Re: [hlds] Steam Master Servers Major Issue

2014-12-16 Thread Daniel Barreiro
Bumping this over to the CSGO mailing list as well, as many CSGO hosts
aren't in the general HLDS list. As this affects CSGO the most, I feel
it should be over there as well.
-Daniel

On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:
 Dear Valve and others, I want to talk about a major issue with the Steam
 Master Servers. For a while now, the CS:GO server browser would only display
 1000 community servers in the server browser which is low especially for a
 very large game. The only people to blame were the CS:GO developers.
 Recently, I’ve been testing out the server browser, and I’ve concluded this
 isn’t a CS:GO specific issue, this issue impacts CS:GO more than other games
 due to the amount of Valve official servers.


 I’ve discovered that Valve official servers are not shown on the CS:GO
 in-game server browser. I’ve used a program called “Wireshark” and started a
 packet capture when I refreshed the server browser, in the detailed packet
 capture, all the tags are listed and for Valve official servers, there was a
 tag named “valve_ds”. I have set this tag for one of my servers on the
 server browser and it also disappeared immediately, removing the tag made
 the server reappear again. This shows that even though no Valve official
 servers are displayed on the in-game server browser, they are still being
 requested from the Steam Master Servers. The Steam server browser is
 different, it does not filter servers with the tag “valve_ds” and shows all
 servers the Steam Master Servers give you including Valve official servers.


 This leads to the problem with the Steam Master Servers. It is capped at
 5000 maximum servers. On the Steam server browser (no filters), every game
 that I’ve tested, including Team-Fortress 2, Counter-Strike: Global
 Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games
 overall have 7000+ servers) will not display any more than 5000 servers. The
 CS:GO server browser usually displays around 50-1000 servers because there
 are around 3000-4000+ Valve official servers. If there is a cap on the
 amount of servers it can give you, then this is a valid reason why it
 doesn’t display 1000+ community servers. Remember, the CS:GO in-game server
 browser still requests the Valve official servers but filters them in the
 browser itself.


 This should help Valve fix the issue. Another thing I would like to
 mention is that every game I listed uses the Steam Master Servers, I did a
 packet capture with Wireshark when I refreshed the in-game server browser
 and it gave me the same Steam server IP in Wireshark right before it
 requested all the game servers (the Steam server IP changes if you block the
 current Steam server IP through the Windows Firewall tool). One last thing I
 would like to mention is even if there isn’t exactly 5000 servers, doesn’t
 mean it isn’t capped at 5000 maximum servers, I’ve found that it sends a
 request to every IP the Steam Master Servers give you, if it doesn’t
 respond, it will not display on the server list (there were 50+ servers not
 responding with my search which is the reason why I only got 4911 servers on
 the Steam server browser for CS:GO instead of 5000 exactly).


 Valve should also consider setting Valve official servers to not report
 to the Steam Master Servers. CS:GO doesn't display any Valve official
 servers, but it still requests each server, therefore, the server browser
 will stop displaying new servers (server browser stops) for a period of
 time because it is filtering all the Valve official servers and it will take
 more time to display all the community servers after the Valve official
 servers.


 Overall, I hope Valve addresses this issue. Fixing this issue will
 benefit Valve and the community.


 Thanks for reading.


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[hlds] Steam Master Servers Major Issue

2014-12-15 Thread Gamemann
Dear Valve and others, I want to talk about a major issue with the Steam 
Master Servers. For a while now, the CS:GO server browser would only 
display 1000 community servers in the server browser which is low 
especially for a very large game. The only people to blame were the 
CS:GO developers. Recently, I've been testing out the server browser, 
and I've concluded this isn't a CS:GO specific issue, this issue impacts 
CS:GO more than other games due to the amount of Valve official servers.



I've discovered that Valve official servers are not shown on the CS:GO 
in-game server browser. I've used a program called Wireshark and 
started a packet capture when I refreshed the server browser, in the 
detailed packet capture, all the tags are listed and for Valve official 
servers, there was a tag named valve_ds. I have set this tag for one 
of my servers on the server browser and it also disappeared immediately, 
removing the tag made the server reappear again. This shows that even 
though no Valve official servers are displayed on the in-game server 
browser, they are still being requested from the Steam Master Servers. 
The Steam server browser is different, it does not filter servers with 
the tag valve_ds and shows all servers the Steam Master Servers give 
you including Valve official servers.



This leads to the problem with the Steam Master Servers. It is capped at 
5000 maximum servers. On the Steam server browser (no filters), every 
game that I've tested, including Team-Fortress 2, Counter-Strike: Global 
Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these 
games overall have 7000+ servers) will not display any more than 5000 
servers. The CS:GO server browser usually displays around 50-1000 
servers because there are around 3000-4000+ Valve official servers. If 
there is a cap on the amount of servers it can give you, then this is a 
valid reason why it doesn't display 1000+ community servers. Remember, 
the CS:GO in-game server browser still requests the Valve official 
servers but filters them in the browser itself.



This should help Valve fix the issue. Another thing I would like to 
mention is that every game I listed uses the Steam Master Servers, I did 
a packet capture with Wireshark when I refreshed the in-game server 
browser and it gave me the same Steam server IP in Wireshark right 
before it requested all the game servers (the Steam server IP changes if 
you block the current Steam server IP through the Windows Firewall 
tool). One last thing I would like to mention is even if there isn't 
exactly 5000 servers, doesn't mean it isn't capped at 5000 maximum 
servers, I've found that it sends a request to every IP the Steam Master 
Servers give you, if it doesn't respond, it will not display on the 
server list (there were 50+ servers not responding with my search which 
is the reason why I only got 4911 servers on the Steam server browser 
for CS:GO instead of 5000 exactly).



Valve should also consider setting Valve official servers to not 
report to the Steam Master Servers. CS:GO doesn't display any Valve 
official servers, but it still requests each server, therefore, the 
server browser will stop displaying new servers (server browser stops) 
for a period of time because it is filtering all the Valve official 
servers and it will take more time to display all the community servers 
after the Valve official servers.



Overall, I hope Valve addresses this issue. Fixing this issue will 
benefit Valve and the community.



Thanks for reading.

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Re: [hlds] Steam Master Servers Major Issue

2014-12-15 Thread byteframe
boring.

On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:

  Dear Valve and others, I want to talk about a major issue with the Steam
 Master Servers. For a while now, the CS:GO server browser would only
 display 1000 community servers in the server browser which is low
 especially for a very large game. The only people to blame were the CS:GO
 developers. Recently, I’ve been testing out the server browser, and I’ve
 concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more
 than other games due to the amount of Valve official servers.

 I’ve discovered that Valve official servers are not shown on the
 CS:GO in-game server browser. I’ve used a program called “Wireshark” and
 started a packet capture when I refreshed the server browser, in the
 detailed packet capture, all the tags are listed and for Valve official
 servers, there was a tag named “valve_ds”. I have set this tag for one of
 my servers on the server browser and it also disappeared immediately,
 removing the tag made the server reappear again. This shows that even
 though no Valve official servers are displayed on the in-game server
 browser, they are still being requested from the Steam Master Servers. The
 Steam server browser is different, it does not filter servers with the tag
 “valve_ds” and shows all servers the Steam Master Servers give you
 including Valve official servers.

 This leads to the problem with the Steam Master Servers. It is capped
 at 5000 maximum servers. On the Steam server browser (no filters), every
 game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global
 Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these
 games overall have 7000+ servers) will not display any more than 5000
 servers. The CS:GO server browser usually displays around 50-1000 servers
 because there are around 3000-4000+ Valve official servers. If there is a
 cap on the amount of servers it can give you, then this is a valid reason
 why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game
 server browser still requests the Valve official servers but filters them
 in the browser itself.

 This should help Valve fix the issue. Another thing I would like to
 mention is that every game I listed uses the Steam Master Servers, I did a
 packet capture with Wireshark when I refreshed the in-game server browser
 and it gave me the same Steam server IP in Wireshark right before it
 requested all the game servers (the Steam server IP changes if you block
 the current Steam server IP through the Windows Firewall tool). One last
 thing I would like to mention is even if there isn’t exactly 5000 servers,
 doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it
 sends a request to every IP the Steam Master Servers give you, if it
 doesn’t respond, it will not display on the server list (there were 50+
 servers not responding with my search which is the reason why I only got
 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly).


 Valve should also consider setting Valve official servers to not
 report to the Steam Master Servers. CS:GO doesn't display any Valve
 official servers, but it still requests each server, therefore, the server
 browser will stop displaying new servers (server browser stops) for a
 period of time because it is filtering all the Valve official servers and
 it will take more time to display all the community servers after the Valve
 official servers.

 Overall, I hope Valve addresses this issue. Fixing this issue will
 benefit Valve and the community.

 Thanks for reading.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Steam Master Servers Major Issue

2014-12-15 Thread Jesse Oak
Nice find hope it gets addressed
On Dec 15, 2014 5:43 PM, byteframe bytefr...@gmail.com wrote:

 boring.

 On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:

  Dear Valve and others, I want to talk about a major issue with the
 Steam Master Servers. For a while now, the CS:GO server browser would only
 display 1000 community servers in the server browser which is low
 especially for a very large game. The only people to blame were the CS:GO
 developers. Recently, I’ve been testing out the server browser, and I’ve
 concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more
 than other games due to the amount of Valve official servers.

 I’ve discovered that Valve official servers are not shown on the
 CS:GO in-game server browser. I’ve used a program called “Wireshark” and
 started a packet capture when I refreshed the server browser, in the
 detailed packet capture, all the tags are listed and for Valve official
 servers, there was a tag named “valve_ds”. I have set this tag for one of
 my servers on the server browser and it also disappeared immediately,
 removing the tag made the server reappear again. This shows that even
 though no Valve official servers are displayed on the in-game server
 browser, they are still being requested from the Steam Master Servers. The
 Steam server browser is different, it does not filter servers with the tag
 “valve_ds” and shows all servers the Steam Master Servers give you
 including Valve official servers.

 This leads to the problem with the Steam Master Servers. It is
 capped at 5000 maximum servers. On the Steam server browser (no filters),
 every game that I’ve tested, including Team-Fortress 2, Counter-Strike:
 Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of
 these games overall have 7000+ servers) will not display any more than 5000
 servers. The CS:GO server browser usually displays around 50-1000 servers
 because there are around 3000-4000+ Valve official servers. If there is a
 cap on the amount of servers it can give you, then this is a valid reason
 why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game
 server browser still requests the Valve official servers but filters them
 in the browser itself.

 This should help Valve fix the issue. Another thing I would like to
 mention is that every game I listed uses the Steam Master Servers, I did a
 packet capture with Wireshark when I refreshed the in-game server browser
 and it gave me the same Steam server IP in Wireshark right before it
 requested all the game servers (the Steam server IP changes if you block
 the current Steam server IP through the Windows Firewall tool). One last
 thing I would like to mention is even if there isn’t exactly 5000 servers,
 doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it
 sends a request to every IP the Steam Master Servers give you, if it
 doesn’t respond, it will not display on the server list (there were 50+
 servers not responding with my search which is the reason why I only got
 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly).


 Valve should also consider setting Valve official servers to not
 report to the Steam Master Servers. CS:GO doesn't display any Valve
 official servers, but it still requests each server, therefore, the server
 browser will stop displaying new servers (server browser stops) for a
 period of time because it is filtering all the Valve official servers and
 it will take more time to display all the community servers after the Valve
 official servers.

 Overall, I hope Valve addresses this issue. Fixing this issue will
 benefit Valve and the community.

 Thanks for reading.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
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Re: [hlds] Steam Master Servers Major Issue

2014-12-15 Thread spacebur...@gmail.com
If you look at the server count while searching for a competitive game,
there's actually a lot more of Valve servers.

On 16 December 2014 at 01:19, Jesse Oak wazanato...@gmail.com wrote:

 Nice find hope it gets addressed
 On Dec 15, 2014 5:43 PM, byteframe bytefr...@gmail.com wrote:

 boring.

 On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote:

  Dear Valve and others, I want to talk about a major issue with the
 Steam Master Servers. For a while now, the CS:GO server browser would only
 display 1000 community servers in the server browser which is low
 especially for a very large game. The only people to blame were the CS:GO
 developers. Recently, I’ve been testing out the server browser, and I’ve
 concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more
 than other games due to the amount of Valve official servers.

 I’ve discovered that Valve official servers are not shown on the
 CS:GO in-game server browser. I’ve used a program called “Wireshark” and
 started a packet capture when I refreshed the server browser, in the
 detailed packet capture, all the tags are listed and for Valve official
 servers, there was a tag named “valve_ds”. I have set this tag for one of
 my servers on the server browser and it also disappeared immediately,
 removing the tag made the server reappear again. This shows that even
 though no Valve official servers are displayed on the in-game server
 browser, they are still being requested from the Steam Master Servers. The
 Steam server browser is different, it does not filter servers with the tag
 “valve_ds” and shows all servers the Steam Master Servers give you
 including Valve official servers.

 This leads to the problem with the Steam Master Servers. It is
 capped at 5000 maximum servers. On the Steam server browser (no filters),
 every game that I’ve tested, including Team-Fortress 2, Counter-Strike:
 Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of
 these games overall have 7000+ servers) will not display any more than 5000
 servers. The CS:GO server browser usually displays around 50-1000 servers
 because there are around 3000-4000+ Valve official servers. If there is a
 cap on the amount of servers it can give you, then this is a valid reason
 why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game
 server browser still requests the Valve official servers but filters them
 in the browser itself.

 This should help Valve fix the issue. Another thing I would like to
 mention is that every game I listed uses the Steam Master Servers, I did a
 packet capture with Wireshark when I refreshed the in-game server browser
 and it gave me the same Steam server IP in Wireshark right before it
 requested all the game servers (the Steam server IP changes if you block
 the current Steam server IP through the Windows Firewall tool). One last
 thing I would like to mention is even if there isn’t exactly 5000 servers,
 doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it
 sends a request to every IP the Steam Master Servers give you, if it
 doesn’t respond, it will not display on the server list (there were 50+
 servers not responding with my search which is the reason why I only got
 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly).


 Valve should also consider setting Valve official servers to not
 report to the Steam Master Servers. CS:GO doesn't display any Valve
 official servers, but it still requests each server, therefore, the server
 browser will stop displaying new servers (server browser stops) for a
 period of time because it is filtering all the Valve official servers and
 it will take more time to display all the community servers after the Valve
 official servers.

 Overall, I hope Valve addresses this issue. Fixing this issue will
 benefit Valve and the community.

 Thanks for reading.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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 please visit:
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