There's more than one purpose for virtualization. One is density.
Case in point - VMWare did an experiment with ESX and Citrix density. On a
native 2003 server with Citrix Presentation Server, they were able to get
around 250 simultaneous users on the box with 80-90% CPU and Memory
run stats programs and host a few web
sites for your servers, etc.
- Original Message -
From: Karl Weckstrom [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, October 11, 2008 6:13 AM
Subject: Re: [hlds] HLDS Consumption
You HAVE to restrict access via IP on the webserver itself. Sadly there's no
other way.
Turning off directory browsing is useless, as they'll find out the path anyway.
Valve opted to use Internet Explorer as their internal game browser, which
leverages WININET.DLL.
: [hlds] fast dl abuse
I stand corrected, the most elegant way would of course be to only
allow downloads from hosts that are already connected or connecting to
the game server.
On Sat, Oct 18, 2008 at 1:28 AM, Karl Weckstrom [EMAIL PROTECTED]
wrote:
You HAVE to restrict access via IP
If you REALLY want people on your server, and no one is coming to your LEGIT
server, scrap gaming and put up a porn site. That's a FAR better option than
feeding the pirates, and it's completely legit.
Valve wants to be paid for their work. No one has the legal right to use their
product to
like you, this game will die...
Argentina has nowdays one of the most active HLDM and Adrenaline Gamer
comunity... Do you want to kill it?
I have reborn a 10 years old game from ashes... and it cost me so
much...
El mar, 28-10-2008 a las 08:06 -0400, Karl Weckstrom escribió:
If you REALLY want
Here's an interesting question.
Over at www.TrashedGamers.com, we have a custom MOTD. That in and of itself
isn't interesting, but I was thinking - is there a way to read the current
steam ID of the person who's connected and reading the MOTD?
I could write up some dynamic html and/or
connect event to grab their SteamID, then use
their
SteamID as an argument to grab their stats.
It would probably require that you force a browser window open on them as
soon as they get in game to override the default motd.
On Tue, Oct 28, 2008 at 10:33 AM, Karl Weckstrom [EMAIL PROTECTED
, Karl Weckstrom [EMAIL PROTECTED] wrote:
It may - but it's a whole chicken/egg scenario. If you've connected and are
staring at the MOTD, where do you pull the user's Steam ID from? There would
have to be some way to get it programmatically via js/vbs or what not...
-Original Message
just a simple case of
grabbing the row from the sql table using their IP to get their steamid
and then their stats/whatever you want.
Karl Weckstrom wrote:
Have a snippet of code as an example? Which connect event? Where can the web
control grab it?
-Original Message-
From: [EMAIL
] TF2: Web Control used during MOTD
Apparently my use mani + hlstatsx recommendation fell on deaf ears.
*shrug*
Matt stutters Albiniak
Gamerscoalition
[EMAIL PROTECTED]
http://www.gamerscoalition.com
On Oct 28, 2008, at 1:18 PM, Karl Weckstrom wrote:
I understand what you're saying - what you're
.
Matt stutters Albiniak
Gamerscoalition
[EMAIL PROTECTED]
http://www.gamerscoalition.com
On Oct 28, 2008, at 1:25 PM, Karl Weckstrom wrote:
I'm trying to AVOID using more plugins if at all possible. Sourcemod
alone is problematic enough.
Besides, I don't see how using Mani would make it any
in few minutes :)
And if you are not happy with full scale SM installation you can run
it without any plugins except this one so it will not interfere your
existing configuration.
Regards,
Roman
On Tue, Oct 28, 2008 at 9:18 PM, Karl Weckstrom [EMAIL PROTECTED] wrote:
I understand what you're
I'll give that a shot.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Markus Thurlin
Sent: Tuesday, October 28, 2008 2:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Web Control used during MOTD
Just do something like
I have like 3 quad core servers to toss out there for L4D.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake E
Sent: Thursday, October 30, 2008 9:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead dedicated servers
-8723
On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom [EMAIL PROTECTED]
wrote:
I have like 3 quad core servers to toss out there for L4D.
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Jake E
Sent: Thursday, October 30, 2008 9:37 PM
)
with the media timer on.
Karl Weckstrom wrote:
Funny, 2 full servers in a vmware ESXI win2k3 instance uses around 5% CPU
utilization on a Q6600 here...
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Sunday, November 02, 2008 6
it
spikes is at around 45%.
On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom [EMAIL PROTECTED] wrote:
perfmon.exe :)
Early on I set up a few days worth of logging just to see how cpu cycles
were being distributed across 8 srcds instances - 3 of which were TF2.
Even with 4 servers full (2 TF2, 1
I always thought of Valve as being the last bastions of PC Gaming. Now even
they're moving towards a console-like matchmaking system?
*sigh*
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R]
The-/iller
Sent: Wednesday, November 05, 2008 9:23 PM
Agreed.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2008 10:40 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead -Matchmaking
Hope we are able to 'pick' which
What'd you put in your server.cfg?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber
Sent: Thursday, November 06, 2008 10:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead /ds Windows startup command
This seems
promote Valve's bad behavior.
-Karl Weckstrom
-TrashedGamers.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: Friday, November 07, 2008 1:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Browser
Browser and Matchmaking
The game _isn't_ launched yet? It doesn't launch until the 18th...
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Karl Weckstrom
Sent: 07 November 2008 19:05
To: Half-Life dedicated Win32 server mailing list
Subject: Re
who are their bread and
butter. I will suggest everyone else do the same. Anything else will simply
promote Valve's bad behavior. -Karl Weckstrom -TrashedGamers.com
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of AnAkIn . Sent: Friday, November 07
Hats off to Valve for making us all figure out this junk on our own!
Get your sh*t together, Valve. Now.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Friday, November 07, 2008 3:02 PM
To: Half-Life dedicated Win32 server mailing
Careful, frank :) I said the same thing a few weeks ago only to be barraged
with waah waaah wh what a crybaby type emails flooding the list.
But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation.
Rule #1 - Documentation should accompany development, not be done after
I'm *not* supporting L4D until Valve gets their act together. I made the
decision a day or two after release and numerous frustrating attempts to get it
behaving the way I wanted.
To say If you can't figure it out, then you shouldn't be a server operator
doesn't carry *ANY* weight with me.
It isn't my job to start a wiki page or write valve's documentation. It's THEIR
job. Not ours. To defend their lack of documentation is simply absurd.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike O'Laughlen
Sent: Tuesday, November 25, 2008 1:57
I sincerely hope you steer clear of any programmer/developer career. This isn't
how software works. Ever.
Ask anyone who develops software for a living. Heck, ask anyone at VALVE that
develops software! The question is simple: How important is documentation to a
software project?
To those of
,
but they didn't. Why does it warrant an 80 thread discussion about it?
If you don't want to support the game - why are you still here?
On Tue, 2008-11-25 at 15:58 -0500, Karl Weckstrom wrote:
I sincerely hope you steer clear of any programmer/developer career. This
isn't how software works. Ever
It's yet to be seen if Valve is willing or able to make L4D community-friendly.
It is not community-friendly as it stands right now and there is insufficient
documentation and/or sample configuration files to make it so to my liking.
I put my money where my mouth is. I took L4D down. And it
I've been at this for 10 years at least, starting with LMCTF on Quake 2.
Compare valve's documentation to any of the quake releases. All relevant CVARs
were documented *SOMEWHERE* when it was released, usually with the dedicated
server package. Some on idsoftware's website. They included
to it. Documentation is bad. Releases are never smooth. Plugins
break.
Do you know of another Dedicated Server community that has better official
documentation? Because it's not any better for CoD4 or UT2k4 or Quake3.
~ Matt
On Tue, Nov 25, 2008 at 2:48 PM, Karl Weckstrom [EMAIL PROTECTED] wrote
Wait - so is this problem related to Sourcemod/Metamod or not?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Damien Tombs
Sent: Sunday, November 30, 2008 1:39 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [TF2] Time out at map change
I'm so
It is random, but it appears to be sourcemod related.
Downgrading to Sourcemod 1.0.3 seems to fix it for us - thus far anyway.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim Olesen
Baarsch
Sent: Sunday, November 30, 2008 7:46 PM
To: Half-Life
Backrevving to SM1.0.3 fixed it for us it appears.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Monday, December 01, 2008 1:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Time out at map change
I'd be really surprised :)
With any luck we'll see 64 bit native binaries and multithreaded support before
ipv6...
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Wednesday, December 03, 2008 5:46 PM
To: hlds@list.valvesoftware.com
Totally agree. I see my early decision to pull all my L4D servers was the
correct one.
I won't play the game either, and would gift this turd if I could.
I think time will ultimately show people that this linear console hack isn't
worth supporting in the long run. Just my opinion.
