[hlds] TF2 Replay Match ID
As most of you are probably aware, when you upload a video to youtube straight from the TF2 client it is auto tagged with a match id in the format of *match_12A345B*. I was curious if anyone knew exactly how the match id was hashed. I have a web page that automatically tracks match history on my server and serves up SourceTV demos. I'm interested in adding a link to each match entry that will search youtube for replays from the match, but I need to know how the match ID is calculated in order to do so. Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Replay Match ID
That seems to be it, thanks. On Tue, Nov 29, 2011 at 4:02 PM, Didrole didr...@gmail.com wrote: I think it's the hexadecimal value of the server session id, you can find it in the session dmx files of the client (server_session_id), it's also stored on the server in a convar named steamworks_sessionid_server. 2011/11/29 Yeef va...@yeef.net As most of you are probably aware, when you upload a video to youtube straight from the TF2 client it is auto tagged with a match id in the format of *match_12A345B*. I was curious if anyone knew exactly how the match id was hashed. I have a web page that automatically tracks match history on my server and serves up SourceTV demos. I'm interested in adding a link to each match entry that will search youtube for replays from the match, but I need to know how the match ID is calculated in order to do so. Any help is appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] host_map and TF2
I'm not sure if this is the case in other mods, but in TF2 host_map which stores the current map file name doesn't seem to update. No matter how many map changes occur, it's always set to the map that the server started on. It can also manually be changed to any string. I'm not sure if that's intentional. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
Same here. I purposely didn't register my server for matchmaking, because we're a relatively small group of players and aren't really interested in matchmaking traffic since it's already common for people to have to wait for a spot. I've asked my players if they're interested in the gift drops, but I'm sure the majority will be. Is there a way to only be included in the matchmaking during Halloween maps and remove the server from the pool during every other map? On Fri, Oct 21, 2011 at 10:36 PM, m33crob ad...@m33crob.com wrote: So are you saying that operators such as myself who host custom maps are completely SOL. I will register my server if needed for the event, however, I don't register my servers because I would not get quickplay traffic anyway. On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote: We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. ** ** You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how . ** ** -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds