Re: [hlds] How Do I Create sv_setsteamaccount
HLDS is NOT a forum. please don't ask here. On Thu, Feb 27, 2014 at 3:30 PM, Violent Crimes violentcri...@convictgaming.com wrote: I tried following the tutorial on steam forums on how to do it but the links won't work. Can someone please tell me how I do this. Thanks. http://forums.steampowered.com/forums/showthread.php?t=3222737 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
hlds isnt a place for petty comments, use it for useful information. thanks. On Wed, Feb 19, 2014 at 2:27 PM, Alexander Kolev sashko...@gmail.comwrote: Can't wait to see what it will have :D ;) 2014-02-20 0:22 GMT+02:00 Eric Smith er...@valvesoftware.com: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 lost connection to the item server
HLDS is not your troubleshooter. the servers are down, go ask in an email or steam support. don't spam everyone with it. thanks. On Fri, Feb 14, 2014 at 7:45 PM, Weasels Lair wea...@weaselslair.comwrote: My TF2 servers seem to be getting the lost connection to the item server junk more than before. I hardly ever saw this (can't remember last time actually - many months?). But after that last update, seems to be happening like 50% of the time/sessions? maybe that's exaggerated. Is there any recovery to that condition besides restart SRCDS? heartbeat didn't seem to accomplish anything, and status shows the server is connected to steam and in secure mode. But, players are getting the items server thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Important changes to TF2 coming soon
Can we expect these features to be implemented within the next 48 hours? On Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * Show servers button. This runs the ordinary quickplay search, but instead of joining the server with the highest score, it presents the user with an ordered list of about 20 servers and lets them pick. This gives players much of the convenience of quickplay by finding servers with a good ping and players on them, but also an easy way to express a preference over the map, server community, etc. * We've added an advanced options page that allows players to opt into the most commonly-requested non-vanilla rules changes: nocrits, maxplayers, and instant respawn. There are no more scoring penalties for maxplayers or rule changes; your server either matches their search criteria or it doesn't. At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do not run with these settings. We've updated the quickplay policy to more clearly specify what sorts of server modifications are allowed in quickplay: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 STEAM GAMESERVER ACCOUNTS - Gameserver accounts are now a Steam feature. The feature is currently in beta. Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location. CREATING AN ACCOUNT: Creating an account is currently only possible via WebAPI. (Remember, this feature is currently in beta. We'll add a nicer interface for this soon.) Make a HTTPS POST request to the following URL: https://api.steampowered.com/IGameServersService/CreateAccount/v0001/ The POST arguments should be: appid=440 (for Team Fortress) key=your WebAPIKey your WebAPIKey is the WebAPI key associated with the user account that will own the server accounts. See http://steamcommunity.com/dev for how to get one of these. (WARNING: Make sure and keep this key secret. This key is an authentication token in some respects and makes it possible to do certain actions on your behalf. Don't feed the key into anybody's nice convenient web page that automates this. With your WebAPI key they could impersonate you for some actions. If you don't want to go through the pain of making a WebAPI call, just wait until we have a nicer interface implemented.) The output of the WebAPI will be the (permanent) SteamID of your gameserver, and a login token. The login token is a random string of text that allows you to actually login to your account. You can view a list of the servers owned by a user account by making a HTTPS GET call to: https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=yourkey LOGGING IN TO YOUR ACCOUNT (TF only for now): Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map: sv_setsteamaccount login token The server output should make it clear when you are using a Steam gameserver account and when you are logging in anonymously. (The ordinary gameserver login that has always been used.) Remember, for now you will need to login to both your Steam gameserver account and also your TF account. The two accounts are not related. The TF account is the one that determines quickplay eligibility, and the Steam one does favorites migration. Eventually we will remove the TF accounts and only use Steam gameserver accounts. HOW FAVORITES MIGRATION WORKS: In the next few days we will release an updated Steam Client beta that knows how to migrate favorites. On the client, each favorite has an IP:port and a gameserver account. The account might be empty --- that will of course be the case for all previously existing favorites. Periodically, a client will try to sync up the favorites list IP:port addresses and accounts. If there is an IP:port without an associated account, it will ask the master server for information about that address. If a server is running on that address and logged into an account, the client will record the account. Once the client has an account associated with the favorite, the account becomes the primary key and will not change. Instead, we will periodically
Re: [hlds] My Tf2 servers ar nearly empty
No. On Sat, Jan 25, 2014 at 11:35 AM, ericvanhen...@zonnet.nl wrote: Hello Valve, I run about 6 Tf2 servers with a Vanilla Taste. Sadly to say i notiched that 2 servers ar dead atm. Normally full atleast for a couple of hours in the evening. Atm 3 or 4 people ar playing. Can we please change this back again and change the rules for Quickplay. No Premium Mods and shit like that.? Becos personlly i think this will destroy more then it will do good. Eric. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
it is important for user-generated content to continue running. it is NOT important for user generated servers and content to demand the enabling of HTML so they can force ads, give P2W experience for donators and other various factors that ruin the fun for casual players. Face it, Valve is providing a filter for new players to enjoy the game it is MEANT to be played, while players more accustomed to the game will visit custom content they wish to. On Fri, Jan 24, 2014 at 7:32 AM, 1nsane 1nsane...@gmail.com wrote: Unfortunately valve doesn't really need us anymore. They can't monetize maps or custom game modes. Once quickplay was added with its preference for certain noob friendly maps a number of valve's own maps (and game modes) stopped being played. You'd think they would want more variety so players stick around for longer. Other online FPS games tend to rotate through all their maps. At this point the only important part of the user generated content for them is the item creators as they make the money. But this seems to be shortsighted, like you said custom maps and custom game modes that valve previously loved to take and add officially to their games will now become a rarity. On Fri, Jan 24, 2014 at 6:17 AM, E. Olsen ceo.eol...@gmail.com wrote: Agreed. It's one thing to make such a drastic change, it's another to re-route 40-50% of all TF2 traffic away from every non-valve server on the planet in one fell swoop. If this change stands as-is, there's not a single server operator on the planet that will be able to launch a new vanilla server (or almost any kind of server, for that matter), because unless a server already has a following, it will never be able to build up the momentum when less than half the player base will even be able to find it. Here's the thing, folks: It's been proven time and time again that Mods extend the lifetime of a game (look at what Day Z did last year for Arma 2). The diversity of TF2 is what has kept it going all these yearsyet a change like this actively steers half (or more) of the current playerbase, and probably the vast majority of *every* new player AWAY from ever finding a custom map, mod, or game mode. If official valve vanilla is all you want - then this change is wonderful for you (and you should have that option), but should this remain the default setting that every client is now set to, Valve has hastened along the death of the very game they are trying to protect. Why would anyone even bother creating a map for TF2 now? How would it ever see any kind of significant traffic? How about custom game modes? We were hosting a King of the Hill server (using custom maps made for that game mode) for over a year BEFORE it became an official game mode with official maps - think anyone will or would be able to throw up a new server or game mode under these conditions? I think we all understand why Valve thinks they had to do this - all the Pinion Profiteers made them think this was necessary - but make no mistake, these were problems that were CREATED by quickplay in the first place, so in one fell swoop, Valve has not only created the problem, but they have used the same system that created it to essentially throw out all the good servers with the bad. Any non-valve server that does not already have a significant amount of regulars will now die on the vineand there won't be any new non-valve servers going up to replace them. It's a shame, folks. This change effectively takes the community out of TF2, and turns it into just another random, casual, anonymous FPS. It's was a rarity already to have a game that was 7+ years old that still had new clans and communities forming around it - but a change like this will make it all but impossible for any new TF2 communities to even get started. On Fri, Jan 24, 2014 at 4:55 AM, Emil Larsson ail...@gmail.com wrote: I wouldn't had mind the valve only server option, but it shouldn't be the default certainly. We're also certainly noticing a decrease of players now, and I just feel punished for playing by the rules. On Fri, Jan 24, 2014 at 3:38 AM, Stephen A. Yates syate...@cfl.rr.comwrote: I am not trying to start shit… I am just stating my opinion. Quickplay has been killing our servers for a long time. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lyrai *Sent:* Thursday, January 23, 2014 9:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It looks like that community's servers were already shutting down due to admin burnout. Nothing related to this in any way. Maybe just an attempt to start shit. On Thu, Jan 23, 2014 at 6:20 PM, Ragorism ragor...@gmail.com wrote: That's why it's called an 'option', you fucking mongoloid. On Thu, Jan 23, 2014 at 8:08 PM, Stephen A. Yates syate...@cfl.rr.com wrote:
Re: [hlds] Mandatory TF2 update coming
im so ready for no new weapons On Thu, Jan 9, 2014 at 2:30 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Test message
icles. On Mon, Dec 23, 2013 at 7:07 PM, Nathanael Havez na...@me.com wrote: It looks like it works. Natha Le 24 déc. 2013 à 01:06, Fletcher Dunn fletch...@valvesoftware.com a écrit : Test. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
do you really think we're f4gg0ts, eric? On Fri, Dec 20, 2013 at 9:51 AM, Eric Smith er...@valvesoftware.com wrote: We’re working on a mandatory update for TF2. We should have it ready very soon. This is the Smissmas update. As most of you already know, the emails from me last night were spoofed. We’ve updated the mailing lists to hopefully prevent that from happening again. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
eric said it not me On Fri, Dec 20, 2013 at 10:01 AM, Mick Carter sanctuar...@ntlworld.comwrote: You most definitely are an idiot for your use of insulting language. *From:* Mtvnoob mtvn...@gmail.com *Sent:* Friday, December 20, 2013 5:54 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Mandatory TF2 update coming do you really think we're f4gg0ts, eric? On Fri, Dec 20, 2013 at 9:51 AM, Eric Smith er...@valvesoftware.comwrote: We’re working on a mandatory update for TF2. We should have it ready very soon. This is the Smissmas update. As most of you already know, the emails from me last night were spoofed. We’ve updated the mailing lists to hopefully prevent that from happening again. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds