Re: [hlds] TF2 and microphones ... grmbl

2008-10-23 Thread Steve Colebourne
Hi, Give this a try. Add +voice_forcemicrecord 0 in the launch options. Source: http://support.creative.com/kb/ShowArticle.aspx?sid=12197 Doesn't quite describe your problem, but the cvar looks promising to me! Steve Andreas Grimm wrote: Hello, first off, sorry for the small off-topic

Re: [hlds] warning

2008-10-27 Thread Steve Colebourne
Looks dodgy to me. .scr files are executable - download this file from a stranger at your own risk! Andrew A wrote: this is going around my css community *http://steamtube.bt-clan.com/videos/CS-Demo.scr*http://steamtube.bt-clan.com/videos/CS-Demo.scr steam accounts getting stolen

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Steve Colebourne
The command is openserverbrowser, always has been. Robert Whelan wrote: Dunno what to tell yeah:- serverbrowser Unknown command serverbrowser This used to open a server listing of l4d servers, disabled after yesterdays update From: Alex Smith [EMAIL

Re: [hlds] TF2 - Concurrent Connections from one public IP blocked

2009-05-04 Thread Steve Colebourne
Not checked since the update, but used to get this a lot a while back. We now run each client behind the same ip on a different client port and get no problems - but as I said, haven't been on tf2 with two machines since said update. Don't know if the above will help or not! turb0z wrote:

Re: [hlds] TF2 - Concurrent Connections from one public IP blocked

2009-05-04 Thread Steve Colebourne
...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne Sent: Monday, May 04, 2009 10:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Not checked since the update, but used to get

Re: [hlds] Associate Names with a Steam ID?

2009-05-07 Thread Steve Colebourne
Hi Jake, There's a mathematical relationship between the Steam ID and the community ID. You'll find lots by googling: steam id to community id. As far as I know, there's no way of determining the account name. Someone else might shed more light than me, though! Jake E wrote: Hi, Is there any

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers

Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
It really depends what you deem fair. It was explained in the blog post that the only servers getting delisted are those at the extreme bottom end of the scale. The system was developed to catch people who were poorly advertising their servers, and in particular, running fake clients. Given