Re: [hlds] Server crashing....

2009-12-22 Thread Mike Kurfis
When you say 'top of the stack', do you mean the first thing in the
'exception information'?

On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.comwrote:

 If you have Visual Studio, you can open it with that and get a stack trace.
 You'll only see DLL names though since you don't have the debug info.

 If you don't have Visual Studio, you can try minidumpview:
 http://www.debuginfo.com/tools/minidumpview.html

 If sourcemod or something not from Valve is on the top of the stack, it's
 definitely a plugin problem.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
 Sent: Monday, December 21, 2009 10:36 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Server crashing


 How can i read crash files that end with .mdmp? My servers are crashing
 every 2-3 hours sometimes more and everytime they crash they generate a
 file
 similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
 orangebox folder. I am hosting these servers on a windows box. I would like
 to mention that these crashes did start right after the latest update from
 valve. I have looked at my plugins and server logs and everything looks
 normal, nothing sticks out that might cause a crash... Any help will be
 appreciated
 _
 Windows Live: Make it easier for your friends to see what you're up to on
 Facebook.
 http://go.microsoft.com/?linkid=9691816
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Re: [hlds] Server crashing....

2009-12-22 Thread DontWannaName!
If the first dll listed in the call stack shows SM then its a plugin. If its
a server.dll only then its Valve. If its both then check SM and file a bug,

On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:

 When you say 'top of the stack', do you mean the first thing in the
 'exception information'?

 On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  If you have Visual Studio, you can open it with that and get a stack
 trace.
  You'll only see DLL names though since you don't have the debug info.
 
  If you don't have Visual Studio, you can try minidumpview:
  http://www.debuginfo.com/tools/minidumpview.html
 
  If sourcemod or something not from Valve is on the top of the stack, it's
  definitely a plugin problem.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
  Sent: Monday, December 21, 2009 10:36 AM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Server crashing
 
 
  How can i read crash files that end with .mdmp? My servers are crashing
  every 2-3 hours sometimes more and everytime they crash they generate a
  file
  similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
  orangebox folder. I am hosting these servers on a windows box. I would
 like
  to mention that these crashes did start right after the latest update
 from
  valve. I have looked at my plugins and server logs and everything looks
  normal, nothing sticks out that might cause a crash... Any help will be
  appreciated
  _
  Windows Live: Make it easier for your friends to see what you're up to on
  Facebook.
  http://go.microsoft.com/?linkid=9691816
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  please visit:
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Re: [hlds] Server crashing....

2009-12-22 Thread Saul Rennison
For example:
http://screencast.com/t/MzRjYWViMD

Thanks,
- Saul.


2009/12/22 DontWannaName! ad...@topnotchclan.com

 If the first dll listed in the call stack shows SM then its a plugin. If
 its
 a server.dll only then its Valve. If its both then check SM and file a bug,

 On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:

  When you say 'top of the stack', do you mean the first thing in the
  'exception information'?
 
  On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.com
  wrote:
 
   If you have Visual Studio, you can open it with that and get a stack
  trace.
   You'll only see DLL names though since you don't have the debug info.
  
   If you don't have Visual Studio, you can try minidumpview:
   http://www.debuginfo.com/tools/minidumpview.html
  
   If sourcemod or something not from Valve is on the top of the stack,
 it's
   definitely a plugin problem.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
   Sent: Monday, December 21, 2009 10:36 AM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Server crashing
  
  
   How can i read crash files that end with .mdmp? My servers are crashing
   every 2-3 hours sometimes more and everytime they crash they generate a
   file
   similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
   orangebox folder. I am hosting these servers on a windows box. I would
  like
   to mention that these crashes did start right after the latest update
  from
   valve. I have looked at my plugins and server logs and everything looks
   normal, nothing sticks out that might cause a crash... Any help will be
   appreciated
   _
   Windows Live: Make it easier for your friends to see what you're up to
 on
   Facebook.
   http://go.microsoft.com/?linkid=9691816
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   please visit:
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Re: [hlds] Server crashing....

2009-12-22 Thread Flubber
Got to fix this fast, asshole keep doing it.

2009/12/22 Saul Rennison saul.renni...@gmail.com

 For example:
 http://screencast.com/t/MzRjYWViMD

 Thanks,
 - Saul.


