Re: [hlds] Quickplay broken?

2012-08-01 Thread Rob Liu
The reason can be there just less and less people are using quickplay.  And
there are more quickplay servers out there.

On Thu, Aug 2, 2012 at 10:38 AM, Russell Smith ve...@tinylittlerobots.uswrote:

 I've seen mine above 12 players and not getting fed a trickle of people
 from quickplay.  Often what happens now is a swarm of players join around
 the same time.  Then usually after a map change many players will leave,
 dropping the server to 14-15 or so where it will remain until the next
 swarm of players gets fed in.  This can take a while sometimes, after which
 this cycle repeats.

 There seems to be less of a constant slow feed of players now and instead
 you get big spurts.

 On 01.08.2012 13:49, Dave Rosca wrote:

 Thats how it was before the quickplay changes, at least for my server.

 Only at around 12 players does quickplay kick in.



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Is the policy of truth still going?

2012-07-15 Thread Rob Liu
Just a respond to E. Olsen, I absolutely agrees with you.

Quickplay helps I am not going to lie, but in order for the servers to
stand out from the rest, the server operators will still need to put in the
time and develop the server community.  Because at the end of the day, what
separate a popular server and a not so popular server comes down to the
strength of the server community.

If people are wondering why their quickplay server are not filling, they'll
need to ask some of the popular server operators how did they make their
server popular, I can assure you, almost every single one of them will tell
you it's all about put in the time and seed it everyday.  Keep the server
activity consistent and develop an active community over a few months.
Some might even take up to a year for the server to have a really strong
community to run on its own.  It's laborious and really really not fun, but
once you can get past that hurdle and make your server stand out.  It's
pretty rewarding.

Anyway, I hope this helps.  Just my 2 cents.


On Mon, Jul 16, 2012 at 5:28 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Personally, I think quickplay has caused more problems than it has solved
 - primarily causing some server operators to rely on it almost exclusively
 to get their servers going every day. The only true long-term way to build
 consistent traffic is by having a group of like-minded people who are
 interested in the success of your community/servers who will seed those
 servers (i.e. play on low-population servers to get them going) each and
 every day. Without that, you will always be at the mercy of both a system,
 and an anonymous/fickle traffic pool over which you have zero control. It's
 almost ridicuous to me to read complaints about how quickplay isn't
 filling my servers anymore!! when those of us who have been doing this for
 years actually had to work to provide something of value to get players to
 take note of our servers, favorite them, and keep them coming back.

 How many people complaining about quicklplay have held special events, ran
 tournaments, or created custom game modes/plugins/services not available
 anywhere else to make your servers stand out? If your only complaint is *I've
 made my servers as plain as possible, yet quickplay still won't fill them*.
 , then I suppose I have to ask what exactly you have to offer than Valve's
 hundreds of servers do not?

 I would actually prefer quickplay's settings to be more weighted towards
 established, seasoned servers that maintain a high server score, as opposed
 to randomly throwing players at servers that meet vanilla specs. That
 would both reward server operators that maintain high-quality servers that
 attract long-term players, AND force new server operators to actually do
 some traffic building, as opposed just to throwing up a dozen vanilla boxes
 and pressing the quickplay easy button to try and fill them.

 Don't get me wrong, I'm not looking down my nose at new server operators,
 or those that prefer vanilla-style gameplay. My point is - quickplay is a
 crutch, not a solution. If you can't fill your servers without it, then you
 are probably wasting your time.


 On Sun, Jul 15, 2012 at 12:56 PM, gamead...@127001.org wrote:

 I’m sorry, but you’re talking mince.  Hat effects are not and never have
 been an issue.  The issue is falsely representing servers, especially by
 making gameplay changes without the corresponding tag change.  i.e.
 changing the respawn times, gravity, random crits etc. and also not
 changing the tags, especially for tags which affect quickplay eligibility.
 Valve don’t give a shit about hat effects.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cameron Munroe
 *Sent:* 15 July 2012 02:00
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Is the policy of truth still going?

 ** **

 Eventually people will learn and just blacklist your server. The biggest
 thing is that valve will eventually realize that players are just leaving
 before 15 minutes and throw your server into the deep hole that you will
 never come out of, but yes I do understand where you are coming from.

 Valve wont do anything to most of the servers that are hacking as they
 are too important to be removed, i.e. lotusclan. They run still to this
 day with the hat effects that if I tried to run would get a big no no from
 Valve.

 So yeah, valve is picking favorites and I understand why as well.

 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___

Re: [hlds] Servers Missing From Server List

2012-06-26 Thread Rob Liu
I get them maybe about 2-3 times a month.  Sometime even I restart it it
would appear and immediately disappear again.
What I also noticed is the server will still show up in favorite list even
though it is missing from the master server list.

On Wed, Jun 27, 2012 at 9:52 AM, Team BOOM! teamb...@comcast.net wrote:

 As some of you know from my previous messages here, My TF2 servers are
 frequently disappearing off the master server list requiring them to be
 restarted so they appear again. I'm very curious how many of you are
 experiencing this problem as well.

