Now that hat chances have increased idling with actual game minimized will
be quite an adventure since there is actual hope for hats. Of course because
of this people will idle more. Oh and they will be honest, cause u can still
run game, minimize and idle on server without afk kick.
further, spy that cloaks with halo equipped, his halo is slightly visible to
enemy...
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what exactly was fixed with rocket jumping? changelog is kinda not helpful
in that regard.
On Mon, Aug 17, 2009 at 8:09 PM, stephen griffiths fierylionhe...@gmail.com
wrote:
Awesome, hoping for a RJ fix.
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then maybe you should also ban all the people who use steam achievement
manager...
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many people use that achievement unlocker in slow fashion and even quick
fashion and dont have their weapons removed so yea. As to someone mentioning
tf2 using gpu, if you run the game minimized gpu is not used at all and runs
idle the only drawback of running tf2 minimized vs not at all is memory
well if a server loses connection to steam, i dont think there is anythint
that can be done, i mean what do you expect?
On Wed, May 13, 2009 at 9:37 PM, msleeper mslee...@cyberwurx.com wrote:
Is there any word of if there will be a fix for a TF2 server losing
connection to the Steam servers
For some strange reason, TF2 update log:
http://storefront.steampowered.com/platform/update_history/index.php?appID=440l=englishcc=US
DOES
NOT list this update, and further my game did not update yet whats up?
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so why would there be need for option to perm delete items? whats the point?
Why roll out such dangerous update without explaining it...
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Since some people were comparing clients, I will chip in and say that I can
now play on 32 man servers with multi core rendering on without crashing for
hours, performance boost is obvious (e6600 + gt8800).
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this should be fixed, as this is important server cvar towards leagues.
On Wed, Feb 11, 2009 at 10:27 PM, Nicholas Hastings nshasti...@gmail.comwrote:
Not sure about other games, but setting sv_allow_wait_command to 0 does
not seem to actually block wait in tf2.
For example, even after
thats the definition of custom crosshair... normal crosshair in that class
and weapon is no crosshair but just as for any class if you choose custom
crosshair it overwrites it and uses that. Things seem to be fine.
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I have been getting same issue, time out from various servers including
vanilla TF2 servers at map change, usually 60% of the players on that server
get the same thing. This started to happen about week+ ago...
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up to the plate when all of us are
gone.
Good luck with that.
Dj Satane wrote:
Let me get something straight, Erik wrote: When a player or two
leaves
Left 4 Dead the game suffers quite a bit, and we were worried
that the
server browser model wasn't the right one
Let me get something straight, Erik wrote: When a player or two leaves
Left 4 Dead the game suffers quite a bit, and we were worried that the
server browser model wasn't the right one for this game.
Erik, you don't explain the matchmaking how it solves the problem you
are talking about. How does
14 matches
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