreaded but with no performance benefits over single
  thread.
 
 
  # mpstat -P ALL
  Linux 2.6.25.10-grsec (sc-002)  04/23/09
 
  20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft  %steal
  %idleintr/s
  20:09:48 all   25.090.002.390.180.030.750.00
  71.56   1898.72
  20:09:48   0   26.490.002.480.970.050.900.00
  69.11242.07
  20:09:48   1   27.040.002.390.140.030.880.00
  71.20236.66
  20:09:48   2   25.880.002.460.080.030.820.00
  72.17236.66
  20:09:48   3   26.030.002.350.050.030.760.00
  71.79236.66
  20:09:48   4   24.630.002.450.060.030.700.00
  72.82236.66
  20:09:48   5   24.580.002.340.050.020.670.00
  72.81236.66
  20:09:48   6   23.810.002.440.050.020.660.00
  73.39236.66
  20:09:48   7   23.790.002.350.050.020.640.00
  73.51236.66
 
 
  How is that supposed to show multithreading? A single thread can be
  migrated many times a second between different cpus and many threads can
  be executed serially on the same cpu. Thats also most likely not one but
  many separate processes.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Karl Weckstrom
These are 32 slotters. 

a q6600 can handle 32 players per core without issue, but I have a server 
that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are 
screaming for attention :) And it starts to struggle at around 28-30 players.


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Saturday, April 25, 2009 10:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released

You guys must still be in the pentium 4 ages.

My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 I don't want it to be multithreaded because then Valve will find a way to
 make it use 100% of 2 cores instead of just one.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
 The-/iller
 Sent: Thursday, April 23, 2009 11:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 TF2 desperately needs multi-threading, even at 24 players a server will
 just sit on one core losing tick, 32 players even worse. DoDS isn't as
 nasty but can get pretty cpu intensive.

 Adam Nowacki wrote:
  msleeper wrote:
 
  Are you talking about TF2? I am pretty sure L4D's server is already
  multithreaded.
 
 
  $ ps m -p 25096
 PID TTY  STAT   TIME COMMAND
  25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
  +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
  -game left4dead
   - -Sl+0:52 -
   - -Sl+0:00 -
   - -Sl+0:09 -
 
  Sure, there are 3 threads but only one is running the simulation (see
  cpu time). Multithreaded but with no performance benefits over single
  thread.
 
 
  # mpstat -P ALL
  Linux 2.6.25.10-grsec (sc-002)  04/23/09
 
  20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft  %steal
  %idleintr/s
  20:09:48 all   25.090.002.390.180.030.750.00
  71.56   1898.72
  20:09:48   0   26.490.002.480.970.050.900.00
  69.11242.07
  20:09:48   1   27.040.002.390.140.030.880.00
  71.20236.66
  20:09:48   2   25.880.002.460.080.030.820.00
  72.17236.66
  20:09:48   3   26.030.002.350.050.030.760.00
  71.79236.66
  20:09:48   4   24.630.002.450.060.030.700.00
  72.82236.66
  20:09:48   5   24.580.002.340.050.020.670.00
  72.81236.66
  20:09:48   6   23.810.002.440.050.020.660.00
  73.39236.66
  20:09:48   7   23.790.002.350.050.020.640.00
  73.51236.66
 
 
  How is that supposed to show multithreading? A single thread can be
  migrated many times a second between different cpus and many threads can
  be executed serially on the same cpu. Thats also most likely not one but
  many separate processes.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Cc2iscooL
Well there's your problem. The AMD chip, silly!

On Sat, Apr 25, 2009 at 10:10 PM, Karl Weckstrom k...@weckstrom.com wrote:

 These are 32 slotters.

 a q6600 can handle 32 players per core without issue, but I have a server
 that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are
 screaming for attention :) And it starts to struggle at around 28-30
 players.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Saturday, April 25, 2009 10:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 You guys must still be in the pentium 4 ages.