 During the past 3 days I've had to restart them more than 10 times to
 address this issue and would really appreciate knowing if others are seeing
 it too. If you are seeing it, what are you doing to combat the issue? I'm
 at
 a loss as to what to do next.

 This is only occurring with my TF2 servers on my Windows 2008 dedicated
 server box. The CSS servers on the same box never have a problem.

 Thanks in advance for your input.
 Mike


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-22 Thread Rob Liu
Is it possible for Valve to come up with something that will make the
server automatically update?

On Fri, Mar 23, 2012 at 2:22 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Generally takes around an hour for my servers. Got lucky with a 40 min
 wait this time. Nothing out of the ordinary to report about that.

 On Thu, Mar 22, 2012 at 8:12 PM, Emil Larsson ail...@gmail.com wrote:

 Take it easy. People can afford to go a little offtopic now and then,
 well it's technically questions related to the update! Surprisingly the
 wiki was fairly quick this time too:
 http://wiki.teamfortress.com/wiki/Strange_Part

 Either way for something more relevant to server administrating, anyone
 else having trouble updating?


 On Fri, Mar 23, 2012 at 2:01 AM, Tontsadj tonts...@gmail.com wrote:

  Im still surprised how stupid people in this mailing list are. This is
 not for talking. If you want to know about strange parts how about waiting
 30 minutes and check the wiki. This will be my first and final message in
 this mailing list.

 23.3.2012 2:58, Jose C. Cacho kirjoitti:

 So does anyone know what this Strange Parts business is about?

 On Thu, Mar 22, 2012 at 8:44 PM, Cameron Lefcourt 
 camel_le...@hotmail.com wrote:

  I want to know about these strange parts :P

  --
 Date: Thu, 22 Mar 2012 20:43:01 -0400
 From: sinistersn...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released


 before anyone asks:  Lokalisointitiedostot päivitetty means updated
 localisation files

  On Thu, Mar 22, 2012 at 8:30 PM, Eric Smith 
 er...@valvesoftware.comwrote:

 We've released a mandatory update to Team Fortress 2. The notes for the
 update are below.

 -Eric

 --

 Team Fortress 2
 - Added The Waxy Wayfinder
 - Added a new promotional item
 - Added Strange Parts that can be used to upgrade existing
 Strange-quality weapons
 - Updated The Cozy Camper to allow it to be used in Medieval Mode
 - Double-clicking on a tool in the backpack view will now use that tool
 - Fixed a bug that would sometimes cause weapons dropped after death to
 render with incorrect skins
 - Fixed a bug that would sometimes cause The Manmelter to display
 incorrect kill icons
 - Fixed a bug that would cause certain in-game notification sounds to
 play even if cl_notifications_show_ingame was false
 - Fixed a bug that would cause chat-text strange weapon rank up
 notifications to sometimes display player names as unknown
 - Increased Steam Workshop item description to 8000 characters
 - Updated arena_ravine
- Minor visual and performance improvements
 - Updated cp_well
- Performance improvements
 - Lokalisointitiedostot päivitetty


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___ To unsubscribe, edit
 your list preferences, or view the list archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-03 Thread Rob Liu
Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?

On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 That doesn’t do much good for things like aimbots.

 ** **

 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
 Too many unbannables just spewing mic spam all day.

 ** **

 - Spencer.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cameron Munroe
 *Sent:* Friday, March 02, 2012 10:22 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Hackers on the rise

 ** **

 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to beef
 up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote: 

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes half as many votes against f2p to take action. 

 On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater. 



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:
 
  Now if it only would start a demo and then ban them...

 ___ 


 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.v...




 

 ___

 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-02 Thread Rob Liu
Just the price of the game going free to play.  Nothing we can do about it.

On Sat, Mar 3, 2012 at 12:05 PM, DontWannaName! ad...@topnotchclan.comwrote:

 True and unfortunate but the general detections are hard to get around due
 to the number of ways to actually do something. Such as aim bot, it detects
 the degrees in change, most aimbots jump from one player to another and
 there's not many ways to do that... Unless they change their aimbot to be
 less suspicious making it less useful.

 Sent from my iPhone 4

 On Mar 2, 2012, at 2:59 PM, AnAkIn . anakin...@gmail.com wrote:

  SMAC and other plugins won't detect all cheaters. Many cheat coders
  are testing their cheats against SMAC and change their code to remain
  undetectable.
 
  2012/3/2 Russell Smith ve...@tinylittlerobots.us:
  Oh?  Good to know.  Thanks.
 
 
  On 3/2/2012 2:56 PM, Ross Bemrose wrote:
 
  SMAC has its own version of the fast name change kicker, so you
 shouldn't
  need mine as well.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
  --
  Best regards,
  AnAkIn
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Rob Liu
Hi Eric is it a mandatory update?  If it is, I'm going out for lunch now : )

On Fri, Feb 17, 2012 at 12:39 PM, Eric Smith er...@valvesoftware.comwrote:

  We’re releasing a fix later today and will hopefully address most of the
 simultaneous client crashes that have been happening lately.

 ** **

 -Eric

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
 *Sent:* Thursday, February 16, 2012 3:37 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 ** **

 He already stated towards that they are looking into bugs now rather than
 Steam issues related to connectivity. Those people left your server, one
 way or another. Crash is very likely and it looks the same as i saw week
 ago. Each client at the server crashed one at a time and then most of them
 came back after they got their game back running.


 -ics

 17.2.2012 1:32, Russell Smith kirjoitti: 

 Just had 15 players crash simultaneously on one of my servers.

 We had Fletcher's attention on the steam auth disconnects, but has anyone
 at Valve commented on these client crashes?  If there's anything we can do
 to help find the cause then please let us know.

 On 02/16/2012 01:42 AM, Team BOOM! wrote: 

 At least my suspicions are confirmed I mean. Man, I can’t type these days.
 Sorry.

  





 

 ___

 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ** **

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2012-02-09 Thread Rob Liu
Is there such a thing as automatic update? Just wondering

On Fri, Feb 10, 2012 at 11:18 AM, Tom Weir tw...@geekwerks.ca wrote:

 Hlsdupdate is always the first step to get the new bits.

 After that, there are a variety of techniques you can use to patch
 multiple servers at once. We manage our systems w/ TCAdmin, and usually
 have our 10 servers patched and updated within 5 minutes of hldsupdate
 completing.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Aerolite Gaming
 Sent: Thursday, February 09, 2012 2:14 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming

 Hey guys,

 What's the quickest way to update TF2 servers? It seems when I update mine
 It takes about an hour yet the big communities seem to have there's up and
 online in 10 minutes.

 Cheers



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-02-06 Thread Rob Liu
Install those kicking free to play account plugin would sort of solve the
problem.  But that means all the legit free to play players can't access to
your server.
Would be nice to hear what's Valve's take on this issue.

On Sat, Feb 4, 2012 at 5:46 AM, Ken Bateman novadeni...@gmail.com wrote:

 On 2/2/2012 12:12 PM, Lance Waidzunas wrote:

 Is that plugin made available to other server admins, Tom?  I'd love to
 install that on our servers.


 It's not 100% done and polished, but it's working fine.  You can get the
 current source at https://bitbucket.org/**novadenizen/antinamehack/src/**
 9c99ad06b5d1/antinamehack.sphttps://bitbucket.org/novadenizen/antinamehack/src/9c99ad06b5d1/antinamehack.sp

 -Ken



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-01-29 Thread Rob Liu
Price of the game going free to play.  Servers get more traffic, but
no other way to deal with persistent cheaters and griefers.  Ban has
lost its meaning.  There is nothing we can do as server owners.

Valve really need to figure something out.

On 1/30/12, hlds h...@gmx.com wrote:
 I had once a problem with a guy that had many F2P accounts and as provider
 one of the biggest from my country (dynamic IPs and impossible to ban), but
 I was lucky to find out that he also had a web server hosted on his
 computer. I did a script to check every 5 minutes the IP for that site and
 to update a firewall rule, but usually you can't do nothing, except to have
 some nice words for Valve and as many admins as possible.



 I don't understand why this is not a top priority thing for Valve, because a
 cheater with speedhack can empty a server in few minutes. At least we should
 have access to some hardware fingerprint or something like this.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z
 Sent: Sunday, January 29, 2012 10:42 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Dealing with persistent cheaters



 The kind with dynamic IPs, lots of F2P accounts and time to spare.

 Any tips on dealing with them?



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-01-29 Thread Rob Liu
SourceBans or not.  The problem we're facing is hackers and griefers
have the ability to crate unlimited number of free accounts.

I have seen a hackers with 30 free-to-play accounts.  Doesn't even
bother to hide it, all of them just sitting in his friendlist nicely
labeled with number and everything.

I'd like to see Valve come up with their own version of the live
master ban-list  instead of us relying on 3rd party mods.

On 1/30/12, Mike @ BOOM! teamb...@comcast.net wrote:
 I was like you when it came to dealing with cheaters. I was so sick of them
 I almost stopped hosting.

 The came SourceBans and Kigen's AC. For the past 2+ years we have used
 SourceBans: www.sourcebans.net to handle our Admin management and bans list
 on a global community level. Banned in one server means banned in all our
 servers when using SourceBans. We also use the Steambans SBSRC Plugin at:
 www.steambans.com, which is another global ban list with 1000's of banned
 cheater SteamIDs in it. Finally and most importantly, there are two cheat
 detection plugins that block and ban a ton of cheaters for us. The original
 Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin (wonderful!!!)
 and the newer SourceMod Anticheat (SMAC), spun off of Kigen's platform. Both
 Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban suspect
 cheaters without an Admin being in the server. I can't say enough about
 Kigen and his wonderful work. It really has saved our asses and it's very
 cool to see players being banned when they cheat when Admins are in the
 server. It's like having an Admin who is spectating every player on every
 server 24/7!