 2009/12/22 DontWannaName! ad...@topnotchclan.com

  If the first dll listed in the call stack shows SM then its a plugin. If
  its
  a server.dll only then its Valve. If its both then check SM and file a
 bug,
 
  On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:
 
   When you say 'top of the stack', do you mean the first thing in the
   'exception information'?
  
   On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.com
   wrote:
  
If you have Visual Studio, you can open it with that and get a stack
   trace.
You'll only see DLL names though since you don't have the debug info.
   
If you don't have Visual Studio, you can try minidumpview:
http://www.debuginfo.com/tools/minidumpview.html
   
If sourcemod or something not from Valve is on the top of the stack,
  it's
definitely a plugin problem.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
Sent: Monday, December 21, 2009 10:36 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server crashing
   
   
How can i read crash files that end with .mdmp? My servers are
 crashing
every 2-3 hours sometimes more and everytime they crash they generate
 a
file
similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
orangebox folder. I am hosting these servers on a windows box. I
 would
   like
to mention that these crashes did start right after the latest update
   from
valve. I have looked at my plugins and server logs and everything
 looks
normal, nothing sticks out that might cause a crash... Any help will
 be
appreciated
_
Windows Live: Make it easier for your friends to see what you're up
 to
  on
Facebook.
http://go.microsoft.com/?linkid=9691816
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Re: [hlds] Server crashing....

2009-12-22 Thread Flubber
Wrong thread sorry.

2009/12/22 Flubber flub...@gmail.com

 Got to fix this fast, asshole keep doing it.

 2009/12/22 Saul Rennison saul.renni...@gmail.com

 For example:
 http://screencast.com/t/MzRjYWViMD

 Thanks,
 - Saul.


 2009/12/22 DontWannaName! ad...@topnotchclan.com

  If the first dll listed in the call stack shows SM then its a plugin. If
  its
  a server.dll only then its Valve. If its both then check SM and file a
 bug,
 
  On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:
 
   When you say 'top of the stack', do you mean the first thing in the
   'exception information'?
  
   On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma 
 drunkenf...@hotmail.com
   wrote:
  
If you have Visual Studio, you can open it with that and get a stack
   trace.
You'll only see DLL names though since you don't have the debug
 info.
   
If you don't have Visual Studio, you can try minidumpview:
http://www.debuginfo.com/tools/minidumpview.html
   
If sourcemod or something not from Valve is on the top of the stack,
  it's
definitely a plugin problem.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
Sent: Monday, December 21, 2009 10:36 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server crashing
   
   
How can i read crash files that end with .mdmp? My servers are
 crashing
every 2-3 hours sometimes more and everytime they crash they
 generate a
file
similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
orangebox folder. I am hosting these servers on a windows box. I
 would
   like
to mention that these crashes did start right after the latest
 update
   from
valve. I have looked at my plugins and server logs and everything
 looks
normal, nothing sticks out that might cause a crash... Any help will
 be
appreciated
_
Windows Live: Make it easier for your friends to see what you're up
 to
  on
Facebook.
http://go.microsoft.com/?linkid=9691816
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 archives,
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Re: [hlds] Server crashes related to a buff banner glitch

2009-12-22 Thread Flubber
Fix it fast valve, it's starting to ruin server.

2009/12/22 ics i...@ics-base.net

 Once they use it and rush back to the supply closet in their own base
 (spawn), everyone's game crashes. This was posted on steampowered forums
 multiple times so i guess it's pretty much public knowledge already.
 Only way to block it, is to prevent players from using buff banner
 somehow for now, untill fix is issued by Valve.

 -ics

 MONDO kirjoitti:
  We've found that some folks are crashing our servers (actually crashing
 all
  clients in game) by performing a glitch related to the buff banner.  Has
  anyone else been able to confirm this?  Does anyone know how to block it
  yet?
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Re: [hlds] Server crashing....

2009-12-22 Thread Mike Kurfis
I'm using the minidumpview that was mentioned earlier. I get a wall of text
in a command prompt window. There's a section called Exception Information,
which I assume to point to the culprit, but I can't decipher it. Looks like
this:

EXCEPTION INFORMATION
-

Thread ID: 618

Code:  
Flags: 0001
Address:   7d4e237e
Nested exception:  
Parameters:0

Thread context:

Context flags: 00010007
EIP: 7d4e237e   ESP: 2075dad0   EBP: 2075db24   EFLAGS: 0246
EAX: 2075dad4   EBX: 20b57acd   ECX: 1891c224   EDX: 000a
EDI: 20ad2d88   ESI: 
CS:  20750023   SS:  002b
DS:  2075002b   ES:  002b   FS:  20750053   GS:  002b
DR0: 2075d920   DR1: 2075d918   DR2: 2075d7f0   DR3: 2075d8e0
DR6: 00964290   DR7: 

There follows a list of loaded modules, but I don't know how to correlate
the above with any of them. I should probably just see about getting Visual
Studio, I suppose...

On Tue, Dec 22, 2009 at 4:28 AM, DontWannaName! ad...@topnotchclan.comwrote:

 If the first dll listed in the call stack shows SM then its a plugin. If
 its
 a server.dll only then its Valve. If its both then check SM and file a bug,

 On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:

  When you say 'top of the stack', do you mean the first thing in the
  'exception information'?
 
  On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.com
  wrote:
 
   If you have Visual Studio, you can open it with that and get a stack
  trace.
   You'll only see DLL names though since you don't have the debug info.
  
   If you don't have Visual Studio, you can try minidumpview:
   http://www.debuginfo.com/tools/minidumpview.html
  
   If sourcemod or something not from Valve is on the top of the stack,
 it's
   definitely a plugin problem.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
   Sent: Monday, December 21, 2009 10:36 AM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Server crashing
  
  
   How can i read crash files that end with .mdmp? My servers are crashing
   every 2-3 hours sometimes more and everytime they crash they generate a
   file
   similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
   orangebox folder. I am hosting these servers on a windows box. I would
  like
   to mention that these crashes did start right after the latest update
  from
   valve. I have looked at my plugins and server logs and everything looks
   normal, nothing sticks out that might cause a crash... Any help will be
   appreciated
   _
   Windows Live: Make it easier for your friends to see what you're up to
 on
   Facebook.
   http://go.microsoft.com/?linkid=9691816
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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Re: [hlds] Server crashing....

2009-12-22 Thread Spencer 'voogru' MacDonald
Sometimes a plug-in can cause a crash and not have anything in the stack
trace. 

So it's not a sure thing.

But where did you get the symbols for the engine.dll?

- voogru

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Tuesday, December 22, 2009 8:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashing

For example:
http://screencast.com/t/MzRjYWViMD

Thanks,
- Saul.


2009/12/22 DontWannaName! ad...@topnotchclan.com

 If the first dll listed in the call stack shows SM then its a plugin. If
 its
 a server.dll only then its Valve. If its both then check SM and file a
bug,

 On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:

  When you say 'top of the stack', do you mean the first thing in the
  'exception information'?
 
  On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.com
  wrote:
 
   If you have Visual Studio, you can open it with that and get a stack
  trace.
   You'll only see DLL names though since you don't have the debug info.
  
   If you don't have Visual Studio, you can try minidumpview:
   http://www.debuginfo.com/tools/minidumpview.html
  
   If sourcemod or something not from Valve is on the top of the stack,
 it's
   definitely a plugin problem.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
   Sent: Monday, December 21, 2009 10:36 AM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Server crashing
  
  
   How can i read crash files that end with .mdmp? My servers are
crashing
   every 2-3 hours sometimes more and everytime they crash they generate
a
   file
   similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
   orangebox folder. I am hosting these servers on a windows box. I would
  like
   to mention that these crashes did start right after the latest update
  from
   valve. I have looked at my plugins and server logs and everything
looks
   normal, nothing sticks out that might cause a crash... Any help will
be
   appreciated
   _
   Windows Live: Make it easier for your friends to see what you're up to
 on
   Facebook.
   http://go.microsoft.com/?linkid=9691816
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
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Re: [hlds] Server crashing....

