Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-24 Thread AnAkIn .
I hope Hidden Path will make it impossible/harder to make such plugins to
unlock the tickrate.

2010/6/24 Ben B brutalgoerge...@gmail.com

 servers with that mod have A W F U L his registration. Oranegbox was
 designed and optnized for 66 tick. Forcing 100 totally screws it up. I know
 ill be avoiding awful servers running that 100 tick work-around

 On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com
 wrote:

  Lets see how fast it gets patched, that will be the real test.
 
  On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com
 wrote:
 
   wow that was fast :P
  
   On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru 
   alexandrualexa...@gmail.com wrote:
  
http://didrole.com/tickrate_enabler/
   
2010/6/24 AnAkIn . anakin...@gmail.com
   
 I was able to bunnyhop on 66tick servers, but not on 33tick
 servers.

 2010/6/24 Mark Gunnett mgunnett4...@gmail.com

  OrangeBox is source with a bunch of tweaks right? I know I can't
  Bhop
in
  TeamFortress 2, so I was kind of expecting Bhoping, surfing, and
  all
 those
  other types of physics exploits to vanish in the move anyways. Is
   there
  anyone on this list that can confirm that they were able to Bhop
 in
   the
  CS:S
  Beta? Cause if not... Then the move to 66 tick really shouldn't
   matter
 for
  the physics anyways. It'll be more of a problem for people with
bandwidth
  restrictions (i.e. they liked running 33 tick to reduce the
 amount
  of
  network data because they only have so much bandwidth per month).
 
  --
  All programmers are playwrights and all computers are lousy
  actors.
   - Unknown
 
  When I do good, I feel good; when I do bad, I feel bad, and that
  is
   my
  religion.
   - Abraham Lincoln
 
  Mark J. Gunnett
  [EoE]SniperFodder{AL}
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  To unsubscribe, edit your list preferences, or view the list
   archives,
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 --
 Best regards,
 AnAkIn,
 -
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 http://www.esl.eu/eu/tf2
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-24 Thread Dominic Marciano

Why can't people let other people play how they want?

 Date: Thu, 24 Jun 2010 09:28:59 +0200
 From: anakin...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
 -tickrate removed
 
 I hope Hidden Path will make it impossible/harder to make such plugins to
 unlock the tickrate.
 
 2010/6/24 Ben B brutalgoerge...@gmail.com
 
  servers with that mod have A W F U L his registration. Oranegbox was
  designed and optnized for 66 tick. Forcing 100 totally screws it up. I know
  ill be avoiding awful servers running that 100 tick work-around
 
  On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   Lets see how fast it gets patched, that will be the real test.
  
   On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com
  wrote:
  
wow that was fast :P
   
On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:
   
 http://didrole.com/tickrate_enabler/

 2010/6/24 AnAkIn . anakin...@gmail.com

  I was able to bunnyhop on 66tick servers, but not on 33tick
  servers.
 
  2010/6/24 Mark Gunnett mgunnett4...@gmail.com
 
   OrangeBox is source with a bunch of tweaks right? I know I can't
   Bhop
 in
   TeamFortress 2, so I was kind of expecting Bhoping, surfing, and
   all
  those
   other types of physics exploits to vanish in the move anyways. Is
there
   anyone on this list that can confirm that they were able to Bhop
  in
the
   CS:S
   Beta? Cause if not... Then the move to 66 tick really shouldn't
matter
  for
   the physics anyways. It'll be more of a problem for people with
 bandwidth
   restrictions (i.e. they liked running 33 tick to reduce the
  amount
   of
   network data because they only have so much bandwidth per month).
  
   --
   All programmers are playwrights and all computers are lousy
   actors.
- Unknown
  
   When I do good, I feel good; when I do bad, I feel bad, and that
   is
my
   religion.
- Abraham Lincoln
  
   Mark J. Gunnett
   [EoE]SniperFodder{AL}
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
 
  --
  Best regards,
  AnAkIn,
  -
  ESL EU TF2 Admin
  http://www.esl.eu/eu/tf2
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 http://www.esl.eu/eu/tf2
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-24 Thread Spencer 'voogru' MacDonald
Because in Soviet SRCDS, CSS plays you!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
Sent: Thursday, June 24, 2010 6:06 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
-tickrate removed


Why can't people let other people play how they want?

 Date: Thu, 24 Jun 2010 09:28:59 +0200
 From: anakin...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
-tickrate removed
 
 I hope Hidden Path will make it impossible/harder to make such plugins to
 unlock the tickrate.
 
 2010/6/24 Ben B brutalgoerge...@gmail.com
 
  servers with that mod have A W F U L his registration. Oranegbox was
  designed and optnized for 66 tick. Forcing 100 totally screws it up. I
know
  ill be avoiding awful servers running that 100 tick work-around
 
  On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   Lets see how fast it gets patched, that will be the real test.
  
   On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com
  wrote:
  
wow that was fast :P
   
On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:
   
 http://didrole.com/tickrate_enabler/

 2010/6/24 AnAkIn . anakin...@gmail.com

  I was able to bunnyhop on 66tick servers, but not on 33tick
  servers.
 
  2010/6/24 Mark Gunnett mgunnett4...@gmail.com
 
   OrangeBox is source with a bunch of tweaks right? I know I
can't
   Bhop
 in
   TeamFortress 2, so I was kind of expecting Bhoping, surfing,
and
   all
  those
   other types of physics exploits to vanish in the move anyways.
Is
there
   anyone on this list that can confirm that they were able to
Bhop
  in
the
   CS:S
   Beta? Cause if not... Then the move to 66 tick really
shouldn't
matter
  for
   the physics anyways. It'll be more of a problem for people
with
 bandwidth
   restrictions (i.e. they liked running 33 tick to reduce the
  amount
   of
   network data because they only have so much bandwidth per
month).
  
   --
   All programmers are playwrights and all computers are lousy
   actors.
- Unknown
  
   When I do good, I feel good; when I do bad, I feel bad, and
that
   is
my
   religion.
- Abraham Lincoln
  
   Mark J. Gunnett
   [EoE]SniperFodder{AL}
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
 
  --
  Best regards,
  AnAkIn,
  -
  ESL EU TF2 Admin
  http://www.esl.eu/eu/tf2
  ___
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   archives,
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 -- 
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-24 Thread Dominic Marciano

Damn you Ivan!

 From: voo...@voogru.com
 To: hlds@list.valvesoftware.com
 Date: Thu, 24 Jun 2010 13:11:29 -0400
 Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
 -tickrate removed
 
 Because in Soviet SRCDS, CSS plays you!
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
 Sent: Thursday, June 24, 2010 6:06 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
 -tickrate removed
 
 
 Why can't people let other people play how they want?
 
  Date: Thu, 24 Jun 2010 09:28:59 +0200
  From: anakin...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
 -tickrate removed
  
  I hope Hidden Path will make it impossible/harder to make such plugins to
  unlock the tickrate.
  
  2010/6/24 Ben B brutalgoerge...@gmail.com
  
   servers with that mod have A W F U L his registration. Oranegbox was
   designed and optnized for 66 tick. Forcing 100 totally screws it up. I
 know
   ill be avoiding awful servers running that 100 tick work-around
  
   On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com
   wrote:
  
Lets see how fast it gets patched, that will be the real test.
   
On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com
   wrote:
   
 wow that was fast :P

 On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru 
 alexandrualexa...@gmail.com wrote:

  http://didrole.com/tickrate_enabler/
 
  2010/6/24 AnAkIn . anakin...@gmail.com
 
   I was able to bunnyhop on 66tick servers, but not on 33tick
   servers.
  
   2010/6/24 Mark Gunnett mgunnett4...@gmail.com
  
OrangeBox is source with a bunch of tweaks right? I know I
 can't
Bhop
  in
TeamFortress 2, so I was kind of expecting Bhoping, surfing,
 and
all
   those
other types of physics exploits to vanish in the move anyways.
 Is
 there
anyone on this list that can confirm that they were able to
 Bhop
   in
 the
CS:S
Beta? Cause if not... Then the move to 66 tick really
 shouldn't
 matter
   for
the physics anyways. It'll be more of a problem for people
 with
  bandwidth
restrictions (i.e. they liked running 33 tick to reduce the
   amount
of
network data because they only have so much bandwidth per
 month).
   
--
All programmers are playwrights and all computers are lousy
actors.
 - Unknown
   
When I do good, I feel good; when I do bad, I feel bad, and
 that
is
 my
religion.
 - Abraham Lincoln
   
Mark J. Gunnett
[EoE]SniperFodder{AL}
___
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
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   --
   Best regards,
   AnAkIn,
   -
   ESL EU TF2 Admin
   http://www.esl.eu/eu/tf2
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  -- 
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  -
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  http://www.esl.eu/eu/tf2
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[hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Kyle Sanderson
http://forums.steampowered.com/forums/showthread.php?t=1319021

This is a joke right? In one fell swoop Bunny Hopping, Surfing, and
Strafing will effectively be killed (the decent servers, at least will
be). They just announced this the day before it's supposed to come
out, anyone know what's going on over there?

Thanks,
Kyle.

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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread dmex
FYI, their releasing an update for the CSS beta tomorrow and not CSS itself,
maybe you should wait and see how the changes affect gameplay before
complaining.

The OrangeBox engine does allot more than the Source engine does and the
Hidden Path guys know what their doing, you'll find the other additions and
fixes they have and will make over the next few weeks (if not already)
account for a majority of perceived issues resulting with the decision to
restrict tickrate... IMO tickrate isn't required with the way Valve designed
the OB engine.

--
From: Kyle Sanderson kyle.l...@gmail.com
Sent: Wednesday, June 23, 2010 8:46 PM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
list hlds_li...@list.valvesoftware.com
Subject: [hlds] Counter-Strike Source: Tickrate change: Set to 66,-tickrate
removed

 http://forums.steampowered.com/forums/showthread.php?t=1319021

 This is a joke right? In one fell swoop Bunny Hopping, Surfing, and
 Strafing will effectively be killed (the decent servers, at least will
 be). They just announced this the day before it's supposed to come
 out, anyone know what's going on over there?

 Thanks,
 Kyle.

 ___
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 please visit:
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Kyle Sanderson
From my understanding, CS:S is going live tomorrow on Mac.
http://www.shacknews.com/onearticle.x/64386

Unless if that article implies that they're releasing the beta to Mac,
which it does not. The Hidden Path guys are great, however they should
only be adding features, not taking them away. My buddy is hosting a
CS:S server currently on a 2mbit (burstable to 5mbit) line with 40 or
so players. This will most definitely not be possible if 66tick is
enforced on every Server out there. Bandwidth isn't that cheap in some
foreign countries.

Thanks,
Kyle.

On Wed, Jun 23, 2010 at 6:27 AM, dmex dme...@gmail.com wrote:
 FYI, their releasing an update for the CSS beta tomorrow and not CSS itself,
 maybe you should wait and see how the changes affect gameplay before
 complaining.

 The OrangeBox engine does allot more than the Source engine does and the
 Hidden Path guys know what their doing, youF'll find the other additions and
 fixes they have and will make over the next few weeks (if not already)
 account for a majority of perceived issues resulting with the decision to
 restrict tickrate... IMO tickrate isn't required with the way Valve designed
 the OB engine.

 --
 From: Kyle Sanderson kyle.l...@gmail.com
 Sent: Wednesday, June 23, 2010 8:46 PM
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
 list hlds_li...@list.valvesoftware.com
 Subject: [hlds] Counter-Strike Source: Tickrate change: Set to 66,-tickrate
 removed

 http://forums.steampowered.com/forums/showthread.php?t=1319021

 This is a joke right? In one fell swoop Bunny Hopping, Surfing, and
 Strafing will effectively be killed (the decent servers, at least will
 be). They just announced this the day before it's supposed to come
 out, anyone know what's going on over there?

 Thanks,
 Kyle.

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 please visit:
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread 1nsane
I would assume its the beta going public. There's really a lot of people who
can't test it out due to limited spots.
DODS was an open beta for quite some time before going OB final.

On Wed, Jun 23, 2010 at 9:41 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

 From my understanding, CS:S is going live tomorrow on Mac.
 http://www.shacknews.com/onearticle.x/64386

 Unless if that article implies that they're releasing the beta to Mac,
 which it does not. The Hidden Path guys are great, however they should
 only be adding features, not taking them away. My buddy is hosting a
 CS:S server currently on a 2mbit (burstable to 5mbit) line with 40 or
 so players. This will most definitely not be possible if 66tick is
 enforced on every Server out there. Bandwidth isn't that cheap in some
 foreign countries.

 Thanks,
 Kyle.

 On Wed, Jun 23, 2010 at 6:27 AM, dmex dme...@gmail.com wrote:
  FYI, their releasing an update for the CSS beta tomorrow and not CSS
 itself,
  maybe you should wait and see how the changes affect gameplay before
  complaining.
 
  The OrangeBox engine does allot more than the Source engine does and the
  Hidden Path guys know what their doing, youF'll find the other additions
 and
  fixes they have and will make over the next few weeks (if not already)
  account for a majority of perceived issues resulting with the decision to
  restrict tickrate... IMO tickrate isn't required with the way Valve
 designed
  the OB engine.
 
  --
  From: Kyle Sanderson kyle.l...@gmail.com
  Sent: Wednesday, June 23, 2010 8:46 PM
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing
  list hlds_li...@list.valvesoftware.com
  Subject: [hlds] Counter-Strike Source: Tickrate change: Set to
 66,-tickrate
  removed
 
  http://forums.steampowered.com/forums/showthread.php?t=1319021
 
  This is a joke right? In one fell swoop Bunny Hopping, Surfing, and
  Strafing will effectively be killed (the decent servers, at least will
  be). They just announced this the day before it's supposed to come
  out, anyone know what's going on over there?
 
  Thanks,
  Kyle.
 
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  please visit:
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Mark Gunnett
OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in
TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those
other types of physics exploits to vanish in the move anyways. Is there
anyone on this list that can confirm that they were able to Bhop in the CS:S
Beta? Cause if not... Then the move to 66 tick really shouldn't matter for
the physics anyways. It'll be more of a problem for people with bandwidth
restrictions (i.e. they liked running 33 tick to reduce the amount of
network data because they only have so much bandwidth per month).

-- 
All programmers are playwrights and all computers are lousy actors.
 - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
 - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread AnAkIn .
I was able to bunnyhop on 66tick servers, but not on 33tick servers.

2010/6/24 Mark Gunnett mgunnett4...@gmail.com

 OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in
 TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those
 other types of physics exploits to vanish in the move anyways. Is there
 anyone on this list that can confirm that they were able to Bhop in the
 CS:S
 Beta? Cause if not... Then the move to 66 tick really shouldn't matter for
 the physics anyways. It'll be more of a problem for people with bandwidth
 restrictions (i.e. they liked running 33 tick to reduce the amount of
 network data because they only have so much bandwidth per month).

 --
 All programmers are playwrights and all computers are lousy actors.
  - Unknown

 When I do good, I feel good; when I do bad, I feel bad, and that is my
 religion.
  - Abraham Lincoln

 Mark J. Gunnett
 [EoE]SniperFodder{AL}
 ___
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AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Bajdechi Nightbox Alexandru
http://didrole.com/tickrate_enabler/

2010/6/24 AnAkIn . anakin...@gmail.com

 I was able to bunnyhop on 66tick servers, but not on 33tick servers.

 2010/6/24 Mark Gunnett mgunnett4...@gmail.com

  OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in
  TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all
 those
  other types of physics exploits to vanish in the move anyways. Is there
  anyone on this list that can confirm that they were able to Bhop in the
  CS:S
  Beta? Cause if not... Then the move to 66 tick really shouldn't matter
 for
  the physics anyways. It'll be more of a problem for people with bandwidth
  restrictions (i.e. they liked running 33 tick to reduce the amount of
  network data because they only have so much bandwidth per month).
 
  --
  All programmers are playwrights and all computers are lousy actors.
   - Unknown
 
  When I do good, I feel good; when I do bad, I feel bad, and that is my
  religion.
   - Abraham Lincoln
 
  Mark J. Gunnett
  [EoE]SniperFodder{AL}
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 --
 Best regards,
 AnAkIn,
 -
 ESL EU TF2 Admin
 http://www.esl.eu/eu/tf2
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Michael Krasnow
wow that was fast :P

On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:

 http://didrole.com/tickrate_enabler/

 2010/6/24 AnAkIn . anakin...@gmail.com

  I was able to bunnyhop on 66tick servers, but not on 33tick servers.
 
