On 11/2/2011 3:34 PM, Tony Paloma wrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Output of status command now includes public IP
- Fixed playback for pre-Halloween demo recordings
Team
I was also wondering about the CSS side as it was mentioned in the initial
notice.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Thursday, 3 November 2011 5:43 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress
...
URL:
http://list.valvesoftware.com/mailman/private/hlds/attachments/2003/2b377100/attachment-0001.html
--
Message: 3
Date: Thu, 3 Nov 2011 18:05:43 +1000
From: Ant essential...@bigpond.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds
Hello.
I heard a lot of people who are playing TF2 on Mac OS crash directly after to
have joined any game.
Is it in relation with the last update? The Windows Clients have the same
problem?
The only way (not tested personnaly) for to play correctly at the time is to
add -nosound to the launch
Windows user here. I am not crashing for the 1~2 I played in the las couple of
days
Enviado desde mi oficina móvil BlackBerry® de Telcel
-Original Message-
From: Nathanael Havez na...@me.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 03 Nov 2011 16:37:17
To: Half-Life
We have pushed out a required server update to Nuclear Dawn, which you can
get with HLDSUpdateTool. The changes are listed below.
General Issues
- Fixed a bug with the election system that allowed a user to register
multiple votes.
- Fixed a prediction bug with the Bag90 pistol and SPETZ-9
Client crashing is not relevant to server administration. Report
client bugs on the forums.
On Thu, Nov 3, 2011 at 12:06 PM, eugenio.motanu...@gmail.com wrote:
Windows user here. I am not crashing for the 1~2 I played in the las couple
of days
Enviado desde mi oficina móvil BlackBerry® de
lol it probably was. I just woke to a server crash SMS, I can't see through
my eyes yet.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathanael Havez
Sent: Friday, 4 November 2011 6:36 AM
To: Half-Life dedicated Win32 server mailing list
In fairness, whether or not you 'own' a server does not change the scope of
the problem you were reporting, which was a client issue.
That said, glad they got back to you already about it.
On Thu, Nov 3, 2011 at 1:29 PM, Nathanael Havez na...@me.com wrote:
Especially when I'm an owner of a
So sorry sleeper. I felt left out and I'm just trying to beat your score.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, 4 November 2011 6:46 AM
To: Half-Life dedicated Win32 server mailing list
Why a reply like that msleeper?..
Natha
Le 3 nov. 2011 à 21:45, msleeper a écrit :
Thank you for the play-by-play for your day so far Ant. Please
continue posting irrelevant shit to the list.
On Thu, Nov 3, 2011 at 4:41 PM, Ant essential...@bigpond.com wrote:
lol it probably was. I just
Quickplay operates based upon the same data used by the server browser. So
whatever the max player count is as reported to the server player.
Of course, the current player count is also relevant! :)
- Fletch
From: hlds-boun...@list.valvesoftware.com
So I'm not sure if this is related to quickplay or not, but I've
noticed the past 2 days that my (pure vanilla, no SM or anything)
quickplay servers have gotten next to no traffic. Which is very
strange considering at least 1 of them usually is full of players, and
since the start of the Halloween
Perhaps what you want to know is that if most players don't stay on your
server for very long because the crowdedness does not become them, your
ranking might decline.
On 2011/11/03 21:43, Terry Robinson wrote:
Does the quickplay penalty apply to servers with maxplayer set above 24,
to
I know it is an old forgotten game to most but for those that do still
play the game would like updates to TF2 not to screw the game too much.
STV has been broken for an eternity. We had a workaround using the
sv_master_legacy_mode 1 command but that has even been removed now. STV
is only
I'm seeing the same thing as msleeper. I have 7 TF2 servers and all of them
were running totally full of players until the day after Halloween. In fact
they've been running full for months. Now all but one or two usually sit
empty. It's like quickplay is not directing traffic to them anymore.
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