2009-12-22 Thread Mike Kurfis
I followed the link that Tony Paloma provided above:

If you don't have Visual Studio, you can try minidumpview:
http://www.debuginfo.com/tools/minidumpview.html;

Doesn't seem to be any way to introduce any specific symbol files into the
mix there. Like I said, it's probably time to get VS anyway.

On Tue, Dec 22, 2009 at 11:06 AM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Sometimes a plug-in can cause a crash and not have anything in the stack
 trace.

 So it's not a sure thing.

 But where did you get the symbols for the engine.dll?

 - voogru

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
 Sent: Tuesday, December 22, 2009 8:43 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashing

 For example:
 http://screencast.com/t/MzRjYWViMD

 Thanks,
 - Saul.


 2009/12/22 DontWannaName! ad...@topnotchclan.com

  If the first dll listed in the call stack shows SM then its a plugin. If
  its
  a server.dll only then its Valve. If its both then check SM and file a
 bug,
 
  On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis mkur...@gmail.com wrote:
 
   When you say 'top of the stack', do you mean the first thing in the
   'exception information'?
  
   On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma drunkenf...@hotmail.com
   wrote:
  
If you have Visual Studio, you can open it with that and get a stack
   trace.
You'll only see DLL names though since you don't have the debug info.
   
If you don't have Visual Studio, you can try minidumpview:
http://www.debuginfo.com/tools/minidumpview.html
   
If sourcemod or something not from Valve is on the top of the stack,
  it's
definitely a plugin problem.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Attaul N
Sent: Monday, December 21, 2009 10:36 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server crashing
   
   
How can i read crash files that end with .mdmp? My servers are
 crashing
every 2-3 hours sometimes more and everytime they crash they generate
 a
file
similar to  Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the
orangebox folder. I am hosting these servers on a windows box. I
 would
   like
to mention that these crashes did start right after the latest update
   from
valve. I have looked at my plugins and server logs and everything
 looks
normal, nothing sticks out that might cause a crash... Any help will
 be
appreciated
_
Windows Live: Make it easier for your friends to see what you're up
 to
  on
Facebook.
http://go.microsoft.com/?linkid=9691816
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
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[hlds] Team Fortress 2 Update Coming

2009-12-22 Thread Jason Ruymen
A required update for Team Fortress 2 is on the way.  Assuming our testing goes 
well, we'll be releasing it later today.

Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-22 Thread Mark P
cool

2009/12/22 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is on the way.  Assuming our testing
 goes well, we'll be releasing it later today.

 Jason

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Re: [hlds] Team Fortress 2 Update Coming

2009-12-22 Thread Saul Rennison
You test? Wow.


Thanks,
- Saul.


2009/12/22 Scott scottish2c...@gmail.com

 yay cant wait


 On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is on the way.  Assuming our
 testing
  goes well, we'll be releasing it later today.
 
  Jason
 
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Re: [hlds] Team Fortress 2 Update Coming

2009-12-22 Thread 1nsane
I know, I'm surprised by this too.

On Tue, Dec 22, 2009 at 6:25 PM, Saul Rennison saul.renni...@gmail.comwrote:

 You test? Wow.


 Thanks,
 - Saul.


 2009/12/22 Scott scottish2c...@gmail.com

  yay cant wait
 
 
  On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   A required update for Team Fortress 2 is on the way.  Assuming our
  testing
   goes well, we'll be releasing it later today.
  
   Jason
  
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[hlds] Team Fortress 2 Update Available

2009-12-22 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added an equipped tag to currently equipped items in the Backpack and 
Crafting screens
- Fixed the TFBots not reacting correctly to stun effects
- Fixed the Heavy picking up his own thrown sandvich if it was thrown while 
running forward
- Fixed Pyros not getting the proper kill icon for kills with deflected Direct 
Hit rockets
- Fixed the player keeping their rage setting when the Buff Banner isn't 
equipped
- Fixed resupply cabinet not clearing the rage and the buff status effect
- Fixed the Buff Banner not working when +reload has been forced in console
- Fixed the motion blur on charging Demomen not always drawing
- Fixed the Direct Hit mini-critting enemies submerged in water
- Fixed the Chargin' Targe's crit not working on servers with 
tf_weapon_criticals 0
- Capped the amount of overhealing from taking heads to the player's max buffed 
health
- Updated the Gunboats to absorb damage from any self-inflicted rocket blast 
that doesn't hurt another player
- Updated the Scottish Resistance to detonate bombs near the player's feet (in 
addition to what it normally detonates). This enables sticky jumping with this 
weapon.
- Updated the Baseball and Jarate HUD indicators to stay on screen when full

Crafting improvements:
- Spy's unlockable PDAs can now be smelted into scrap metal
- Recipes can no longer produce items matching any of the items used in the 
crafting
- Added some new recipes

Achievement fixes:
 - Fixed the Ride of the Valkartie Soldier achievement being earned by 
Soldiers on the defending team
 - Fixed the Gorky Parked Heavy achievement being incremented by committing 
suicide on a control point
 - Fixed several Scout achievements that were broken by the new type of bat stun
 - Fixed the Ghastly Gibus Grab achievement not awarding the hat correctly
 - Updated the Big Pharma (Medic) and Division of Labor (Heavy) 
achievements to be 10 kills in a single life
 - Updated the Ubi concordia, ibi victoria Medic achievement to only be 3 
assists

Jason


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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Michael Krasnow
so does this fix the buff banner exploit??

On Tue, Dec 22, 2009 at 7:08 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Added an equipped tag to currently equipped items in the Backpack and
 Crafting screens
 - Fixed the TFBots not reacting correctly to stun effects
 - Fixed the Heavy picking up his own thrown sandvich if it was thrown while
 running forward
 - Fixed Pyros not getting the proper kill icon for kills with deflected
 Direct Hit rockets
 - Fixed the player keeping their rage setting when the Buff Banner isn't
 equipped
 - Fixed resupply cabinet not clearing the rage and the buff status effect
 - Fixed the Buff Banner not working when +reload has been forced in console
 - Fixed the motion blur on charging Demomen not always drawing
 - Fixed the Direct Hit mini-critting enemies submerged in water
 - Fixed the Chargin' Targe's crit not working on servers with
 tf_weapon_criticals 0
 - Capped the amount of overhealing from taking heads to the player's max
 buffed health
 - Updated the Gunboats to absorb damage from any self-inflicted rocket
 blast that doesn't hurt another player
 - Updated the Scottish Resistance to detonate bombs near the player's feet
 (in addition to what it normally detonates). This enables sticky jumping
 with this weapon.
 - Updated the Baseball and Jarate HUD indicators to stay on screen when
 full

 Crafting improvements:
 - Spy's unlockable PDAs can now be smelted into scrap metal
 - Recipes can no longer produce items matching any of the items used in the
 crafting
 - Added some new recipes

 Achievement fixes:
  - Fixed the Ride of the Valkartie Soldier achievement being earned by
 Soldiers on the defending team
  - Fixed the Gorky Parked Heavy achievement being incremented by
 committing suicide on a control point
  - Fixed several Scout achievements that were broken by the new type of bat
 stun
  - Fixed the Ghastly Gibus Grab achievement not awarding the hat
 correctly
  - Updated the Big Pharma (Medic) and Division of Labor (Heavy)
 achievements to be 10 kills in a single life
  - Updated the Ubi concordia, ibi victoria Medic achievement to only be 3
 assists

 Jason


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Re: [hlds] Team Fortress 2 Update Coming

2009-12-22 Thread Alex
I don't believe it. The updates are far too buggy.

Saul Rennison wrote:
 You test? Wow.


 Thanks,
 - Saul.


 2009/12/22 Scott scottish2c...@gmail.com

   
 yay cant wait


 On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen jas...@valvesoftware.com
 
 wrote:
   
 A required update for Team Fortress 2 is on the way.  Assuming our
   
 testing
 
 goes well, we'll be releasing it later today.

 Jason

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 database 4665 (20091206) __

 The message was checked by ESET Smart Security.

 http://www.eset.com


   



__ Information from ESET Smart Security, version of virus signature 
database 4665 (20091206) __

The message was checked by ESET Smart Security.

http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Quentin SPEHNER
Hi.
Smelting spy watches still doesn't work.

