Dear Valve,
to run a 32 player slots plr_hightower_event server is dangerous ...
L 10/30/2013 - 09:55:53: World triggered Mini_Round_Win (winner Red) (round
plr_round_C)
L 10/30/2013 - 09:55:53: World triggered Mini_Round_Length (seconds 187.32)
L 10/30/2013 - 09:55:53: World triggered
It's almost as if the game were designed to only have 28 players
On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote:
Dear Valve,
** **
to run a 32 player slots plr_hightower_event server is dangerous ...
** **
L 10/30/2013 - 09:55:53: World triggered
That map has total of 1484 entities (0 empty, 1347 edicts) so
technically speaking, it shouldn't be the cause of your problems.
Somehow your servers seem to spawn 650 more on the fly.
-ics
Eli Witt kirjoitti:
It's almost as if the game were designed to only have 28 players
On Wed, Oct
Surely you mean 24 :-)
On Wed, Oct 30, 2013 at 11:26 AM, Eli Witt eliw...@gmail.com wrote:
It's almost as if the game were designed to only have 28 players
On Wed, Oct 30, 2013 at 5:03 AM, Andreas Grimm l...@gmx.net wrote:
Dear Valve,
to run a 32 player slots plr_hightower_event
I dug in and noticed that even with 24 players, the entity count is
unusually high but i guess it's due to all that the map has.
4x24 slot servers show this for me just now:
Total 1797 entities (0 empty, 1660 edicts)
Total 1788 entities (0 empty, 1652 edicts)
Total 1800 entities (0 empty, 1663
Getting the same crash on my two plr_hightower_event servers. Both crash with
the no free edicts. They are both 30 slot.
Sent from my iPhone
On Oct 30, 2013, at 2:03 AM, Andreas Grimm l...@gmx.net wrote:
Dear Valve,
to run a 32 player slots plr_hightower_event server is dangerous ...
Each player has a spawnable eye that fires a ton of rockets. The pumpkin
spell creates six mini pumpkins.
However, this bug is pretty old. Unused entities don't have free reset on
round start. There's a virtual function for it iirc, but it isn't called.
As a hack, if you run MM:S, try
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