[hlds] Mandatory TF2 update coming

2015-08-18 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon.

-Eric


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[hlds] Mandatory TF2 update released

2015-08-18 Thread Eric Smith
We've released another mandatory update for TF2. The update notes are below. 
The new version is 2926419.

Apologies for any inconvenience this second update today may cause.

-Eric



- Updated LODs for the revolver
- Updated PASS Time
- Fixed a client crash related to the HUD
- Fixed the Short Circuit being used to remove the Jack from the game
- Fixed players being able to pick-up the Jack while they have weapons 
deployed that cannot be holstered
- Updated pass_warehouse
- Fixed players getting into enemy spawn rooms  
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals

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[hlds] Optional TF2 update released

2015-08-18 Thread Eric Smith
We've released one last update tonight for TF2. The update is optional. It 
fixes a sound problem when carrying the Jack in the new PASS Time game mode. 
You only need to sync and get the latest version if you're running a PASS Time 
server. 

Thanks.

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
As an aside...

 - Will be awarded going forward on a case-by-case basis to those who report 
 major economy-breaking bugs or remote-code-execution bugs, and provide 
 detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis

I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this. I hate to say it, but this
is definitely not what Valve should be promoting. The Ryan's at the
very least for past contributions against Ticket Authentication (even
if there was a tool)...

There's definitely people out there who haven't been malicious about
this in the past, and it's actually kind of pathetic that this
destructive behaviour is rewarded. Reporting an issue is one thing,
exacerbating it against unprotected community servers is another.

Kyle.

On Tue, Aug 18, 2015 at 3:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
 - Fixed a crash caused by a client sending malformed network data to the 
 server
 (thanks to Nathaniel Theis for this report and test case)

 There's well over half a year of this. Please sync the remaining
 OrangeBox games to fix these public remote execution exploits. I'm not
 sure what reason there is to leave these games completely vulnerable
 for this long.

 Kyle.

 On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released a mandatory update for TF2. The update notes are below. The 
 new version is 2925737.

 -Eric

 

 - Added new game mode 'PASS Time' to the TF2 Beta
 - Check out the blog post for more information 
 (http://www.teamfortress.com/post.php?id=17833)
 - Fixed a crash caused by a client sending malformed network data to the 
 server (thanks to Nathaniel Theis for this report and test case)
 - Added a new hat 'The Finder's Fee'
 - Will be awarded going forward on a case-by-case basis to those who 
 report major economy-breaking bugs or remote-code-execution bugs, and 
 provide detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel 
 Theis
 - Fixed visual bugs caused by picking up weapons with special attributes
 - Fixed the Mann vs. Machine Medigun shield not being re-created after 
 switching away from the Medigun and back while the charge is draining
 - Fixed some alignment issues in the HUD meters for the Mann vs. Machine 
 rage knockback and Medigun shield
 - Fixed left-hand view models not displaying Stat Clocks correctly
 - Fixed being able to use the tournament_readystate client command when 
 using per-player ready status mode
 - Fixed seeing a HUD mp_timelimit timer for maps that don't end the round 
 when the map timelimit runs out
 - Fixed some missing VO sounds for the Demoman when laughing
 - Fixed being able to use the Restore action on Killsteak Kits
 - Fixed character loadout menus so they display the particle effects for all 
 equipped Unusual items
 - The Huo-Long Heater can now accept Posthumous Kills strange parts
 - Updated the Australium Grenade Launcher to fix the wood material being 
 shiny
 - Updated the backpack images for the Gun Mettle Campaign Coin
 - Updated LODs for several weapons and the sentry gun
 - Updated Mann Co. Store prices for foreign currencies to current USD 
 equivalents
 - Updated the localization files
 - Updated Koth_Suijin with the latest changes from the authors
 - Added cover around the point preventing cross-point sight line
 - Opened second window in point building
 - Tweaked pickup amounts and positions
 - Widened space between stairs to point and bridge railing to allow 
 easier movement
 - Clipping improvements
 - Improved lighting in dark areas
 - Fixed an issue where engineers could build on outlying islands
 - Fixed an issue where engineers could trap teammates by building 
 teleporters in spaces with restricted movement
 - Fixed an issue where the spawn room doors could be held open by an 
 opposing team member
 - Optimization improvements
 - Maps Workshop Beta
 - Fixed a common crash when loading some compressed maps
 - Fixed various issues running workshop maps on listen servers
 - Listen servers no longer unnecessarily fetch a second copy of the 
 map
 - Listen servers no longer cause the client to crash upon the second 
 load of the same workshop map
 - Added -ugcpath parameter for dedicated servers to control location 
 of downloaded workshop content
 - Defaults to steamapps/workshop
 - Multiple servers sharing the same UGC directory is currently not 
 supported, and will not go well
 - Added server command tf_workshop_map_status to view currently 
 tracked maps and their status
 - Enhanced handling of updated maps to ensure the newest 

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Nathaniel Theis
 I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this.

They were never used against any community servers. At one point, I needed
to confirm that a crash issue worked (which was *not* found via fuzzing, it
was binary analysis), and didn't have an actual dedicated server to test
against, so I checked an *empty* Valve server. It worked, I reported it,
and that was the end of it.

The only other thing you might be thinking of is when I accidentally had my
cl_logofile set to a VTF that crashed on load (I was testing on a listen
server; I haven't figured out a faster way to run through the VTF loading
code than a spray), and fat-fingered my spray key while on a community
server, which crashed some people. Again, this bug was *only* a crash (and,
it turned out, it was also one that was being actively exploited by a few
people in the wild- it was possible to trigger it by simply truncating a
VTF file.)

Thanks,
Nate

On Tue, Aug 18, 2015 at 4:02 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 As an aside...

  - Will be awarded going forward on a case-by-case basis to those who
 report major economy-breaking bugs or remote-code-execution bugs, and
 provide detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel
 Theis

 I seem to remember XMPPWocky using these exploits (he used a fuzzer to
 find them...) against Community Servers in the wild. I'm also pretty
 sure he's banned from AM because of this. I hate to say it, but this
 is definitely not what Valve should be promoting. The Ryan's at the
 very least for past contributions against Ticket Authentication (even
 if there was a tool)...

 There's definitely people out there who haven't been malicious about
 this in the past, and it's actually kind of pathetic that this
 destructive behaviour is rewarded. Reporting an issue is one thing,
 exacerbating it against unprotected community servers is another.

 Kyle.

 On Tue, Aug 18, 2015 at 3:48 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:
  - Fixed a crash caused by a client sending malformed network data to
 the server
  (thanks to Nathaniel Theis for this report and test case)
 
  There's well over half a year of this. Please sync the remaining
  OrangeBox games to fix these public remote execution exploits. I'm not
  sure what reason there is to leave these games completely vulnerable
  for this long.
 
  Kyle.
 
  On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com
 wrote:
  We've released a mandatory update for TF2. The update notes are below.
 The new version is 2925737.
 
  -Eric
 
  
 
  - Added new game mode 'PASS Time' to the TF2 Beta
  - Check out the blog post for more information (
 http://www.teamfortress.com/post.php?id=17833)
  - Fixed a crash caused by a client sending malformed network data to
 the server (thanks to Nathaniel Theis for this report and test case)
  - Added a new hat 'The Finder's Fee'
  - Will be awarded going forward on a case-by-case basis to
 those who report major economy-breaking bugs or remote-code-execution bugs,
 and provide detailed information and steps to reproduce
  - Well deserved congratulations to the first recipient,
 Nathaniel Theis
  - Fixed visual bugs caused by picking up weapons with special attributes
  - Fixed the Mann vs. Machine Medigun shield not being re-created after
 switching away from the Medigun and back while the charge is draining
  - Fixed some alignment issues in the HUD meters for the Mann vs.
 Machine rage knockback and Medigun shield
  - Fixed left-hand view models not displaying Stat Clocks correctly
  - Fixed being able to use the tournament_readystate client command when
 using per-player ready status mode
  - Fixed seeing a HUD mp_timelimit timer for maps that don't end the
 round when the map timelimit runs out
  - Fixed some missing VO sounds for the Demoman when laughing
  - Fixed being able to use the Restore action on Killsteak Kits
  - Fixed character loadout menus so they display the particle effects
 for all equipped Unusual items
  - The Huo-Long Heater can now accept Posthumous Kills strange parts
  - Updated the Australium Grenade Launcher to fix the wood material
 being shiny
  - Updated the backpack images for the Gun Mettle Campaign Coin
  - Updated LODs for several weapons and the sentry gun
  - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
  - Updated the localization files
  - Updated Koth_Suijin with the latest changes from the authors
  - Added cover around the point preventing cross-point sight line
  - Opened second window in point building
  - Tweaked pickup amounts and positions
  - Widened space between stairs to point and bridge railing to
 allow easier movement
  - Clipping 

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Peter Jerde
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

Anybody know off-hand the easiest way to disable short circuit? Perhaps a 
sourcemod plugin?

 - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Ross Bemrose
As long as we're talking about bugs and stuff, the Sandman and Wrap 
Assassin can steal the ball from a distance.


On 8/18/2015 9:07 PM, N-Gon wrote:

You can also walk right into enemy spawns it seems...

On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com 
mailto:ngongamedes...@gmail.com wrote:


#DEFLATEGATE

On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net
mailto:peter-h...@jerde.net wrote:

So… the short-circuit “pops” or removes the Jack (ball) in
pass_warehouse.

Anybody know off-hand the easiest way to disable short
circuit? Perhaps a sourcemod plugin?

 - Peter
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[hlds] Mandatory TF2 update released

2015-08-18 Thread Eric Smith
We've released a mandatory update for TF2. The update notes are below. The new 
version is 2925737.

-Eric



- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information 
(http://www.teamfortress.com/post.php?id=17833)
- Fixed a crash caused by a client sending malformed network data to the server 
(thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
- Will be awarded going forward on a case-by-case basis to those who 
report major economy-breaking bugs or remote-code-execution bugs, and provide 
detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after 
switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage 
knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when using 
per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when 
the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all 
equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
- Added cover around the point preventing cross-point sight line 
- Opened second window in point building 
- Tweaked pickup amounts and positions 
- Widened space between stairs to point and bridge railing to allow 
easier movement 
- Clipping improvements 
- Improved lighting in dark areas 
- Fixed an issue where engineers could build on outlying islands 
- Fixed an issue where engineers could trap teammates by building 
teleporters in spaces with restricted movement 
- Fixed an issue where the spawn room doors could be held open by an 
opposing team member 
- Optimization improvements
- Maps Workshop Beta
- Fixed a common crash when loading some compressed maps
- Fixed various issues running workshop maps on listen servers
- Listen servers no longer unnecessarily fetch a second copy of the map
- Listen servers no longer cause the client to crash upon the second 
load of the same workshop map
- Added -ugcpath parameter for dedicated servers to control location of 
downloaded workshop content
- Defaults to steamapps/workshop
- Multiple servers sharing the same UGC directory is currently not 
supported, and will not go well
- Added server command tf_workshop_map_status to view currently tracked 
maps and their status
- Enhanced handling of updated maps to ensure the newest available 
version of the map is always used on level change
- Improved handling of workshop maps in a server's map cycle
- Workshop maps in the map cycle will be automatically fetched and 
updated in the background
- Workshop maps in the map cycle will have their names updated to the 
canonical name once known
- Map votes now work with workshop maps
- A known issue is that the full workshop map name is currently shown 
instead of the friendly name
- Community request: Updated the FindMap and CanProvideLevel API for 
server-side mods. These functions now always expose the full workshop names for 
maps when known, even if not the map is not yet installed.

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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
 - Fixed a crash caused by a client sending malformed network data to the 
 server
(thanks to Nathaniel Theis for this report and test case)

There's well over half a year of this. Please sync the remaining
OrangeBox games to fix these public remote execution exploits. I'm not
sure what reason there is to leave these games completely vulnerable
for this long.

Kyle.

On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released a mandatory update for TF2. The update notes are below. The 
 new version is 2925737.

 -Eric

 

 - Added new game mode 'PASS Time' to the TF2 Beta
 - Check out the blog post for more information 
 (http://www.teamfortress.com/post.php?id=17833)
 - Fixed a crash caused by a client sending malformed network data to the 
 server (thanks to Nathaniel Theis for this report and test case)
 - Added a new hat 'The Finder's Fee'
 - Will be awarded going forward on a case-by-case basis to those who 
 report major economy-breaking bugs or remote-code-execution bugs, and provide 
 detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel 
 Theis
 - Fixed visual bugs caused by picking up weapons with special attributes
 - Fixed the Mann vs. Machine Medigun shield not being re-created after 
 switching away from the Medigun and back while the charge is draining
 - Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage 
 knockback and Medigun shield
 - Fixed left-hand view models not displaying Stat Clocks correctly
 - Fixed being able to use the tournament_readystate client command when using 
 per-player ready status mode
 - Fixed seeing a HUD mp_timelimit timer for maps that don't end the round 
 when the map timelimit runs out
 - Fixed some missing VO sounds for the Demoman when laughing
 - Fixed being able to use the Restore action on Killsteak Kits
 - Fixed character loadout menus so they display the particle effects for all 
 equipped Unusual items
 - The Huo-Long Heater can now accept Posthumous Kills strange parts
 - Updated the Australium Grenade Launcher to fix the wood material being shiny
 - Updated the backpack images for the Gun Mettle Campaign Coin
 - Updated LODs for several weapons and the sentry gun
 - Updated Mann Co. Store prices for foreign currencies to current USD 
 equivalents
 - Updated the localization files
 - Updated Koth_Suijin with the latest changes from the authors
 - Added cover around the point preventing cross-point sight line
 - Opened second window in point building
 - Tweaked pickup amounts and positions
 - Widened space between stairs to point and bridge railing to allow 
 easier movement
 - Clipping improvements
 - Improved lighting in dark areas
 - Fixed an issue where engineers could build on outlying islands
 - Fixed an issue where engineers could trap teammates by building 
 teleporters in spaces with restricted movement
 - Fixed an issue where the spawn room doors could be held open by an 
 opposing team member
 - Optimization improvements
 - Maps Workshop Beta
 - Fixed a common crash when loading some compressed maps
 - Fixed various issues running workshop maps on listen servers
 - Listen servers no longer unnecessarily fetch a second copy of the 
 map
 - Listen servers no longer cause the client to crash upon the second 
 load of the same workshop map
 - Added -ugcpath parameter for dedicated servers to control location 
 of downloaded workshop content
 - Defaults to steamapps/workshop
 - Multiple servers sharing the same UGC directory is currently not 
 supported, and will not go well
 - Added server command tf_workshop_map_status to view currently 
 tracked maps and their status
 - Enhanced handling of updated maps to ensure the newest available 
 version of the map is always used on level change
 - Improved handling of workshop maps in a server's map cycle
 - Workshop maps in the map cycle will be automatically fetched and 
 updated in the background
 - Workshop maps in the map cycle will have their names updated to the 
 canonical name once known
 - Map votes now work with workshop maps
 - A known issue is that the full workshop map name is currently shown 
 instead of the friendly name
 - Community request: Updated the FindMap and CanProvideLevel API for 
 server-side mods. These functions now always expose the full workshop names 
 for maps when known, even if not the map is not yet installed.

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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
#DEFLATEGATE

On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:

 So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

 Anybody know off-hand the easiest way to disable short circuit? Perhaps a
 sourcemod plugin?

  - Peter
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Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread N-Gon
You can also walk right into enemy spawns it seems...

On Tue, Aug 18, 2015 at 8:48 PM, N-Gon ngongamedes...@gmail.com wrote:

 #DEFLATEGATE

 On Tue, Aug 18, 2015 at 8:46 PM, Peter Jerde peter-h...@jerde.net wrote:

 So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse.

 Anybody know off-hand the easiest way to disable short circuit? Perhaps a
 sourcemod plugin?

  - Peter
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