I agree that the game should be played the way it was designed. TF2 is a
difficult game these days. It was designed to be a 24 player game with a
respawn timer, but has been convoluted into, well, a load of mud. I honestly
wish Valve would have taken a heavier-handed approach. I can't tell you
of their own, glistening pure servers. Play there.
On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote:
I agree that the game should be played the way it was designed. TF2 is a
difficult game these days. It was designed to be a 24 player game with a
respawn timer, but has been convoluted
I'm sure I'm not alone when I say Don't hold your breath :)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Monday, December 08, 2008 2:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Srcds on IPv6?
I figured
Try the last couple of *weeks*
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion
Sent: Tuesday, December 09, 2008 9:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Time out at map change
For what it's worth,
Anyone ever notice a problem with certain Mobile-based GPU's hanging on the
MOTD screen if it's a custom html page? (The basic symptom is that you can't
click Continue to get into the game).
I have a bunch of people who are on notebooks and they all have this problem.
They're all nvidia GPU's
have IDM installed?
If so in options uncheck the box saying something or other about IE
based modules.
Regards
Yatin
On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote:
Anyone ever notice a problem with certain Mobile-based GPU's hanging
on the MOTD screen if it's a custom html
: [hlds] MOTD hang for Mobile GPUs
Do you have IDM installed?
If so in options uncheck the box saying something or other about IE
based modules.
Regards
Yatin
On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote:
Anyone ever notice a problem with certain Mobile-based GPU's hanging
They haven't even acknowledged this That's what creeps me out.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Thursday, December 11, 2008 11:41 PM
To: Half-Life dedicated Win32 server mailing list
Anyone can just roll out something to shut up the community. But sadly, that
doesn't solve our problem.
Look, this is simple.
There's a bug.
It's a SERIOUS bug that's doing ACTUAL HARM to game community server perception.
Valve has not confirmed, denied or spoken to its existence, not even in
PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Time out at map change
I have associated the name Karl Weckstrom with whine whine bitch moan.
DWN is 100% right.
On Mon, 2008-12-15 at 18:51 -0500, Karl Weckstrom wrote:
Anyone can just roll out something to shut up
I don't see how this will benefit as this problem is happening with 100%
vanilla L4D servers as others have mentioned.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of molaugh...@gmail.com
Sent: Monday, December 15,
THANK YOU! :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Monday, December 15, 2008 7:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Time out at map change
Is there a known problem with a high amount of client timeouts tonight?
They're happening constantly over at TrashedGamers tonight.
-Karl
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
, but your
answer may be different.
On Tue, 2008-12-16 at 21:02 -0500, Karl Weckstrom wrote:
Is there a known problem with a high amount of client timeouts tonight?
They're happening constantly over at TrashedGamers tonight.
-Karl
___
To unsubscribe, edit
Software Piracy is exactly like Masturbation.
Everybody does it, but no one wants to admit it. And people love to ridicule
those who admit it, even though it's something all of you are doing regularly.
Welcome to the internet - where masturbaters and software pirates are its 2
biggest
exploit?(TF2)
Your point is flawed one is illegal and one is not.
On Sat, Dec 20, 2008 at 7:13 PM, Karl Weckstrom k...@weckstrom.com wrote:
Software Piracy is exactly like Masturbation.
Everybody does it, but no one wants to admit it. And people love to
ridicule those who admit it, even though
Subject: Re: [hlds] New crash exploit?(TF2)
Do you masturbate Karl?
On 12/21/08, Karl Weckstrom k...@weckstrom.com wrote:
Software Piracy is exactly like Masturbation.
Everybody does it, but no one wants to admit it. And people love to
ridicule those who admit it, even though it's something
hear hear :)
I'm a paying customer and I approve this message.
But there was NO way I was buying Spore :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Stifler
Sent: Saturday, December 20, 2008 10:52 PM
To:
At the risk of sounding politically incorrect, Merry Christmas everyone!
Even to those who think I'm a whiny bastard :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Thursday, December 25, 2008 4:19 PM
It's a real problem. While valve has acknowledged this bug, they still haven't
offered a timeframe for a fix.
Any new developments on this one, Valve?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
Happens on Linux as well. Valve? Any status? This is probably the most serious
bug you guys have out there right now... It wipes out entire servers...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Rabiroff
!
On Fri, Jan 2, 2009 at 3:39 PM, Karl Weckstrom k...@weckstrom.com
wrote:
Happens on Linux as well. Valve? Any status? This is probably the most
serious bug you guys have out there right now... It wipes out entire
servers...
-Original Message-
From: hlds-boun
No. It's right here - Unless you know of another place where we dedicated
server operators are supposed to express our concerns and experiences.
I still have no idea how people can actually *defend* valve. They are NOT in a
defensible position.
They need to stop adding new perks/content,
Now THAT is what I consider Well said.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Tuesday, January 06, 2009 11:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve It's Time To
It happens on my TF2 servers which have sourcemod.
People have reported it on TF2 servers that do NOT run sourcemod and are vanilla
It happens on my L4D servers which are 100% vanilla.
It happens on Server 2008 under VMWare ESXI.
It happens on Server 2008 Native
It happens on Ubuntu64 Linux
dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!
I doubt a boycott/shutdown would do anything significant.
Kind of like this current thread yeah?
On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:
We don't need anything that drastic - just some
at 1:05 PM, Karl Weckstrom k...@weckstrom.com wrote:
I'm not one to just accept a bug this serious. I'd really like to know
some
kind of timeframe for a fix. Valve has never been good with priorities,
and
I truly think this bug needs to be made a priority.
-Original Message-
From
Legitimate complaints != Spam.
Our concerns aren't being addressed. Like I've said before, I just want
answers. I'm not telling Valve they suck - just the opposite. I've said many
times they're the best in this space.
But being the best means being accountable. I'm just asking them to give
eachother. This is not a Valve support list.
On Thu, 2009-01-08 at 16:15 -0500, Karl Weckstrom wrote:
Legitimate complaints != Spam.
Our concerns aren't being addressed. Like I've said before, I just want
answers. I'm not telling Valve they suck - just the opposite. I've said many
times
Understood, Kingsley.
And the people suffering from this bug aren't asking for help at this point.
We're BEGGING for it. We want to know when this problem will be fixed as it is
a major problem that's causing us grief (and a lot more work) - and this is the
most reasonable place for this
.
In fact you know what, don't, Kingley is right, this whole
conversation is pointless.
On Jan 8, 2009, at 1:30 PM, Karl Weckstrom wrote:
You aren't the one who needs to get it.
And no, I don't think I've mistaken anything. This is the dedicated
server mailing list. It's
Time To Listen And Answer! --- they don't owe
you anything.
lolin' at you thinking ANY of this is helping. At least by trolling
there's no allusions about it.
On Jan 8, 2009, at 2:19 PM, Karl Weckstrom wrote:
Useless hyperbole.
You know what they say - you're either part of the solution
to get along? And more importantly, why don't we try to
stop filling thousands of people's inboxes with drivel?
Regards,
GM Chicken
- Original Message -
From: Karl Weckstrom k...@weckstrom.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday
and over does NOTHING to
bring about either a resolution or a timeline for a fix. Yet still
here you are thinking you're fighting the good fight.
Insanity: doing the same thing over and over again and expecting
different results.
On Jan 8, 2009, at 2:37 PM, Karl Weckstrom wrote:
I'm ok
GEZEEE
On Thu, 2009-01-08 at 23:06 +, Craig Collinson wrote:
as valve has allready said they are aware of the problem and are working
on
it and they have NO ETA!
jeesus
2009/1/8 Karl Weckstrom k...@weckstrom.com
First of all, I made no mention of it today until
to change the
subject line).
people complained about the custom tabs and look what happened. And to
think people told them to just shut it and deal with it
Karl Weckstrom wrote:
He's just a hungry troll needing to be fed :)
I agree with CC2 - Valve owns this list, and it's not very useful
www.trashedgamers.com
TF2(4), L4D(2), COD4(1)
NYC area, all pubs save for 1 tf2 server
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
Sent: Friday, January 09, 2009 4:08 AM
To: 'Half-Life dedicated Win32
That couldn't possibly be a srcds bug, could it??
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Friday, January 09, 2009 7:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds]
I second Patrick. It *IS* annoying.
If you're a server admin that cares about the experience of the player, then
how can you not find this annoying? How can you not be frustrated?
I'm at wits end with this bug. I still fail to see how Valve could have let
such an egregious error slip by
on forums and blogs and Valve's customer
support channels, not on a mailing list for independent server
operators.
lurk
On Mon, Jan 12, 2009 at 11:17 AM, Karl Weckstrom k...@weckstrom.com wrote:
I second Patrick. It *IS* annoying.
If you're a server admin that cares about the experience of the player
. You are in
effect NOT bitching at Valve, but bitching instead at us.
We do not have the power to fix this bug. Valve does. Bitch to them.
Go to valvesoftware.com, click Contact, and go from there.
On Mon, Jan 12, 2009 at 12:50 PM, Karl Weckstrom k...@weckstrom.com wrote:
Please
from there.
On Mon, Jan 12, 2009 at 12:50 PM, Karl Weckstrom k...@weckstrom.com
wrote:
Please post the Mailing List FAQ that states all this. Until then, I
think you're going to have to live with it.
At this point, the sheer number of people experiencing it
(everybody) is cause
Love the idea - hate that no one ever talks in there. Someone should toss an
IdleRPG in there.
Heck, model it after srcds and have it randomly kick everyone out of the
channel :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Because there's monumental bugs that aren't being fixed.
Valve - STOP coding in new functionality and WORK ON THE BUGS.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Wednesday, January 14,
to troubleshoot the server bugs either.
Or in your company, does everyone know how to do everyone else's job and
everyone is perfect at everything still?
On Wed, 2009-01-14 at 07:26 -0500, Karl Weckstrom wrote:
Because there's monumental bugs that aren't being fixed.
Valve - STOP coding in new
http://upload.wikimedia.org/wikipedia/commons/1/19/Train_wreck_at_Montparnasse_1895.jpg
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Thursday, January 15, 2009 11:30 PM
To: Half-Life dedicated Win32
DAMMIT VALVE WOULD YOU FIX THIS DAMN TIMEOU... oh wait...
Never mind.
Thanks for the update :)
I will stay silent until the week after next unless coerced into posting :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
Thanks for the update, Jason. Godspeed with the testing.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, January 22, 2009 6:24 PM
To: Half-Life dedicated Win32 server mailing list;
Thanks, Jason!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, January 28, 2009 8:32 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com;
Jason,
The Timeout on Map Change bug just happened on 2 of our patched servers.
The problem is not fixed.
Please advise.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Wednesday, January 28,
as a workaround for now, can you set sv_maxrate to 0 (unlimited)?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Sunday, February 01, 2009 3:55 PM
To: Half-Life dedicated Win32 server mailing list
I uncapped the rate on all my TF2 servers and all is well (it seems to have a
ceiling of 3). The lag issues are gone, so it seems this works as a
workaround.
set sv_maxrate 0
That should do it until this is fixed.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
so, leave the group? You'll never change people. Why try?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, February 04, 2009 5:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
This isn't an issue under ESX or ESXI - at least if you enable NTP on the host,
enable vmware tools on the guest, and disable built in NTP on the guests as
well.
It's part of VMW's best practices. Clock Skew under ESX/ESXI is a newbie
mistake.
Also - instructions in vmware are not emulated.
running any code which will report time going backwards errors and
you will see it happening, doesn't even have to be under load.
Regards
Steve
- Original Message -
From: Karl Weckstrom k...@weckstrom.com
This isn't an issue under ESX or ESXI - at least if you enable NTP
at VMware's documentation on the
subject:
http://www.vmware.com/pdf/vmware_timekeeping.pdf
Regards
Steve
- Original Message -
From: Karl Weckstrom k...@weckstrom.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, February 09, 2009 1:13 PM
?
Regards
Steve
- Original Message -
From: Karl Weckstrom k...@weckstrom.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, February 09, 2009 6:12 PM
Subject: Re: [hlds] VMware Advise
I'm well aware of the doc. I had to know it backwards
I for one hope it's true :) Forums are a lot more visible to the internet at
large.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of greg
Sent: Monday, February 09, 2009 3:52 PM
To: Half-Life dedicated Win32 server
I dunno - I think the list being discontinued and moved to a forum is a good
thing.
People might say things like blah blah blah, they'll just delete anything they
don't like, but I think Valve is bigger than that.
I think having it on an open forum that anyone can browse will be a very
I agree with the sentiment that a mailing list is useless without valve reading
it and/or responding.
I also agree with moving it to a forum. While it's both good and bad for the
same reason (everyone can see it), it's also a lot more exposing. I think big,
glaring bugs should be seen for
to
change anything, then maybe they should change the level of input they have
in it.
Matt
-Long Live The List!-
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: 10 February 2009 14:38
To: Half-Life
Right - and will be fixed more quickly as a result.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
Sent: Tuesday, February 10, 2009 2:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
1 - 100 of 203 matches
Mail list logo