Re: [hlds] Stealing Accounts
I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
IDK WTF U ROTE. ROFLMAO PWN3D1oneoneoneoneone On Sat, Apr 25, 2009 at 6:50 AM, Patrick Shelley sidest...@gmail.com wrote: I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
I think the list would work fine if you guys just ignored the shit that msleeper (and/or whoever else) said and moved on like mature people. Who cares if he says something that's not 100% relevant; just ignore it, and don't bother replying. You're just feeding the troll and adding more useless chatter to our inbox every time you do reply. Patrick Shelley wrote: I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
Beginning Flamebait Detection cycle, pass 1 of 1... Searching for word ignore ..Found! Searching for word relevant ..Found! Searching for common phrases associated with in-question maturity ..Found! Searching for common phrases associated with inbox bloat ..Found! Searching for common phrases attributed to aggressive fictional creature mastication ..Found! FLAMEBAIT PROBABILITY: 99.% Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights Reversed. /me removes his asbestos suit and pops another beer. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Saturday, April 25, 2009 4:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts I think the list would work fine if you guys just ignored the shit that msleeper (and/or whoever else) said and moved on like mature people. Who cares if he says something that's not 100% relevant; just ignore it, and don't bother replying. You're just feeding the troll and adding more useless chatter to our inbox every time you do reply. Patrick Shelley wrote: I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
Didn't you just post jailbait? End of topic-- let it die please. Sent from my iPhone On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote: Beginning Flamebait Detection cycle, pass 1 of 1... Searching for word ignore ..Found! Searching for word relevant ..Found! Searching for common phrases associated with in-question maturity ..Found! Searching for common phrases associated with inbox bloat ..Found! Searching for common phrases attributed to aggressive fictional creature mastication ..Found! FLAMEBAIT PROBABILITY: 99.% Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights Reversed. /me removes his asbestos suit and pops another beer. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of bl4nk Sent: Saturday, April 25, 2009 4:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts I think the list would work fine if you guys just ignored the shit that msleeper (and/or whoever else) said and moved on like mature people. Who cares if he says something that's not 100% relevant; just ignore it, and don't bother replying. You're just feeding the troll and adding more useless chatter to our inbox every time you do reply. Patrick Shelley wrote: I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
Let this thread die. Sent from my Personal Computer. On Sat, Apr 25, 2009 at 5:09 PM, Saul Rennison saul.renni...@gmail.comwrote: Didn't you just post jailbait? End of topic-- let it die please. Sent from my iPhone On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote: Beginning Flamebait Detection cycle, pass 1 of 1... Searching for word ignore ..Found! Searching for word relevant ..Found! Searching for common phrases associated with in-question maturity ..Found! Searching for common phrases associated with inbox bloat ..Found! Searching for common phrases attributed to aggressive fictional creature mastication ..Found! FLAMEBAIT PROBABILITY: 99.% Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights Reversed. /me removes his asbestos suit and pops another beer. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of bl4nk Sent: Saturday, April 25, 2009 4:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts I think the list would work fine if you guys just ignored the shit that msleeper (and/or whoever else) said and moved on like mature people. Who cares if he says something that's not 100% relevant; just ignore it, and don't bother replying. You're just feeding the troll and adding more useless chatter to our inbox every time you do reply. Patrick Shelley wrote: I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
What's the fun in that? :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Saturday, April 25, 2009 7:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts Didn't you just post jailbait? End of topic-- let it die please. Sent from my iPhone On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote: Beginning Flamebait Detection cycle, pass 1 of 1... Searching for word ignore ..Found! Searching for word relevant ..Found! Searching for common phrases associated with in-question maturity ..Found! Searching for common phrases associated with inbox bloat ..Found! Searching for common phrases attributed to aggressive fictional creature mastication ..Found! FLAMEBAIT PROBABILITY: 99.% Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights Reversed. /me removes his asbestos suit and pops another beer. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of bl4nk Sent: Saturday, April 25, 2009 4:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts I think the list would work fine if you guys just ignored the shit that msleeper (and/or whoever else) said and moved on like mature people. Who cares if he says something that's not 100% relevant; just ignore it, and don't bother replying. You're just feeding the troll and adding more useless chatter to our inbox every time you do reply. Patrick Shelley wrote: I think its evident that this list works just fine when msleeper doesnt chime in with the crap that he does. One minute he's championing the idea of this list as 'relevant to server admin' - the next he's chiming in with his l33t speak crap that reflects his truer colors - namely that he's an immature twat that THE MAJORITY dislike immensely. He causes more diversity amongst this list that anyone else here, more rows are caused by his input that anyone elses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.750.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.900.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.880.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.820.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.760.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.700.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.670.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.660.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.640.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
These are 32 slotters. a q6600 can handle 32 players per core without issue, but I have a server that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are screaming for attention :) And it starts to struggle at around 28-30 players. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 10:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.750.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.900.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.880.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.820.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.760.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.700.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.670.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.660.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.640.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Well there's your problem. The AMD chip, silly! On Sat, Apr 25, 2009 at 10:10 PM, Karl Weckstrom k...@weckstrom.com wrote: These are 32 slotters. a q6600 can handle 32 players per core without issue, but I have a server that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are screaming for attention :) And it starts to struggle at around 28-30 players. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 10:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.com wrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player servers use noticeably less. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
From my experience the Xeons don't run quite as well as the C2D/Q's. I switched from a Xeon box because it ran SRCDS like garbage about a year or so ago. On Sat, Apr 25, 2009 at 10:42 PM, Tony Paloma drunkenf...@hotmail.comwrote: 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player servers use noticeably less. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.com wrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
Yah well, I hope Valve tends to be more Agnostic when it comes to 1 core :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 11:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released From my experience the Xeons don't run quite as well as the C2D/Q's. I switched from a Xeon box because it ran SRCDS like garbage about a year or so ago. On Sat, Apr 25, 2009 at 10:42 PM, Tony Paloma drunkenf...@hotmail.comwrote: 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player servers use noticeably less. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.com wrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Left 4 Dead Update Released
45 servers on dueal Quad Xeon 2.66 16G of RAM -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Saturday, April 25, 2009 10:42 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Released 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player servers use noticeably less. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds