Re: [hlds] Lower server-side FPS with recent updates?

2011-07-07 Thread Saint K .
min 20k max 60k Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! [lordva...@clanao.com] Sent: 07 July 2011 02:40 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Lower

[hlds] Team Fortress 2 Update Released

2011-07-07 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats - Fixed a bug with playback of SourceTV demos Team Fortress 2 - Fixed a bug

Re: [hlds] Team Fortress 2 Update Released

2011-07-07 Thread TRISTAN MARLER
Hi Jason, Is there any way we can improve the update methods for servers? These releases are delaying events we run by upwards of an hour simply because the servers we use don't even start downloading the updates for a very long time, and even then we often get connection reset by peer and

Re: [hlds] Team Fortress 2 Update Released

2011-07-07 Thread DarthNinja
As I've said before, there need to be priority levels for the content servers: Servers before clients. Paid clients before free clients. - this last only applies to TF2, but still. And before the clients make Valve money, servers don't argument comes up, I'd like to point out that without updated

Re: [hlds] Team Fortress 2 Update Released

2011-07-07 Thread STIPE Administrator
I too recently found this to be an issue - as I run over 350 CSS and TF2 servers, trying to update all of them at the same time within a short timeframe is impossible. I no longer want to rely on valve servers for this. So I created a custom automatic packager which attempts to download the

Re: [hlds] Team Fortress 2 Update Released

2011-07-07 Thread gameadmin
Certainly each matchmaking-eligible server we run filled up in under a minute, suggesting there were more clients updated than servers STIPE Administrator ad...@stipe.com.au wrote: I too recently found this to be an issue - as I run over 350 CSS and TF2 servers, trying to update all of them

Re: [hlds] Team Fortress 2 Update Released

2011-07-07 Thread 1nsane
Even my non quickplay eligible servers (like the one running degroot keep) filled up in about a minute after the update. Obviously clients update before servers. Even if there's enough bandwidth not all servers have autoupdate enabled anyway. But yes, being able to update the servers quickplay

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-07 Thread LordVader!
I wish i could remember the formula and I can't test for the default value right now. Set it higher than your minrate for sure. I run high rates on my server min of 40k and max of 65k I have the spit set to 45k over my min rate value and it works great. -Original Message- From:

Re: [hlds] Team Fortress 2 Update Released

2011-07-07 Thread LordVader!
That software also comes with TCadmin I use it all the time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of STIPE Administrator Sent: Thursday, July 07, 2011 7:04 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds]

[hlds] Half-Life 1 engine beta update released

2011-07-07 Thread Alfred Reynolds
We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta.

Re: [hlds] Half-Life 1 engine beta update released

2011-07-07 Thread Robert Whelan
Seriously? This beta is a year old almost to the day! I got tired of asking about the status.   Can we get this released maybe this year sometime? ;p   Regardless... thx From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list

Re: [hlds] Half-Life 1 engine beta update released

2011-07-07 Thread Ook
The only thing that it updated was swds.dll. Does this sound right? On 07/07/2011 06:20 PM, Alfred Reynolds wrote: We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta

Re: [hlds] Half-Life 1 engine beta update released

2011-07-07 Thread Ook
Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep... :-) And tyvm...quick and painless update (so far)... On 07/07/2011 09:39 PM, Alfred Reynolds wrote: Yes, that is correct. ___ To unsubscribe, edit your list

Re: [hlds] Half-Life 1 engine beta update released

2011-07-07 Thread Kyle Sanderson
Thanks for the update! On Thu, Jul 7, 2011 at 9:41 PM, Ook ooksser...@zootal.com wrote: Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep... :-) And tyvm...quick and painless update (so far)... On 07/07/2011 09:39 PM, Alfred Reynolds wrote: Yes, that is correct.

Re: [hlds] Team Fortress 2 Update Released

2011-07-07 Thread TRISTAN MARLER
So can we get this adressed without having to resort to plugins? Perhaps have distribution servers dedicated to srcds? It's been like this for far too long. - Original Message - From: LordVader! lordva...@clanao.com Date: Thursday, July 7, 2011 7:11 pm Subject: Re: [hlds] Team Fortress 2

Re: [hlds] Half-Life 1 engine beta update released

2011-07-07 Thread John
This update is very much appreciated, Alfred! We're happy that such an old game is still receiving attention. -John On 7/7/2011 6:20 PM, Alfred Reynolds wrote: We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this