Thanks, I'll give it a run now. I saw this before on previous occasions But wasn't sure if it'd actually work on GM.
====================================================================== I made a TF2 plugin to block this back before valve patched it. This is compiled against the orangebox engine and should work for garrysmod: http://www.nephyrin.net/NephCVUH_1.0.zip It's a plugin that adds the 'ncp' command, which marks the specified variable as a 'cheat', preventing clients from using it. So install that plugin as laid out in the readme ( in your case: dll/so in the orangebox/bin, .vdf in orangebox/garrysmod/addons ), restart your server or load it directly (plugin_load NephCVUH) and add to your server.cfg: ncp sv_benchmark_force_start (repeat for any other variables to block) remember to exec server.cfg or reboot after making changes A better solution might be a simpler garrysmod .lua plugin that hooks ClientCommands and blocks sv_benchmark_force_start and any other bad benchmark variables. - Neph _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds