[hlds] Mandatory Team Fortress 2 update released
We've released another mandatory update for TF2. The new version number is 6623512. The notes for the update are below. Thanks. -Eric - Fixed players not being able to download large custom maps from servers - Added check to prevent players without admin access using the dump_all_caches server command ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] RE: Mandatory Team Fortress 2 update released
We're looking into the reports of large maps not being downloaded to clients. Thanks. -Eric -Original Message- From: Eric Smith Sent: Tuesday, June 22, 2021 10:07 AM To: Half-Life dedicated Win32 server mailing list ; 'hlds_annou...@list.valvesoftware.com' ; 'hlds_li...@list.valvesoftware.com' Subject: Mandatory Team Fortress 2 update released We've released a mandatory update for TF2. The new version number is 6616932. The notes for the update are below. Thanks. -Eric - Added the Summer 2021 Cosmetic Case - Contains 18 new community-contributed items - Adds 6 new community-created Unusual effects - Numerous security and stability improvements - Added a cooldown before a player can create a vote when they join a match already in-progress - sv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs - sv_vote_late_join_cooldown controls the length of the cooldown: default 5 min - Kick votes will end early and automatically pass if the vote target leaves the match during the vote - Added a ConVar to control players changing their name during a match - tf_allow_player_name_change: default is 1 - Matchmaking servers will set this to 0 - Updated the player list in the vote-kick dialog to show the time each player has been connected to the server - Removed the disconnect reason from the message when players leave the server - Updated the Mann vs. Machine "inspect" command to only work for players in your party or in your Friends list - Moved materials for the community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials - Updated/Added some tournament medals - Updated the localization files - Updated cp_snakewater_final1 - Fixed clipping throughout map - Fixed explosion splash being caught by objects throughout map - Made movement smoother throughout map - Reworked some problematic areas like the kitchen - Minor visual enhancements throughout the map - Updated cp_process - Fixed incorrect skin for the Red radio tower ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Mandatory Team Fortress 2 update released
And this is why I tell people to stop asking for TF2 updates. Modern Valve can't be trusted to update the game without ruining things that have been working fine for literal decades. On Tue, Jun 22, 2021 at 11:51 PM Tohru Adachi wrote: > I've heard reports that custom downloads have been hardcoded to no more > than 64MB. I went ahead and tested this with some custom maps - anything > over the aforementioned limit would not download. Worse still, it seems > this is a hardcoded limit and is NOT changeable via convar. > > Why is this a thing? Old code? Lazy fix for a security vulnerability? Or > are you actually trying to kill off community servers outright, Valve? > > I'm genuinely not impressed here - anyone who wants to run a custom map > with maybe a few more custom assets than usual that just about puts them > over this cap is out of luck, as the file will just fail to download as > if it doesn't exist on the server or FastDL location, eventually > disconnecting the client with a missing map error if the file in > question is a mapfile. > > TL;DR: TF2 now seems to just fail to download any custom content over > 64MB - this breaks a lot of larger custom content (think custom maps). > and is not good news in the long run. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
RE: [hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released
FastDL seems to be capped now as well, I think something like 64mb. That probably shouldnt be a thing unless yall wanna kill off a bunch of community maps. Original message From: Kyle Sanderson Date: 6/22/21 4:33 PM (GMT-05:00) To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list , Eric Smith Subject: [hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released >"Removed the disconnect REASON from the message when players leave the server"> Why on earth would you do that?Ancient ancient ancient ancient issue where they (the game) pass thisthrough a format function and can crash through arbitrary memoryreading. The string was localized too to the client disconnectingwhich was even more neat. It's beyond well documented how this hasbeen abused for well over a decade.> Numerous security and stability improvementsCan we for the love of god please get a CS:S sync. There's so much badstuff out there now and keeping all the other games vulnerable doesn'thelp anyone. I'm happy to spend an hour reviewing the changeset orwhatever it takes to help this stuff land.Kyle.On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel wrote:>> "Removed the disconnect REASON from the message when players leave the server">> Why on earth would you do that?>> ___> To unsubscribe, edit your list preferences, or view the list archives,> please visit:> https://list.valvesoftware.com/___To unsubscribe, edit your list preferences, or view the list archives,please visit:https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds] Mandatory Team Fortress 2 update released
I've heard reports that custom downloads have been hardcoded to no more than 64MB. I went ahead and tested this with some custom maps - anything over the aforementioned limit would not download. Worse still, it seems this is a hardcoded limit and is NOT changeable via convar. Why is this a thing? Old code? Lazy fix for a security vulnerability? Or are you actually trying to kill off community servers outright, Valve? I'm genuinely not impressed here - anyone who wants to run a custom map with maybe a few more custom assets than usual that just about puts them over this cap is out of luck, as the file will just fail to download as if it doesn't exist on the server or FastDL location, eventually disconnecting the client with a missing map error if the file in question is a mapfile. TL;DR: TF2 now seems to just fail to download any custom content over 64MB - this breaks a lot of larger custom content (think custom maps). and is not good news in the long run. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released
>"Removed the disconnect REASON from the message when players leave the server" > Why on earth would you do that? Ancient ancient ancient ancient issue where they (the game) pass this through a format function and can crash through arbitrary memory reading. The string was localized too to the client disconnecting which was even more neat. It's beyond well documented how this has been abused for well over a decade. > Numerous security and stability improvements Can we for the love of god please get a CS:S sync. There's so much bad stuff out there now and keeping all the other games vulnerable doesn't help anyone. I'm happy to spend an hour reviewing the changeset or whatever it takes to help this stuff land. Kyle. On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel wrote: > > "Removed the disconnect REASON from the message when players leave the server" > > Why on earth would you do that? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released
I would HOPE that the reason still shows in the logs? On Tue, Jun 22, 2021, 12:47 PM Gordon R wrote: > So when a player leaves after being moderated they do not have the ability > to spam their Discord server (which sells cheats/hacks/etc) or use it as a > final parting blow to send more harassment. This is a pretty common vector > of last-minute abuse/spam that a lot of trolls and bot accounts use. > > On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel > wrote: > >> "Removed the disconnect REASON from the message when players leave the >> server" >> >> Why on earth would you do that? >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/ >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released
"Removed the disconnect REASON from the message when players leave the server" Why on earth would you do that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The new version number is 6616932. The notes for the update are below. Thanks. -Eric - Added the Summer 2021 Cosmetic Case - Contains 18 new community-contributed items - Adds 6 new community-created Unusual effects - Numerous security and stability improvements - Added a cooldown before a player can create a vote when they join a match already in-progress - sv_vote_late_join_time controls the grace period after the match starts before the cooldown is applied: default 90 secs - sv_vote_late_join_cooldown controls the length of the cooldown: default 5 min - Kick votes will end early and automatically pass if the vote target leaves the match during the vote - Added a ConVar to control players changing their name during a match - tf_allow_player_name_change: default is 1 - Matchmaking servers will set this to 0 - Updated the player list in the vote-kick dialog to show the time each player has been connected to the server - Removed the disconnect reason from the message when players leave the server - Updated the Mann vs. Machine "inspect" command to only work for players in your party or in your Friends list - Moved materials for the community particle effects into the Effects/workshop sub-folder to distinguish them from Valve materials - Updated/Added some tournament medals - Updated the localization files - Updated cp_snakewater_final1 - Fixed clipping throughout map - Fixed explosion splash being caught by objects throughout map - Made movement smoother throughout map - Reworked some problematic areas like the kitchen - Minor visual enhancements throughout the map - Updated cp_process - Fixed incorrect skin for the Red radio tower ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/