[hlds] VAC Secure

2008-01-07 Thread Mike Stiehm
: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] engine.dll site? Date: Mon, 7 Jan 2008 16:11:03 -0500 [ Converted text/html to text/plain ] Mike Stiehm wrote: -- [ Picked text/plain from multipart/alternative ] Ok i knew this was going to happen. Now you are interfering

RE: [hlds] VAC Secure

2008-01-07 Thread Mike Stiehm
16:31:58 -0800 -- [ Picked text/plain from multipart/alternative ] They are probably having some issues with their systems; I currently cannot connect to Friends. Mike Stiehm [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] After the update I get a message

RE: [hlds] VAC Secure

2008-01-07 Thread Mike Stiehm
/alternative ] Our Windows servers have no VAC while our Linux ones do... On 07/01/2008, Mike Stiehm [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Ya same for me friends down. Last time I looked all 32 players have no VAC. Except for a few i'm guessing

RE: [hlds] VAC Secure

2008-01-07 Thread Mike Stiehm
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Monday, January 07, 2008 4:41 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC Secure -- [ Picked text/plain from multipart/alternative ] Ya same for me friends down. Last time I looked all 32 players

RE: [hlds] Team Fortress 2 Update Available

2007-12-31 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] Have not tested yet but with the new logging data does anyone see any issues with HLstatsX? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available Date: Tue, 1 Jan 2008 01:52:25 +0100

RE: [hlds] Crashes (link to mdmps enclosed)

2007-12-29 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] Do you run any MOD's on the server? I was hopping for a fix to the horible dustbowl crashes this weekend. Seems like you can't get more then a few hours out of a dustbowl server (have watched many crash). I also agree that Valve is doing a

RE: [hlds] Crashes (link to mdmps enclosed)

2007-12-29 Thread Mike Stiehm
out for those as we can in the CUtlLinkedList fix release. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Saturday, December 29, 2007 12:27 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Crashes (link to mdmps enclosed

[hlds] 32 player support from Valve?

2007-12-27 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I don't for one minute doubt that you and other 24 player admins don't work hard to keep your servers full and popular. Us 32 player admins work just as hard. I must have countless hours in testing tweaking and fixing issues with my server. It's

[hlds] Crashes

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I have also had crashed on servers that did not crash that much before the update I also did have good runs like you 56+ (full) hours then 2 crashes not that far apart. running mani/beetle sv_pure 1. seems like the server just dies for no

[hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] From what I understand valve does not support 32 players in TF2. We can mod the servers to allow 32players and valve knows we do this. They don't stop us from doing this. They even fixed the NULLNAME issue with the 32'nd player. Every time valve

[hlds] Crashes

2007-12-26 Thread Mike Stiehm
is a lot of work in itself. We sure don't need people making more work for us! --- Curious, these crashes, are they happening on a 32 player server or a 24?On Dec 26, 2007 3:38 PM, Mike Stiehm [EMAIL PROTECTED] wrote: -- [ Picked

FW: [hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
to it - and hopefully it will happen soon. - TeX. Mike Stiehm wrote: -- [ Picked text/plain from multipart/alternative ] From what I understand valve does not support 32 players in TF2. We can mod the servers to allow 32players and valve knows we do this. They don't stop us from doing

FW: [hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
an end to it - and hopefully it will happen soon. - TeX.Mike Stiehm wrote: -- [ Picked text/plain from multipart/alternative ] From what I understand valve does not support 32 players in TF2. We can mod the servers to allow 32players and valve knows we do this. They don't

FW: [hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
working server admins that are not willing to use dirty methods such as using hacked server dll's to keep up. I believe they do plan to put an end to it - and hopefully it will happen soon. - TeX. Mike Stiehm wrote: -- [ Picked text/plain from multipart/alternative ] From what I

[hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I do agree with that statement. I just don't think killing the 32player servers is the answer. I also run a 24 player server. It does get action. It's all about brining in the players and showing them a good time. If a good time is a large

[hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] Come on where are my 32 player server guys :) Also I no longer am looking for a answer on this anymore . Its not worth the stress and we can just drop it --

FW: [hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] We run servers to provide the public with a service. If people don't like your service (i.e. your server) they are not going to join. If you start telling people in your server what they can and can't do what they can and can't say in your

[hlds] 32 player support from Valve?

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] Ohh no no i'm with you on this one. I'm sorry i'm doing this all by hand (copy/paste) I don't have any type of reader or anything. That was a point I wanted to make along with your point. Anyone have a good reader/client i can use with this

[hlds] (no subject)

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] Ohh you have to be kidding me is this a joke post?... One is modding something that is *made* to be modded by the public the other is stealing software. -- Yeah! Let's go

[hlds] Crashes

2007-12-26 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] Anyone see more crashes on dustbowl then any other map? I'm up 2 about 2 crashes a day and my 2fort server runs for days before it crashes. I did not notice this before the last 2 updates also. --

[hlds] (32 palyer) updated engine.dll anyone?

2007-12-21 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I'm a late night person and its hard to find a updated engine.dll (to run 32players)sometimes. Anyone have a updated engine.dll or even better anyone have info on how/what needs to be changed so i can start to make my own updated engine.dll?

[hlds] Server List Game Type

2007-11-10 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I have noticed in the server list for TF2 a few servers have what seems to be a modified game type. As in some server have part of their name in the game type list while all other servers are listed as just Team Fortress how are they

Re: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] I did the update and now I still get the message Your server is out of date. Please update and restart. Yet i can now connect to the server and play. I run a couple 32 player servers and this happens on all of them. Am I correct in assuming

[hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Mike Stiehm
-- [ Picked text/plain from multipart/alternative ] Ok Looks like a vanilla install of the server does not report that it is out of date. Must be a server.dll or admin mod/mm problem. If someone has an update server.dll and would like to share it with everyone? --

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