 By running a global ban management system like SourceBans and having
 real-time cheat detection of the likes of Kigen's AC or SMAC, we have
 virtually eliminated the need for Admins most of the time. Sure and
 occasional player is missed when using some cheat we can't
 T detect, but this is so rare we don't worry that much about it. You can
 even download the banlists from other communities who make them available on
 their Sourcebans site so you don't have to start from scratch.

 Check out the links and let me know if you have any questions.
 Mike

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
 Sent: Sunday, January 29, 2012 5:45 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Dealing with persistent cheaters

 Price of the game going free to play.  Servers get more traffic, but no
 other way to deal with persistent cheaters and griefers.  Ban has lost its
 meaning.  There is nothing we can do as server owners.

 Valve really need to figure something out.

 On 1/30/12, hlds h...@gmx.com wrote:
 I had once a problem with a guy that had many F2P accounts and as
 provider one of the biggest from my country (dynamic IPs and
 impossible to ban), but I was lucky to find out that he also had a web
 server hosted on his computer. I did a script to check every 5 minutes
 the IP for that site and to update a firewall rule, but usually you
 can't do nothing, except to have some nice words for Valve and as many
 admins as possible.



 I don't understand why this is not a top priority thing for Valve,
 because a cheater with speedhack can empty a server in few minutes. At
 least we should have access to some hardware fingerprint or something like
 this.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z
 Sent: Sunday, January 29, 2012 10:42 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Dealing with persistent cheaters



 The kind with dynamic IPs, lots of F2P accounts and time to spare.

 Any tips on dealing with them?



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Let's be honest

2011-12-08 Thread Rob Liu
Quickplay is for vanilla servers.  If you choose to go nocrits/nospread to
cater for the competitive crowd, that's your choice.

Why should Valve give in and give you the quick play traffic?  I can't
speak for Valve, but I assumed the whole point of quickplay is to reward
servers that provide the true TF2 experience Valve intended to be.

I know I sounded like a spoiled child who won't share his toys.  But if
that's the direction we're heading with quickplay. We might as well put
instant spawn, fast spawn and bots servers to the quick play filter too.
Where do we draw the line is what I'm trying to say here.

On Fri, Dec 9, 2011 at 10:07 AM, T Marler bloodyi...@shaw.ca wrote:

 Hi Fletcher,

 Does this change in stance mean we will some day see quick
 matching/quickplay for nocrits/disable damage spread/disable weapon spread
 servers? Competitive people like fresh blood too.




 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 Date: Thursday, December 8, 2011 2:00 pm
 Subject: [hlds] Let's be honest
 To: Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
 Half-Life dedicated Win32 server mailing list (
 hlds@list.valvesoftware.com) hlds@list.valvesoftware.com

  We all know that some server operators run mods specifically
  designed to falsify information sent to the Valve backend and to
  their players.  These mods inaccurately report the player
  count and whether players are human or not.  They conceal
  that significant modifications to gameplay have been made.
  This is detrimental to players' experience.
 
  Perhaps some server operators would actually prefer to not run
  these mods, but feel that it is necessary to compete and
  maintain their community.  For this reason, Valve has made
  the decision not to take any action against any server operators
  at this time.
 
  We will be directly contacting some of the institutional
  offenders who are using these mods on multiple servers.
  However, whether we contact you directly or not, this email
  serves as warning to all server operators that we do have the
  ability to detect this class of behavior, and, going forward, we
  are going to be more aggressive at policing it.  If we
  determine that you are modifying the network stream or otherwise
  circumventing basic security measures, we will take the actions
  needed to maintain a positive environment for our players.
 
  To be perfectly clear, here are some examples of the
  modifications and behaviours which we consider especially
  harmful to our community:
 
  * Forging or
  modifying network communications used to describe server
  properties to the backend or directly to clients.
 
  * Concealing the
  fact that bots are bots, and making them appear as human
  players.  (Running bots is OK, as long as no modifications
  are made that make it difficult for players to identify which
  players are bots and which are humans.)
 
  * Interfering
  with the mechanisms that advertise modifications to gameplay
  rules in the server browser.  (For example, nocrits,
  gravity, respawn times, etc.)  Experimenting with gameplay
  modifications is encouraged, but any mechanisms in the engine
  designed to alert players to those modifications must be allowed
  to function.
 
  * Listing the
  same game server multiple times in the master server.
 
  Thank you,
  Fletcher Dunn
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Server not registered anymore (Cannot locate owner's steam account)

2011-11-09 Thread Rob Liu
Hi guys,

Just wondering if I can get some help regarding to this issue.  My servers
used to be registered until last night.  the _registered tag suddenly
disappeared.
I didn't do anything to the server.cfg or anything.

When I check the status now.  it says account : not logged in  (Cannot
locate owner's steam account)

Any help would be appreciated.

Cheers!
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Rob Liu
Can anyone share some tips on identify those spoof server?  There are a
few servers I know that's doing it, but they're hiding it so well. it's
really hard to tell they're using bots.

On Thu, Nov 3, 2011 at 9:24 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 The abuse reporting system has only been live a total of 4 days.  Give it
 some time.  There are no plans to give any (non-Valve) entity any special
 route to get their claims of abuse escalated more quickly.

