Nice, there is no longer a thousand of fake servers with gametype clasic.
There are still many non steam/cracked servers in the list though.
2012/8/8 Dominik Friedrichs d...@forlix.org
On 2012/08/08 21:14, jainil shah wrote:
Quick question. In past whenever, if my hlds server didn't appear in
Wait few days. They will update the fake servers to latest engine and will
spam again the servers list.
I already see 40-50 fake servers for same real server, all having 18/21 or
19/22 or 20/23 players. Probably they can still spoof the number of
connected players because the bots appear as
What is the purpose of these fake servers anyway? Do they have some ads
in the MOTDs to make money of or is it just to annoy people?
On 2012/08/09 19:50, Invalid Protocol wrote:
Wait few days. They will update the fake servers to latest engine and
will spam again the servers list.
I already
A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the players to a real server. Some real servers
have
Why isn't there a redirect accept option to the client like there is
in CS:S? Players would press F3 to allow redirection.
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On 2012/08/09 20:25, Invalid Protocol wrote:
A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the
Fixing the redirect exploit would make them stop making fake servers.
2012/8/9 Dominik Friedrichs d...@forlix.org
On 2012/08/09 20:25, Invalid Protocol wrote:
A HL1 server can force the players to execute the connect command or
even
you can reply with a redirect packet when they connect. So
That's what I thought as well, but from another hand, if people can't do
that, they might rage quit and the game might die. Its a 2 edged sword.
On 8/9/2012 4:57 PM, AnAkIn wrote:
Fixing the redirect exploit would make them stop making fake servers.
2012/8/9 Dominik Friedrichs d...@forlix.org
I started HL1 deathmatch and CS 1.6 to check out how many players are still
active in this community a few weeks ago.
The only thing I saw was thousands of fake servers. No way to find a real
gameserver, result: I never started the games again.
From: hlds-boun...@list.valvesoftware.com
Update v1.8:
- The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than
the triggerbot detection
- The detections were not working for some servers running Sourcemod, this
has now been fixed
- New detection, name hacks, it detects if someone is using a different
name in game than on
AnAkIn,
When posting change logs for 'fix' modifications, its always best to include
a download link so new users on the mailing list can download it.
(And in this case, I have the old link but you have indicated it was
renamed, so I don't know if it's the old version or not)
-Leon
I thought the original post was included in, but just found out it wasn't.
The link it still the same:
http://tftrue.redline-utilities.net/TriggerBotDetector.zip
and the plugin auto updates.
2012/8/10 Leon Hunter l...@ozzyfurocity.net
AnAkIn,
** **
When posting change logs for ‘fix’
He actually replied to the existing thread :O
Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip
Looking inside of the Readme.txt file inside the archive, it describes
those new features, so I think it's the same name.
Thanks,
Kyle.
On Thu, Aug 9, 2012 at 4:07 PM, Leon
Fake servers were fixed in CS Source some years ago and it didn't kill
it. It requires user to press a key now to join forward if they connect
to a fake server. No auto redirect.
-ics
10.8.2012 0:11, RSS List User kirjoitti:
That's what I thought as well, but from another hand, if people
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