  2010/6/24 Mark Gunnett mgunnett4...@gmail.com
 
   OrangeBox is source with a bunch of tweaks right? I know I can't Bhop
 in
   TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all
  those
   other types of physics exploits to vanish in the move anyways. Is there
   anyone on this list that can confirm that they were able to Bhop in the
   CS:S
   Beta? Cause if not... Then the move to 66 tick really shouldn't matter
  for
   the physics anyways. It'll be more of a problem for people with
 bandwidth
   restrictions (i.e. they liked running 33 tick to reduce the amount of
   network data because they only have so much bandwidth per month).
  
   --
   All programmers are playwrights and all computers are lousy actors.
- Unknown
  
   When I do good, I feel good; when I do bad, I feel bad, and that is my
   religion.
- Abraham Lincoln
  
   Mark J. Gunnett
   [EoE]SniperFodder{AL}
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
 
  --
  Best regards,
  AnAkIn,
  -
  ESL EU TF2 Admin
  http://www.esl.eu/eu/tf2
  ___
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  please visit:
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread DontWannaName!
Lets see how fast it gets patched, that will be the real test.

On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com wrote:

 wow that was fast :P

 On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru 
 alexandrualexa...@gmail.com wrote:

  http://didrole.com/tickrate_enabler/
 
  2010/6/24 AnAkIn . anakin...@gmail.com
 
   I was able to bunnyhop on 66tick servers, but not on 33tick servers.
  
   2010/6/24 Mark Gunnett mgunnett4...@gmail.com
  
OrangeBox is source with a bunch of tweaks right? I know I can't Bhop
  in
TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all
   those
other types of physics exploits to vanish in the move anyways. Is
 there
anyone on this list that can confirm that they were able to Bhop in
 the
CS:S
Beta? Cause if not... Then the move to 66 tick really shouldn't
 matter
   for
the physics anyways. It'll be more of a problem for people with
  bandwidth
restrictions (i.e. they liked running 33 tick to reduce the amount of
network data because they only have so much bandwidth per month).
   
--
All programmers are playwrights and all computers are lousy actors.
 - Unknown
   
When I do good, I feel good; when I do bad, I feel bad, and that is
 my
religion.
 - Abraham Lincoln
   
Mark J. Gunnett
[EoE]SniperFodder{AL}
___
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 archives,
please visit:
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   --
   Best regards,
   AnAkIn,
   -
   ESL EU TF2 Admin
   http://www.esl.eu/eu/tf2
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   please visit:
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Ben B
servers with that mod have A W F U L his registration. Oranegbox was
designed and optnized for 66 tick. Forcing 100 totally screws it up. I know
ill be avoiding awful servers running that 100 tick work-around

On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Lets see how fast it gets patched, that will be the real test.

 On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com wrote:

  wow that was fast :P
 
  On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru 
  alexandrualexa...@gmail.com wrote:
 
   http://didrole.com/tickrate_enabler/
  
   2010/6/24 AnAkIn . anakin...@gmail.com
  
I was able to bunnyhop on 66tick servers, but not on 33tick servers.
   
2010/6/24 Mark Gunnett mgunnett4...@gmail.com
   
 OrangeBox is source with a bunch of tweaks right? I know I can't
 Bhop
   in
 TeamFortress 2, so I was kind of expecting Bhoping, surfing, and
 all
those
 other types of physics exploits to vanish in the move anyways. Is
  there
 anyone on this list that can confirm that they were able to Bhop in
  the
 CS:S
 Beta? Cause if not... Then the move to 66 tick really shouldn't
  matter
for
 the physics anyways. It'll be more of a problem for people with
   bandwidth
 restrictions (i.e. they liked running 33 tick to reduce the amount
 of
 network data because they only have so much bandwidth per month).

 --
 All programmers are playwrights and all computers are lousy
 actors.
  - Unknown

 When I do good, I feel good; when I do bad, I feel bad, and that
 is
  my
 religion.
  - Abraham Lincoln

 Mark J. Gunnett
 [EoE]SniperFodder{AL}
 ___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
   
   
--
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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 archives,
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