[hlds] Mandatory updates coming this afternoon

2011-04-14 Thread Eric Smith
We're getting ready to release mandatory updates for TF2, CS:S, DoD:S, and 
HL2:DM this afternoon.  It'll be another hour or two before they're ready.  
This is just an early warning of what's coming later today.

-Eric

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[hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Jason Ruymen
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and 
Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to 
receive the updates.  The specific changes include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a packet injection exploit in the client/server streams

- Fixed UDP logging exploit

   - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 
UDP packet to any UDP log targets with the secret value pre-pended



Team Fortress 2

- Added new map Koth_Badlands

- Updated CP_Well

   - Spawn room by second cap for each time is now a one-way door

- Updated Training

   - Added 3 new training courses for the Demoman, Engineer, and Spy

   - Added the Ready for Duty achievement for completing all of the training 
courses

- Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 
client console to create a server account using the currently logged in Steam 
account. This will generate values for tf_server_identity_account_id and 
tf_server_identity_token

   - Put the values for tf_server_identity_account_id and 
tf_server_identity_token into your server.cfg

   - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client 
console to list all of the game server accounts owned by the currently logged 
in Steam account

- Added a new system for coaching players

- Added a new vote system

   - Server convars to control the vote system

  - sv_allow_votes   : Allow voting?

  - sv_vote_failure_timer: A vote that fails cannot be 
voted on again during this period.

  - sv_vote_allow_specators  : Allow spectators to vote?

  - sv_vote_issue_changelevel_allowed: Allow votes to change levels?

  - sv_vote_issue_kick_allowed   : Allow votes to kick players 
from the server?

  - sv_vote_issue_nextlevel_allowed  : Allow votes to set the next 
level?

  - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend the 
current map?

  - sv_vote_issue_restart_game_allowed   : Allow votes to restart the 
game?

  - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the 
teams?

  - sv_vote_issue_nextlevel_choicesmode  : Present players with a list 
of maps with the lowest playtimes to choose from?

  - sv_vote_kick_ban_duration: How long should a kick vote 
ban someone from the server? (in minutes)

- Added dynamic model loading to improve performance

- Combat Text changes

  - Added a new convar hud_combattext_healing to display the amount of 
healing done per second

  - Added bonus points to the items displayed using Combat Text

  - Starting position of values is now affected by range to target, making 
it easier to see numbers when next to targets

- Updated voice to use the Steam voice codec to improve quality

   - Servers can toggle between the old codec and the new codec with the convar 
sv_use_steam_voice, which defaults to 1.

- Fixed not being able to see the correct colors for painted hats when running 
with DX8

- Fixed not being able to see the | character in custom names and descriptions

- Fixed a couple cases where custom sprays would not import correctly

- Duel changes

   - The duel dialog has been extended to include class-specific duels in 
addition to the default duels

   - Duel badges now only show the number of wins a player has

- Added Payload maps to Offline Practice

- Fixed taunt kills made with a Katana not counting towards honorbound kills

- Fixed a bug where killing a Katana wielder with a Katana was incorrectly 
causing an increased crit chance

- Fixed infinite noisemakers exploit where noisemakers could continue to be 
used after their charges had run out

- Improved the Medic overheal effect so it's more noticeable

- Fixed func_build entities to respect the team value and prevent the 
associated team from building in the area

- Items changes:

   - Added new Sort by Rarity option for sorting backpack items

   - Improved the backpack sorting algorithms

   - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure 
Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

   - Added paint preview to the preview section when shopping for hats

   - Updated the Googly Gazer to be paintable

   - Added new paint styles to the Pyromancer's Mask

   - Items in the action slot won't be swapped until returning to a supply 
cabinet

   - Replaced the no-crit attribute with -25% damage on the following:

  - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack 
(also added +20% melee vulnerability)

  - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The 
Claidheamohmor

   - Vitasaw

  - Added the ability to see enemy health

   - Dalokohs Bar

  - 

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread MDevaney
hey visit MyDemoulas.com

On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote:

  Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
 and Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to
 receive the updates.  The specific changes include:



 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

- Added a new server convar sv_logsecret which emits a new
 S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
 pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

- Spawn room by second cap for each time is now a one-way door

 - Updated Training

- Added 3 new training courses for the Demoman, Engineer, and Spy

- Added the Ready for Duty achievement for completing all of the
 training courses

 - Added a new system to associate dedicated servers with Steam accounts

- Use the ConCommand cl_gameserver_create_identity in the Team
 Fortress 2 client console to create a server account using the currently
 logged in Steam account. This will generate values for
 tf_server_identity_account_id and tf_server_identity_token

- Put the values for tf_server_identity_account_id and
 tf_server_identity_token into your server.cfg

- Use the ConCommand cl_gameserver_list in the Team Fortress 2 client
 console to list all of the game server accounts owned by the currently
 logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

- Server convars to control the vote system

   - sv_allow_votes   : Allow voting?

   - sv_vote_failure_timer: A vote that fails cannot
 be voted on again during this period.

   - sv_vote_allow_specators  : Allow spectators to
 vote?

   - sv_vote_issue_changelevel_allowed: Allow votes to change
 levels?

   - sv_vote_issue_kick_allowed   : Allow votes to kick
 players from the server?

   - sv_vote_issue_nextlevel_allowed  : Allow votes to set the
 next level?

   - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend
 the current map?

   - sv_vote_issue_restart_game_allowed   : Allow votes to restart
 the game?

   - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble
 the teams?

   - sv_vote_issue_nextlevel_choicesmode  : Present players with a
 list of maps with the lowest playtimes to choose from?

   - sv_vote_kick_ban_duration: How long should a kick
 vote ban someone from the server? (in minutes)

 - Added dynamic model loading to improve performance

 - Combat Text changes

   - Added a new convar hud_combattext_healing to display the amount
 of healing done per second

   - Added bonus points to the items displayed using Combat Text

   - Starting position of values is now affected by range to target,
 making it easier to see numbers when next to targets

 - Updated voice to use the Steam voice codec to improve quality

- Servers can toggle between the old codec and the new codec with the
 convar sv_use_steam_voice, which defaults to 1.

 - Fixed not being able to see the correct colors for painted hats when
 running with DX8

 - Fixed not being able to see the | character in custom names and
 descriptions

 - Fixed a couple cases where custom sprays would not import correctly

 - Duel changes

- The duel dialog has been extended to include class-specific duels in
 addition to the default duels

- Duel badges now only show the number of wins a player has

 - Added Payload maps to Offline Practice

 - Fixed taunt kills made with a Katana not counting towards honorbound
 kills

 - Fixed a bug where killing a Katana wielder with a Katana was incorrectly
 causing an increased crit chance

 - Fixed infinite noisemakers exploit where noisemakers could continue to be
 used after their charges had run out

 - Improved the Medic overheal effect so it's more noticeable

 - Fixed func_build entities to respect the team value and prevent the
 associated team from building in the area

 - Items changes:

- Added new Sort by Rarity option for sorting backpack items

- Improved the backpack sorting algorithms

- Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe,
 Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

- Added paint preview to the preview section when shopping for hats

- Updated the Googly Gazer to be paintable

- Added new paint styles to the Pyromancer's Mask

- Items in the action slot won't be swapped until returning to a supply
 cabinet

- Replaced the no-crit attribute with -25% damage on the following:

   - The Eyelander, The Gunslinger, The Southern Hospitality, The
 Powerjack (also added +20% melee vulnerability)

   - The 

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread TRISTAN MARLER
Hey this new srcds is incredibly unstable. Also my client keeps dimming my 
volume similar to other VoIP apps as if people were talking, but people aren't 
talking, and it's constantly dimming my volume. Please say there's a fix in 
progress.

-BloodyIron

- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Thursday, April 14, 2011 7:48 pm
Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source 
and Half-Life 2: Deathmatch Updates Released
To: 'Half-Life dedicated Linux server mailing list' 
hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server mailing 
list' hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' 
hlds_annou...@list.valvesoftware.com

 Updates to Team Fortress 2, Counter-Strike: Source, Day of 
 Defeat: Source and Half-Life 2: Deathmatch are now 
 available.  Please run hldsupdatetool to receive the 
 updates.  The specific changes include:
 
 
 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 
 - Fixed a packet injection exploit in the client/server streams
 
 - Fixed UDP logging exploit
 
    - Added a new server convar sv_logsecret which 
 emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets 
 with the secret value pre-pended
 
 
 
 Team Fortress 2
 
 - Added new map Koth_Badlands
 
 - Updated CP_Well
 
    - Spawn room by second cap for each time is now a 
 one-way door
 
 - Updated Training
 
    - Added 3 new training courses for the Demoman, 
 Engineer, and Spy
 
    - Added the Ready for Duty achievement for 
 completing all of the training courses
 
 - Added a new system to associate dedicated servers with Steam 
 accounts
    - Use the ConCommand 
 cl_gameserver_create_identity in the Team Fortress 2 client 
 console to create a server account using the currently logged in 
 Steam account. This will generate values for 
 tf_server_identity_account_id and tf_server_identity_token
 
    - Put the values for 
 tf_server_identity_account_id and tf_server_identity_token 
 into your server.cfg
 
    - Use the ConCommand cl_gameserver_list in the 
 Team Fortress 2 client console to list all of the game server 
 accounts owned by the currently logged in Steam account
 
 - Added a new system for coaching players
 
 - Added a new vote system
 
    - Server convars to control the vote system
 
   - 
 sv_allow_votes   : Allow voting?
 
   - 
 sv_vote_failure_timer    : A vote that fails cannot be voted 
 on again during this period.
 
   - 
 sv_vote_allow_specators  : Allow spectators to vote?
 
   - 
 sv_vote_issue_changelevel_allowed    : Allow votes to change levels?
 
   - 
 sv_vote_issue_kick_allowed   : Allow votes to kick players from 
 the server?
 
   - 
 sv_vote_issue_nextlevel_allowed  : Allow votes to set the next level?
 
   - 
 sv_vote_issue_nextlevel_allowextend  : Allow votes to extend the current 
 map?
 
   - 
 sv_vote_issue_restart_game_allowed   : Allow votes to restart the game?
 
   - 
 sv_vote_issue_scramble_teams_allowed : 
 Allow votes to scramble the teams?
 
   - 
 sv_vote_issue_nextlevel_choicesmode  : Present players with a list of 
 maps with the lowest playtimes to choose from?
 
   - 
 sv_vote_kick_ban_duration    : How long should a kick vote ban 
 someone from the server? (in minutes)
 
 - Added dynamic model loading to improve performance
 
 - Combat Text changes
 
   - Added a new convar 
 hud_combattext_healing to display the amount of healing done 
 per second
 
   - Added bonus points to the items 
 displayed using Combat Text
 
   - Starting position of values is 
 now affected by range to target, making it easier to see numbers 
 when next to targets
 
 - Updated voice to use the Steam voice codec to improve quality
 
    - Servers can toggle between the old codec and the 
 new codec with the convar sv_use_steam_voice, which defaults 
 to 1.
 
 - Fixed not being able to see the correct colors for painted 
 hats when running with DX8
 
 - Fixed not being able to see the | character in custom names 
 and descriptions
 
 - Fixed a couple cases where custom sprays would not import correctly
 
 - Duel changes
 
    - The duel dialog has been extended to include 
 class-specific duels in addition to the default duels
 
    - Duel badges now only show the number of wins a 
 player has
 
 - Added Payload maps to Offline Practice
 
 - Fixed taunt kills made with a Katana not counting towards 
 honorbound kills
 
 - Fixed a bug where killing a Katana wielder with a Katana was 
 incorrectly causing an increased crit chance
 
 - Fixed infinite noisemakers exploit where noisemakers could 
 continue to be used after their charges had run out
 
 - Improved the Medic overheal effect so it's more noticeable
 
 - Fixed func_build entities to respect the team value and 
 prevent the associated team from building in the 

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Spencer 'Voogru' MacDonald
If you are crashing before a map changes, set 
sv_vote_issue_nextlevel_choicesmode to 0


On 4/15/2011 1:27 AM, TRISTAN MARLER wrote:
Hey this new srcds is incredibly unstable. Also my client keeps 
dimming my volume similar to other VoIP apps as if people were 
talking, but people aren't talking, and it's constantly dimming my 
volume. Please say there's a fix in progress.


-BloodyIron

- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Thursday, April 14, 2011 7:48 pm
Subject: [hlds] Team Fortress 2, Counter-Strike: Source, Day of 
Defeat: Source and Half-Life 2: Deathmatch Updates Released
To: 'Half-Life dedicated Linux server mailing list' 
hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server 
mailing list' hlds@list.valvesoftware.com, 
'hlds_annou...@list.valvesoftware.com' 
hlds_annou...@list.valvesoftware.com


 Updates to Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch are now
 available.  Please run hldsupdatetool to receive the
 updates.  The specific changes include:


 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

- Added a new server convar sv_logsecret which
 emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets
 with the secret value pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

- Spawn room by second cap for each time is now a
 one-way door

 - Updated Training

- Added 3 new training courses for the Demoman,
 Engineer, and Spy

- Added the Ready for Duty achievement for
 completing all of the training courses

 - Added a new system to associate dedicated servers with Steam
 accounts
- Use the ConCommand
 cl_gameserver_create_identity in the Team Fortress 2 client
 console to create a server account using the currently logged in
 Steam account. This will generate values for
 tf_server_identity_account_id and tf_server_identity_token

- Put the values for
 tf_server_identity_account_id and tf_server_identity_token
 into your server.cfg

- Use the ConCommand cl_gameserver_list in the
 Team Fortress 2 client console to list all of the game server
 accounts owned by the currently logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

- Server convars to control the vote system

   -
 sv_allow_votes   : Allow voting?

   -
 sv_vote_failure_timer: A vote that fails cannot 
be voted on again during this period.


   -
 sv_vote_allow_specators  : Allow spectators to vote?

   -
 sv_vote_issue_changelevel_allowed: Allow votes to change levels?

   -
 sv_vote_issue_kick_allowed   : Allow votes to kick 
players from the server?


   -
 sv_vote_issue_nextlevel_allowed  : Allow votes to set the 
next level?


   -
 sv_vote_issue_nextlevel_allowextend  : Allow votes to extend the 
current map?


   -
 sv_vote_issue_restart_game_allowed   : Allow votes to restart 
the game?


   -
 sv_vote_issue_scramble_teams_allowed :
 Allow votes to scramble the teams?

   -
 sv_vote_issue_nextlevel_choicesmode  : Present players with a 
list of maps with the lowest playtimes to choose from?


   -
 sv_vote_kick_ban_duration: How long should a kick 
vote ban someone from the server? (in minutes)


 - Added dynamic model loading to improve performance

 - Combat Text changes

   - Added a new convar
 hud_combattext_healing to display the amount of healing done
 per second

   - Added bonus points to the items
 displayed using Combat Text

   - Starting position of values is
 now affected by range to target, making it easier to see numbers
 when next to targets

 - Updated voice to use the Steam voice codec to improve quality

- Servers can toggle between the old codec and the
 new codec with the convar sv_use_steam_voice, which defaults
 to 1.

 - Fixed not being able to see the correct colors for painted
 hats when running with DX8

 - Fixed not being able to see the | character in custom names
 and descriptions

 - Fixed a couple cases where custom sprays would not import correctly

 - Duel changes

- The duel dialog has been extended to include
 class-specific duels in addition to the default duels

- Duel badges now only show the number of wins a
 player has

 - Added Payload maps to Offline Practice

 - Fixed taunt kills made with a Katana not counting towards
 honorbound kills

 - Fixed a bug where killing a Katana wielder with a Katana was
 incorrectly causing an increased crit chance

 - Fixed infinite noisemakers exploit where noisemakers could
 continue to be used after their charges had run out

 - Improved the Medic overheal effect so it's more noticeable

 - Fixed func_build entities to respect the team value and