Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Incomp Etent
SO basically you are such a ban happy little badmin that even if someone is 
using the steam family deal correctly you want to ban anyone associated with 
that account. It's jerkoffs like you that actually ruin the steam community and 
anyone that takes anything you say seriously has a mental disorder.
 
You already said it's f2p and so is the serverware, if you invested real money 
in it you're just plan stupid and deserve all the heartache you create for 
yourself. May I suggest you run a local network server that way you can play 
against all your friends (yourself) and ban until your hearts content.
 

 
From: kyle.l...@gmail.com
Date: Wed, 16 Oct 2013 17:25:16 -0600
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
csgo_serv...@list.valvesoftware.com
CC: chris...@valvesoftware.com
Subject: [hlds] Family Sharing Ban Bypass.

Using Steam's new Family Sharing feature, Server Bans can be easily bypassed, 
along with other Steam based bans. This is due to the fact that the launched 
game doesn't use the owner's Account ID, rather the newly created account id. 
This impacts CS:GO's banning mechanisms (blocked friends, abandon match 
timeout), all Community Server based bans, and many other community based stat 
tracking functions. Bypassing bans has been a rampant problem in TF2 since the 
game went F2P, and hasn't been addressed since the change.



Please add a Function to any public interface so server operators can get the 
primary holder AccountID, or glue the Primary User's accountid onto launched 
games. The former would be nice to preserve the idea of different accounts, but 
this is a pretty significant problem for everyone going forward...



Kyle.


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Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-26 Thread Incomp Etent
More important would be to offer a server black list in the cloud. Then there 
should also be a way for community groups and members to share or publish there 
favorite/black lists (in the name of serving the community of course). 
 
Also, are you suggesting that every time a server has an ip change the server 
op would have to update their registration info? Who will development and 
maintain this handy little piece of tech?
 
Who will be maintaining this cloud database, would Valve have to hire DBA's to 
handle all this new data and where is the hardware for these DB servers going 
to come from? With potentially millions of clients each having a cloud 
favorites and blacklist wouldn't this query/change become burdensome and at 
the mercy of the server ops' whim of changing server ip and other information?
 
Sounds like a not well thought out suggestion. Let us also NOT forget that we 
left out the custom map servers issues.
 
From: jtrun...@outlook.com
To: hlds@list.valvesoftware.com
Date: Thu, 26 Sep 2013 18:11:24 -0400
Subject: Re: [hlds] Problems caused by connecting server favorites to IP address




The change asked for in that thread would be good, but using the server 
registration would (IMHO) be much simpler. Heck, they could simply make an 
announcement that server registration will now be required for ALL servers (we 
don't bother with our custom map servers at the moment), implement a change 
that stores client favorites in the steam cloud, then run a database 
query/change that links the server in the favorites to the registration info 
instead of IP addess.

Date: Thu, 26 Sep 2013 17:58:31 -0400
From: joewatshis...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Problems caused by connecting server favorites to IP
address

http://forums.steampowered.com/forums/showthread.php?t=2756854



On Thu, Sep 26, 2013 at 5:41 PM, Jason Tango jtrun...@outlook.com wrote:





I would definitely be curious to know how many server operators have decided 
against upgrading their hardware (which would be better for the overall game's 
userbase in the long run) for this very reason.

Is it simply the difficulty of implementation? Or is Valve so close to 
releasing Source 2 (that may already have this implemented) that they think 
it's a waste of time?
All I DO know is that I would have to recommend against changing IP's to anyone 
that doesn't absolutely have to. It's a disaster to your traffic.


Date: Thu, 26 Sep 2013 14:33:59 -0700
From: thepauls...@gmail.com
To: mreeu...@yahoo.com; hlds@list.valvesoftware.com

Subject: Re: [hlds] Problems caused by connecting server favorites to IP
address

I said this a month ago and I explained why it would be much easier
 and better for Valve to implement DNS instead of tying it to the server
 registration system.

