Re: [hlds] Killing Floor 2 Required Update - Now
This update is going live now. This will allow players to opt into a future beta program and opt out without a negative impact on their experience gain. Jared Creasy Community Relations Tripwire Interactive On 5/7/2018 10:33 AM, Jared wrote: We are preparing a required update for clients and servers that will go out later today. This update will not feature any direct changes for players or admins, but will allow us to better support a future change related to the next Killing Floor 2 beta branch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Killing Floor 2 Required Update - Later today
We are preparing a required update for clients and servers that will go out later today. This update will not feature any direct changes for players or admins, but will allow us to better support a future change related to the next Killing Floor 2 beta branch. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Killing Floor 2 Required Update - 1059 The Krampus Christmas
This is a follow up as an earlier mail may not have properly gone out. Killing Floor 2 has been updated with a required update to version 1059 bringing along the new seasonal event the Krampus Christmas. Of note there may be an issue (we are currently tracking and investigating) where servers with custom content have excessive logging which may impact performance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 required update
"___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds; ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Killing Floor 2 required update
Can I unsubscribe? From: hlds <hlds-boun...@list.valvesoftware.com> on behalf of Jared <ja...@tripwireinteractive.com> Sent: Wednesday, November 1, 2017 7:04:11 AM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; TWI Server Admins Subject: [hlds] Killing Floor 2 required update A required update is now live for Killing Floor 2 servers. The client update will follow shortly later today. This update addresses an issue where players will not always properly be granted dosh vault crates. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Killing Floor 2 required update
A required update is now live for Killing Floor 2 servers. The client update will follow shortly later today. This update addresses an issue where players will not always properly be granted dosh vault crates. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Killing Floor 2 Required Update Incoming
In the near future we are going to push live a required update for servers and clients. This will bring the build to version 1007. The server is live as of right now, the client will update shortly. We are also setting the Steam Version (for those who have tools that use this functionality). The changelog is as follows: Interface: * Fixed healer screen not updating Server browser: * Fixed max player count not showing on server browser * Added refresh indicator for server browser * Party leader can now bring their party with them when joining a passworded server * Fixed players not being able to join a server when using the Russian language Gameplay: * Adjusted door health and weld integrity values * Fixed single-load guns sometimes not hitting zeds after reloading * Fixed toggling Steam UI unpausing a paused, standalone game Perks: * Fixed medic with healing surge being unable to heal after level up * Fixed commando not receiving large mags bonus for current weapon * Fixed medic combatant skill giving armor every time the player switches to it * Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design: * Fixed Hans getting stuck in firing range on Outpost * Fixed zeds being unable to navigate off new helipad * Fixed some minor art-related issues Localization: * Updated localization * Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX: * Fixed some third-person artifacting related to muzzle flashes * Fixed issues with flamethrower charring online Audio: * Fixed un-ending clot grab sounds * Fixed silent battle chatter for German and Russian (now uses English audio) * Fixed persistent muffled audio bug Input: * Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) * Fixed caps lock being un-bindable * Fixed voice chat binding blocking input Security: * Fixed several cheats/hacks/exploits Dedicated server: * Added servername and numplayers to window title * Fixed -autoupdate command (this will make the server check for a newer version and shut down if it detects one) Crashes * Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds