Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Spencer 'Voogru' MacDonald
Why not just report it as a number? Positive number = good, Negative 
number = bad.


The higher the number the better, the lower the number the worse.

- Spencer.

On 10/25/2011 9:51 PM, Fletcher Dunn wrote:


There has been a bug in the TF2 server reputation trend calculation.  
Previously, it would only report that the reputation was either 
slightly upward or downward fast.


It will be fixed in the next update, to properly show five different 
levels: up fast, up slow, steady, down slow, and down fast.


I'm sure that this news comes as a **complete shock** to everybody.  
none of us had the SLIGHTEST INKLING that something was amiss, since 
it seemed to make such perfect sense.


No seriously, thanks to those who reported this issue.  And I 
apologize if anybody lost sleep over their server's reputation as a 
result of this bug.


And just to be clear: the bug was not in the calculation of the 
reputation data and had no effect on quickplay, etc.  It only affects 
the reporting of the trend message.


Your humble servant,

Fletch


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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread James Botting
I think it's deliberately not shown as a number to prevent the inevitable
'my server is better than yours because I have a higher number' when this
system isn't meant to be interpreted like that.

On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com
wrote:

 Why not just report it as a number? Positive number = good, Negative number
= bad.

The higher the number the better, the lower the number the worse.

- Spencer.

On 10/25/2011 9:51 PM, Fletcher Dunn wrote:

  There has been a bug in the TF2 server reputation trend calculation.
Previously, it would only report that the reputation was either slightly
upward or downward fast.



It will be fixed in the next update, to properly show five different levels:
up fast, up slow, steady, down slow, and down fast.



I'm sure that this news comes as a **complete shock** to everybody.  none of
us had the SLIGHTEST INKLING that something was amiss, since it seemed to
make such perfect sense.



No seriously, thanks to those who reported this issue.  And I apologize if
anybody lost sleep over their server's reputation as a result of this bug.



And just to be clear: the bug was not in the calculation of the reputation
data and had no effect on quickplay, etc.  It only affects the reporting of
the trend message.



Your humble servant,

Fletch


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Re: [hlds] [hlds_linux] CS:S Demos still broken

2011-10-26 Thread Kyle Sanderson
Yup, exact same issue here. I think the fires in TF2 have been put out (for
the most part, I think the health bug is still there), so hopefully this
will be fixed soon?

Dare to dream,
Kyle.

On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersen v...@vrod.dk wrote:

 Yes please fix this issue. Demo's, and the ability to watch those, is a big
 need for my customers as they are professional players, video editors, etc.

 -Oprindelig meddelelse-
 Fra: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Nomaan
 Ahmad
 Sendt: 26. oktober 2011 11:47
 Til: Half-Life dedicated Linux server mailing list
 Emne: Re: [hlds_linux] CS:S Demos still broken

 Yea this is becoming a huge problem because we rely on demos for proofs.

 On 26 October 2011 07:19, Josh Stratton bibby101...@gmail.com wrote:

  As of the last update to CS:S (October
  13th)http://store.steampowered.com/news/6510/,
  Demos recorded since then are broken. I brought this up when the update
 hit
  but nothing was done.
 
  When playing a demo that has been recorded since that update, the
 following
  error is given.
 
  CNetworkStringTable::ParseUpdate: NULL pEntry, table server_query_info,
   index 0
 
 
  Like most comunities, mine relies on demos for handling bans so I'm
  requesting that this at least be looked into.
  Replay hasn't been added to the game yet so there isn't a reasonable way
  for
  people to record in-game on the fly.
  -Josh
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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Spencer 'Voogru' MacDonald
Who cares if people do that? You can already do such a thing with the 
game server monitor sites.


On 10/26/2011 11:04 AM, James Botting wrote:
I think it's deliberately not shown as a number to prevent the 
inevitable 'my server is better than yours because I have a higher 
number' when this system isn't meant to be interpreted like that.


On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald 
voo...@voogru.com mailto:voo...@voogru.com wrote:


Why not just report it as a number? Positive number = good, Negative 
number = bad.


The higher the number the better, the lower the number the worse.

- Spencer.

On 10/25/2011 9:51 PM, Fletcher Dunn wrote:


There has been a bug in the TF2 server reputation trend 
calculation.  Previously, it would only report that the reputation 
was either slightly upward or downward fast.


It will be fixed in the next update, to properly show five different 
levels: up fast, up slow, steady, down slow, and down fast.


I'm sure that this news comes as a **complete shock** to everybody.  
none of us had the SLIGHTEST INKLING that something was amiss, since 
it seemed to make such perfect sense.


No seriously, thanks to those who reported this issue.  And I 
apologize if anybody lost sleep over their server's reputation as a 
result of this bug.


And just to be clear: the bug was not in the calculation of the 
reputation data and had no effect on quickplay, etc.  It only 
affects the reporting of the trend message.


Your humble servant,

Fletch


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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Joeri van der Velden
I noticed it too (somehow the trend was downwards fast for months but the
server status always good). Seems I didn't care enough to submit a bug
report though :p

2011/10/26 Spencer 'Voogru' MacDonald voo...@voogru.com

 **
 Who cares if people do that? You can already do such a thing with the game
 server monitor sites.


 On 10/26/2011 11:04 AM, James Botting wrote:

 I think it's deliberately not shown as a number to prevent the inevitable
 'my server is better than yours because I have a higher number' when this
 system isn't meant to be interpreted like that.

 On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com
 wrote:

   Why not just report it as a number? Positive number = good, Negative
 number = bad.

 The higher the number the better, the lower the number the worse.

 - Spencer.

 On 10/25/2011 9:51 PM, Fletcher Dunn wrote:

  There has been a bug in the TF2 server reputation trend calculation.
 Previously, it would only report that the reputation was either slightly
 upward or downward fast.



 It will be fixed in the next update, to properly show five different
 levels: up fast, up slow, steady, down slow, and down fast.



 I'm sure that this news comes as a **complete shock** to everybody.  none
 of us had the SLIGHTEST INKLING that something was amiss, since it seemed to
 make such perfect sense.



 No seriously, thanks to those who reported this issue.  And I apologize if
 anybody lost sleep over their server's reputation as a result of this bug.



 And just to be clear: the bug was not in the calculation of the reputation
 data and had no effect on quickplay, etc.  It only affects the reporting of
 the trend message.



 Your humble servant,

 Fletch


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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread msleeper
I think the reason that nobody reported it as a bug is that we've been
given next to no information on how the matchmaking ranking system
works, and the only feedback we get is those two lines (Status and
Trend). There never seemed to be a correlation between me getting
players and my server's trend, and since Valve has not given us more
information on their wizard's magic matchmaking ranking system, I
assumed it was doing it's job like normal.

On Wed, Oct 26, 2011 at 3:46 PM, Joeri van der Velden
joerivdvel...@gmail.com wrote:
 I noticed it too (somehow the trend was downwards fast for months but the
 server status always good). Seems I didn't care enough to submit a bug
 report though :p

 2011/10/26 Spencer 'Voogru' MacDonald voo...@voogru.com

 Who cares if people do that? You can already do such a thing with the game
 server monitor sites.

 On 10/26/2011 11:04 AM, James Botting wrote:

 I think it's deliberately not shown as a number to prevent the inevitable
 'my server is better than yours because I have a higher number' when this
 system isn't meant to be interpreted like that.
 On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com
 wrote:

 Why not just report it as a number? Positive number = good, Negative
 number = bad.

 The higher the number the better, the lower the number the worse.

 - Spencer.

 On 10/25/2011 9:51 PM, Fletcher Dunn wrote:

 There has been a bug in the TF2 server reputation trend calculation.
 Previously, it would only report that the reputation was either slightly
 upward or downward fast.



 It will be fixed in the next update, to properly show five different
 levels: up fast, up slow, steady, down slow, and down fast.



 I'm sure that this news comes as a *complete shock* to everybody.  none of
 us had the SLIGHTEST INKLING that something was amiss, since it seemed to
 make such perfect sense.



 No seriously, thanks to those who reported this issue.  And I apologize if
 anybody lost sleep over their server's reputation as a result of this bug.



 And just to be clear: the bug was not in the calculation of the reputation
 data and had no effect on quickplay, etc.  It only affects the reporting of
 the trend message.



 Your humble servant,

 Fletch

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Re: [hlds] [hlds_linux] CS:S Demos still broken

2011-10-26 Thread Kyle Sanderson
Thanks!

Kyle.

On Wed, Oct 26, 2011 at 11:42 AM, Nomaan Ahmad n0man@gmail.com wrote:

 Thanks VALVe

 On 26 October 2011 19:30, Josh Stratton bibby101...@gmail.com wrote:

  Just tested it, thank you valve for fixing this.
 
  On Wed, Oct 26, 2011 at 11:28 AM, ics i...@ics-base.net wrote:
 
   Looks like it got fixed. No news anywhere yet but my client downloaded
   88,8MB update and demo record + playback works ok now. I tested myself.
  
   -ics
  
   26.10.2011 20:37, Kyle Sanderson kirjoitti:
  
Yup, exact same issue here. I think the fires in TF2 have been put out
   (for
   the most part, I think the health bug is still there), so hopefully
 this
   will be fixed soon?
  
   Dare to dream,
   Kyle.
  
   On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersenv...@vrod.dk
wrote:
  
Yes please fix this issue. Demo's, and the ability to watch those, is
 a
   big
   need for my customers as they are professional players, video
 editors,
   etc.
  
   -Oprindelig meddelelse-
   Fra: hlds_linux-bounces@list.**valvesoftware.com
  hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-bounces@**list.valvesoftware.com
  hlds_linux-boun...@list.valvesoftware.com]
   På vegne af Nomaan
   Ahmad
   Sendt: 26. oktober 2011 11:47
   Til: Half-Life dedicated Linux server mailing list
   Emne: Re: [hlds_linux] CS:S Demos still broken
  
   Yea this is becoming a huge problem because we rely on demos for
  proofs.
  
   On 26 October 2011 07:19, Josh Strattonbibby101...@gmail.com**
   wrote:
  
As of the last update to CS:S (October
   13th)http://store.**steampowered.com/news/6510/
  http://store.steampowered.com/news/6510/
   ,
   Demos recorded since then are broken. I brought this up when the
  update
  
   hit
  
   but nothing was done.
  
   When playing a demo that has been recorded since that update, the
  
   following
  
   error is given.
  
   CNetworkStringTable::**ParseUpdate: NULL pEntry, table
   server_query_info,
  
   index 0
  
  
   Like most comunities, mine relies on demos for handling bans so I'm
   requesting that this at least be looked into.
   Replay hasn't been added to the game yet so there isn't a reasonable
  way
   for
   people to record in-game on the fly.
   -Josh
   __**_
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 archives,
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[hlds] CSS Update 27/10/11

2011-10-26 Thread Ant
Was a heads up given about the CSS update that just came though and I missed
it?

 

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Re: [hlds] CSS Update 27/10/11

2011-10-26 Thread Kyle Sanderson
The update wasn't required, why would they give a heads up?

On Wed, Oct 26, 2011 at 3:08 PM, Ant essential...@bigpond.com wrote:

 Was a heads up given about the CSS update that just came though and I
 missed it?

 ** **

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Re: [hlds] Halloween 2011

2011-10-26 Thread James Ives
I'm going to assume this will hit live tomorrow?  I was kind of expecting it
today along with the item reset. (Being a Half-Life DS owner since the HLDM
era I should probably of learnt by now not to expect things like this hehe)

On Tue, Oct 25, 2011 at 05:30, eugenio.motanu...@gmail.com wrote:

 No date has been anounced, other than this week
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: RSS List User li...@redspeedservers.com
 Sender: hlds-boun...@list.valvesoftware.com
 Date: Tue, 25 Oct 2011 00:23:51
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: Re: [hlds] Halloween 2011

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-- 
*James Ives *
ja...@jimo.co.uk
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Re: [hlds] CSS Update 27/10/11

2011-10-26 Thread Ant
I just think that anything that changes the server could possibly be sent on in 
advance. But I do understand your point. 

I just think that an update is an update and its nice to get a heads up, after 
all the shard content and server versions were upped..

 

Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Source Shared Content' from version 118 to version 119

12.69% downloading C:\.xxx css 4/css\cstrike\bin\server.dll
33.44% downloading C:\.xxx css 4/css\cstrike\bin\server.dylib
61.22% downloading C:\.xxx css 4/css\cstrike\bin\server.so

Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Updating 'Counter-Strike Source Dedicated Server' from version 2 to version 3

75.70% downloading C:\.xxx css 4/css\bin\adminserver.dll
76.19% downloading C:\.xxx css 4/css\bin\datacache.dll
78.11% downloading C:\.xxx css 4/css\bin\dedicated.dll
86.09% downloading C:\.xxx css 4/css\bin\engine.dll
86.32% downloading C:\.xxx css 4/css\bin\inputsystem.dll
88.34% downloading C:\.xxx css 4/css\bin\materialsystem.dll
91.83% downloading C:\.xxx css 4/css\bin\replay.dll
92.01% downloading C:\.xxx css 4/css\bin\scenefilecache.dll
92.20% downloading C:\.xxx css 4/css\bin\shaderapiempty.dll
92.46% downloading C:\.xxx css 4/css\bin\soundemittersystem.dll
92.79% downloading C:\.xxx css 4/css\bin\stdshader_dbg.dll
93.27% downloading C:\.xxx css 4/css\bin\stdshader_dx6.dll
93.63% downloading C:\.xxx css 4/css\bin\stdshader_dx7.dll
94.37% downloading C:\.xxx css 4/css\bin\stdshader_dx8.dll
95.48% downloading C:\.xxx css 4/css\bin\stdshader_dx9.dll
96.58% downloading C:\.xxx css 4/css\bin\studiorender.dll
97.10% downloading C:\.xxx css 4/css\bin\tier0.dll
97.79% downloading C:\.xxx css 4/css\bin\vgui2.dll
99.64% downloading C:\.xxx css 4/css\bin\vphysics.dll
100.00% downloading C:\.xxx css 4/css\bin\vstdlib.dll

HLDS installation up to date

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, 27 October 2011 9:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Update 27/10/11

 

The update wasn't required, why would they give a heads up?

On Wed, Oct 26, 2011 at 3:08 PM, Ant essential...@bigpond.com wrote:

Was a heads up given about the CSS update that just came though and I missed it?

 


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