Re: [hlds] Recent cheaters

2009-05-13 Thread Danny Heinrichs
Sorry to butt in, but this thread is proving to be invaluable, thanks so much! Do any of you use steambans, if so, how effective is it at eliminating cheaters with the aforementioned private bots? Danny On Wed, May 13, 2009 at 2:42 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Lol

Re: [hlds] Sourcemod plugin for joining Group

2009-05-10 Thread Danny Heinrichs
Don't really want to butt in here, but I have a question that has been nagging me this whole thread. My community ID begins with 103582791 - I ran sidconv.py with my steam ID and it uses the 765611979 number to subtract from the ID and I get some huge steam ID instead of the community ID. I'm

[hlds] TF2 mp_restartround

2009-04-26 Thread Danny Heinrichs
We are having issues restarting the round correctly using mp_restartround 1. When we issue this command via RCON is restarts the whole map (resets timelimit, scores are reset to 0, gates close, and everyone respawns). Is this the expected result of this command? I am assuming this command would

Re: [hlds] TF2 mp_restartround

2009-04-26 Thread Danny Heinrichs
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny Heinrichs Sent: Sunday, 26 April 2009 9:51 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 mp_restartround We are having issues restarting the round correctly using mp_restartround 1. When we issue

Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Danny Heinrichs
Is this affecting only windows? My two linux servers are up without any issues. On Mon, Apr 20, 2009 at 6:23 PM, 1nsane 1nsane...@gmail.com wrote: We knew this for ages. LEVEL 5 WRENCH or whatever it was. On Mon, Apr 20, 2009 at 9:18 PM, Yaakov Smith m4ngr...@gmail.com wrote:

Re: [hlds] net_splitpacket_maxrate

2009-04-02 Thread Danny Heinrichs
We, too, have tried this on our 32 but are still experiencing choke around the 50's, sometimes more. We have tweaked all the settings we can think of, including raising net_splitpacket_maxrate but still the problem prevails. The cpu usage is normal around 20%. Help? On Thu, Apr 2, 2009 at 6:05