Re: [hlds] [TF2] Players disconnecting before votekicked?
I’m not sure why the vote kick doesn’t just save the steam id when the vote is started. Then it doesn’t matter if they leave beforehand, in fact, if they leave prior to the vote finishing, cancel the vote and default ban them for 12 hours. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathaniel Theis Sent: Monday, September 21, 2015 6:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Players disconnecting before votekicked? The actual bug is a race condition. A votekick is a kick (a forced disconnect, basically, by player ID), and a ban (prevents joining, by SteamID). If a player should disconnect while a vote is in progress, the kick won't go through (their player ID will change as they reconnect), but the ban will (since their SteamID never changes.) However, bans are checked early in the connection process. So, if the player reconnects before the vote passes, the ban won't prevent them from joining (because it's not applied yet when they join!), and they bypassed the kick because their player ID is different. The solution to this is to check all connected players' SteamIDs when a ban is added, and kick matching players. Probably not overly difficult to do with SM. There are also loads of third-party votekick and ban management systems, that aren't vulnerable to this. One trick: If somebody should bypass a votekick, when they come back, they're sort of in a state of limbo. If they should be kicked or disconnect, they can't rejoin (because the ban is now in effect); thus, kicking them a second time will get them off for good. - Nate On Sun, Sep 20, 2015 at 8:40 AM, Miikawrote: We recently started using Valve’s own votekick feature on few of our TF2 servers. It seems you can prevent yourself from getting votekick banned by disconnecting just before the vote goes through. Seen a lot of players do this recently and it’s really an annoying problem. Is there any way to prevent this or is there a SourceMod alternative that prevents this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory Half-Life Deathmatch: Source Update Released
An update to Half-Life Deathmatch: Source has been released. The major changes are below. - John - - Synced the latest fixes and updates from the Orangebox engine and shared game code - Fixed several security issues ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Players disconnecting before votekicked?
The actual bug is a race condition. A votekick is a kick (a forced disconnect, basically, by player ID), and a ban (prevents joining, by SteamID). If a player should disconnect while a vote is in progress, the kick won't go through (their player ID will change as they reconnect), but the ban will (since their SteamID never changes.) However, bans are checked early in the connection process. So, if the player reconnects before the vote passes, the ban won't prevent them from joining (because it's not applied yet when they join!), and they bypassed the kick because their player ID is different. The solution to this is to check all connected players' SteamIDs when a ban is added, and kick matching players. Probably not overly difficult to do with SM. There are also loads of third-party votekick and ban management systems, that aren't vulnerable to this. One trick: If somebody should bypass a votekick, when they come back, they're sort of in a state of limbo. If they should be kicked or disconnect, they can't rejoin (because the ban is now in effect); thus, kicking them a second time will get them off for good. - Nate On Sun, Sep 20, 2015 at 8:40 AM, Miikawrote: > We recently started using Valve’s own votekick feature on few of our TF2 > servers. It seems you can prevent yourself from getting votekick banned by > disconnecting just before the vote goes through. Seen a lot of players do > this recently and it’s really an annoying problem. > > Is there any way to prevent this or is there a SourceMod alternative that > prevents this? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Players disconnecting before votekicked?
Sometimes, group of players want to play with each other only and they would greedily start a votekick/ban against the newcomer, the only way is to leave the server to avoid punishments. So I think banning isn't really the solution here. I think the real issue was outlined by Nate. The votekick function probably uses player userids and so by rejoining the server they wouldn't get kicked even if the vote passed. Maybe it's possible to fix using sourcemod plugin. On 22 September 2015 at 01:08, Spencer 'Voogru' MacDonaldwrote: > I’m not sure why the vote kick doesn’t just save the steam id when the > vote is started. > > Then it doesn’t matter if they leave beforehand, in fact, if they leave > prior to the vote finishing, cancel the vote and default ban them for 12 > hours. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel Theis > *Sent:* Monday, September 21, 2015 6:55 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] [TF2] Players disconnecting before votekicked? > > > > The actual bug is a race condition. A votekick is a kick (a forced > disconnect, basically, by player ID), and a ban (prevents joining, by > SteamID). > > > > If a player should disconnect while a vote is in progress, the kick won't > go through (their player ID will change as they reconnect), but the ban > will (since their SteamID never changes.) However, bans are checked early > in the connection process. So, if the player reconnects before the vote > passes, the ban won't prevent them from joining (because it's not applied > yet when they join!), and they bypassed the kick because their player ID is > different. > > > > The solution to this is to check all connected players' SteamIDs when a > ban is added, and kick matching players. Probably not overly difficult to > do with SM. There are also loads of third-party votekick and ban management > systems, that aren't vulnerable to this. > > > > One trick: If somebody should bypass a votekick, when they come back, > they're sort of in a state of limbo. If they should be kicked or > disconnect, they can't rejoin (because the ban is now in effect); thus, > kicking them a second time will get them off for good. > > > > - Nate > > > > On Sun, Sep 20, 2015 at 8:40 AM, Miika wrote: > > We recently started using Valve’s own votekick feature on few of our TF2 > servers. It seems you can prevent yourself from getting votekick banned by > disconnecting just before the vote goes through. Seen a lot of players do > this recently and it’s really an annoying problem. > > > > Is there any way to prevent this or is there a SourceMod alternative that > prevents this? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Players disconnecting before votekicked?
And this is yet another reason why community servers are superior. This problem was fixed 5 years ago with 3rd party plugins. On Mon, Sep 21, 2015 at 7:20 PM, Nomaan Ahmadwrote: > Sometimes, group of players want to play with each other only and they > would greedily start a votekick/ban against the newcomer, the only way is > to leave the server to avoid punishments. So I think banning isn't really > the solution here. > > I think the real issue was outlined by Nate. The votekick function > probably uses player userids and so by rejoining the server they wouldn't > get kicked even if the vote passed. Maybe it's possible to fix using > sourcemod plugin. > > On 22 September 2015 at 01:08, Spencer 'Voogru' MacDonald < > voo...@voogru.com> wrote: > >> I’m not sure why the vote kick doesn’t just save the steam id when the >> vote is started. >> >> Then it doesn’t matter if they leave beforehand, in fact, if they leave >> prior to the vote finishing, cancel the vote and default ban them for 12 >> hours. >> >> >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel Theis >> *Sent:* Monday, September 21, 2015 6:55 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] [TF2] Players disconnecting before votekicked? >> >> >> >> The actual bug is a race condition. A votekick is a kick (a forced >> disconnect, basically, by player ID), and a ban (prevents joining, by >> SteamID). >> >> >> >> If a player should disconnect while a vote is in progress, the kick won't >> go through (their player ID will change as they reconnect), but the ban >> will (since their SteamID never changes.) However, bans are checked early >> in the connection process. So, if the player reconnects before the vote >> passes, the ban won't prevent them from joining (because it's not applied >> yet when they join!), and they bypassed the kick because their player ID is >> different. >> >> >> >> The solution to this is to check all connected players' SteamIDs when a >> ban is added, and kick matching players. Probably not overly difficult to >> do with SM. There are also loads of third-party votekick and ban management >> systems, that aren't vulnerable to this. >> >> >> >> One trick: If somebody should bypass a votekick, when they come back, >> they're sort of in a state of limbo. If they should be kicked or >> disconnect, they can't rejoin (because the ban is now in effect); thus, >> kicking them a second time will get them off for good. >> >> >> >> - Nate >> >> >> >> On Sun, Sep 20, 2015 at 8:40 AM, Miika wrote: >> >> We recently started using Valve’s own votekick feature on few of our TF2 >> servers. It seems you can prevent yourself from getting votekick banned by >> disconnecting just before the vote goes through. Seen a lot of players do >> this recently and it’s really an annoying problem. >> >> >> >> Is there any way to prevent this or is there a SourceMod alternative that >> prevents this? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Players disconnecting before votekicked?
I'd like to note that this bug was introduced along with the votesystem when it was first used in l4d(2), where it was eventually fixed (whether or not it was before the system was ported over and extended to tf2, idk). On 22.09.2015 02:08, Spencer 'Voogru' MacDonald wrote: I’m not sure why the vote kick doesn’t just save the steam id when the vote is started. Then it doesn’t matter if they leave beforehand, in fact, if they leave prior to the vote finishing, cancel the vote and default ban them for 12 hours. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nathaniel Theis *Sent:* Monday, September 21, 2015 6:55 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [TF2] Players disconnecting before votekicked? The actual bug is a race condition. A votekick is a kick (a forced disconnect, basically, by player ID), and a ban (prevents joining, by SteamID). If a player should disconnect while a vote is in progress, the kick won't go through (their player ID will change as they reconnect), but the ban will (since their SteamID never changes.) However, bans are checked early in the connection process. So, if the player reconnects before the vote passes, the ban won't prevent them from joining (because it's not applied yet when they join!), and they bypassed the kick because their player ID is different. The solution to this is to check all connected players' SteamIDs when a ban is added, and kick matching players. Probably not overly difficult to do with SM. There are also loads of third-party votekick and ban management systems, that aren't vulnerable to this. One trick: If somebody should bypass a votekick, when they come back, they're sort of in a state of limbo. If they should be kicked or disconnect, they can't rejoin (because the ban is now in effect); thus, kicking them a second time will get them off for good. - Nate On Sun, Sep 20, 2015 at 8:40 AM, Miika> wrote: We recently started using Valve’s own votekick feature on few of our TF2 servers. It seems you can prevent yourself from getting votekick banned by disconnecting just before the vote goes through. Seen a lot of players do this recently and it’s really an annoying problem. Is there any way to prevent this or is there a SourceMod alternative that prevents this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] [TF2] Players disconnecting before votekicked?
We recently started using Valve’s own votekick feature on few of our TF2 servers. It seems you can prevent yourself from getting votekick banned by disconnecting just before the vote goes through. Seen a lot of players do this recently and it’s really an annoying problem. Is there any way to prevent this or is there a SourceMod alternative that prevents this?___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds