: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds]
engine.dll site? Date: Mon, 7 Jan 2008 16:11:03 -0500 [ Converted
text/html to text/plain ] Mike Stiehm wrote: -- [ Picked text/plain from
multipart/alternative ] Ok i knew this was going to happen. Now you are
interfering
16:31:58 -0800 -- [
Picked text/plain from multipart/alternative ] They are probably having some
issues with their systems; I currently cannot connect to Friends. Mike
Stiehm [EMAIL PROTECTED] wrote: -- [ Picked text/plain from
multipart/alternative ] After the update I get a message
/alternative ] Our Windows servers have no VAC while our Linux
ones do... On 07/01/2008, Mike Stiehm [EMAIL PROTECTED] wrote:
-- [ Picked text/plain from multipart/alternative ] Ya same for
me friends down. Last time I looked all 32 players have no VAC. Except for
a few i'm guessing
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of
Mike Stiehm Sent: Monday, January 07, 2008 4:41 PM To:
hlds@list.valvesoftware.com Subject: RE: [hlds] VAC Secure -- [ Picked
text/plain from multipart/alternative ] Ya same for me friends down. Last
time I looked all 32 players
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Have not tested yet but with the new logging data does
anyone see any issues with HLstatsX?
From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds]
Team Fortress 2 Update Available Date: Tue, 1 Jan 2008 01:52:25 +0100
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Do you run any MOD's on the server?
I was hopping for a fix to the horible dustbowl crashes this weekend.
Seems like you can't get more then a few
hours out of a dustbowl server (have watched many crash). I also agree
that Valve is doing a
out for those as we can in
the CUtlLinkedList fix release. -Original Message- From: [EMAIL
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent:
Saturday, December 29, 2007 12:27 PM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Crashes (link to mdmps enclosed
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I don't for one minute doubt that you and other 24 player admins don't work
hard to keep your servers full and popular. Us 32 player admins work just as
hard. I must have countless hours in testing tweaking and fixing issues with
my server. It's
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I have also had crashed on servers that did not crash that much before the
update
I also did have good runs like you 56+ (full) hours then 2 crashes not that far
apart.
running mani/beetle sv_pure 1. seems like the server just dies for no
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From what I understand valve does not support 32 players in TF2.
We can mod the servers to allow 32players and valve knows we do this.
They don't stop us from doing this. They even fixed the NULLNAME
issue with the 32'nd player. Every time valve
is a lot of work in itself. We sure don't need people making more work for us!
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Curious, these crashes, are they happening on a 32 player server or a 24?On Dec
26, 2007 3:38 PM, Mike Stiehm [EMAIL PROTECTED] wrote: -- [ Picked
to it - and hopefully it
will happen soon. - TeX. Mike Stiehm wrote: -- [ Picked
text/plain from multipart/alternative ] From what I understand valve
does not support 32 players in TF2. We can mod the servers to allow
32players and valve knows we do this. They don't stop us from doing
an end to it - and hopefully it will happen soon. -
TeX.Mike Stiehm wrote: -- [ Picked text/plain from
multipart/alternative ] From what I understand valve does not
support 32 players in TF2. We can mod the servers to allow 32players and
valve knows we do this. They don't
working server admins that are not willing to use dirty methods such as
using hacked server dll's to keep up. I believe they do plan to
put an end to it - and hopefully it will happen soon. - TeX.
Mike Stiehm wrote: -- [ Picked text/plain from
multipart/alternative ] From what I
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I do agree with that statement. I just don't think killing the 32player servers
is the answer. I also run a 24 player server. It does get action. It's all
about brining in the players and showing them a good time. If a good time
is a large
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Come on where are my 32 player server guys :)
Also I no longer am looking for a answer on this anymore . Its not worth the
stress and we can just drop it
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We run servers to provide the public with a service. If people don't like your
service (i.e. your server) they are not going to join. If you start telling
people
in your server what they can and can't do what they can and can't say in
your
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Ohh no no i'm with you on this one. I'm sorry i'm doing this all by hand
(copy/paste) I don't have any type of reader or anything. That was
a point I wanted to make along with your point.
Anyone have a good reader/client i can use with this
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Ohh you have to be kidding me is this a joke post?... One is modding something
that is *made* to be modded by the public the other is stealing software.
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Yeah! Let's go
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Anyone see more crashes on dustbowl then any other map? I'm up 2 about 2
crashes a day and my 2fort server runs for days before it crashes. I did not
notice this before the last 2 updates also.
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I'm a late night person and its hard to find a updated engine.dll (to run
32players)sometimes. Anyone have a updated engine.dll or even better anyone
have info on how/what needs to be changed so i can start to make my own updated
engine.dll?
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I have noticed in the server list for TF2 a few servers have what seems to be a
modified game type. As in some server have part of their name in the game type
list while all other servers are listed as just Team Fortress how are they
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I did the update and now I still get the message Your server is out of date.
Please update and restart. Yet i can now connect to the server and play. I run
a couple 32 player servers and this happens on all of them. Am I correct in
assuming
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Ok Looks like a vanilla install of the server does not report that it is out of
date. Must be
a server.dll or admin mod/mm problem. If someone has an update server.dll and
would
like to share it with everyone?
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