Hello,
Allowing custom maps when sv_pure 2 is set introduces complications.
Lots of custom maps have their own models, textures, sounds and various
other assets, all of which would need to be downloaded, and it _could_
be possible for some of these assets to collide with (read: overwrite)
the new beta looks to be blocking all client commands now..
Why are commands like votemaps etc (NON VALVE) commands getting blocked now??
is this intended Alfred?
Ray
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I wonder if valve would be willing to run a validate 3rd party map
program where by sv_pure 3 for example would allow all steam content
plus validated maps and their required textures etc. Im sure map
makers would be willing to submit their work for this to enable
them to become pure.
Steve
We are investigating something like this, were a map using bspzip will
work with pure mode 2.
Bart King wrote:
Hello,
Allowing custom maps when sv_pure 2 is set introduces complications.
Lots of custom maps have their own models, textures, sounds and
various
other assets, all of which would
Hi,
It's not possible to download anything and overwrite any existing files on
the client - be they Steam or custom files - least not with any known plugin
or standard command, otherwise there would be anarchy.
Right now, it is possible to have different BSPs on the server and client,
and I
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It would seem that season lost_temple_pro would satisfy the bsp only
requirement
Others though I am not so sure
I know contra does not, which is no great loss since its a horrid excuse for
a map anyhow. :)
On 5/17/07, Chris Barnett [EMAIL
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I don't know why costum maps shouldn't work with sv_pure 2 ?
As far as I understood and tested the client just gets forced to use the
content from the gcf.
As long as there is no content in the gcf files, the files from the cstrike
folder will
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