2009/12/23 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Added an equipped tag to currently equipped items in the Backpack and
 Crafting screens
 - Fixed the TFBots not reacting correctly to stun effects
 - Fixed the Heavy picking up his own thrown sandvich if it was thrown while
 running forward
 - Fixed Pyros not getting the proper kill icon for kills with deflected
 Direct Hit rockets
 - Fixed the player keeping their rage setting when the Buff Banner isn't
 equipped
 - Fixed resupply cabinet not clearing the rage and the buff status effect
 - Fixed the Buff Banner not working when +reload has been forced in console
 - Fixed the motion blur on charging Demomen not always drawing
 - Fixed the Direct Hit mini-critting enemies submerged in water
 - Fixed the Chargin' Targe's crit not working on servers with
 tf_weapon_criticals 0
 - Capped the amount of overhealing from taking heads to the player's max
 buffed health
 - Updated the Gunboats to absorb damage from any self-inflicted rocket
 blast that doesn't hurt another player
 - Updated the Scottish Resistance to detonate bombs near the player's feet
 (in addition to what it normally detonates). This enables sticky jumping
 with this weapon.
 - Updated the Baseball and Jarate HUD indicators to stay on screen when
 full

 Crafting improvements:
 - Spy's unlockable PDAs can now be smelted into scrap metal
 - Recipes can no longer produce items matching any of the items used in the
 crafting
 - Added some new recipes

 Achievement fixes:
  - Fixed the Ride of the Valkartie Soldier achievement being earned by
 Soldiers on the defending team
  - Fixed the Gorky Parked Heavy achievement being incremented by
 committing suicide on a control point
  - Fixed several Scout achievements that were broken by the new type of bat
 stun
  - Fixed the Ghastly Gibus Grab achievement not awarding the hat
 correctly
  - Updated the Big Pharma (Medic) and Division of Labor (Heavy)
 achievements to be 10 kills in a single life
  - Updated the Ubi concordia, ibi victoria Medic achievement to only be 3
 assists

 Jason


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 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Mark P
nice.

2009/12/23 Jason Ruymen jas...@valvesoftware.com

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Added an equipped tag to currently equipped items in the Backpack and
 Crafting screens
 - Fixed the TFBots not reacting correctly to stun effects
 - Fixed the Heavy picking up his own thrown sandvich if it was thrown while
 running forward
 - Fixed Pyros not getting the proper kill icon for kills with deflected
 Direct Hit rockets
 - Fixed the player keeping their rage setting when the Buff Banner isn't
 equipped
 - Fixed resupply cabinet not clearing the rage and the buff status effect
 - Fixed the Buff Banner not working when +reload has been forced in console
 - Fixed the motion blur on charging Demomen not always drawing
 - Fixed the Direct Hit mini-critting enemies submerged in water
 - Fixed the Chargin' Targe's crit not working on servers with
 tf_weapon_criticals 0
 - Capped the amount of overhealing from taking heads to the player's max
 buffed health
 - Updated the Gunboats to absorb damage from any self-inflicted rocket
 blast that doesn't hurt another player
 - Updated the Scottish Resistance to detonate bombs near the player's feet
 (in addition to what it normally detonates). This enables sticky jumping
 with this weapon.
 - Updated the Baseball and Jarate HUD indicators to stay on screen when
 full

 Crafting improvements:
 - Spy's unlockable PDAs can now be smelted into scrap metal
 - Recipes can no longer produce items matching any of the items used in the
 crafting
 - Added some new recipes

 Achievement fixes:
  - Fixed the Ride of the Valkartie Soldier achievement being earned by
 Soldiers on the defending team
  - Fixed the Gorky Parked Heavy achievement being incremented by
 committing suicide on a control point
  - Fixed several Scout achievements that were broken by the new type of bat
 stun
  - Fixed the Ghastly Gibus Grab achievement not awarding the hat
 correctly
  - Updated the Big Pharma (Medic) and Division of Labor (Heavy)
 achievements to be 10 kills in a single life
  - Updated the Ubi concordia, ibi victoria Medic achievement to only be 3
 assists

 Jason


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 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Michael Krasnow
as soon as we got this update the server and everyone on it crashed -.-

On Tue, Dec 22, 2009 at 7:25 PM, Alex chewy_s...@hotmail.com wrote:

 Yet no client crash fixing, im disappointed.

 Jason Ruymen wrote:
  A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  - Added an equipped tag to currently equipped items in the Backpack and
 Crafting screens
  - Fixed the TFBots not reacting correctly to stun effects
  - Fixed the Heavy picking up his own thrown sandvich if it was thrown
 while running forward
  - Fixed Pyros not getting the proper kill icon for kills with deflected
 Direct Hit rockets
  - Fixed the player keeping their rage setting when the Buff Banner isn't
 equipped
  - Fixed resupply cabinet not clearing the rage and the buff status effect
  - Fixed the Buff Banner not working when +reload has been forced in
 console
  - Fixed the motion blur on charging Demomen not always drawing
  - Fixed the Direct Hit mini-critting enemies submerged in water
  - Fixed the Chargin' Targe's crit not working on servers with
 tf_weapon_criticals 0
  - Capped the amount of overhealing from taking heads to the player's max
 buffed health
  - Updated the Gunboats to absorb damage from any self-inflicted rocket
 blast that doesn't hurt another player
  - Updated the Scottish Resistance to detonate bombs near the player's
 feet (in addition to what it normally detonates). This enables sticky
 jumping with this weapon.
  - Updated the Baseball and Jarate HUD indicators to stay on screen when
 full
 
  Crafting improvements:
  - Spy's unlockable PDAs can now be smelted into scrap metal
  - Recipes can no longer produce items matching any of the items used in
 the crafting
  - Added some new recipes
 
  Achievement fixes:
   - Fixed the Ride of the Valkartie Soldier achievement being earned by
 Soldiers on the defending team
   - Fixed the Gorky Parked Heavy achievement being incremented by
 committing suicide on a control point
   - Fixed several Scout achievements that were broken by the new type of
 bat stun
   - Fixed the Ghastly Gibus Grab achievement not awarding the hat
 correctly
   - Updated the Big Pharma (Medic) and Division of Labor (Heavy)
 achievements to be 10 kills in a single life
   - Updated the Ubi concordia, ibi victoria Medic achievement to only be
 3 assists
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature database 4665 (20091206) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 



 __ Information from ESET Smart Security, version of virus signature
 database 4665 (20091206) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Alex
Yet no client crash fixing, im disappointed.

Jason Ruymen wrote:
 A required update for Team Fortress 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 - Added an equipped tag to currently equipped items in the Backpack and 
 Crafting screens
 - Fixed the TFBots not reacting correctly to stun effects
 - Fixed the Heavy picking up his own thrown sandvich if it was thrown while 
 running forward
 - Fixed Pyros not getting the proper kill icon for kills with deflected 
 Direct Hit rockets
 - Fixed the player keeping their rage setting when the Buff Banner isn't 
 equipped
 - Fixed resupply cabinet not clearing the rage and the buff status effect
 - Fixed the Buff Banner not working when +reload has been forced in console
 - Fixed the motion blur on charging Demomen not always drawing
 - Fixed the Direct Hit mini-critting enemies submerged in water
 - Fixed the Chargin' Targe's crit not working on servers with 
 tf_weapon_criticals 0
 - Capped the amount of overhealing from taking heads to the player's max 
 buffed health
 - Updated the Gunboats to absorb damage from any self-inflicted rocket blast 
 that doesn't hurt another player
 - Updated the Scottish Resistance to detonate bombs near the player's feet 
 (in addition to what it normally detonates). This enables sticky jumping with 
 this weapon.
 - Updated the Baseball and Jarate HUD indicators to stay on screen when full

 Crafting improvements:
 - Spy's unlockable PDAs can now be smelted into scrap metal
 - Recipes can no longer produce items matching any of the items used in the 
 crafting
 - Added some new recipes

 Achievement fixes:
  - Fixed the Ride of the Valkartie Soldier achievement being earned by 
 Soldiers on the defending team
  - Fixed the Gorky Parked Heavy achievement being incremented by committing 
 suicide on a control point
  - Fixed several Scout achievements that were broken by the new type of bat 
 stun
  - Fixed the Ghastly Gibus Grab achievement not awarding the hat correctly
  - Updated the Big Pharma (Medic) and Division of Labor (Heavy) 
 achievements to be 10 kills in a single life
  - Updated the Ubi concordia, ibi victoria Medic achievement to only be 3 
 assists

 Jason


 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 __ Information from ESET Smart Security, version of virus signature 
 database 4665 (20091206) __

 The message was checked by ESET Smart Security.

 http://www.eset.com


   



__ Information from ESET Smart Security, version of virus signature 
database 4665 (20091206) __

The message was checked by ESET Smart Security.

http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread François
Here too.

2009/12/23 Michael Krasnow mnk...@gmail.com:
 as soon as we got this update the server and everyone on it crashed -.-


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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread DontWannaName!
Im doing ok with 4 windows servers :)

On Tue, Dec 22, 2009 at 4:42 PM, François vader...@gmail.com wrote:

 Here too.

 2009/12/23 Michael Krasnow mnk...@gmail.com:
  as soon as we got this update the server and everyone on it crashed -.-
 

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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Dog
No problems here


-eVaDog
TheVille.Org

-
Sent from my Sinclair ZX80
-
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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Jake Eisenman
The game launches :) Success!!!

But, everyone's on different hardware, different mods, i'd image it's 
very difficult to test everything.

Alex wrote:
 That makes me wonder what they mean when they say test

 François wrote:
   
 Here too.

 2009/12/23 Michael Krasnow mnk...@gmail.com:
   
 
 as soon as we got this update the server and everyone on it crashed -.-

 
   
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 __ Information from ESET Smart Security, version of virus signature 
 database 4710 (20091222) __

 The message was checked by ESET Smart Security.

 http://www.eset.com


   
 



 __ Information from ESET Smart Security, version of virus signature 
 database 4710 (20091222) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Flubber
Still client crashes (got 2, around 15 since the demo update) and i've never
crash before.

2009/12/23 Jake Eisenman ad...@oneskylitnight.org

 The game launches :) Success!!!

 But, everyone's on different hardware, different mods, i'd image it's
 very difficult to test everything.

 Alex wrote:
  That makes me wonder what they mean when they say test
 
  François wrote:
 
  Here too.
 
  2009/12/23 Michael Krasnow mnk...@gmail.com:
 
 
  as soon as we got this update the server and everyone on it crashed -.-
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature database 4710 (20091222) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
 
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature database 4710 (20091222) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Don Williams
My servers still up.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Tuesday, December 22, 2009 8:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Still client crashes (got 2, around 15 since the demo update) and i've never
crash before.

2009/12/23 Jake Eisenman ad...@oneskylitnight.org

 The game launches :) Success!!!

 But, everyone's on different hardware, different mods, i'd image it's
 very difficult to test everything.

 Alex wrote:
  That makes me wonder what they mean when they say test
 
  François wrote:
 
  Here too.
 
  2009/12/23 Michael Krasnow mnk...@gmail.com:
 
 
  as soon as we got this update the server and everyone on it crashed
-.-
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature database 4710 (20091222) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
 
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature database 4710 (20091222) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Alex
Same, only for me the game is virtually unplayable.

Flubber wrote:
 Still client crashes (got 2, around 15 since the demo update) and i've never
 crash before.

 2009/12/23 Jake Eisenman ad...@oneskylitnight.org

   
 The game launches :) Success!!!

 But, everyone's on different hardware, different mods, i'd image it's
 very difficult to test everything.

 Alex wrote:
 
 That makes me wonder what they mean when they say test

 François wrote:

   
 Here too.

 2009/12/23 Michael Krasnow mnk...@gmail.com:


 
 as soon as we got this update the server and everyone on it crashed -.-



   
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 please visit:
 
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 __ Information from ESET Smart Security, version of virus
 
 signature database 4710 (20091222) __
 
 The message was checked by ESET Smart Security.

 http://www.eset.com




 

 __ Information from ESET Smart Security, version of virus
   
 signature database 4710 (20091222) __
 
 The message was checked by ESET Smart Security.

 http://www.eset.com



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 __ Information from ESET Smart Security, version of virus signature 
 database 4710 (20091222) __

 The message was checked by ESET Smart Security.

 http://www.eset.com


   



__ Information from ESET Smart Security, version of virus signature 
database 4710 (20091222) __

The message was checked by ESET Smart Security.

http://www.eset.com



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