Recently we acquired a new box to run things with and we are having trouble with the "waiting for players" time. It just gives the server about 6 seconds and we have waitingforplayers_time "30" set properly. We run Beetlesmod and have tried most everything , any ideas would be appreciated and thx for hosting this helpful sight.
> From: hlds-requ...@list.valvesoftware.com > Subject: hlds Digest, Vol 24, Issue 84mp_ > To: hlds@list.valvesoftware.com > Date: Thu, 25 Feb 2010 12:00:01 -0800 > > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > hlds-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlds-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: Team Fortress 2 Update Released (steve grout) > 2. Re: Team Fortress 2 Update Released (Cevius) > 3. CSS CLocalizeStringTable::ConstructString , server to client > (raydan) > 4. Re: CSS CLocalizeStringTable::ConstructString , server to > client (Saul Rennison) > 5. Re: CSS CLocalizeStringTable::ConstructString , server to > client (raydan) > 6. Re: CSS CLocalizeStringTable::ConstructString , server to > client (Christoffer Pedersen) > 7. Re: CSS CLocalizeStringTable::ConstructString , server to > client (raydan) > 8. Re: CSS CLocalizeStringTable::ConstructString , server to > client (Alexander King) > 9. Re: CSS CLocalizeStringTable::ConstructString , server to > client (Christoffer Pedersen) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 24 Feb 2010 23:50:53 +0000 > From: steve grout <steve.gr...@gmail.com> > Subject: Re: [hlds] Team Fortress 2 Update Released > To: steve.gr...@gmail.com, Half-Life dedicated Win32 server mailing > list <hlds@list.valvesoftware.com> > Message-ID: <4b85bb5d.8020...@gmail.com> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > sorry my mistake, they report the name correctly in the TF2 game > browser, was looking through HLSW. However the number of slots on the > server _are_ reporting incorrectly. > > steve grout wrote: > > ok, is it just our servers or our other people who are hosting TF2 match > > servers experiencing sourcetv not reporting correctly. The sourcetv > > 'server' reports (in the browser) as a duplicate of the server it's > > sitting on. > > > > Jason Ruymen wrote: > > > >> An update for Team Fortress 2 is now available. The specific changes > >> include: > >> > >> Engine: > >> - Fixed servers with bots reporting incorrect player numbers > >> > >> Team Fortress 2: > >> - Fixed pipebombs not colliding correctly with players > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ------------------------------ > > Message: 2 > Date: Thu, 25 Feb 2010 09:53:25 +1000 > From: Cevius <cev...@gmail.com> > Subject: Re: [hlds] Team Fortress 2 Update Released > To: steve.gr...@gmail.com, Half-Life dedicated Win32 server mailing > list <hlds@list.valvesoftware.com> > Message-ID: > <bf15e2241002241553n12c5db20q4111084c70965...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > That was fast, Thanks guys. > > Demomen thank you everywhere! > > On Thu, Feb 25, 2010 at 9:38 AM, steve grout <steve.gr...@gmail.com> wrote: > > > ok, is it just our servers or our other people who are hosting TF2 match > > servers experiencing sourcetv not reporting correctly. The sourcetv > > 'server' reports (in the browser) as a duplicate of the server it's > > sitting on. > > > > Jason Ruymen wrote: > > > An update for Team Fortress 2 is now available. The specific changes > > include: > > > > > > Engine: > > > - Fixed servers with bots reporting incorrect player numbers > > > > > > Team Fortress 2: > > > - Fixed pipebombs not colliding correctly with players > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ------------------------------ > > Message: 3 > Date: Thu, 25 Feb 2010 17:51:55 +0800 > From: raydan <rayda...@gmail.com> > Subject: [hlds] CSS CLocalizeStringTable::ConstructString , server to > client > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: > <f749f3db1002250151r6fb68c8cs11005988e5afd...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > if server send "%s xxx" > > client console will shoe red error message "Bad format string in > CLocalizeStringTable::ConstructString" > > does valve escape that? > > i only tested in css, may be OB, l4d, works too > > the following code can show you how work > bf_write *usr_msg = usermsgs->StartMessage(SayText2,players,total,0); > if(usr_msg) > { > usr_msg->WriteByte(color); > usr_msg->WriteByte(0); > usr_msg->WriteString("%s something"); > usermsgs->EndMessage(); > } > > > > ------------------------------ > > Message: 4 > Date: Thu, 25 Feb 2010 10:16:58 +0000 > From: Saul Rennison <saul.renni...@gmail.com> > Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString , server > to client > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: > <7305d8561002250216y40e9ced6pa1f6e098eaf97...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > Why are you even doing this? > > On Thursday, February 25, 2010, raydan <rayda...@gmail.com> wrote: > > if server send "%s xxx" > > > > client console will shoe red error message "Bad format string in > > CLocalizeStringTable::ConstructString" > > > > does valve escape that? > > > > i only tested in css, may be OB, l4d, works too > > > > the following code can show you how work > > bf_write *usr_msg = usermsgs->StartMessage(SayText2,players,total,0); > > if(usr_msg) > > { > > usr_msg->WriteByte(color); > > usr_msg->WriteByte(0); > > usr_msg->WriteString("%s something"); > > usermsgs->EndMessage(); > > } > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > > Thanks, > - Saul. > > > > ------------------------------ > > Message: 5 > Date: Thu, 25 Feb 2010 18:35:34 +0800 > From: raydan <rayda...@gmail.com> > Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString , server > to client > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: > <f749f3db1002250235k14f04c66nedf6edb2d5423...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > print "hello is this %s, lol" in blue/ or red color in CSS, or other > color in TF2 > > so only SayText2 is possible > > > > ------------------------------ > > Message: 6 > Date: Thu, 25 Feb 2010 11:44:08 +0100 > From: Christoffer Pedersen <christof...@scanservers.eu> > Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString , server > to client > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <65afeec0-7479-436d-afe7-b0ae0a23b...@scanservers.eu> > Content-Type: text/plain; charset=us-ascii > > Which language are you using? > > On Feb 25, 2010, at 11:35 AM, raydan wrote: > > > print "hello is this %s, lol" in blue/ or red color in CSS, or other > > color in TF2 > > > > so only SayText2 is possible > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ------------------------------ > > Message: 7 > Date: Thu, 25 Feb 2010 19:07:14 +0800 > From: raydan <rayda...@gmail.com> > Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString , server > to client > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: > <f749f3db1002250307m526b8357n40ce981ff3ad3...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > you mean the about program? it c++, you can create a simple server > plugin to test > > > > ------------------------------ > > Message: 8 > Date: Thu, 25 Feb 2010 11:09:57 +0000 > From: Alexander King <pcmaster...@hotmail.com> > Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString , server > to client > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <blu0-smtp219b6d2d1522300a4eb1b8f1...@phx.gbl> > Content-Type: text/plain; charset=us-ascii; format=flowed; > delsp=yes > > Lol > > Sent Using My IPhone :) > > > On 25 Feb 2010, at 10:44, Christoffer Pedersen <christof...@scanservers.eu > > wrote: > > > Which language are you using? > > > > On Feb 25, 2010, at 11:35 AM, raydan wrote: > > > >> print "hello is this %s, lol" in blue/ or red color in CSS, or other > >> color in TF2 > >> > >> so only SayText2 is possible > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ------------------------------ > > Message: 9 > Date: Thu, 25 Feb 2010 12:21:35 +0100 > From: Christoffer Pedersen <christof...@scanservers.eu> > Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString , server > to client > To: Half-Life dedicated Win32 server mailing list > <hlds@list.valvesoftware.com> > Message-ID: <b532005d-9e95-4d37-afdc-65485d8d6...@scanservers.eu> > Content-Type: text/plain; charset=us-ascii > > I did not mean c++ or any programming language. I asked if you were using > english language for example, because you are typing it in a way that i do > not understand :) > > On Feb 25, 2010, at 12:07 PM, raydan wrote: > > > you mean the about program? it c++, you can create a simple server > > plugin to test > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 24, Issue 84 > ************************************ _________________________________________________________________ Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. http://clk.atdmt.com/GBL/go/201469229/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds