Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread pizzahut
2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. Could you give a pointer which exploits have

Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Saul Rennison
No because then you'd be able to use the exploits before the beta goes mainstream. 2009/4/17 pizzahut pizzah...@gmail.com 2009/4/16 Alfred Reynolds alf...@valvesoftware.com There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command

Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread pizzahut
He wouldn't need to tell how an exploit is done. Also how can you beta test the client, other than general stability, if you don't know what is fixed. Finally, people who want to use exploits can do so anyway, there's even a list at TFC forum which bugs there still are. 2009/4/17 Saul Rennison

Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Alfred Reynolds
And the people that reported the bugs have been confirming those fixes :) -Original Message- From: Alfred Reynolds Sent: Friday, April 17, 2009 10:17 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] Half-Life 1 Engine Update released They were server hangs

Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Alfred Reynolds
They were server hangs when users connected with malformed data. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Friday, April 17, 2009 8:49 AM To: Half-Life dedicated Win32 server

Re: [hlds] Best/Worst of running game servers

2009-04-17 Thread msleeper
My best experience admining a server was right after Eternal Silence was released on Steam, we setup I think 5 servers during the course of a week because they were slam packed full 100% of the time. We started out with 2 and over the course of the week we kept adding more to keep up with the

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread msleeper
It's morons like you - not f0rkz and me - who bring it up every single time I post an email here. It's morons like you that have nothing better to do with your time than RGG over it almost TWO MONTHS after the fact. I know that high school is almost out for the summer so you'll have plenty

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread Mike Stiehm
I agree -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, April 17, 2009 2:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team Scramble after X rounds. It's

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread f0rkz
Nicely put sleeper. I am ready to help people with problems, not listen to insane angst teenagers complain about how linkin park stopped making albums... oh wait, honeypot ethics. -f0rkz On Apr 17, 2009, at 4:02 PM, Mike Stiehm wrote: I agree -Original Message- From:

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread Ben B
The angry idiots in this list entertain me. Guy was just looking to see if a cvar existed. On Fri, Apr 17, 2009 at 2:02 PM, Mike Stiehm mikesti...@gmail.com wrote: I agree -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread Patrick Shelley
just out of morbid curiousity, do you plan to do more honey pots for the sniper update? i'm not being a dick, i'm just asking. On 17/04/2009, Mike Stiehm mikesti...@gmail.com wrote: I agree -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread msleeper
Yup, me and the 5 or 6 people who also run servers and want to do it. We'll have maybe 10 servers instead of just the 1. I talked about it on Control Point if you want to listen to the podcast. It was a good time. On Fri, 2009-04-17 at 23:02 +0100, Patrick Shelley wrote: just out of morbid

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread Patrick Shelley
ok, fair play to you. On 17/04/2009, msleeper mslee...@cyberwurx.com wrote: Yup, me and the 5 or 6 people who also run servers and want to do it. We'll have maybe 10 servers instead of just the 1. I talked about it on Control Point if you want to listen to the podcast. It was a good time.

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread Clyde cide
Whos raging? You going off ore than any one. Your a pantload, thats obvious Even the allied modders forum admins flamed your stupid Idea. If you cant get it to fly there what do expect from any place else On Fri, Apr 17, 2009 at 3:55 PM, msleeper mslee...@cyberwurx.com wrote: It's morons

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread SakeFox
Hooray, another internet fight brought to you by the valve mailing list Clyde cide wrote: Whos raging? You going off ore than any one. Your a pantload, thats obvious Even the allied modders forum admins flamed your stupid Idea. If you cant get it to fly there what do expect from any place

Re: [hlds] Half-Life 1 Engine Update released

2009-04-17 Thread Prof. Safto Rangen
It would be nice to know which exploits were fixed. Though my interest was gone by 50% when I found out that TFC exploits still work. ;) 2009/4/17 pizzahut pizzah...@gmail.com He wouldn't need to tell how an exploit is done. Also how can you beta test the client, other than general stability,

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread 1nsane
It's OK! It's semi amusing. 2009/4/17 SakeFox sake...@kingdomsend.com Hooray, another internet fight brought to you by the valve mailing list Clyde cide wrote: Whos raging? You going off ore than any one. Your a pantload, thats obvious Even the allied modders forum admins flamed your