Re: [hlds] Team Fortress 2 Update Released

2011-11-03 Thread John
On 11/2/2011 3:34 PM, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP - Fixed playback for pre-Halloween demo recordings Team

Re: [hlds] Team Fortress 2 Update Released

2011-11-03 Thread Ant
I was also wondering about the CSS side as it was mentioned in the initial notice. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Thursday, 3 November 2011 5:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress

Re: [hlds] Contents of hlds digest, Vol 8, Issue 13

2011-11-03 Thread WILLIAM MANLEY
... URL: http://list.valvesoftware.com/mailman/private/hlds/attachments/2003/2b377100/attachment-0001.html -- Message: 3 Date: Thu, 3 Nov 2011 18:05:43 +1000 From: Ant essential...@bigpond.com To: 'Half-Life dedicated Win32 server mailing list' hlds

[hlds] Mac clients broken... Again.

2011-11-03 Thread Nathanael Havez
Hello. I heard a lot of people who are playing TF2 on Mac OS crash directly after to have joined any game. Is it in relation with the last update? The Windows Clients have the same problem? The only way (not tested personnaly) for to play correctly at the time is to add -nosound to the launch

Re: [hlds] Mac clients broken... Again.

2011-11-03 Thread eugenio . motanum91
Windows user here. I am not crashing for the 1~2 I played in the las couple of days Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Nathanael Havez na...@me.com Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 03 Nov 2011 16:37:17 To: Half-Life

[hlds] Nuclear Dawn update 4 live

2011-11-03 Thread Olly Ginger
We have pushed out a required server update to Nuclear Dawn, which you can get with HLDSUpdateTool. The changes are listed below. General Issues - Fixed a bug with the election system that allowed a user to register multiple votes. - Fixed a prediction bug with the Bag90 pistol and SPETZ-9

Re: [hlds] Mac clients broken... Again.

2011-11-03 Thread msleeper
Client crashing is not relevant to server administration. Report client bugs on the forums. On Thu, Nov 3, 2011 at 12:06 PM, eugenio.motanu...@gmail.com wrote: Windows user here. I am not crashing for the 1~2 I played in the las couple of days Enviado desde mi oficina móvil BlackBerry® de

Re: [hlds] Contents of hlds digest, Vol 8, Issue 13

2011-11-03 Thread Ant
lol it probably was. I just woke to a server crash SMS, I can't see through my eyes yet. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathanael Havez Sent: Friday, 4 November 2011 6:36 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Mac clients broken... Again.

2011-11-03 Thread Noel
In fairness, whether or not you 'own' a server does not change the scope of the problem you were reporting, which was a client issue. That said, glad they got back to you already about it. On Thu, Nov 3, 2011 at 1:29 PM, Nathanael Havez na...@me.com wrote: Especially when I'm an owner of a

Re: [hlds] Contents of hlds digest, Vol 8, Issue 13

2011-11-03 Thread Ant
So sorry sleeper. I felt left out and I'm just trying to beat your score. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, 4 November 2011 6:46 AM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Contents of hlds digest, Vol 8, Issue 13

2011-11-03 Thread Nathanael Havez
Why a reply like that msleeper?.. Natha Le 3 nov. 2011 à 21:45, msleeper a écrit : Thank you for the play-by-play for your day so far Ant. Please continue posting irrelevant shit to the list. On Thu, Nov 3, 2011 at 4:41 PM, Ant essential...@bigpond.com wrote: lol it probably was. I just

Re: [hlds] TF2 Quickplay Server Capacity Penalty

2011-11-03 Thread Fletcher Dunn
Quickplay operates based upon the same data used by the server browser. So whatever the max player count is as reported to the server player. Of course, the current player count is also relevant! :) - Fletch From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 Quickplay Server Capacity Penalty

2011-11-03 Thread msleeper
So I'm not sure if this is related to quickplay or not, but I've noticed the past 2 days that my (pure vanilla, no SM or anything) quickplay servers have gotten next to no traffic. Which is very strange considering at least 1 of them usually is full of players, and since the start of the Halloween

Re: [hlds] TF2 Quickplay Server Capacity Penalty

2011-11-03 Thread Dominik Friedrichs
Perhaps what you want to know is that if most players don't stay on your server for very long because the crowdedness does not become them, your ranking might decline. On 2011/11/03 21:43, Terry Robinson wrote: Does the quickplay penalty apply to servers with maxplayer set above 24, to

[hlds] Plea to Valve: Fix STV For DODS

2011-11-03 Thread John Moroney
I know it is an old forgotten game to most but for those that do still play the game would like updates to TF2 not to screw the game too much. STV has been broken for an eternity. We had a workaround using the sv_master_legacy_mode 1 command but that has even been removed now. STV is only

Re: [hlds] TF2 Player Count Drop After Halloween

2011-11-03 Thread Team BOOM!
I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of them were running totally full of players until the day after Halloween. In fact they've been running full for months. Now all but one or two usually sit empty. It's like quickplay is not directing traffic to them anymore.