Recently we acquired a new box to run things with and we are having trouble 
with the "waiting for players" time. It just gives the server about 6 seconds 
and we have waitingforplayers_time "30" set properly.  We run Beetlesmod and 
have tried most everything , any ideas would be appreciated and thx for hosting 
this helpful sight.

> From: hlds-requ...@list.valvesoftware.com
> Subject: hlds Digest, Vol 24, Issue 84mp_
> To: hlds@list.valvesoftware.com
> Date: Thu, 25 Feb 2010 12:00:01 -0800
> 
> Send hlds mailing list submissions to
>       hlds@list.valvesoftware.com
> 
> To subscribe or unsubscribe via the World Wide Web, visit
>       http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
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> 
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> 
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
> 
> 
> Today's Topics:
> 
>    1. Re: Team Fortress 2 Update Released (steve grout)
>    2. Re: Team Fortress 2 Update Released (Cevius)
>    3. CSS CLocalizeStringTable::ConstructString , server to client
>       (raydan)
>    4. Re: CSS CLocalizeStringTable::ConstructString , server to
>       client (Saul Rennison)
>    5. Re: CSS CLocalizeStringTable::ConstructString , server to
>       client (raydan)
>    6. Re: CSS CLocalizeStringTable::ConstructString , server to
>       client (Christoffer Pedersen)
>    7. Re: CSS CLocalizeStringTable::ConstructString , server to
>       client (raydan)
>    8. Re: CSS CLocalizeStringTable::ConstructString , server to
>       client (Alexander King)
>    9. Re: CSS CLocalizeStringTable::ConstructString , server to
>       client (Christoffer Pedersen)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 24 Feb 2010 23:50:53 +0000
> From: steve grout <steve.gr...@gmail.com>
> Subject: Re: [hlds] Team Fortress 2 Update Released
> To: steve.gr...@gmail.com, Half-Life dedicated Win32 server mailing
>       list    <hlds@list.valvesoftware.com>
> Message-ID: <4b85bb5d.8020...@gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> sorry my mistake, they report the name correctly in the TF2 game 
> browser,  was looking through HLSW.  However the number of slots on the 
> server _are_ reporting incorrectly.
> 
> steve grout wrote:
> > ok, is it just our servers or our other people who are hosting TF2 match 
> > servers experiencing sourcetv not reporting correctly.  The sourcetv 
> > 'server' reports (in the browser) as a duplicate of the server it's 
> > sitting on.
> >
> > Jason Ruymen wrote:
> >   
> >> An update for Team Fortress 2 is now available.  The specific changes 
> >> include:
> >>
> >> Engine:
> >> - Fixed servers with bots reporting incorrect player numbers
> >>
> >> Team Fortress 2:
> >> - Fixed pipebombs not colliding correctly with players
> >>
> >> Jason
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>   
> >>     
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >   
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Thu, 25 Feb 2010 09:53:25 +1000
> From: Cevius <cev...@gmail.com>
> Subject: Re: [hlds] Team Fortress 2 Update Released
> To: steve.gr...@gmail.com, Half-Life dedicated Win32 server mailing
>       list    <hlds@list.valvesoftware.com>
> Message-ID:
>       <bf15e2241002241553n12c5db20q4111084c70965...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> That was fast, Thanks guys.
> 
> Demomen thank you everywhere!
> 
> On Thu, Feb 25, 2010 at 9:38 AM, steve grout <steve.gr...@gmail.com> wrote:
> 
> > ok, is it just our servers or our other people who are hosting TF2 match
> > servers experiencing sourcetv not reporting correctly.  The sourcetv
> > 'server' reports (in the browser) as a duplicate of the server it's
> > sitting on.
> >
> > Jason Ruymen wrote:
> > > An update for Team Fortress 2 is now available.  The specific changes
> > include:
> > >
> > > Engine:
> > > - Fixed servers with bots reporting incorrect player numbers
> > >
> > > Team Fortress 2:
> > > - Fixed pipebombs not colliding correctly with players
> > >
> > > Jason
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Thu, 25 Feb 2010 17:51:55 +0800
> From: raydan <rayda...@gmail.com>
> Subject: [hlds] CSS CLocalizeStringTable::ConstructString , server to
>       client
> To: Half-Life dedicated Win32 server mailing list
>       <hlds@list.valvesoftware.com>
> Message-ID:
>       <f749f3db1002250151r6fb68c8cs11005988e5afd...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> if server send "%s xxx"
> 
> client console will shoe red error message "Bad format string in
> CLocalizeStringTable::ConstructString"
> 
> does valve escape that?
> 
> i only tested in css, may be OB, l4d, works too
> 
> the following code can show you how work
> bf_write *usr_msg = usermsgs->StartMessage(SayText2,players,total,0);
> if(usr_msg)
> {
> usr_msg->WriteByte(color);
> usr_msg->WriteByte(0);
> usr_msg->WriteString("%s something");
> usermsgs->EndMessage();
> }
> 
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Thu, 25 Feb 2010 10:16:58 +0000
> From: Saul Rennison <saul.renni...@gmail.com>
> Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString ,       server
>       to      client
> To: Half-Life dedicated Win32 server mailing list
>       <hlds@list.valvesoftware.com>
> Message-ID:
>       <7305d8561002250216y40e9ced6pa1f6e098eaf97...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Why are you even doing this?
> 
> On Thursday, February 25, 2010, raydan <rayda...@gmail.com> wrote:
> > if server send "%s xxx"
> >
> > client console will shoe red error message "Bad format string in
> > CLocalizeStringTable::ConstructString"
> >
> > does valve escape that?
> >
> > i only tested in css, may be OB, l4d, works too
> >
> > the following code can show you how work
> > bf_write *usr_msg = usermsgs->StartMessage(SayText2,players,total,0);
> > if(usr_msg)
> > {
> > usr_msg->WriteByte(color);
> > usr_msg->WriteByte(0);
> > usr_msg->WriteString("%s something");
> > usermsgs->EndMessage();
> > }
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> -- 
> 
> Thanks,
>  - Saul.
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Thu, 25 Feb 2010 18:35:34 +0800
> From: raydan <rayda...@gmail.com>
> Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString ,       server
>       to      client
> To: Half-Life dedicated Win32 server mailing list
>       <hlds@list.valvesoftware.com>
> Message-ID:
>       <f749f3db1002250235k14f04c66nedf6edb2d5423...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> print "hello is this %s, lol" in blue/ or red color in CSS, or other
> color in TF2
> 
> so only SayText2 is possible
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Thu, 25 Feb 2010 11:44:08 +0100
> From: Christoffer Pedersen <christof...@scanservers.eu>
> Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString ,       server
>       to      client
> To: Half-Life dedicated Win32 server mailing list
>       <hlds@list.valvesoftware.com>
> Message-ID: <65afeec0-7479-436d-afe7-b0ae0a23b...@scanservers.eu>
> Content-Type: text/plain; charset=us-ascii
> 
> Which language are you using?
> 
> On Feb 25, 2010, at 11:35 AM, raydan wrote:
> 
> > print "hello is this %s, lol" in blue/ or red color in CSS, or other
> > color in TF2
> > 
> > so only SayText2 is possible
> > 
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> 
> ------------------------------
> 
> Message: 7
> Date: Thu, 25 Feb 2010 19:07:14 +0800
> From: raydan <rayda...@gmail.com>
> Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString ,       server
>       to      client
> To: Half-Life dedicated Win32 server mailing list
>       <hlds@list.valvesoftware.com>
> Message-ID:
>       <f749f3db1002250307m526b8357n40ce981ff3ad3...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> you mean the about program? it c++, you can create a simple server
> plugin to test
> 
> 
> 
> ------------------------------
> 
> Message: 8
> Date: Thu, 25 Feb 2010 11:09:57 +0000
> From: Alexander King <pcmaster...@hotmail.com>
> Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString ,       server
>       to      client
> To: Half-Life dedicated Win32 server mailing list
>       <hlds@list.valvesoftware.com>
> Message-ID: <blu0-smtp219b6d2d1522300a4eb1b8f1...@phx.gbl>
> Content-Type: text/plain;     charset=us-ascii;       format=flowed;  
> delsp=yes
> 
> Lol
> 
> Sent Using My IPhone :)
> 
> 
> On 25 Feb 2010, at 10:44, Christoffer Pedersen <christof...@scanservers.eu 
>  > wrote:
> 
> > Which language are you using?
> >
> > On Feb 25, 2010, at 11:35 AM, raydan wrote:
> >
> >> print "hello is this %s, lol" in blue/ or red color in CSS, or other
> >> color in TF2
> >>
> >> so only SayText2 is possible
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list  
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list  
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> 
> 
> 
> ------------------------------
> 
> Message: 9
> Date: Thu, 25 Feb 2010 12:21:35 +0100
> From: Christoffer Pedersen <christof...@scanservers.eu>
> Subject: Re: [hlds] CSS CLocalizeStringTable::ConstructString ,       server
>       to      client
> To: Half-Life dedicated Win32 server mailing list
>       <hlds@list.valvesoftware.com>
> Message-ID: <b532005d-9e95-4d37-afdc-65485d8d6...@scanservers.eu>
> Content-Type: text/plain; charset=us-ascii
> 
> I did not mean c++ or any programming language. I asked if you were using 
> english language for example, because you are typing it in a way that i do 
> not understand :)
> 
> On Feb 25, 2010, at 12:07 PM, raydan wrote:
> 
> > you mean the about program? it c++, you can create a simple server
> > plugin to test
> > 
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> 
> ------------------------------
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> End of hlds Digest, Vol 24, Issue 84
> ************************************
                                          
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