Re: [hlds] TF2 - Removing Halos

2009-09-05 Thread Dj Satane
Now that hat chances have increased idling with actual game minimized will be quite an adventure since there is actual hope for hats. Of course because of this people will idle more. Oh and they will be honest, cause u can still run game, minimize and idle on server without afk kick.

Re: [hlds] TF2 - Removing Halos

2009-09-04 Thread Dj Satane
further, spy that cloaks with halo equipped, his halo is slightly visible to enemy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-17 Thread Dj Satane
what exactly was fixed with rocket jumping? changelog is kinda not helpful in that regard. On Mon, Aug 17, 2009 at 8:09 PM, stephen griffiths fierylionhe...@gmail.com wrote: Awesome, hoping for a RJ fix. ___ To unsubscribe, edit your list

Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-05-31 Thread Dj Satane
then maybe you should also ban all the people who use steam achievement manager... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-05-31 Thread Dj Satane
many people use that achievement unlocker in slow fashion and even quick fashion and dont have their weapons removed so yea. As to someone mentioning tf2 using gpu, if you run the game minimized gpu is not used at all and runs idle the only drawback of running tf2 minimized vs not at all is memory

Re: [hlds] Fix for Loadout/Steam server bug with the Sniper update?

2009-05-13 Thread Dj Satane
well if a server loses connection to steam, i dont think there is anythint that can be done, i mean what do you expect? On Wed, May 13, 2009 at 9:37 PM, msleeper mslee...@cyberwurx.com wrote: Is there any word of if there will be a fix for a TF2 server losing connection to the Steam servers

Re: [hlds] Team Fortress 2 Update Released

2009-05-01 Thread Dj Satane
For some strange reason, TF2 update log: http://storefront.steampowered.com/platform/update_history/index.php?appID=440l=englishcc=US DOES NOT list this update, and further my game did not update yet whats up? ___ To unsubscribe, edit your list

Re: [hlds] FW: Team Fortress 2 Update Released

2009-04-20 Thread Dj Satane
so why would there be need for option to perm delete items? whats the point? Why roll out such dangerous update without explaining it... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 Update Available

2009-03-19 Thread Dj Satane
Since some people were comparing clients, I will chip in and say that I can now play on 32 man servers with multi core rendering on without crashing for hours, performance boost is obvious (e6600 + gt8800). ___ To unsubscribe, edit your list preferences,

Re: [hlds] sv_allow_wait_command does not work in tf2

2009-02-11 Thread Dj Satane
this should be fixed, as this is important server cvar towards leagues. On Wed, Feb 11, 2009 at 10:27 PM, Nicholas Hastings nshasti...@gmail.comwrote: Not sure about other games, but setting sv_allow_wait_command to 0 does not seem to actually block wait in tf2. For example, even after

Re: [hlds] Custom crosshairs put in a crosshair when the sniper rifle isn't zoomed.

2009-02-03 Thread Dj Satane
thats the definition of custom crosshair... normal crosshair in that class and weapon is no crosshair but just as for any class if you choose custom crosshair it overwrites it and uses that. Things seem to be fine. ___ To unsubscribe, edit your list

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dj Satane
I have been getting same issue, time out from various servers including vanilla TF2 servers at map change, usually 60% of the players on that server get the same thing. This started to happen about week+ ago... ___ To unsubscribe, edit your list

Re: [hlds] Status

2008-11-12 Thread Dj Satane
up to the plate when all of us are gone. Good luck with that. Dj Satane wrote: Let me get something straight, Erik wrote: When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one

Re: [hlds] Status

2008-11-11 Thread Dj Satane
Let me get something straight, Erik wrote: When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game. Erik, you don't explain the matchmaking how it solves the problem you are talking about. How does