When people upgrade you usually change hosts because the old ones have gone bad 
so you cannot keep IPs. My experience with most hosts is that they may let you 
upgrade your server, but they will not fix their network providers, add ddos 
protection, or reduce your costs so you stop paying $200/month because that was 
the standard price 4 years ago.



I think what we need to do in order to get this implemented is to understand 
why Valve has ignored this request for so long.

This isn't rocket science or as difficult as implementing Source3, so the 
problem must be because Valve doesn't think this will improve anything.




On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:

The only way to truly move is keeping the old servers for a while, and point 
those to the new servers so they can connect and favorite them. having a 
turnover time without paralel, would give no incentive to the players to add 
those IP's.



I do agree a solution would really be nice to keep your playerbase of a server. 
I even proposed various workings for that (via steam group memberships to have 
a specific tab / option to show them in favs). But its been on deaf ears for 
years now. 



Also, I never hear anybody about having a chat with the hoster / datacenter to 
move the IP's to the new machines. 


From: Jason Tango jtrun...@outlook.com


 To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com 


 Sent: Thursday, 26 September 2013, 22:11
 Subject: [hlds] Problems caused by connecting server favorites to IP address
  

 



Hello,
I know this has been brought up many, many timesbut it would seem that with 
the maturity of the server registration system that Valve is now in a perfect 
position to fix this issue which both negatively impacts long-established 
servers, AND prevents server operators from moving to better/improved hardware.


I'm talking about the way server favorites work in the server browser. 
Specifically, the fact that if  - for any reason - a server operator needs to 
change their server's IP address, it disappears from all the users clients who 
have added it to their favorites over 

Re: [hlds] [hlds_linux] TF2 update released during Steam maintenance?

2013-09-05 Thread Incomp Etent
steamCMD takes a parameter for which directory you want to install to.
 
Date: Wed, 4 Sep 2013 11:20:08 -0400
From: rbemr...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] TF2 update released during Steam   
maintenance?


  

  
  
If you have to, delete the .Steam
  directory in your home directory...  it might be .steam... I
  forget which directory steamcmd uses and which hldsupdatetool
  uses.

  

  On 9/4/2013 10:08 AM, Albert Davis wrote:



  Anyone? I even deleted all instances of server
related stuff, re-downloaded steamcmd and started fresh and it's
STILL doing this... wtf?

  
  




  On Wed, Sep 4, 2013 at 8:32 AM, Albert Davis davis.alb...@gmail.com
  wrote:

  

  My personal dedicated server is getting this when I
try to reinstall or update. 





Connecting anonymously to Steam Public...Success.

applicationmanager.cpp (792) : Assertion Failed: Failed
to write app state file

f:\tf2_server\d68fc0c4bef0c8e398f8d38c0555216aa8033aec\appmanifest_232250.acf

applicationmanager.cpp (792) : Assertion Failed: Failed
to write app state file

f:\tf2_server\d68fc0c4bef0c8e398f8d38c0555216aa8033aec\appmanifest_232250.acf

 Initial App state (0x10102) reconfiguring

 App state (0x10102) reconfiguring, progress: 0.00 (0 /
0)

 App state (0x10102) reconfiguring, progress: 0.00 (0 /
0)

Error! App '232250' state is 0x1 after update job.





  
  How to fix? 



  


  

  On Tue, Sep 3, 2013 at 9:35
PM, Violent Crimes violentcri...@convictgaming.com
wrote:


  
Can't update either in east coast.
  


  

  

  On 9/3/2013 8:58 PM, Albert Davis wrote:


  


  

  Seeing this myself 



Error! App '232250' state is 0x1 after
update job

  
  



On Tue, Sep 3,
  2013 at 8:49 PM, Weasel 
wea...@weaselslair.com
  wrote:

  Well,
getting a little closer 
according to Steam Support Twitter
account, they finished the Steam
maintenance at 5:00 PM (Pacific).
 My Asia/Pacific region servers
won't update yet, but North America
seems like it's trying to at least.



Asia/Pacific server is throwing a
time-out.



I'll assume this is all load-related
(now that Steam is back up again,
everybody trying to update) and just
keep trying.



...



something-other-than-root@host2:~/steamcmd$
./steamcmd.sh

./steamcmd.sh: line 11: ulimit: open
files: cannot modify limit:
Operation not permitted

Redirecting stderr to

'/home/something-other-than-root/Steam/logs/stderr.txt'

[  0%] Checking for available
updates...

[] Verifying installation...

Steam Console Client (c) Valve
Corporation

-- type 'quit' to exit --

Loading 

Re: [hlds] Steam Server Ports

2013-09-01 Thread Incomp Etent
@Violent Crimes violentcri...@convictgaming.com   
 
ok our group has researched your little issue and have discovered the following 
reason for your issue. apparently a group of steam gamers banded together to 
attack your server. they claim that you or one of your admins was acting in a 
immature and rude manner towards gamers playing on your server. they have 
agreed to halt this activity, but have issued a warning that they will be 
watching and listening in the future. 
 
you may want to curb you or your admins domineering attitudes and try to keep 
it light and fun.  the steam community is full of asshats like this so I find 
that the best protection is to just keep it simple and not try to be bossy or 
let power go to my head. that being said, I ban all cheaters on sight and don't 
even bother attempting to dialog with them. you may want to try the same 
remedy.  good luck.
 
 
Date: Sun, 1 Sep 2013 12:23:20 +0930
From: deman.r...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Server Ports

Hello Charlie,

If you feel that the language used in this mailing list is offensive, I humbly 
suggest that you reach behind your computer and disconnect the Ethernet cable. 
It is generally either blue or yellow and removing it will protect you from bad 
words on the internet. 


If you are connected to a wireless network, contact your local IT technician 
for advice. 
(apologies for the continued derailment - carry on, everybody.)
On 1 Sep 2013 00:33, xcharliemx xcharli...@gmail.com wrote:

Yeah lets go back to discussing Eli's and your abusive way of saying that Linux 
is better than Windows. That was MUCH more relevant. Bigots.



On Sat, Aug 31, 2013 at 9:53 AM, Calvin Judy evo...@gmail.com wrote:










I wasn't defending him, I said your best option 
was to ignore him.
 
Please stop derailing this thread. 


  - Original Message - 
  From: 
  xcharliemx 
  To: Half-Life dedicated Win32 server 
  mailing list 
  Sent: Saturday, August 31, 2013 10:34 
  AM
  Subject: Re: [hlds] Steam Server 
  Ports
  

  It includes but to AMERICANS with DISABILITIES including, but not 
  limited to, having wheelchair ramps at the entrance to a business, not just 
  for employees but anyone with a disability. It includes but is not limited to 
  any form of harassment. I'm glad Eli has someone to come up and defend his 
  abuse and glad he has someone to help him bully people on the list but that 
is 
  not what it is for. Also last I checked Valve employs more than 15 people.
  

  

  http://ag.ca.gov/consumers/pdf/disabled.pdf
  

  Page 13, Non-discrimination in Businesses and Services. The business 
  location extends to a web presence. I'm sure we'll have to put up with you 
two 
  when you decide to use the N-word also.

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Re: [hlds] Steam Server Ports

2013-09-01 Thread Incomp Etent
Literally, I could care less what your think. There seems to be a lot of 
misinterpretation of the good suggestions and advice people make on this list.  
It's kind of like Valve did for the gaming industry what the internet did to 
the software development industry, by opening the floodgate and making some 
stuff uber easy everyone now thinks they are an expert.
 
evourr@gmail is a perfect example of what is wrong with this mail list, someone 
goes out of their way to help someone out and this asshat starts making false 
accusations and claims to speak for everyone else on the list. I advise you to 
crawl back down into your mothers basement and trim your neckbeard kid.
 
From: evo...@gmail.com
To: hlds@list.valvesoftware.com
Date: Sun, 1 Sep 2013 08:06:55 -0400
Subject: Re: [hlds] Steam Server Ports








So you registered the email valveblowsmu...@outlook.com and 
subscribed to this mailing list with the name Incompetent and you're saying 
apparently a group of steam gamers banded together to attack your 
server.
 
Do you literally expect anyone on this list to think you're 
not the person attacking his server because you got banned?

  - Original Message - 
  From: 
  Incomp Etent 
  To: Half-Life dedicated Win32 server 
  mailing list 
  Sent: Sunday, September 01, 2013 4:13 
  AM
  Subject: Re: [hlds] Steam Server 
  Ports
  

  @Violent Crimes violentcri...@convictgaming.com   
  
 
ok our group has researched your little issue and have 
  discovered the following reason for your issue. apparently a group of steam 
  gamers banded together to attack your server. they claim that you or one of 
  your admins was acting in a immature and rude manner towards 
  gamers playing on your server. they have agreed to halt this 
  activity, but have issued a warning that they will be watching and listening 
  in the future. 
 
you may want to curb you or your 
  admins domineering attitudes and try to keep it light and 
  fun.  the steam community is full of asshats like this so I find 
  that the best protection is to just keep it simple and not try to be bossy or 
  let power go to my head. that being said, I ban all cheaters on sight and 
  don't even bother attempting to dialog with them. you may want to try the 
same 
  remedy.  good luck.
 
 

  
  
  Date: Sun, 1 Sep 2013 12:23:20 +0930
From: deman.r...@gmail.com
To: 
  hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Server Ports


  Hello Charlie,
If you feel that the language used in this 
  mailing list is offensive, I humbly suggest that you reach behind your 
  computer and disconnect the Ethernet cable. It is generally either blue or 
  yellow and removing it will protect you from bad words on the internet. 
If 
  you are connected to a wireless network, contact your local IT technician for 
  advice. 
  (apologies for the continued derailment - carry on, everybody.)
  On 1 Sep 2013 00:33, xcharliemx xcharli...@gmail.com wrote:

  
Yeah lets go back to discussing Eli's and your abusive way of 
saying that Linux is better than Windows. That was MUCH more relevant. 
Bigots.



On Sat, Aug 31, 2013 at 9:53 AM, Calvin Judy evo...@gmail.com wrote:


  
  
  I wasn't defending him, I said your best option 
  was to ignore him.
   
  Please stop derailing this thread. 
  
  

- 
Original Message - 
From: 
xcharliemx 
To: 
Half-Life 
dedicated Win32 server mailing list 

Sent: 
Saturday, August 31, 2013 10:34 AM
Subject: 
Re: [hlds] Steam Server Ports



It includes but to AMERICANS with DISABILITIES including, 
but not limited to, having wheelchair ramps at the entrance to a 
business, not just for employees but anyone with a disability. It 
includes but is not limited to any form of harassment. I'm glad Eli has 
someone to come up and defend his abuse and glad he has someone to help 
him bully people on the list but that is not what it is for. Also last 
I 
checked Valve employs more than 15 people. 




http://ag.ca.gov/consumers/pdf/disabled.pdf


Page 13, Non-discrimination in Businesses and Services. The 
business location extends to a web presence. I'm sure we'll have to put 
up with you two when you decide to use the N-word 
  also.
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Re: [hlds] Steam Server Ports

2013-09-01 Thread Incomp Etent
Switch to the unreal game engine, problem resolved, $100 please, thanks and 
you're welcome.
 
 Date: Sun, 1 Sep 2013 15:55:30 -0400
 From: violentcri...@convictgaming.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Steam Server Ports
 
 I will start off with 100$ to whoever can fix this
 
 On 9/1/2013 10:06 AM, Dominik Friedrichs wrote:
  If you guys manage to set up the build environment for MM:S plugins 
  (and know how to code in C) I'd be happy to supply my code so you can 
  adapt that.
  This solution does require a bit of fiddling (manual setup of an IPsec 
  filter list and adapting the code to detect EXACTLY what you are 
  looking for in a packet) so I would say its required for anyone 
  wanting to use this solution to understand how it works and set it up 
  themselves.
 
  On 2013/08/31 22:16, Nomaan Ahmad wrote:
  Hello Dominik,
 
  Could you please write that MM:S plugin? I am interested in it. Thanks
 
 
  On 31 August 2013 15:26, Dominik Friedrichs d...@forlix.org
  mailto:d...@forlix.org wrote:
 
  In such a case I would write an MM:S plugin that hooks recvfrom,
  checks the packet for size and then adds an IPSec rule when the
  criteria is met. I had something like this in place on my servers
  for the zero length UDP flood exploit which is now resolved.
 
 
  On 2013/08/31 16:02, Calvin Judy wrote:
 
  Yes, although ipsec wouldn't work in this situation because OP
  needs to
  drop packets with an invalid size.
 
 
 
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Re: [hlds] Steam Server Ports

2013-09-01 Thread Incomp Etent
LMAO, another asshat that thinks he speaks for others. Ban yourself kid.
 
From: kmahajani...@gmail.com
Date: Sun, 1 Sep 2013 13:47:25 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Server Ports

Can someone from Valve please ban this guy? He's insulting most of us, not 
adding anything to the discussion and is generally being a troll. 

On Sep 1, 2013, at 13:43, Incomp Etent valveblowsmu...@outlook.com wrote:




Switch to the unreal game engine, problem resolved, $100 please, thanks and 
you're welcome.
 
 Date: Sun, 1 Sep 2013 15:55:30 -0400
 From: violentcri...@convictgaming.com

 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Steam Server Ports
 
 I will start off with 100$ to whoever can fix this
 
 On 9/1/2013 10:06 AM, Dominik Friedrichs wrote:

  If you guys manage to set up the build environment for MM:S plugins 
  (and know how to code in C) I'd be happy to supply my code so you can 
  adapt that.
  This solution does require a bit of fiddling (manual setup of an IPsec 

  filter list and adapting the code to detect EXACTLY what you are 
  looking for in a packet) so I would say its required for anyone 
  wanting to use this solution to understand how it works and set it up 

  themselves.
 
  On 2013/08/31 22:16, Nomaan Ahmad wrote:
  Hello Dominik,
 
  Could you please write that MM:S plugin? I am interested in it. Thanks

 
 
  On 31 August 2013 15:26, Dominik Friedrichs d...@forlix.org
  mailto:d...@forlix.org wrote:

 
  In such a case I would write an MM:S plugin that hooks recvfrom,
  checks the packet for size and then adds an IPSec rule when the
  criteria is met. I had something like this in place on my servers

  for the zero length UDP flood exploit which is now resolved.
 
 
  On 2013/08/31 16:02, Calvin Judy wrote:
 
  Yes, although ipsec wouldn't work in this situation because OP

  needs to
  drop packets with an invalid size.
 
 
 
  _
  To unsubscribe, edit your list preferences, or view the list

  archives, please visit:
  https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 
 
 
 
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Re: [hlds] Steam Server Ports

2013-08-31 Thread Incomp Etent
LMAO, funny how tangents get started with this crowd.
 
No one was disparaging any OS. But lets call a spade a spade and say Linux is 
to OS's as Food Stamps are to an Economy.
 
I think the legal threat that would serve you best is the Federal 
Communications Act... Something about using electronic communications equipment 
while crossing state and international boundaries for the purpose of 
communicating a degrading or provocative comment. I'm not totally sure, as 
always you should confer with your attorney for clarification.
 
Yes Windows has the ability out of the box, but you will need to understand how 
networking works before you undertake such an activity. I'll give you a hint... 
it's not IPsec (I can see how someone that 'thinks' they understand networking 
would lean towards that though).
 
Furthermore, we (and the FBI) know who it is that subscribe members of this 
list to spam and porn mailing lists. Keep up the good work.
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