CS:GO, Killing Floor, and Red Orchestra 2: Heroes of Stalingrad
Jared Creasy
Community Relations
Tripwire Interactive
On 7/5/2012 7:48 PM, Nomaan Ahmad wrote:
CS:GO Beta
On 6 July 2012 00:32, RSS List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
Hello all
and is instead SteamCMD. For more information on downloading and
running a KF dedicated server with SteamCMD please visit the KF wiki
entry:
http://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29
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Jared Creasy
Community Relations
Tripwire Interactive
and servers. We expect it to be ready in approximately: 3 hours
Once again, instructions for updating your servers can be found at the
Tripwire Wiki:
http://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29
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Jared Creasy
Community Relations
Tripwire Interactive
and servers. We expect it to be ready in approximately: 2 hours
Once again, instructions for updating your servers can be found at the
Tripwire Wiki:
http://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29
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Jared Creasy
Community Relations
Tripwire Interactive
protection.
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Community Relations
Tripwire Interactive
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on permanently
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The previous discussed patch for Killing Floor is now live. This is a
required update for servers and clients.
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Jared Creasy
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Tripwire Interactive
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We have just pushed live an optional update for server (all clients do
have it) that updates KF-MoonBase to include the item pickups. We
strongly recommend you update your server to pick up this map if you
previously updated.
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Jared Creasy
Community Relations
Tripwire Interactive
Added a note about that. Thank you.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/20/2015 6:23 PM, Ahmed Kandeel wrote:
You guys might want to add to the wiki that you have to run the server
at least once to ensure the default config files are generated. I just
spent 15 minutes
We are looking into the server crash on connection overload (which seems
to happen sooner with a password on it).
Jared Creasy
Community Relations
Tripwire Interactive
On 4/21/2015 3:21 PM, Anthony Duncan wrote:
It seems to just straight up crash the server with the amount of
people trying
proper patch (with bug fixes), but one is in the works.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/23/2015 4:49 PM, Anthony Duncan wrote:
Anyone from TW able to go into more detail about patch 1006. Which
fixes were added? Patch notes seem very brief if even a point to
include them
Yes you can.
-ConfigSubDir=ServerSubFolderHere in your launch script/bat.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/21/2015 1:58 AM, Flubber wrote:
Hello,
Can we set up multiple server from the same install?
2015-04-21 0:28 GMT+02:00 Jared ja...@tripwireinteractive.com
That is most likely the directX installer failing out. Currently the
server files have a directX dependency (and we can't ship DirectX .dll's
with the game).
Jared Creasy
Community Relations
Tripwire Interactive
On 4/21/2015 10:09 AM, markg wrote:
I had tried that, but get an error message
-autoupdate command (this will make the server check for a
newer version and shut down if it detects one)
Crashes
* Additional gameplay crash fixes (we are still investigating and
working on many of the launch crashes)
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Jared Creasy
Community Relations
Tripwire Interactive
We aren't sure when it will be done, but we are working on it.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/15/2015 8:48 AM, Ahmed Kandeel wrote:
Is *nix support coming soon?
On 15 April 2015 at 00:20, Anthony Duncan anth...@kinevonetwork.com
mailto:anth...@kinevonetwork.com
We have started updating our Tripwire Wiki page with more information
about hosting a Killing Floor 2 server. You can find that here:
http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29
Jared Creasy
Community Relations
Tripwire Interactive
Sorry about that, I've updated the wiki (we had just set it to go live
on anonymous and I forgot to update my documentation).
Jared Creasy
Community Relations
Tripwire Interactive
On 4/15/2015 6:16 PM, E. Olsen wrote:
I might be missing something then - the Wiki says it requires a steam
I know this is on the todo list, but it has not been finished yet.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/16/2015 8:30 AM, John Gibson wrote:
Harry,
I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire
We have just pushed live an update for beta clients and servers bringing
Killing Floor 2 to version 1004. The changelog can be found here:
http://steamcommunity.com/games/232090/announcements/detail/230023941326611490
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Jared Creasy
Community Relations
Tripwire Interactive
#Command_Line_Launch_Options
Jared Creasy
Community Relations
Tripwire Interactive
On 4/17/2015 12:10 PM, Patrick Delle Grazie wrote:
It was also noted earlier on you can set the steam query port in
PCServer-KFEngine.ini At the bottom
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=kf2
The APPID for download a KF2 server from SteamCMD is:
app_update 232130
example:
login anonymous
force_install_dir ./KillingFloor2Server
app_update 232130 validate
quit
Jared Creasy
Community Relations
Tripwire Interactive
On 4/14/2015 6:39 PM, John Gibson wrote:
Everyone,
We're happy
Example launch batch file:
start .\Binaries\win64\kfserver kf-bioticslab?difficulty=0
This will launch the game on Biotics Lab on Normal.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/14/2015 6:47 PM, Jared wrote:
The APPID for download a KF2 server from SteamCMD
Hey Everyone,
A required update to Killing Floor 2 servers is now available. The
patch notes are:
Bug fixes:
* Ammo pickups now re-spawn during the boss wave
Balance changes:
* Versus mode
o Human Team spawns with armor in Wave 1
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Jared Creasy
Community Relations
Tripwire
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Jared Creasy
Community Relations
Tripwire Interactive
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for the Vietnamese
Events
Shake and Bake Double XP
*
As a ‘thank you’ for being patient and supportive of the 1.02
hotfixes, we have extended the ‘Shake and Bake’ double XP event by 2
days. The event will now come to a close on August 17th.
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Jared Creasy
Community Relations
Tripwire
on a Linux server after launch at this time.
Jared Creasy
Community Relations
Tripwire Interactive
On 7/12/2017 3:12 PM, Jared wrote:
We are working on a required update for clients and servers and expect
the server update to roll out in approx 20 minutes with the client
update to follow
*
Fixed an error where players could get mismatched and disconnected
when joining the map Tragic Kingdom
*
Fixed Gunslinger perk reloading slowly in ZED time when Fanfare is
picked
*
Fixed Weekly events not loading on Linux Servers
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Jared Creasy
Community Relations
Tripwire
We have just set live a required update for Rising Storm 2. This fixes
the top crash players have been experiencing as well as an issue with
the SDK that has prevented custom maps from been properly lit.
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Jared Creasy
Community Relations
Tripwire Interactive
We have just shipped a required server update for Rising Storm 2:
Vietnam. The client update will follow shortly. The changelog can be
found here:
http://steamcommunity.com/gid/103582791441057506/announcements/detail/2538191104018041668
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Jared Creasy
Community Relations
Tripwire
We are pushing a second update optional update to address VNSU-HueCity
ending too quickly. This update is rolling out for clients now and
servers an opt in if they wish to host these maps.
Jared Creasy
Community Relations
Tripwire Interactive
On 7/28/2017 9:25 AM, Jared wrote:
We have just
We have set live a followup update for servers (clients to follow in 20
minute) to fix several bugs that were in this release. This is a
required update.
On 8/8/2017 10:13 AM, Jared wrote:
We have updated RS 2: Vietnam to 1.02. This is a required update for
clients and servers. The client
We have updated RS 2: Vietnam to 1.02. This is a required update for
clients and servers. The client update will follow shortly.
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just set live an update for RS2: Vietnam that ends the Double XP
event. This is a required update for clients and servers. The client
patch will follow shortly.
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just set live a server update that "should" be the final version
for the beta that will open up later today. We strongly recommend
admins update their servers now.
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Jared Creasy
Community Relations
Tripwire I
with the updated WebAdmin system.
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Community Relations
Tripwire Interactive
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This is a required update and the full changelog can be found here:
http://steamcommunity.com/gid/103582791441057506/announcements/detail/2072067834392318057
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just set live a server update for Killing Floor to that brings
it to version number 1054. This contains several balance changes as
well as a fix for matchmaking into weekly event servers. Full changelog
and client files to follow in aprox 30 minutes to an hour.
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Jared Creasy
The changelog can be found here:
http://steamcommunity.com/games/418460/announcements/detail/1350366536909205998
The client files will be going live in aprox 20 minutes.
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Jared Creasy
Community Relations
Tripwire Interactive
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We will be following up with another patch as the previously released
patch did not properly increment the client/server version number.
Jared Creasy
Community Relations
Tripwire Interactive
On 6/27/2017 9:21 AM, Jared wrote:
We have just shipped a required server update for Rising Storm 2
This update is now live.
Jared Creasy
Community Relations
Tripwire Interactive
On 6/27/2017 11:31 AM, Jared wrote:
We will be following up with another patch as the previously released
patch did not properly increment the client/server version number.
Jared Creasy
Community Relations
We have just pushed live an additional small update that fixes server
versioning, so only updated servers will appear properly in the browser.
Jared Creasy
Community Relations
Tripwire Interactive
On 5/18/2017 7:00 PM, Jared wrote:
Rising Storm 2: Vietnam server files are now updated
brings with it several fixes including a fix for multiadmin
which should now be properly working. We suggest admins have servers
updated by tomorrow the 19th :)
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Jared Creasy
Community Relations
Tripwire Interactive
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for this update can be found here:
http://steamcommunity.com/games/418460/announcements/detail/1272676910068069519
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Jared Creasy
Community Relations
Tripwire Interactive
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Jared Creasy
Community Relations
Tripwire Interactive
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This patch is now live.
We would also like to highlight for some of the admins out there that
the TE version of Firebase and Compound are intended for 16 players, NOT
64.
Jared Creasy
Community Relations
Tripwire Interactive
On 6/6/2017 10:30 AM, Jared wrote:
In a few hours we
We have just set live the server build to end the Shake and Bake Double
XP Weekend. The client update will follow in aprox. 30 minutes. This
is a required update for clients and servers.
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Jared Creasy
Community Relations
Tripwire Interactive
We have just set live the server update for Vietnam bringing it to
version 1.03a. This fixes an issue related to vote kicking. Client
files will follow shortly (aprox: 20 minutes).
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Jared Creasy
Community Relations
Tripwire Interactive
We have just set live the server files for RS2 update 1.04. The
client files will follow shortly (20 to 30 minutes).
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Jared Creasy
Community Relations
Tripwire Interactive
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The 1.03 Update is now ready for server admins to grab. The client will
follow in about 20 minutes from this email. This is a required update.
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The server files for the Killing Floor 2 Halloween Horrors event are now
live. We expect the client files to go live in about an hour.
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Jared Creasy
Community Relations
Tripwire Interactive
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Admin - We have just set live the server files for the 1.05 Bushranger
update. Please update your servers now. The client files will follow
in several minutes.
You can find the full changelog here:
http://steamcommunity.com/gid/103582791441057506/announcements/detail/147085207924881
=ROMT_InfantryOnly
MapType64=ROMT_InfantryOnly
Author=Antimatter Games
On 11/28/2017 3:33 PM, Jared wrote:
Admin - We have just set live the server files for the 1.05 Bushranger
update. Please update your servers now. The client files will follow
in several minutes.
You can find the full changelog
This is a follow up as an earlier mail may not have properly gone out.
Killing Floor 2 has been updated with a required update to version 1059
bringing along the new seasonal event the Krampus Christmas.
Of note there may be an issue (we are currently tracking and
investigating) where
A Server update has been released for Rising Storm 2: Vietnam that fixes
an issue with workshop items. The client will go live shortly.
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A required update is now live for Killing Floor 2 servers. The client
update will follow shortly later today.
This update addresses an issue where players will not always properly be
granted dosh vault crates.
