[hlds] TF2 Replay Match ID

2011-11-29 Thread Yeef
As most of you are probably aware, when you upload a video to youtube
straight from the TF2 client it is auto tagged with a match id in the
format of *match_12A345B*. I was curious if anyone knew exactly how the
match id was hashed. I have a web page that automatically tracks match
history on my server and serves up SourceTV demos. I'm interested in adding
a link to each match entry that will search youtube for replays from the
match, but I need to know how the match ID is calculated in order to do so.
Any help is appreciated.
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Re: [hlds] TF2 Replay Match ID

2011-11-29 Thread Yeef
That seems to be it, thanks.

On Tue, Nov 29, 2011 at 4:02 PM, Didrole didr...@gmail.com wrote:

 I think it's the hexadecimal value of the server session id, you can find
 it in the session dmx files of the client (server_session_id), it's also
 stored on the server in a convar named steamworks_sessionid_server.

 2011/11/29 Yeef va...@yeef.net

 As most of you are probably aware, when you upload a video to youtube
 straight from the TF2 client it is auto tagged with a match id in the
 format of *match_12A345B*. I was curious if anyone knew exactly how the
 match id was hashed. I have a web page that automatically tracks match
 history on my server and serves up SourceTV demos. I'm interested in adding
 a link to each match entry that will search youtube for replays from the
 match, but I need to know how the match ID is calculated in order to do so.
 Any help is appreciated.

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[hlds] host_map and TF2

2011-11-29 Thread Yeef
I'm not sure if this is the case in other mods, but in TF2 host_map which
stores the current map file name doesn't seem to update. No matter how many
map changes occur, it's always set to the map that the server started on.
It can also manually be changed to any string. I'm not sure if that's
intentional.
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Re: [hlds] Halloween 2011

2011-10-21 Thread Yeef
Same here. I purposely didn't register my server for matchmaking, because
we're a relatively small group of players and aren't really interested in
matchmaking traffic since it's already common for people to have to wait for
a spot. I've asked my players if they're interested in the gift drops, but
I'm sure the majority will be. Is there a way to only be included in the
matchmaking during Halloween maps and remove the server from the pool during
every other map?

On Fri, Oct 21, 2011 at 10:36 PM, m33crob ad...@m33crob.com wrote:

 So are you saying that operators such as myself who host custom maps are
 completely SOL. I will register my server if needed for the event, however,
 I don't register my servers because I would not get quickplay traffic
 anyway.

 On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote:

 We’re going to be launching some new Halloween content in the near future
 and wanted to give you all a quick heads-up.  There will be random gift
 drops, but this year we are requiring that participants register their
 servers.  If you choose not to register, you can still run the Halloween
 maps, but no gifts will drop on your server.  By registering, your server
 will also be included in matchmaking, which will potentially drive
 traffic to you.  Note that cheating or otherwise abusing the gift drop
 system will result in losing your registration, access to gift drops and
 other potential value-adds in the future.

 ** **

 You still have plenty of time, as this change won’t be going live until
 next week.  Registration is quick and simple, and is outlined 
 herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
 .

 ** **

 -Jon

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