 My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

 On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  I don't want it to be multithreaded because then Valve will find a way to
  make it use 100% of 2 cores instead of just one.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
  The-/iller
  Sent: Thursday, April 23, 2009 11:13 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Update Released
 
  TF2 desperately needs multi-threading, even at 24 players a server will
  just sit on one core losing tick, 32 players even worse. DoDS isn't as
  nasty but can get pretty cpu intensive.
 
  Adam Nowacki wrote:
   msleeper wrote:
  
   Are you talking about TF2? I am pretty sure L4D's server is already
   multithreaded.
  
  
   $ ps m -p 25096
  PID TTY  STAT   TIME COMMAND
   25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
   +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
   -game left4dead
- -Sl+0:52 -
- -Sl+0:00 -
- -Sl+0:09 -
  
   Sure, there are 3 threads but only one is running the simulation (see
   cpu time). Multithreaded but with no performance benefits over single
   thread.
  
  
   # mpstat -P ALL
   Linux 2.6.25.10-grsec (sc-002)  04/23/09
  
   20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
  %steal
   %idleintr/s
   20:09:48 all   25.090.002.390.180.030.75
  0.00
   71.56   1898.72
   20:09:48   0   26.490.002.480.970.050.90
  0.00
   69.11242.07
   20:09:48   1   27.040.002.390.140.030.88
  0.00
   71.20236.66
   20:09:48   2   25.880.002.460.080.030.82
  0.00
   72.17236.66
   20:09:48   3   26.030.002.350.050.030.76
  0.00
   71.79236.66
   20:09:48   4   24.630.002.450.060.030.70
  0.00
   72.82236.66
   20:09:48   5   24.580.002.340.050.020.67
  0.00
   72.81236.66
   20:09:48   6   23.810.002.440.050.020.66
  0.00
   73.39236.66
   20:09:48   7   23.790.002.350.050.020.64
  0.00
   73.51236.66
  
  
   How is that supposed to show multithreading? A single thread can be
   migrated many times a second between different cpus and many threads
 can
   be executed serially on the same cpu. Thats also most likely not one
 but
   many separate processes.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
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Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Tony Paloma
32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
servers use noticeably less.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Saturday, April 25, 2009 7:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released

You guys must still be in the pentium 4 ages.

My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 I don't want it to be multithreaded because then Valve will find a way to
 make it use 100% of 2 cores instead of just one.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
 The-/iller
 Sent: Thursday, April 23, 2009 11:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 TF2 desperately needs multi-threading, even at 24 players a server will
 just sit on one core losing tick, 32 players even worse. DoDS isn't as
 nasty but can get pretty cpu intensive.

 Adam Nowacki wrote:
  msleeper wrote:
 
  Are you talking about TF2? I am pretty sure L4D's server is already
  multithreaded.
 
 
  $ ps m -p 25096
 PID TTY  STAT   TIME COMMAND
  25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
  +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
  -game left4dead
   - -Sl+0:52 -
   - -Sl+0:00 -
   - -Sl+0:09 -
 
  Sure, there are 3 threads but only one is running the simulation (see
  cpu time). Multithreaded but with no performance benefits over single
  thread.
 
 
  # mpstat -P ALL
  Linux 2.6.25.10-grsec (sc-002)  04/23/09
 
  20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
%steal
  %idleintr/s
  20:09:48 all   25.090.002.390.180.030.75
0.00
  71.56   1898.72
  20:09:48   0   26.490.002.480.970.050.90
0.00
  69.11242.07
  20:09:48   1   27.040.002.390.140.030.88
0.00
  71.20236.66
  20:09:48   2   25.880.002.460.080.030.82
0.00
  72.17236.66
  20:09:48   3   26.030.002.350.050.030.76
0.00
  71.79236.66
  20:09:48   4   24.630.002.450.060.030.70
0.00
  72.82236.66
  20:09:48   5   24.580.002.340.050.020.67
0.00
  72.81236.66
  20:09:48   6   23.810.002.440.050.020.66
0.00
  73.39236.66
  20:09:48   7   23.790.002.350.050.020.64
0.00
  73.51236.66
 
 
  How is that supposed to show multithreading? A single thread can be
  migrated many times a second between different cpus and many threads can
  be executed serially on the same cpu. Thats also most likely not one but
  many separate processes.
 
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 please visit:
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Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Cc2iscooL
From my experience the Xeons don't run quite as well as the C2D/Q's. I
switched from a Xeon box because it ran SRCDS like garbage about a year or
so ago.

On Sat, Apr 25, 2009 at 10:42 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
 servers use noticeably less.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Saturday, April 25, 2009 7:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 You guys must still be in the pentium 4 ages.

 My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

 On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  I don't want it to be multithreaded because then Valve will find a way to
  make it use 100% of 2 cores instead of just one.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
  The-/iller
  Sent: Thursday, April 23, 2009 11:13 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Update Released
 
  TF2 desperately needs multi-threading, even at 24 players a server will
  just sit on one core losing tick, 32 players even worse. DoDS isn't as
  nasty but can get pretty cpu intensive.
 
  Adam Nowacki wrote:
   msleeper wrote:
  
   Are you talking about TF2? I am pretty sure L4D's server is already
   multithreaded.
  
  
   $ ps m -p 25096
  PID TTY  STAT   TIME COMMAND
   25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
   +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
   -game left4dead
- -Sl+0:52 -
- -Sl+0:00 -
- -Sl+0:09 -
  
   Sure, there are 3 threads but only one is running the simulation (see
   cpu time). Multithreaded but with no performance benefits over single
   thread.
  
  
   # mpstat -P ALL
   Linux 2.6.25.10-grsec (sc-002)  04/23/09
  
   20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
 %steal
   %idleintr/s
   20:09:48 all   25.090.002.390.180.030.75
 0.00
   71.56   1898.72
   20:09:48   0   26.490.002.480.970.050.90
 0.00
   69.11242.07
   20:09:48   1   27.040.002.390.140.030.88
 0.00
   71.20236.66
   20:09:48   2   25.880.002.460.080.030.82
 0.00
   72.17236.66
   20:09:48   3   26.030.002.350.050.030.76
 0.00
   71.79236.66
   20:09:48   4   24.630.002.450.060.030.70
 0.00
   72.82236.66
   20:09:48   5   24.580.002.340.050.020.67
 0.00
   72.81236.66
   20:09:48   6   23.810.002.440.050.020.66
 0.00
   73.39236.66
   20:09:48   7   23.790.002.350.050.020.64
 0.00
   73.51236.66
  
  
   How is that supposed to show multithreading? A single thread can be
   migrated many times a second between different cpus and many threads
 can
   be executed serially on the same cpu. Thats also most likely not one
 but
   many separate processes.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Karl Weckstrom
Yah well, I hope Valve tends to be more Agnostic when it comes to 1 core :) 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Saturday, April 25, 2009 11:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released

From my experience the Xeons don't run quite as well as the C2D/Q's. I
switched from a Xeon box because it ran SRCDS like garbage about a year or
so ago.

On Sat, Apr 25, 2009 at 10:42 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
 servers use noticeably less.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Saturday, April 25, 2009 7:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 You guys must still be in the pentium 4 ages.

 My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

 On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  I don't want it to be multithreaded because then Valve will find a way to
  make it use 100% of 2 cores instead of just one.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
  The-/iller
  Sent: Thursday, April 23, 2009 11:13 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Update Released
 
  TF2 desperately needs multi-threading, even at 24 players a server will
  just sit on one core losing tick, 32 players even worse. DoDS isn't as
  nasty but can get pretty cpu intensive.
 
  Adam Nowacki wrote:
   msleeper wrote:
  
   Are you talking about TF2? I am pretty sure L4D's server is already
   multithreaded.
  
  
   $ ps m -p 25096
  PID TTY  STAT   TIME COMMAND
   25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
   +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
   -game left4dead
- -Sl+0:52 -
- -Sl+0:00 -
- -Sl+0:09 -
  
   Sure, there are 3 threads but only one is running the simulation (see
   cpu time). Multithreaded but with no performance benefits over single
   thread.
  
  
   # mpstat -P ALL
   Linux 2.6.25.10-grsec (sc-002)  04/23/09
  
   20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
 %steal
   %idleintr/s
   20:09:48 all   25.090.002.390.180.030.75
 0.00
   71.56   1898.72
   20:09:48   0   26.490.002.480.970.050.90
 0.00
   69.11242.07
   20:09:48   1   27.040.002.390.140.030.88
 0.00
   71.20236.66
   20:09:48   2   25.880.002.460.080.030.82
 0.00
   72.17236.66
   20:09:48   3   26.030.002.350.050.030.76
 0.00
   71.79236.66
   20:09:48   4   24.630.002.450.060.030.70
 0.00
   72.82236.66
   20:09:48   5   24.580.002.340.050.020.67
 0.00
   72.81236.66
   20:09:48   6   23.810.002.440.050.020.66
 0.00
   73.39236.66
   20:09:48   7   23.790.002.350.050.020.64
 0.00
   73.51236.66
  
  
   How is that supposed to show multithreading? A single thread can be
   migrated many times a second between different cpus and many threads
 can
   be executed serially on the same cpu. Thats also most likely not one
 but
   many separate processes.
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
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  please visit:
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 ___
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Re: [hlds] Left 4 Dead Update Released

2009-04-25 Thread Mike Stiehm
45 servers on dueal Quad Xeon 2.66 16G of RAM

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Saturday, April 25, 2009 10:42 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead Update Released

32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
servers use noticeably less.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Saturday, April 25, 2009 7:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released

You guys must still be in the pentium 4 ages.

My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 I don't want it to be multithreaded because then Valve will find a way to
 make it use 100% of 2 cores instead of just one.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R]
 The-/iller
 Sent: Thursday, April 23, 2009 11:13 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Update Released

 TF2 desperately needs multi-threading, even at 24 players a server will
 just sit on one core losing tick, 32 players even worse. DoDS isn't as
 nasty but can get pretty cpu intensive.

 Adam Nowacki wrote:
  msleeper wrote:
 
  Are you talking about TF2? I am pretty sure L4D's server is already
  multithreaded.
 
 
  $ ps m -p 25096
 PID TTY  STAT   TIME COMMAND
  25096 pts/0-  1:06 ./srcds_i486 +map l4d_hospital01_apartment
  +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
  -game left4dead
   - -Sl+0:52 -
   - -Sl+0:00 -
   - -Sl+0:09 -
 
  Sure, there are 3 threads but only one is running the simulation (see
  cpu time). Multithreaded but with no performance benefits over single
  thread.
 
 
  # mpstat -P ALL
  Linux 2.6.25.10-grsec (sc-002)  04/23/09
 
  20:09:48 CPU   %user   %nice%sys %iowait%irq   %soft
%steal
  %idleintr/s
  20:09:48 all   25.090.002.390.180.030.75
0.00
  71.56   1898.72
  20:09:48   0   26.490.002.480.970.050.90
0.00
  69.11242.07
  20:09:48   1   27.040.002.390.140.030.88
0.00
  71.20236.66
  20:09:48   2   25.880.002.460.080.030.82
0.00
  72.17236.66
  20:09:48   3   26.030.002.350.050.030.76
0.00
  71.79236.66
  20:09:48   4   24.630.002.450.060.030.70
0.00
  72.82236.66
  20:09:48   5   24.580.002.340.050.020.67
0.00
  72.81236.66
  20:09:48   6   23.810.002.440.050.020.66
0.00
  73.39236.66
  20:09:48   7   23.790.002.350.050.020.64
0.00
  73.51236.66
 
 
  How is that supposed to show multithreading? A single thread can be
  migrated many times a second between different cpus and many threads can
  be executed serially on the same cpu. Thats also most likely not one but
  many separate processes.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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