Re: [hlds] Family Sharing Ban Bypass.
SO basically you are such a ban happy little badmin that even if someone is using the steam family deal correctly you want to ban anyone associated with that account. It's jerkoffs like you that actually ruin the steam community and anyone that takes anything you say seriously has a mental disorder. You already said it's f2p and so is the serverware, if you invested real money in it you're just plan stupid and deserve all the heartache you create for yourself. May I suggest you run a local network server that way you can play against all your friends (yourself) and ban until your hearts content. From: kyle.l...@gmail.com Date: Wed, 16 Oct 2013 17:25:16 -0600 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; csgo_serv...@list.valvesoftware.com CC: chris...@valvesoftware.com Subject: [hlds] Family Sharing Ban Bypass. Using Steam's new Family Sharing feature, Server Bans can be easily bypassed, along with other Steam based bans. This is due to the fact that the launched game doesn't use the owner's Account ID, rather the newly created account id. This impacts CS:GO's banning mechanisms (blocked friends, abandon match timeout), all Community Server based bans, and many other community based stat tracking functions. Bypassing bans has been a rampant problem in TF2 since the game went F2P, and hasn't been addressed since the change. Please add a Function to any public interface so server operators can get the primary holder AccountID, or glue the Primary User's accountid onto launched games. The former would be nice to preserve the idea of different accounts, but this is a pretty significant problem for everyone going forward... Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Problems caused by connecting server favorites to IP address
More important would be to offer a server black list in the cloud. Then there should also be a way for community groups and members to share or publish there favorite/black lists (in the name of serving the community of course). Also, are you suggesting that every time a server has an ip change the server op would have to update their registration info? Who will development and maintain this handy little piece of tech? Who will be maintaining this cloud database, would Valve have to hire DBA's to handle all this new data and where is the hardware for these DB servers going to come from? With potentially millions of clients each having a cloud favorites and blacklist wouldn't this query/change become burdensome and at the mercy of the server ops' whim of changing server ip and other information? Sounds like a not well thought out suggestion. Let us also NOT forget that we left out the custom map servers issues. From: jtrun...@outlook.com To: hlds@list.valvesoftware.com Date: Thu, 26 Sep 2013 18:11:24 -0400 Subject: Re: [hlds] Problems caused by connecting server favorites to IP address The change asked for in that thread would be good, but using the server registration would (IMHO) be much simpler. Heck, they could simply make an announcement that server registration will now be required for ALL servers (we don't bother with our custom map servers at the moment), implement a change that stores client favorites in the steam cloud, then run a database query/change that links the server in the favorites to the registration info instead of IP addess. Date: Thu, 26 Sep 2013 17:58:31 -0400 From: joewatshis...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Problems caused by connecting server favorites to IP address http://forums.steampowered.com/forums/showthread.php?t=2756854 On Thu, Sep 26, 2013 at 5:41 PM, Jason Tango jtrun...@outlook.com wrote: I would definitely be curious to know how many server operators have decided against upgrading their hardware (which would be better for the overall game's userbase in the long run) for this very reason. Is it simply the difficulty of implementation? Or is Valve so close to releasing Source 2 (that may already have this implemented) that they think it's a waste of time? All I DO know is that I would have to recommend against changing IP's to anyone that doesn't absolutely have to. It's a disaster to your traffic. Date: Thu, 26 Sep 2013 14:33:59 -0700 From: thepauls...@gmail.com To: mreeu...@yahoo.com; hlds@list.valvesoftware.com Subject: Re: [hlds] Problems caused by connecting server favorites to IP address I said this a month ago and I explained why it would be much easier and better for Valve to implement DNS instead of tying it to the server registration system. When people upgrade you usually change hosts because the old ones have gone bad so you cannot keep IPs. My experience with most hosts is that they may let you upgrade your server, but they will not fix their network providers, add ddos protection, or reduce your costs so you stop paying $200/month because that was the standard price 4 years ago. I think what we need to do in order to get this implemented is to understand why Valve has ignored this request for so long. This isn't rocket science or as difficult as implementing Source3, so the problem must be because Valve doesn't think this will improve anything. On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: The only way to truly move is keeping the old servers for a while, and point those to the new servers so they can connect and favorite them. having a turnover time without paralel, would give no incentive to the players to add those IP's. I do agree a solution would really be nice to keep your playerbase of a server. I even proposed various workings for that (via steam group memberships to have a specific tab / option to show them in favs). But its been on deaf ears for years now. Also, I never hear anybody about having a chat with the hoster / datacenter to move the IP's to the new machines. From: Jason Tango jtrun...@outlook.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: Thursday, 26 September 2013, 22:11 Subject: [hlds] Problems caused by connecting server favorites to IP address Hello, I know this has been brought up many, many timesbut it would seem that with the maturity of the server registration system that Valve is now in a perfect position to fix this issue which both negatively impacts long-established servers, AND prevents server operators from moving to better/improved hardware. I'm talking about the way server favorites work in the server browser. Specifically, the fact that if - for any reason - a server operator needs to change their server's IP address, it disappears from all the users clients who have added it to their favorites over
Re: [hlds] [hlds_linux] TF2 update released during Steam maintenance?
steamCMD takes a parameter for which directory you want to install to. Date: Wed, 4 Sep 2013 11:20:08 -0400 From: rbemr...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF2 update released during Steam maintenance? If you have to, delete the .Steam directory in your home directory... it might be .steam... I forget which directory steamcmd uses and which hldsupdatetool uses. On 9/4/2013 10:08 AM, Albert Davis wrote: Anyone? I even deleted all instances of server related stuff, re-downloaded steamcmd and started fresh and it's STILL doing this... wtf? On Wed, Sep 4, 2013 at 8:32 AM, Albert Davis davis.alb...@gmail.com wrote: My personal dedicated server is getting this when I try to reinstall or update. Connecting anonymously to Steam Public...Success. applicationmanager.cpp (792) : Assertion Failed: Failed to write app state file f:\tf2_server\d68fc0c4bef0c8e398f8d38c0555216aa8033aec\appmanifest_232250.acf applicationmanager.cpp (792) : Assertion Failed: Failed to write app state file f:\tf2_server\d68fc0c4bef0c8e398f8d38c0555216aa8033aec\appmanifest_232250.acf Initial App state (0x10102) reconfiguring App state (0x10102) reconfiguring, progress: 0.00 (0 / 0) App state (0x10102) reconfiguring, progress: 0.00 (0 / 0) Error! App '232250' state is 0x1 after update job. How to fix? On Tue, Sep 3, 2013 at 9:35 PM, Violent Crimes violentcri...@convictgaming.com wrote: Can't update either in east coast. On 9/3/2013 8:58 PM, Albert Davis wrote: Seeing this myself Error! App '232250' state is 0x1 after update job On Tue, Sep 3, 2013 at 8:49 PM, Weasel wea...@weaselslair.com wrote: Well, getting a little closer according to Steam Support Twitter account, they finished the Steam maintenance at 5:00 PM (Pacific). My Asia/Pacific region servers won't update yet, but North America seems like it's trying to at least. Asia/Pacific server is throwing a time-out. I'll assume this is all load-related (now that Steam is back up again, everybody trying to update) and just keep trying. ... something-other-than-root@host2:~/steamcmd$ ./steamcmd.sh ./steamcmd.sh: line 11: ulimit: open files: cannot modify limit: Operation not permitted Redirecting stderr to '/home/something-other-than-root/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading
Re: [hlds] Steam Server Ports
@Violent Crimes violentcri...@convictgaming.com ok our group has researched your little issue and have discovered the following reason for your issue. apparently a group of steam gamers banded together to attack your server. they claim that you or one of your admins was acting in a immature and rude manner towards gamers playing on your server. they have agreed to halt this activity, but have issued a warning that they will be watching and listening in the future. you may want to curb you or your admins domineering attitudes and try to keep it light and fun. the steam community is full of asshats like this so I find that the best protection is to just keep it simple and not try to be bossy or let power go to my head. that being said, I ban all cheaters on sight and don't even bother attempting to dialog with them. you may want to try the same remedy. good luck. Date: Sun, 1 Sep 2013 12:23:20 +0930 From: deman.r...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Hello Charlie, If you feel that the language used in this mailing list is offensive, I humbly suggest that you reach behind your computer and disconnect the Ethernet cable. It is generally either blue or yellow and removing it will protect you from bad words on the internet. If you are connected to a wireless network, contact your local IT technician for advice. (apologies for the continued derailment - carry on, everybody.) On 1 Sep 2013 00:33, xcharliemx xcharli...@gmail.com wrote: Yeah lets go back to discussing Eli's and your abusive way of saying that Linux is better than Windows. That was MUCH more relevant. Bigots. On Sat, Aug 31, 2013 at 9:53 AM, Calvin Judy evo...@gmail.com wrote: I wasn't defending him, I said your best option was to ignore him. Please stop derailing this thread. - Original Message - From: xcharliemx To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 10:34 AM Subject: Re: [hlds] Steam Server Ports It includes but to AMERICANS with DISABILITIES including, but not limited to, having wheelchair ramps at the entrance to a business, not just for employees but anyone with a disability. It includes but is not limited to any form of harassment. I'm glad Eli has someone to come up and defend his abuse and glad he has someone to help him bully people on the list but that is not what it is for. Also last I checked Valve employs more than 15 people. http://ag.ca.gov/consumers/pdf/disabled.pdf Page 13, Non-discrimination in Businesses and Services. The business location extends to a web presence. I'm sure we'll have to put up with you two when you decide to use the N-word also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
Literally, I could care less what your think. There seems to be a lot of misinterpretation of the good suggestions and advice people make on this list. It's kind of like Valve did for the gaming industry what the internet did to the software development industry, by opening the floodgate and making some stuff uber easy everyone now thinks they are an expert. evourr@gmail is a perfect example of what is wrong with this mail list, someone goes out of their way to help someone out and this asshat starts making false accusations and claims to speak for everyone else on the list. I advise you to crawl back down into your mothers basement and trim your neckbeard kid. From: evo...@gmail.com To: hlds@list.valvesoftware.com Date: Sun, 1 Sep 2013 08:06:55 -0400 Subject: Re: [hlds] Steam Server Ports So you registered the email valveblowsmu...@outlook.com and subscribed to this mailing list with the name Incompetent and you're saying apparently a group of steam gamers banded together to attack your server. Do you literally expect anyone on this list to think you're not the person attacking his server because you got banned? - Original Message - From: Incomp Etent To: Half-Life dedicated Win32 server mailing list Sent: Sunday, September 01, 2013 4:13 AM Subject: Re: [hlds] Steam Server Ports @Violent Crimes violentcri...@convictgaming.com ok our group has researched your little issue and have discovered the following reason for your issue. apparently a group of steam gamers banded together to attack your server. they claim that you or one of your admins was acting in a immature and rude manner towards gamers playing on your server. they have agreed to halt this activity, but have issued a warning that they will be watching and listening in the future. you may want to curb you or your admins domineering attitudes and try to keep it light and fun. the steam community is full of asshats like this so I find that the best protection is to just keep it simple and not try to be bossy or let power go to my head. that being said, I ban all cheaters on sight and don't even bother attempting to dialog with them. you may want to try the same remedy. good luck. Date: Sun, 1 Sep 2013 12:23:20 +0930 From: deman.r...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Hello Charlie, If you feel that the language used in this mailing list is offensive, I humbly suggest that you reach behind your computer and disconnect the Ethernet cable. It is generally either blue or yellow and removing it will protect you from bad words on the internet. If you are connected to a wireless network, contact your local IT technician for advice. (apologies for the continued derailment - carry on, everybody.) On 1 Sep 2013 00:33, xcharliemx xcharli...@gmail.com wrote: Yeah lets go back to discussing Eli's and your abusive way of saying that Linux is better than Windows. That was MUCH more relevant. Bigots. On Sat, Aug 31, 2013 at 9:53 AM, Calvin Judy evo...@gmail.com wrote: I wasn't defending him, I said your best option was to ignore him. Please stop derailing this thread. - Original Message - From: xcharliemx To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 10:34 AM Subject: Re: [hlds] Steam Server Ports It includes but to AMERICANS with DISABILITIES including, but not limited to, having wheelchair ramps at the entrance to a business, not just for employees but anyone with a disability. It includes but is not limited to any form of harassment. I'm glad Eli has someone to come up and defend his abuse and glad he has someone to help him bully people on the list but that is not what it is for. Also last I checked Valve employs more than 15 people. http://ag.ca.gov/consumers/pdf/disabled.pdf Page 13, Non-discrimination in Businesses and Services. The business location extends to a web presence. I'm sure we'll have to put up with you two when you decide to use the N-word also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Steam Server Ports
Switch to the unreal game engine, problem resolved, $100 please, thanks and you're welcome. Date: Sun, 1 Sep 2013 15:55:30 -0400 From: violentcri...@convictgaming.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports I will start off with 100$ to whoever can fix this On 9/1/2013 10:06 AM, Dominik Friedrichs wrote: If you guys manage to set up the build environment for MM:S plugins (and know how to code in C) I'd be happy to supply my code so you can adapt that. This solution does require a bit of fiddling (manual setup of an IPsec filter list and adapting the code to detect EXACTLY what you are looking for in a packet) so I would say its required for anyone wanting to use this solution to understand how it works and set it up themselves. On 2013/08/31 22:16, Nomaan Ahmad wrote: Hello Dominik, Could you please write that MM:S plugin? I am interested in it. Thanks On 31 August 2013 15:26, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: In such a case I would write an MM:S plugin that hooks recvfrom, checks the packet for size and then adds an IPSec rule when the criteria is met. I had something like this in place on my servers for the zero length UDP flood exploit which is now resolved. On 2013/08/31 16:02, Calvin Judy wrote: Yes, although ipsec wouldn't work in this situation because OP needs to drop packets with an invalid size. _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
LMAO, another asshat that thinks he speaks for others. Ban yourself kid. From: kmahajani...@gmail.com Date: Sun, 1 Sep 2013 13:47:25 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Can someone from Valve please ban this guy? He's insulting most of us, not adding anything to the discussion and is generally being a troll. On Sep 1, 2013, at 13:43, Incomp Etent valveblowsmu...@outlook.com wrote: Switch to the unreal game engine, problem resolved, $100 please, thanks and you're welcome. Date: Sun, 1 Sep 2013 15:55:30 -0400 From: violentcri...@convictgaming.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports I will start off with 100$ to whoever can fix this On 9/1/2013 10:06 AM, Dominik Friedrichs wrote: If you guys manage to set up the build environment for MM:S plugins (and know how to code in C) I'd be happy to supply my code so you can adapt that. This solution does require a bit of fiddling (manual setup of an IPsec filter list and adapting the code to detect EXACTLY what you are looking for in a packet) so I would say its required for anyone wanting to use this solution to understand how it works and set it up themselves. On 2013/08/31 22:16, Nomaan Ahmad wrote: Hello Dominik, Could you please write that MM:S plugin? I am interested in it. Thanks On 31 August 2013 15:26, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: In such a case I would write an MM:S plugin that hooks recvfrom, checks the packet for size and then adds an IPSec rule when the criteria is met. I had something like this in place on my servers for the zero length UDP flood exploit which is now resolved. On 2013/08/31 16:02, Calvin Judy wrote: Yes, although ipsec wouldn't work in this situation because OP needs to drop packets with an invalid size. _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
LMAO, funny how tangents get started with this crowd. No one was disparaging any OS. But lets call a spade a spade and say Linux is to OS's as Food Stamps are to an Economy. I think the legal threat that would serve you best is the Federal Communications Act... Something about using electronic communications equipment while crossing state and international boundaries for the purpose of communicating a degrading or provocative comment. I'm not totally sure, as always you should confer with your attorney for clarification. Yes Windows has the ability out of the box, but you will need to understand how networking works before you undertake such an activity. I'll give you a hint... it's not IPsec (I can see how someone that 'thinks' they understand networking would lean towards that though). Furthermore, we (and the FBI) know who it is that subscribe members of this list to spam and porn mailing lists. Keep up the good work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds