Stop That Tank was the newest thing released but most of us server ops havent
showed much interest in it. I honestly hate quickplay and disable it on all my
servers whether they do well or not. Multiply a Weapon Stats by 10 was released
also and has tons more servers now.
I have never ran a stop that tank server that was the official server hosters
that had it on it.
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Well here is my config that pretty much disables all of it.
sv_allow_votes 0
sv_vote_failure_timer 300
sv_vote_issue_kick_allowed 0
sv_vote_kick_ban_duration 2
sv_vote_issue_nextlevel_allowed 0
sv_vote_issue_nextlevel_allowextend 0
sv_vote_issue_nextlevel_choicesmode 0
You need to make sure the server isnt running in LAN mode.
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broken on both windows and linux servers also the dev version doesnt fix it
either.
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so KF2 is running really well only using about 6% cpu and about 800 to 900mb
ram when full. Xeon processor variations.
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I found out you have to set lgsl to source half life 2 and set it to the query
port not the connect port and it will show the KF2 server stats.
Also if server ops servers dont show in the browser port 27015 is in use by
something else change your query port in pc kf engine.ini and put queryport=
could be an outdated extension or plugin thats activated that is outdated
causing it.
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ServerOPs we currently only have enough servers online to support 2100 players
give or take a few we probably need to get some more servers online before
tuesday so shit doesnt hit the fan.
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Then again I forgot about all these pre-ordered ones that arent online yet
hopefully its enough.
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Does anyone know what port killing floor 2 runs on so I can query the server is
it the same as KF1 ?
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http://x10.hosted.nfoservers.com/kf2.png
Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I cant test the
server since I dont have the game I would assume your doing an open beta before
early access also.
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It does work using anonymous. The beta players want to know when you are
shutting it off on the 16th at midnight ? Plus a lot of the players have
requested the servers to set to longer waves as KF1 players they think its a
bit easy. You can adjust the settings using the webpanel.
I run mvm servers on ubuntu 14.10 and everytime they disconnect from steam
which is about every 3 to 5 mins or less they give clients steam auth code
failure 6. I have tried re-installing the server and adding the ip to the
startup command line and nothing works. This only happens on my mvm
is anyone else having problems with payload goldrush on their windows and linux
servers this map is using over 1400 edicts on server boot with no players that
only leave like 600 for players and everything else which causes the server to
crash reboot due to it running out of edicts ?
yes I run 32 I removed the map from rotation 24 slot servers or less should be
fine on this map plus the server runs x10 so that eats up more than normal.
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Games
{
tf
{
Offsets
{
GiveNamedItem
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windows 471
linux478
mac 478
Since the latest update the server crashes on startup even with sourcemod
disabled on windows server x64 2003. The server never actually starts now. Did
the command line for the beta change again ?
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