I tried following the tutorial on steam forums on how to do it but the
links won't work. Can someone please tell me how I do this.
Thanks.
http://forums.steampowered.com/forums/showthread.php?t=3222737
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Can't seem to get it to work still.
On 2/27/2014 6:50 PM, Kyle Sanderson wrote:
Hi Violent Crimes,
Nephyrin posted this in IRC when the feature was first opened up.
curl -v -d
key=__STEAM_API_KEY__appid=_APPID_NUMBER__memo=__MEMO_FOR_YOUR_USAGE__
'https://api.steampowered.com
Hey Mike what are you running on the server that is getting hit?
On 2/25/2014 4:16 PM, Mike Vail wrote:
I just got a Steam Client update this morning that included the
following in the General update notes:
Add IP tracking to game server favorites. Favorites will
automatically update to
I think their system is borked.
On 12/19/2013 11:25 PM, Peter Jerde wrote:
On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory TF2 update.
It seems to be taking an awfully long time to actually come out...
Full log here.
Can't update either in east coast.
On 9/3/2013 8:58 PM, Albert Davis wrote:
Seeing this myself
Error! App '232250' state is 0x1 after update job
On Tue, Sep 3, 2013 at 8:49 PM, Weasel wea...@weaselslair.com
mailto:wea...@weaselslair.com wrote:
Well, getting a little closer
I will start off with 100$ to whoever can fix this
On 9/1/2013 10:06 AM, Dominik Friedrichs wrote:
If you guys manage to set up the build environment for MM:S plugins
(and know how to code in C) I'd be happy to supply my code so you can
adapt that.
This solution does require a bit of fiddling
Can I bride you to make one for me?
On 8/31/2013 10:26 AM, Dominik Friedrichs wrote:
In such a case I would write an MM:S plugin that hooks recvfrom,
checks the packet for size and then adds an IPSec rule when the
criteria is met. I had something like this in place on my servers for
the zero
(s): Any
Destination Port(s): 27015
Protocol(s): UDP
On 8/30/2013 10:35 PM, Violent Crimes wrote:
Anyone know what ports for steam master servers. Keep getting
attacked with split packet attacks.
NET_GetLong: Split packet from 78.95.68.48:27047 with invalid split
size (number 99/ count 114
Trying to figure out away to block these attacks.
On 8/30/2013 11:40 PM, Calvin Judy wrote:
What exactly are you trying to do with the master servers?
Just drop packets with an invalid size.
- Original Message - From: Violent Crimes
violentcri...@convictgaming.com
To: Half-Life
-quality firewall(/options) for Windows.
On 8/30/2013 11:40 PM, Calvin Judy wrote:
What exactly are you trying to do with the master servers?
Just drop packets with an invalid size.
- Original Message - From: Violent Crimes
violentcri
Can you please fix the exploit that allows players to attack use Split
packet attacks to take down servers. It has been around for years it
would be nice to have a update that included this instead of hats.
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Which version?
On 8/24/2013 9:08 PM, byteframe wrote:
bring back cvg 24/7 ZPS biotec
On Sat, Aug 24, 2013 at 2:23 AM, Violent Crimes
violentcri...@convictgaming.com
mailto:violentcri...@convictgaming.com wrote:
Can you please fix the exploit that allows players to attack use
My non updated tf2 servers restart with no issues, but the updated ones
won't launch on windows 2003.
On 7/24/2013 8:41 PM, Cody Woodson wrote:
Is anyone else having issues with launching their server? Mine won't even
start up so I can't even see the cmd prompt. I'm on windows 2003
Sent
EP1 was moved over to the orangebox I believe.
On 6/13/2013 12:27 AM, Ross Bemrose wrote:
If it's Source 2006, wouldn't you just use hldsupdatetool to install
the episode1 server?
On 6/12/2013 9:55 PM, phorce phed wrote:
Mod uses Source SDK 2006. www.neotokyohq.com
1. Since the last Steam
On 6/12/2013 9:55 PM, phorce phed wrote:
Mod uses Source SDK 2006. www.neotokyohq.com
1. Since the last Steam client update no servers show up in the Steam
client server browser (in-game server browser mostly works, however).
2. Mod is not compatible with SteamCMD install of hl2mp. SRCDS
You don't have to restart it I found changing the map works. I would
recommend lowering down your map time as it should help.
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I have the same issue.
On 8/18/2012 7:01 PM, ozgamingdot...@gmail.com wrote:
Since the last few updates, almost every time I attempt to connect to
my TF2 server It gets stuck on this - Retrieving Server Info
But once I restart the server it goes away.
Anyone else experience this?
With this update is the engine going to update and break Garrysmod?
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What is Mann Up Mode?
When you play Mann vs. Machine on an official Mann Co. server, this is
called Mann Up Mode. Mann Up Mode allows you to earn special item
rewards and track your progress through various Missions. To enter Mann
Up Mode, you must possess a Tour of Duty Ticket.
On
I have 15 servers for tf2 and they all seem to crash clients out on map
change. I have removed sourcemod and metamod and they still crash. Is
anyone else having this issue?
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Anyone getting players kicked because they have lost connection to
steam. I have noticed it has been happening alot lately wondering if it
is something on my end or not.
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I use windows 2003 enterprise, Debian, sm 1.39 and getting people
crashing out.
On 3/5/2012 2:47 PM, E. Olsen wrote:
All of my servers are windows 2008 R2 64bit, and the problem persists
on them, so I don't think it's an OS issue.
On Mon, Mar 5, 2012 at 2:45 PM, m33crob ad...@m33crob.com
It seems that the item holiday punch crashes a server when you hit a
prop with it. It does it on both my linux and windows servers.
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Would setting up a 10 person private server for you and your friends to get the
gifts and not have to deal with other people be abusing the system?
From: Jon Lippincott j...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
I updated my server and now I am getting
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) :
COM_ShutdownFileSystem()
Anyone else getting this?
On 6/3/2011 6:23 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. The specific changes
I love that you are smart enough to release the server update before
the client could you explain to valve this awesome idea they don't
seem to understand that.
On 5/23/2011 12:11 PM, Matt 'Anti' Lowe wrote:
Hey,
Maybe I missed something is there away to force the server to stay
at 16 person and not 8 or 4?
On 5/23/2011 5:14 PM, Matt 'Anti' Lowe wrote:
Hey,
The
new server should now be available. The
LOL they broke garrysmod client side and prolly server side aswell. I am
so proud of you guys at steam I mean how many years have you been doing
this and yet you still seem to think it is a great idea to release a
update on Friday at 9 pm EST.
On 12/17/2010 9:41 PM, Lob (UK) wrote:
Yeah
Doesnt work
On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote:
It appears you can fix windows by copying the FileSystem_Steam.dll
from the client GCF file, then placing it in the orangebox/bin folder
and renaming it to filesystem_stdio.dll.
The server boots up but dont know if it'll
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes
Sent: Friday, December 17, 2010 7:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
Doesnt work
On 12/17
Are you going to drop the price of killing floor for the event
-Original Message-
From: John Gibson j...@tripwireinteractive.com
Sent: Monday, December 13, 2010 8:01 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Subject: [hlds] Killing Floor Twisted Christmas and
Anyone have a zip of the update they are willing to share
-Original Message-
From: AJ Collins gamerzwo...@gmail.com
Sent: Tuesday, December 07, 2010 9:08 PM
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Released
Will this work on mods like zps?
-Original Message-
From: Tony Paloma drunkenf...@hotmail.com
Sent: Monday, October 04, 2010 8:49 PM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list
I'm getting.
* Unable to load Steam support library. *
* This server will operate in LAN mode only. *
On 7/19/2010 6:33 PM, HL-SDK Synths wrote:
Ok team, let's start porting sonlme
Worse Idea ever. Same day as a free game release not like the servers
are already overloaded.
On 7/19/2010 8:34 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2
- Added a Parasite hat to celebrate the release of
Does this happen to work on Garrys Mod since it's on the same engine?
On 7/15/2010 5:24 PM, AnAkIn . wrote:
Hi,
I thought it would be interesting for some of you since Valve never fixed
loading client side plugins. Here is DBlocker, a server side AntiCheat which
can detect the current LSS
I have the same issue actually I deleted the clientblob and still have
the issue. Updated servers restarted it. Notta.
On 6/19/2010 12:21 PM, ics wrote:
Invalid steam userid ticket is clients fault that connects to the
server. If the player deletes his ClientRegistry.blob from Steam folder,
He is the MAN and he came to oppress you.
On 5/3/2010 9:23 PM, Matthew Gottlieb wrote:
And you are?
On Mon, May 3, 2010 at 7:51 PM, Msilbys12msilby...@righttorule.com wrote:
Please keep the email to problems or bugs found.
Thx
___
To
sourcemod-1.3.2-hg2952 No crashes.
On 4/29/2010 10:59 PM, Shizzle Nizzle wrote:
ya servers are crashing. disabled soucemod. seemed to stop the crashing for
now.
On Thu, Apr 29, 2010 at 9:54 PM, Brian Simonbluebriansi...@gmail.comwrote:
Try testing your updates first, Valve. You've
1.8
On 4/29/2010 11:58 PM, DarthNinja wrote:
What MM are you using Crimes?
On Thu, Apr 29, 2010 at 11:55 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
sourcemod-1.3.2-hg2952 No crashes.
On 4/29/2010 10:59 PM, Shizzle Nizzle wrote:
ya servers are crashing
Anyone having issues getting this update to download?
On 4/28/2010 8:32 PM, Jason Ruymen wrote:
Required updates to Team Fortress 2 and Day of Defeat: Source have been
released. Please run hldsupdatetool to receive the updates. The specific
changes include:
Dedicated server
- Linux
Anyone else having issues with your server not showing up on steam
master list? It seemed to start happening 3 days ago for me. Anyone else
notice this?
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You can see it on favorites with no issues. Just sometimes you see in
the master list sometimes you don't.
On 3/5/2010 10:52 AM, Alec Sanger wrote:
Don't quote me on this, but I heard the latest exploit attacked servers in a
way that did not affect the performance but did count towards
Same issue had to redownload the entire tf2 server, it wouldn't seem to
download. I think valve has finally drank the Kool-Aid.
On 2/23/2010 6:22 PM, arreo...@gmail.com wrote:
I had an issue on one of my servers where it *said* it was fully updated
(ran it 5 times) but the engine.dll (in
*xfactorservers.com *
They were a good hosting I used them before they seem to have good tech
support hardly any downtime. Derek one of the owners is always around
and willing to help. He still helps me know whenever I have issues with
something on TCAdmin and I don't even colo or rent servers
there opinion but the only one that matters
is your own.
On 2/20/2010 1:11 PM, John wrote:
Violent Crimes,
I think NFO lost all their good techs Main one started
ultimategameserver.com as I remember an issue I had with them with a
server I had purchased for some reason their hosting routed
Same here.
On 2/17/2010 7:56 PM, StevoTVR wrote:
Yeah, we're experiencing this problem on some of our servers as well...
On 2/17/2010 4:50 PM, Kevin b er wrote:
Getting this too. Client drops, ticket errors, etc.
On Wed, Feb 17, 2010 at 6:47 PM, Tony
Not this deleted mine and still having issue
On 2/17/2010 11:11 PM, Jake Eisenman wrote:
Clientregistry.blob seems to fix everything.
Sent from my iPod
On Feb 17, 2010, at 10:59 PM, Matt Hoffman
lord.matt.hoff...@gmail.com wrote:
I didn't have to register but whatever: Copy/Paste
I personally don't like Sleeper but you know what STFU and go stand in a
corner or even better go cut your wrist emo kid. I hate logging on my
mail box and have 100 emails about you are your website and now I am
going to cut myself. Please do the world a favor and blow your head off.
On
That one burns more then it did after I had sex with that tranny
prostitute named Joe.
On 2/4/2010 7:02 PM, Spencer 'voogru' MacDonald wrote:
DontWannaName,
Is 68.68.32.217:27015 is one of your servers?
nslookup 68.68.32.217
Server: home
Address: 192.168.1.254
Name:
Was there other TF2 update today?
No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 9.0.733 / Virus Database: 271.1.1/2651 - Release Date: 01/28/10
02:36:00
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Anyone have an idea what this person is doing to lag out servers and how
to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in
console logs not servers logs.
No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 9.0.733 / Virus Database: 271.1.1/2648 -
He was fully connected and playing.
Ronny Schedel wrote:
Could be the bug when a connecting player sends alot of say commands to the
server but is not fully connected.
Anyone have an idea what this person is doing to lag out servers and how
to block it.
I have same setup on 8 ZPS servers.
Ronny Schedel wrote:
Disable any server plugins to go sure its not a bug in one of your plugins.
He was fully connected and playing.
Ronny Schedel wrote:
Could be the bug when a connecting player sends alot of say commands to
the
server but is
No ctf_doublecross map never ending fix? FAIL
Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Added 3 new hats that can be worn by any class.
- Towering Pillar of Hats
-
http://steamcommunity.com/groups/TheRowdyRectums
7 of them came in my TF2 server mic spamming and grieifing
No virus found in this outgoing message.
Checked by AVG - www.avg.com
Version: 9.0.725 / Virus Database: 270.14.145/2626 - Release Date: 01/16/10
02:35:00
I use hlsw and type status and look at the players list and see who
isn't actually connected and use the rcon kick to kick them.
LGS wrote:
Map Change never fixes this problem. I always have to restart the server.
I'm wondering if there is a setting that can fix this?
-Original
TF2?
LGS wrote:
I have this problem with my servers where when players leave, it still shows
them in the server in both HLSW and on the player count of the server.
People cannot join the server because the server thinks its full, when in
fact its empty.
Any help much appreciated
Thanks
It seems steam never fixed the spam connecting for hl2 mods. Had this
guy causing havoc on a couple of my Zombie Panic servers.
STEAM_0:1:6368283 http://steamcommunity.com/profiles/76561197973002295
IP: 90.224.27.88
http://www.convictgaming.com/pictures/2eun6eh.jpg
I use
SourceMod Version Information:
SourceMod Version: 1.3.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Sep 8 2009 00:38:11
Build ID: 2798:6dd90eaa0593-dev
http://steamcommunity.com/groups/aimb0t
http://steamcommunity.com/groups/BRUTALAIMING
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Anyone use TCAdmin who wouldn't mind sharing there config file. I will
love you long time.
Matthew Gottlieb wrote:
Thanks for the fast and detailed responses John!
Are the DA2 and KF servers separate or can a DA2 server install also
boot as a KF server?
On Fri, Dec 11, 2009 at 1:47 PM,
Whats going to be the player count for the game?
John Gibson wrote:
A DA2 server install can boot as a KF server as well, as long as you use the
standard KF commandline to launch the server.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes
Sent: Friday, December 11, 2009 5:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Updates/Releases today - Killing Floor Update, Defense
Alliance 2 for KF mod release, Mare
Also I put a server up it seems it has bots even though.
bNoBots=True
Ideas.
Matthew Gottlieb wrote:
THIRTY TWO!? Holy cow...
On Fri, Dec 11, 2009 at 4:37 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
ETA one release? Also is there a site for this game?
John Gibson wrote
Remove cbaseservertest.smx restart server good to go. Had same issue.
Dog wrote:
Linux servers are fine.
Windows servers produce the 'Bad Challenge' message
-eVaDog
TheVille.Org
-
Sent from my Sinclair ZX80
My server has that file in it. But the thing is I do not run Fake
Clients nor have I ever.
Octo wrote:
On Mon, Nov 16, 2009 at 09:35:14PM -0800, SmOoThEm wrote:
The spaces were in the file name, that is an exact copy and paste of the
file name. And to reply about admins trying to get
Anyway to remove this hat like the halo?
Sean Duann wrote:
http://img338.imageshack.us/img338/6964/lookcloser.png Bill's hat
On Mon, Nov 2, 2009 at 9:20 PM, m...@bestgn.net.au wrote:
How do they plan on removing a map? Whats stopping anyone from keeping a
copy.
A Valve employee
You can try Devicenull's fix
http://forums.alliedmods.net/showthread.php?t=100958
Joeri van der Velden wrote:
I noticed this today when someone managed to upload a Lua script to our
autorun folder and screw our SQL database. Apparently the srcds engine.dll
GMod uses is outdated and doesn't
You know what makes sense how about give us more of a heads up when you
give a free weekend and shouldn't be a problem but when you don't give
us not much of a notice meh.
Rick Payton wrote:
ok, that's all fine and dandy, and much better stated then saying What
are you? Infinity Ward? We all
Are updates even tested? I can't think of an update that has came out
with no issues in it.
Steven Sumichrast wrote:
I'm with msleeper on this -- my L4D forks have been sitting idle now
since the updates. I ran them vanilla and still nothing. Not sure
what's the deal but it's like the
Never had it happen yet. But on a side note why are you giving out your
phone and fax number. LOL
Alec Sanger wrote:
Anyone ever run into a Valve employee using one of their special weapons? We
were getting complaints of a 100% crit hacker last night. I guess the players
started giving them
Here is Valve Steam Group have at it.
http://steamcommunity.com/groups/Valve LOL
Nicholas Hastings wrote:
I can see it now...
Server: Your 'Valve Flamethrower' has been replaced with a normal
Flamethrower
Valve: DELIST, DELIST, DELIST
^^
Jeff Sugar wrote:
Someone could write a SM
, Violent Crimes
violentcri...@convictgaming.com wrote:
Mod's have no access to the Engine Coding. Steam is responsible for that.
Jonah Hirsch wrote:
I'm pretty sure that's up to the mod authors.
Jonah Hirsch
On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes
violentcri
Any word on when they are going to update the Orangebox Engine for mods
like Age of Chivarly or Zombie Panic. It still hasn't been updated for
the upload exploit?
Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update.
Mod's have no access to the Engine Coding. Steam is responsible for that.
Jonah Hirsch wrote:
I'm pretty sure that's up to the mod authors.
Jonah Hirsch
On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Any word on when they are going to update
Hacking Community. They develop hacks for multiple games.
http://steamcommunity.com/groups/187ci
http://steamcommunity.com/actions/Search?K=187ci
P. Bhandal wrote:
E-mailed it to you as an attachment. Let me know if you don't receive it.
On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson
Anyone notice since the update that you will have random players in your
server but there time never changes. Right now I have 5 players in my
server even though the server shows 4/32 none of them are actually in
the server.
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, August 27, 2009 3:19 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Holding Players
From 13/08/09 update:
- Added response caching for some server queries to help reduce the CPU
load from DOS attacks.
On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes
violentcri
Anyone going to guess when they will fix this for mods and css. 3 months?
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disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Shane Arnold wrote:
I hate people that don't include what message/quote they are talking
about...
Violent Crimes wrote
. www.convictgaming.com/revert.zip
Roughly 4 days for CS:S, it would appear.
- Sam
2009/8/25 Violent Crimes violentcri...@convictgaming.com
Anyone going to guess when they will fix this for mods and css. 3 months?
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When will update for Mods on orangebox be done?
Jason Ruymen wrote:
And I was wrong about the optional part for Team Fortress 2. The TF 2 update
is required.
Jason
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Why would you send this out so all the newbie kiddies can find it so
easily now?
Saul Rennison wrote:
Luigi has found yet another exploit in Valve's up-to-date,
unexploitable engine :D
http://aluigi.altervista.org/adv/sourcefraghof-adv.txt
Thanks,
- Saul.
Steam did another update for TF2.
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I updated my server works fine now for me.
Anthal wrote:
Clients got particles/water_dx80.pcf
Servers did not.
Anyone running sv_consistency 1 will need to turn it off, for now.
Violent Crimes wrote:
Steam did another update for TF2
I have never seen that before but question Automatic temp ban for
joinclass spam sup with that?
Tony Paloma wrote:
One of my admins came across this today:
http://www.sourceop.com/videos/banned_players/cheater_frostnixon_20090726.av
i
Has anyone seen anything like this before? I know that
Linux or Windows?
Flubber wrote:
I tried this one yesterday, doesn't work for us, server won't start.
2009/7/27 Violent Crimes violentcri...@convictgaming.com
DDOS protection plugin http://sourceop.com/modules.php?name=Downloads
DDOS protection plugin http://sourceop.com/modules.php?name=Downloads
Jake E wrote:
I play on a server - I don't run it - and once they got DDoSed from an IP in
Seattle (or they think so)
On Sun, Jul 26, 2009 at 9:54 PM, DontWannaName! ad...@topnotchclan.comwrote:
Why is it always
This IP tried to DDOS attack me today
Here is the ip. 70.74.68.168
Traced it back to this steam id STEAM_0:0:12865230
Link to stats page I found to trace it to him
http://stats.pingdemons.com/cs/player.php?id=194vsort=killsvorder=asc
Kyle Sanderson wrote:
I'm in a couple community groups
an answer.
Violent_Crimes You know what I don't like you good day
Badt0uch_ You're servers are ddos proof my ass
Badt0uch_ We will see pin prick
Badt0uch_
Badt0uch_ byw
His IP Address: 99.16.7.143
Steam ID: STEAM_0:0:17763564
Violent Crimes wrote:
This IP tried to DDOS attack me today
Here
Just think about it this way. They are making it easier for server
owners like us to ban them before they even have a chance to hack in our
servers.
AJ King wrote:
I don't think valve has much control over who makes what group. Plus
they are not violating their TOS...
Just sayin...
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