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Jared Creasy
Community Relations
Tripwire Interactive
Server files are now available for a required Rising Storm 2 update,
client files will follow shortly. Patch notes are as follows:
Double XP Period Over
Thank you to everyone who played in the first two weeks of the
Bushranger Content Update! XP gains will now be at the normal rate until
We are preparing a required update for clients and servers that will go
out later today. This update will not feature any direct changes for
players or admins, but will allow us to better support a future change
related to the next Killing Floor 2 beta branch.
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Jared Creasy
Community
This update is going live now. This will allow players to opt into a
future beta program and opt out without a negative impact on their
experience gain.
Jared Creasy
Community Relations
Tripwire Interactive
On 5/7/2018 10:33 AM, Jared wrote:
We are preparing a required update for clients
We are expecting to release the server files into beta for the next
Killing Floor 2 Summer event in the next half hour. Client files will
follow later today. This is not a required update and instructions for
how to opt-in will come with the release of the files.
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Jared Creasy
Community
The server files are now available to download. To get these files
admins must use the following branch flag:
beta preview
example: app_update 232130 -beta preview
Jared Creasy
Community Relations
Tripwire Interactive
On 5/17/2018 9:45 AM, Jared wrote:
We are expecting to release
We have just pushed the 1.08.3 server files live and plan to follow up
shortly with the client files. This is a required update and addresses
several community issues and feedback.
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Jared Creasy
Community Relations
Tripwire Interactive
We are pushing a hotfix update for clients (in 30minutes) and servers
(now).
This update addresses the two most common crashes clients are
experiencing in the game. Please update your servers now.
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Jared Creasy
Community Relations
Tripwire Interactive
We have just pushed live a new hotfix patch for Rising Storm 2 servers
with clients to follow shortly. This hotfix addresses a failed fix in
1.08.3 as well as improves hit detection issues reported by the community.
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Jared Creasy
Community Relations
Tripwire Interactive
We have just set live the server files for Rising Storm 2 update
1.09.2. This update fixes several bug related to admin-ing a server.
The client files will follow shortly.
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just pushed a hotfix for Rising Storm 2 to address a crash that
could happen during gameplay. The client files will follow shortly.
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Jared Creasy
Community Relations
Tripwire Interactive
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The server files for update 1.09 are now live and admins can start
updating their servers. The client files will follow shortly.
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just pushed the server files for update 1.08.5 for servers. The
client files will follow in a few minutes. This update potentially
fixes a crash that would happen on the map, Hue, as well as a movement
issue that clients could experience impacting their gameplay.
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Jared Creasy
We have just set live an update for server (clients to follow in the
next 20 to 30 minutes) to fix an issue introduced with 1.06 around
player movement and the first person camera.
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Jared Creasy
Community Relations
Tripwire Interactive
The 1.06 update is available now. The full changelog can be found here:
http://steamcommunity.com/games/418460/announcements/detail/1663389538644402235
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Jared Creasy
Community Relations
Tripwire Interactive
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The server files for the second beta of the spring update are now live.
We expect the client files to follow in about an hour.
To opt-in or update from the existing beta, change your standard server
update command to add the following:
app_update 232130 -beta preview
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Jared Creasy
Hotfix 1.06.2 is rolling out now for servers which is a potential fix
for a crash caused from FFAL rocket fire from Bushranger or Cobra. The
client will follow in several minutes.
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Jared Creasy
Community Relations
Tripwire Interactive
Something went wrong in our build process and code that was not supposed
to be in 1.06.2 was introduced, returning a bug that was fixed in
1.06.1. As of this time we are pulling the update and rolling clients
and servers back to 1.06.1 while we investigate what has happened. We
are sorry for
We have just set live the server files for build 1063. This update
addresses the following 2 issues:
*
Fix for stacking sounds in Endless Arena and Powercore
*
Added Modding Support for Ranked Endless Map Creation
The client files will follow shortly.
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Jared Creasy
Community
or lower.
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Jared Creasy
Community Relations
Tripwire Interactive
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KF 2 Version 1062 is now available for server admins. Admins can update
their existing servers from current live or Infinite Onslaught beta 2.
Client files will follow later today in aprox an hour and a half from
the sending of this email.
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Jared Creasy
Community Relations
Tripwire
We have just shipped the server build for 1.06.4 to address several key
issues. The client files will follow shortly.
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just set the server files live for update 1.07. The client
files will follow shortly. This is a required update for both clients
and servers.
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Jared Creasy
Community Relations
Tripwire Interactive
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Admins can now update their servers to get them ready for the client
rollout of Update 1.2 which is expected to happen within the hour. Full
patch notes will be available with the client rollout.
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Jared Creasy
Community Relations
Tripwire Interactive
We have just pushed the server files for hotfix 1.2.1. The client files
will follow shortly along with the full changelog.
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Jared Creasy
Community Relations
Tripwire Interactive
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are available. These can also be configured directly in the game
config files.
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Tripwire Interactive
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We have just set live the server files for build 1.1.1. This update
fixes a flaw in the vote kick system as well as brings several other bug
fixes and QoL improvements around the new Multiplayer Campaign mode.
Full notes will follow with the client release.
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Jared Creasy
Community
Client files will follow within the hour.
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Tripwire Interactive
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We are expecting to push a minor but required hotfix. This will fix an
SDK blocking volume issue with custom maps We expect this to go live in
the next half hour to hour.
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The server files are now live. We expect to ship the client shortly.
On 12/12/2018 5:15 PM, Jared wrote:
We are expecting to push a minor but required hotfix. This will fix an
SDK blocking volume issue with custom maps We expect this to go live
in the next half hour to hour
and balance issues reported by the community. Of
note to server admins, this removes a feature that prematurely was
released in the first beta that prevented workshop subscriptions from
working properly.
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Jared Creasy
Community Relations
Tripwire Interactive
The client files will follow shortly, in aprox an hour. This is the
Summer Sideshow: Treacherous Skies Event update.
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We have just pushed a server update for Killing Floor 2. This update
contains some quality of life changes and bug fixes. The client will
follow in the next hour.
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Jared Creasy
Community Relations
Tripwire Interactive
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The client files and full changelog will follow later today.
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The build has just been updated to a corrected build, as Beta 2 build
1070 server files were previously released instead of build 1071.
Jared Creasy
Community Relations
Tripwire Interactive
On 10/2/2018 10:02 AM, Jared wrote:
The client files and full changelog will follow later today
. Of major note
to server admins, this update includes a major overhaul of both the in
game UI for matchmaking as well as fixes many player reported issues for
matchmaking and server takeover.
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Jared Creasy
Community Relations
Tripwire Interactive
You can opt into the beta by opting targeting the "preview" branch in
your update command line. Full changelog and client files to follow
shortly.
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just set the server files live for update 1.2.5. The client
files will follow shortly along with the changelog.
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Community Relations
Tripwire Interactive
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Client files to follow shortly.
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The client files will follow shortly.
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Client files will follow shortly. This is the full release of the
summer update.
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Client files will follow shortly. This update fixes several issues
introduced in 1.4.
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We have just pushed live the server files for hotfix 1.3.1. This update
fixes an issue where players hand and weapon model textures could fail
to load in properly. The client files will follow shortly.
Jared Creasy
Community Relations
Tripwire Interactive
On 5/8/2019 10:15 AM, Jared wrote
We have just pushed live the server files for Update 1.3. The client
files will follow in roughly an hour.
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Jared Creasy
Community Relations
Tripwire Interactive
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We have just set live the server files for Green Army Men 1.1. This
update is only required if your server runs the Green Army Men content.
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Jared Creasy
Community Relations
Tripwire Interactive
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The client will follow shortly. This update adjusts the game based on
feedback players provided in the community survey.
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