 There are still simple things we can do to increase player awareness of
 this functionality, and we are working on them.

 Give it a couple of weeks or so.  We'll see how much data we get back from
 players, and how effective the system is at curbing these sorts of problems.

 Your humble servant,
 Fletch

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Wednesday, November 02, 2011 12:45 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_linux] Fake clients, misreported bots,
 infringing usage of player names/images

 Fletcher - Is there someone we can report blatantly, aggressively
 abusive servers to in an attempt to escalate the worst offenders to
 human intervention? I don't think any of us here are expecting a
 flawless programmatic solution to the issue of Bad Servers, nor would
 we expect Valve staff to spend paid manhours joining and checking
 servers instead of working on much more important tasks, but as
 someone else said, the 1% worst offenders are too big to fail and
 seem to be falling through the cracks in your automated systems. The
 reporting tool sounds like a great solution, but my immediate concern
 is that it might not pan out like you (and us server ops) are hoping
 since the vast majority of players probably aren't even aware of such
 problems.

 On Wed, Nov 2, 2011 at 2:50 PM, Fletcher Dunn
 fletch...@valvesoftware.com wrote:
  This is a problem we're obviously aware of.  It's definitely not that we
 don't care.  However, it is essentially an arms race that is provably
 unwinnable by Valve.  Furthermore, any change we make in the name of
 security will almost certainly cause a disruption of legitimate service,
 due to bugs on our part, or usage cases we're just not aware of.  It is a
 classic conflict between security and accessibility.
 
  Hopefully those two reasons help explain our reluctance to address these
 sorts of problems through technology.  They will create an ongoing arms
 race, in which we can possibly limit this activity and make it harder, but
 probably never eliminate it completely.  Furthermore, this benefit comes at
 a cost of taking resources away from adding features and fixing bugs, and
 also disrupting legitimate users.
 
  When we can do simple and safe things to make it harder to do these
 sorts of things, we will.  We have some protocol changes that will make it
 harder to do this sort of spoofing, which have been beta tested for some
 time now.  We'll be rolling those out in the next couple of months.
 
  Crowdsourcing using the abuse reports helps us stay out of the arms
 race, and it's the safest and simplest way to deal with this problem and
 many others like it.
 
  Your humble servant,
  Fletch
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
  Sent: Wednesday, November 02, 2011 5:39 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing
 usage of player names/images
 
  there is some italian group that does that.
 
  they have dozens maybe even in the hundred of servers in server list,
 but all get redirected to 1 server. and those server report a variety of
 maps played, names in server lists etc. you click info, refresh, says for
 example dustbowl, and then join, get redirected to their server, with bots,
 and another map then advertized in the server info. Its damn annoying. And
 indeed, they change IP's a lot, to evade blacklisting.
 
 
 
 From: daniel jokiaho daniel.joki...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_li...@list.valvesoftware.com
 Sent: Wednesday, 2 November 2011, 7:27
 Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing
 usage of player names/images
 
 what about servers on different ips and port that have exactly the same
 players.
 
 I join server x. U join server y. And still we play against or with each
 other :-(
 On 2 Nov 2011 06:53, msleeper mslee...@ismsleeperwrong.com wrote:
 
  Are you sure they're not just adding more servers? Changing IPs is a
  server playerbase suicide as anyone who had it bookmarked won't be
  able to find it again. I suppose they could use those servers for
  redirects, but in theory that would get those IPs blacklisted pretty
  fast if Valve's 

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Rob Liu
Awesome.. I can go back to work again.  the last 5 hours productivity is
zero.

On Fri, Oct 28, 2011 at 2:25 PM, Brian Cagle brian...@msn.com wrote:

  FINALLY!!! *Dances*

  From: jas...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Fri, 28 Oct 2011 01:23:47 +
  Subject: [hlds] Team Fortress 2 Update Released

 
  Required updates for Team Fortress 2 are now available. The specific
 changes include:
 
  - Halloween 2011 Event
  - Viaduct has been haunted and is now... Eyeaduct!
  - One full multi-piece costume set has been added for each class
  - Random gifts containing costume pieces drop in Eyeaduct on registered
 servers
  - 2 new Halloween 2011 achievements
  - Any unusual hats uncrated during the event will be Halloween-themed
  - New Halloween-themed items are available in the Mann Co. store, but
 only for a limited time!
  - Updated effects for The Cow Mangler 5000
  - Updated in-game abuse reporting tool to include option for reporting
 abusive game servers
  - Added mapcycle_halloween containing all Halloween event maps
  - Fixed team colors and styles not updating properly in store previews
  - Fixed bug in reputation trend status display for registered servers
  - Fixed a problem that could cause repeated stutters after joining a
 server
  - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
  - New Halloween-themed community-created items submitted to the Workshop
 are now available in the Mann Co. store!
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Forum vs. email list

2011-10-24 Thread Rob Liu
I prefer the mailing list too.  It's simple and easy to do on my phone.

On Tue, Oct 25, 2011 at 4:44 PM, Ant essential...@bigpond.com wrote:

 My 2 cents. Personally I proffer the email list. It's just all around more
 convenient. Most of us have our own forums to maintain without the need to
 be diverting to another. Emails save the time of searching, catching up etc.
 As Nicholas mentioned most forums only inform you once of a reply and stop
 sending notifications until you visit the forum again.

 ** **

 However, it would appear of late that hostility prevails at least twice a
 day.  People could chill and remember when they first started out and
 learned to hold their tongues and count to ten before belittling people in
 the list just because it isn't running the way they want it to.

 ** **

 Forum form would probably only amplify the opportunity for asshats to troll
 and abuse those who are less knowledgeable. 

 Perhaps if people wander off track and divert the purpose of the list, a
 simple link to an appropriate source of help would keep the less
 knowledgeable happy and aggression at bay?

 ** **

 Forums take allot of work and moderation. Emails will always be less time
 consuming. I appreciate the input and constant flow of list mail.

 ** **

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane
 *Sent:* Tuesday, 25 October 2011 12:50 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Forum vs. email list

 ** **

 Keep the list. It is still far more useful than the SRCDS forums on
 steampowered.com.

 ** **

 But above all, keep the announcements. Having those go to your phone so you
 know an update just hit is just great.

 On Mon, Oct 24, 2011 at 10:38 PM, SakeFox sake...@kingdomsend.com wrote:
 

 I like the ease of access I get with the mailing list. I maybe able to get
 emails about new topics, but I can't just hit the reply button and go from
 there. It may seem easy just to open a web browser and go to the forums, but
 it's a lot of work for a quick reply to confirm a issue with a update or a
 plugin.

 While we do have issues on the mailing list every now and then, it doesn't
 seem to happen to often and come in spurts. Maybe some explanation of what
 is acceptable on the mailing list. Also a small list to new subscribers of
 what is more for the forums and not the mailing list.

 Also my phones does a lot better with this then loading webpages and I
 don't want a new phone =P



 On 10/24/2011 8:34 PM, Fletcher Dunn wrote:

 I am honestly astounded by the amount of people who complain when
 people ask for help on help forums or mailing lists. Not everyone
 signs up and instantly reads everything, goes through all the
 archives, or spends hours researching.

 I'd like to use this comment as a springboard for a discussion about the
 format of this list.

 I hear that a few years ago the idea of migrating the email list to a forum
 was kicked around.  However, at the time (is this still true today?) the
 users of the list didn't like the idea.  it is my understanding that most
 server admins prefer:

 1.) Receiving push notifications.
 2.) Viewing the list in their email client

 #1 seems like a really compelling advantage (especially for announcements),
 while #2 seems like a personal preference, and many people have the opposite
 preference.

 A forum has several compelling advantages:

 1.) Easier to search and find answers to previously asked questions
 2.) Easier to follow a thread of conversation.  (I personally find any
 email distribution list to become unreadable pretty much instantly, with all
 the's and broken line breaks that everybody's mail clients and put
 everywhere.)
 3.) Easier to modify your post if you notice a mistake or want to clarify
 something, rather than making a new post.
 4.) Easier to delete or move posts if they are spam, rude, inappropriate,
 belong in the general TF2 SPUF forum, etc.
 5.) Easier to ignore an entire thread that you are not interested in.

 Could there be some sort of forum + push notification that would satisfy
 what everybody wants?  This list exists to serve you guys, so I'm curious
 what everything thinks.  I *believe* most of the guys would find a forum
 format (perhaps with some push notification) more convenient.

 It would be good to get some opinions about how people prefer to consume
 the information on this list.

 Please chime in.

 Your humble servant,
 - Fletch

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ** **

 

Re: [hlds] Halloween 2011

2011-10-22 Thread Rob Liu
Why even bother trying to police it.  It's a holiday special events.
People who's going to cheat/abuse it is still going get what they want in
the end.

On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
maxim_confus...@yahoo.comwrote:

 Would setting up a 10 person private server for you and your friends to get
 the gifts and not have to deal with other people be abusing the system?

 --
 *From:* Jon Lippincott j...@valvesoftware.com
 *To:* Half-Life dedicated Linux server mailing list 
 hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com
 *Cc:* TF Team tft...@valvesoftware.com
 *Sent:* Friday, October 21, 2011 10:32 PM
 *Subject:* [hlds] Halloween 2011

 We’re going to be launching some new Halloween content in the near future
 and wanted to give you all a quick heads-up.  There will be random gift
 drops, but this year we are requiring that participants register their
 servers.  If you choose not to register, you can still run the Halloween
 maps, but no gifts will drop on your server.  By registering, your server
 will also be included in matchmaking, which will potentially drive
 traffic to you.  Note that cheating or otherwise abusing the gift drop
 system will result in losing your registration, access to gift drops and
 other potential value-adds in the future.

 You still have plenty of time, as this change won’t be going live until
 next week.  Registration is quick and simple, and is outlined 
 herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
 .

 -Jon

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Regarding the store items becoming tradeable but not craftable

2011-10-20 Thread Rob Liu
Everybody is crashing like it's going out of style.  I think your stupid
virtual hats can wait.

On Thu, Oct 20, 2011 at 11:09 PM, pilger pilger...@gmail.com wrote:

 Back on the thread topic:

 I got scammed yesterday with a non craftable chops through steam trade. So
 that information is incorrect. I was hoping valve could provide us more
 information on how to differ them.


 On 20 October 2011 07:38, Bartek Gawor barg...@gmail.com wrote:

 I'd really love you to stop offtopic.


 2011/10/20 John Marbury barreltr...@gmail.com

 What?!
 Your sister told me she was single!



 On Thu, Oct 20, 2011 at 3:25 AM, Crazed Gunman 
 bsr.crazedgun...@gmail.com wrote:

 **
 I myself cannot, but I know my sister's boyfriend's cousin's second
 uncle from Michigan can.

 -- Ron / CrazeD


 On 10/19/2011 6:00 PM, Eli Witt wrote:

 No kidding. On a related note that is also entirely topical, can someone
 help me change the transmission in my car?

 On Wed, Oct 19, 2011 at 6:18 PM, chad.hedst...@gmail.com 
 chad.hedst...@gmail.com wrote:

 How does this relate to running a hlds or steam cloud enabled server? I
 feel that this mailing list is veering too far from its intended purpose.
  --
 Sent from my Android phone with K-9 Mail. Please excuse my brevity.


 pilger pilger...@gmail.com wrote:

 Hey guys,

 I'm wondering: since the items bought on the Mann co. Store now become
 tradeable, but not craftable anymore, after a couple of days, how do we
 differ a dropped or crafted item from one bought on the store and,
 therefore, uncraftable?

 Thanks in advance.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Crash Team Fortress 2

2011-10-20 Thread Rob Liu
I have two Windows and two Linux servers.  I can confirm this both Windows
and Linux are crashing.
The crashes tend to happen to only one team at the time, crashing out 6-10
players.  You can tell a crash is coming because the game will stutter for
maybe 5 seconds.

2011/10/21 Andre Luis Azevedo alfra1...@yahoo.com.br

  Dear Fletch

 Thank you for your attention, I'll pass the reports of the 4 servers that
 we have online. 2 Windows and Linux 2.
 The account of users like you put it really has nothing to do with the
 language. But the crashes are happening in two ways.

 First: At one location on the map (any map) some usurer who are in the same
 position of this map, these customers game crashes, but server is still
 online with the remains of players. There is no error log on the server.

 Second: It's happening on the map cp_gravelpit when the server is empty and
 enter an Administrator and exchange of this character in the Red Team. The
 server just falls without scoring any errors after a few seconds the server
 returns.

 It is happening only on Windows servers, a bug I do not know if this
 related to the previous reports, but some avatars are null, I'm not talking
 about with ? But erased. This happens only on Windows servers, Linux
 servers not present in this problem.

 I tried to be very simple in reports due to the difficulty of translation.

 Sincerely,

 Andre Luis Azevedo
 Gzone BRAZIL

 
 Caro Fletch

 Obrigado pela atenção, vou te passar os informes de de 4 servidores que nos
 temos on-line. 2 Windows e 2 Linux.
 O relato dos usuários como você mesmo colocou realmente não tem nenhuma
 relação com o idioma. Mas os travamentos estão acontecendo de duas formas .

 Primeira: Em determinado local do mapa(qualquer mapa) alguns usurário que
 estão juntos  na mesma posição deste mapa, jogo trava destes clientes, mas
 servidor continua on-line com o que sobra de jogadores. Não há nenhum log de
 erro no servidor.

 Segundo: Está acontecendo no mapa cp_gravelpit quando o servidor está vazio
 e entra um Administrador e este troca de personagem no Time Vermelho. O
 servidor apenas cai sem marcar nenhum erro após alguns segundos servidor
 retorna.

 Está acontecendo apenas nos servidores Windows , um Bug que não sei se esta
 relacionado com os relatos anteriores, mas alguns AVATARES estão nulos, não
 estou falando dos com “?” e sim totalmente apagados. Isso só acontece nos
 servidores Windows, nos Servidores Linux não apresente este problema.

 Tentei ser bem simples nos informes devido a dificuldade de tradução.

 Atenciosamente,

 Andre Luis Azevedo
 Gzone BRASIL


 Em 20/10/2011 17:19, Fletcher Dunn escreveu:

  ** **

 Olá André,

 ** **

 Estamos cientes do problema de instabilidade e nós estamos trabalhando sem
 parar para resolvê-lo. Os problemas não parecem ser causados por conta do
 idioma. Vários usuários que falam inglês como língua nativa também estão
 tento o mesmo problema.  

 ** **

 Peço desculpas pela nossa falta de comunicação sobre esta questão. Para ser
 sincero, a razão pela qual nós não nos posicionamos por vários dias sobre o
 assunto é porque achávamos que estávamos perto de uma solução, e que uma
 atualização com a resolução do problema era iminente. 

 ** **

 Peço desculpas também pelos idiotas que estão nesta lista de distribuição
 de e-mail.

   

 - Fletch

 ** **

 --

 ** **

 Hi Andre,

 ** **

 We are acutely aware of the stability issues and have been working nonstop
 on the problem.  The problems do not appear to be language specific.  Plenty
 of English speakers are experiencing the same problems.

 ** **

 I apologize for our lack of communication on this issue.  Honestly, the
 reason we haven't communicated is that for several days now we have thought
 we were very close to the solution, and that an update with the fix is
 imminent.  I also apologize for the jerks on this email distribution list.
 

 ** **

 - Fletch

 ** **

 ** **

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Andre Luis Azevedo
 *Sent:* Wednesday, October 19, 2011 9:06 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Crash Team Fortress 2

 ** **

 O Relato e o seguinte,

 Vários usuários estão com travamento no TF2 dentro do sistema operacional
 Windows 7,  alguns me relataram que não ter nenhum travamento, depois de um
 pequisa entre os mesmos. A única coisa em comum foi apenas que os que não
 estão sofrendo o Travamento estão usando versão, em inglês do STEAM … se
 isso não ajuda paciência...

 Visto que que já vi este problema acontecendo em outros “hls2.exe” como
 Insurgency, não desmerecendo o colega, mas o fato e que este Update foi
 muito mau sucedido e o fato dele continuar a vários Update demostrar que a
 VALVE esta perdida nessa 

Re: [hlds] Team Fortress 2 Update Released

2011-10-20 Thread Rob Liu
I'm having the same problem too.  I crashed the moment I pick a class.

On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote:

 Since this update I crash as soon as I pick a class, and I'm not the only
 one.

 Any chance a fix for this will be released within 1-2 hours? Otherwise
 I'm just gonna go sleep.


 On Fri, Oct 21, 2011 at 02:41, Eugenio Roman
 eugenio.motanu...@gmail.com wrote:
  Thanks! Will test it very soon!
 
  On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com
  wrote:
 
  Required updates for Team Fortress 2 are now available.  The specific
  changes include:
 
  - Improvements to client stability related to loading mesh content
 during
  gameplay
  - Fixed an engine error that mentioned CL_CallPostDataUpdates
  - Fixed Not Usable in Crafting text not appearing under certain
  conditions on item tooltips in the trading UI
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  Eugenio Motanum Roman
  https://sites.google.com/site/motanumproyect/
  eugenio.motanu...@gmail.com
  http://twitter.com/#!/MotanumR
  http://steamcommunity.com/id/Motanum
  http://www.youtube.com/user/motanium
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Rob Liu
Just updated my server.  and now server will crash whenever someone join
wearing hats + 2 misc

On Wed, Oct 19, 2011 at 1:44 PM, Tony Paloma to...@valvesoftware.comwrote:

 An optional update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:

 ** **

 - Fixed a frequent server crash related to packfiles

 - Fixed the following items not being able to be used in the Rebuild
 Headgear recipe: Lo-Fi Longwave, Loyalty Reward, Spiral Sallet, Summer
 Shades, Scout Flip-Flops, Lucky No. 42, Summer Hat, Killer Exclusive,
 Ball-Kicking Boots, Merc's Pride Scarf, Manniversary Paper Hat

 ** **

 Thanks,

 Tony

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Max FPS

2011-10-16 Thread Rob Liu
Can someone please give me a quick run down of the pro and con of server FPS
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison saul.renni...@gmail.comwrote:

 Your client FPS is completely separate to server FPS...


 Kind regards,
 *Saul Rennison*



 On 16 October 2011 14:43, Sachin Sud ad...@crazyfreakgamers.com wrote:

 Some of my people are getting 250 to 290 fps in css.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
 *Sent:* Sunday, October 16, 2011 7:10 PM

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] Max FPS

 ** **

 Advertise much?

 ** **

 -Lane

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
 srl
 *Sent:* Sunday, October 16, 2011 9:35 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Max FPS

 ** **

 Still have 1000fps for cs 1.6 and 100 for css on win 2008.

  

  

 www.Server.it

  

  

 *From:* Saul Rennison saul.renni...@gmail.com 

 *Sent:* Sunday, October 16, 2011 3:32 PM

 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 

 *Subject:* Re: [hlds] Max FPS

 Yeah, so you might want to remove 1000FPS from your hostnames, now.
 

  

  

 Kind regards,

 *Saul Rennison*

 On 16 October 2011 14:30, Cc2iscooL cc2isc...@gmail.com wrote:

 FPS is locked at 66 now. 

 On Oct 16, 2011 8:27 AM, Sachin Sud ad...@crazyfreakgamers.com wrote:
 

 Hi,

  

 With this update fps_max does not work anymore. The fps is based on the
 rates which we set on the server.

 Can someone tell me what max fps getting along with rates they have set on
 the server.

  

 Thanks

 Sachin Sud

  

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ** **
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-10 Thread Rob Liu
Well, at least they're doing a major update on Wednesday instead on Friday

On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:

 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds