Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-09 Thread Peter Reinhold
Someone wrote (Probably you), and the time was 04:23 09-07-2010

anyone crashing on map change?

I am, starting server, manually changing map to pl_thundermountain, 
this happens

L 07/09/2010 - 09:10:10: Started map pl_thundermountain (CRC 1381752477)
L 07/09/2010 - 09:10:10:  Mapchange to pl_thundermountain 
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 0
L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 1
[S_API FAIL] SteamAPI_Init() failed; unable to update local 
steamclient.dll. Continuing with current version anyway.

And then the server just freezes.

Running latest MM/SM with SuperLogs and HLStatsX 


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Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-09 Thread Peter Reinhold
I tried this (and it seems that this behavious has changed with the 
new steam updater, as I recall, it would download the entire 
gamefolder again)

I just let the server run, and after a couple of minutes of waiting, 
I now get this error

*
*   Unable to load Steam support library.*
*   This server will operate in LAN mode only.*
*

Content server overload, maybe?

Verify all?

On Fri, Jul 9, 2010 at 12:13 AM, Peter Reinhold 
peter_va...@reinhold.dkwrote:

  Someone wrote (Probably you), and the time was 04:23 09-07-2010
 
  anyone crashing on map change?
 
  I am, starting server, manually changing map to pl_thundermountain,
  this happens
 
  L 07/09/2010 - 09:10:10: Started map pl_thundermountain (CRC
  1381752477)
  L 07/09/2010 - 09:10:10:  Mapchange to pl_thundermountain 
  ConVarRef room_type doesn't point to an existing ConVar
  Executing dedicated server config file
  L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 0
  L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 1
  [S_API FAIL] SteamAPI_Init() failed; unable to update local
  steamclient.dll. Continuing with current version anyway.
 
  And then the server just freezes.
 
  Running latest MM/SM with SuperLogs and HLStatsX
 
 
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