Re: [hlds] HLDS Consumption

2008-10-11 Thread Karl Weckstrom
There's more than one purpose for virtualization. One is density. Case in point - VMWare did an experiment with ESX and Citrix density. On a native 2003 server with Citrix Presentation Server, they were able to get around 250 simultaneous users on the box with 80-90% CPU and Memory

Re: [hlds] HLDS Consumption

2008-10-11 Thread Karl Weckstrom
run stats programs and host a few web sites for your servers, etc. - Original Message - From: Karl Weckstrom [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, October 11, 2008 6:13 AM Subject: Re: [hlds] HLDS Consumption

Re: [hlds] fast dl abuse

2008-10-17 Thread Karl Weckstrom
You HAVE to restrict access via IP on the webserver itself. Sadly there's no other way. Turning off directory browsing is useless, as they'll find out the path anyway. Valve opted to use Internet Explorer as their internal game browser, which leverages WININET.DLL.

Re: [hlds] fast dl abuse

2008-10-18 Thread Karl Weckstrom
: [hlds] fast dl abuse I stand corrected, the most elegant way would of course be to only allow downloads from hosts that are already connected or connecting to the game server. On Sat, Oct 18, 2008 at 1:28 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: You HAVE to restrict access via IP

Re: [hlds] help !!!

2008-10-28 Thread Karl Weckstrom
If you REALLY want people on your server, and no one is coming to your LEGIT server, scrap gaming and put up a porn site. That's a FAR better option than feeding the pirates, and it's completely legit. Valve wants to be paid for their work. No one has the legal right to use their product to

Re: [hlds] help !!!

2008-10-28 Thread Karl Weckstrom
like you, this game will die... Argentina has nowdays one of the most active HLDM and Adrenaline Gamer comunity... Do you want to kill it? I have reborn a 10 years old game from ashes... and it cost me so much... El mar, 28-10-2008 a las 08:06 -0400, Karl Weckstrom escribió: If you REALLY want

[hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
Here's an interesting question. Over at www.TrashedGamers.com, we have a custom MOTD. That in and of itself isn't interesting, but I was thinking - is there a way to read the current steam ID of the person who's connected and reading the MOTD? I could write up some dynamic html and/or

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
connect event to grab their SteamID, then use their SteamID as an argument to grab their stats. It would probably require that you force a browser window open on them as soon as they get in game to override the default motd. On Tue, Oct 28, 2008 at 10:33 AM, Karl Weckstrom [EMAIL PROTECTED

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
, Karl Weckstrom [EMAIL PROTECTED] wrote: It may - but it's a whole chicken/egg scenario. If you've connected and are staring at the MOTD, where do you pull the user's Steam ID from? There would have to be some way to get it programmatically via js/vbs or what not... -Original Message

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
just a simple case of grabbing the row from the sql table using their IP to get their steamid and then their stats/whatever you want. Karl Weckstrom wrote: Have a snippet of code as an example? Which connect event? Where can the web control grab it? -Original Message- From: [EMAIL

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
] TF2: Web Control used during MOTD Apparently my use mani + hlstatsx recommendation fell on deaf ears. *shrug* Matt stutters Albiniak Gamerscoalition [EMAIL PROTECTED] http://www.gamerscoalition.com On Oct 28, 2008, at 1:18 PM, Karl Weckstrom wrote: I understand what you're saying - what you're

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
. Matt stutters Albiniak Gamerscoalition [EMAIL PROTECTED] http://www.gamerscoalition.com On Oct 28, 2008, at 1:25 PM, Karl Weckstrom wrote: I'm trying to AVOID using more plugins if at all possible. Sourcemod alone is problematic enough. Besides, I don't see how using Mani would make it any

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
in few minutes :) And if you are not happy with full scale SM installation you can run it without any plugins except this one so it will not interfere your existing configuration. Regards, Roman On Tue, Oct 28, 2008 at 9:18 PM, Karl Weckstrom [EMAIL PROTECTED] wrote: I understand what you're

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread Karl Weckstrom
I'll give that a shot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Markus Thurlin Sent: Tuesday, October 28, 2008 2:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: Web Control used during MOTD Just do something like

Re: [hlds] Left 4 Dead dedicated servers

2008-10-31 Thread Karl Weckstrom
I have like 3 quad core servers to toss out there for L4D. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake E Sent: Thursday, October 30, 2008 9:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers

Re: [hlds] Left 4 Dead dedicated servers

2008-11-02 Thread Karl Weckstrom
-8723 On Fri, Oct 31, 2008 at 7:51 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: I have like 3 quad core servers to toss out there for L4D. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Jake E Sent: Thursday, October 30, 2008 9:37 PM

Re: [hlds] Left 4 Dead dedicated servers

2008-11-03 Thread Karl Weckstrom
) with the media timer on. Karl Weckstrom wrote: Funny, 2 full servers in a vmware ESXI win2k3 instance uses around 5% CPU utilization on a Q6600 here... -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Sunday, November 02, 2008 6

Re: [hlds] Left 4 Dead dedicated servers

2008-11-04 Thread Karl Weckstrom
it spikes is at around 45%. On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: perfmon.exe :) Early on I set up a few days worth of logging just to see how cpu cycles were being distributed across 8 srcds instances - 3 of which were TF2. Even with 4 servers full (2 TF2, 1

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Karl Weckstrom
I always thought of Valve as being the last bastions of PC Gaming. Now even they're moving towards a console-like matchmaking system? *sigh* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Wednesday, November 05, 2008 9:23 PM

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Karl Weckstrom
Agreed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, November 05, 2008 10:40 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead -Matchmaking Hope we are able to 'pick' which

Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Karl Weckstrom
What'd you put in your server.cfg? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Thursday, November 06, 2008 10:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead /ds Windows startup command This seems

Re: [hlds] Server Browser and Matchmaking

2008-11-07 Thread Karl Weckstrom
promote Valve's bad behavior. -Karl Weckstrom -TrashedGamers.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, November 07, 2008 1:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Browser

Re: [hlds] Server Browser and Matchmaking

2008-11-07 Thread Karl Weckstrom
Browser and Matchmaking The game _isn't_ launched yet? It doesn't launch until the 18th... -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Karl Weckstrom Sent: 07 November 2008 19:05 To: Half-Life dedicated Win32 server mailing list Subject: Re

Re: [hlds] Server Browser and Matchmaking

2008-11-07 Thread Karl Weckstrom
who are their bread and butter. I will suggest everyone else do the same. Anything else will simply promote Valve's bad behavior. -Karl Weckstrom -TrashedGamers.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, November 07

Re: [hlds] L4D dedicated server config guide

2008-11-07 Thread Karl Weckstrom
Hats off to Valve for making us all figure out this junk on our own! Get your sh*t together, Valve. Now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Friday, November 07, 2008 3:02 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-18 Thread Karl Weckstrom
Careful, frank :) I said the same thing a few weeks ago only to be barraged with waah waaah wh what a crybaby type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done after

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Karl Weckstrom
I'm *not* supporting L4D until Valve gets their act together. I made the decision a day or two after release and numerous frustrating attempts to get it behaving the way I wanted. To say If you can't figure it out, then you shouldn't be a server operator doesn't carry *ANY* weight with me.

Re: [hlds] Lame Bitching (a.k.a. Re: How about some server instructions and server.cfg)

2008-11-25 Thread Karl Weckstrom
It isn't my job to start a wiki page or write valve's documentation. It's THEIR job. Not ours. To defend their lack of documentation is simply absurd. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike O'Laughlen Sent: Tuesday, November 25, 2008 1:57

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Karl Weckstrom
I sincerely hope you steer clear of any programmer/developer career. This isn't how software works. Ever. Ask anyone who develops software for a living. Heck, ask anyone at VALVE that develops software! The question is simple: How important is documentation to a software project? To those of

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Karl Weckstrom
, but they didn't. Why does it warrant an 80 thread discussion about it? If you don't want to support the game - why are you still here? On Tue, 2008-11-25 at 15:58 -0500, Karl Weckstrom wrote: I sincerely hope you steer clear of any programmer/developer career. This isn't how software works. Ever

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Karl Weckstrom
It's yet to be seen if Valve is willing or able to make L4D community-friendly. It is not community-friendly as it stands right now and there is insufficient documentation and/or sample configuration files to make it so to my liking. I put my money where my mouth is. I took L4D down. And it

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Karl Weckstrom
I've been at this for 10 years at least, starting with LMCTF on Quake 2. Compare valve's documentation to any of the quake releases. All relevant CVARs were documented *SOMEWHERE* when it was released, usually with the dedicated server package. Some on idsoftware's website. They included

Re: [hlds] Lame Bitching (a.k.a. Re: How about some server instructions and server.cfg)

2008-11-25 Thread Karl Weckstrom
to it. Documentation is bad. Releases are never smooth. Plugins break. Do you know of another Dedicated Server community that has better official documentation? Because it's not any better for CoD4 or UT2k4 or Quake3. ~ Matt On Tue, Nov 25, 2008 at 2:48 PM, Karl Weckstrom [EMAIL PROTECTED] wrote

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Karl Weckstrom
Wait - so is this problem related to Sourcemod/Metamod or not? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Damien Tombs Sent: Sunday, November 30, 2008 1:39 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [TF2] Time out at map change I'm so

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Karl Weckstrom
It is random, but it appears to be sourcemod related. Downgrading to Sourcemod 1.0.3 seems to fix it for us - thus far anyway. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim Olesen Baarsch Sent: Sunday, November 30, 2008 7:46 PM To: Half-Life

Re: [hlds] [TF2] Time out at map change -question added

2008-12-01 Thread Karl Weckstrom
Backrevving to SM1.0.3 fixed it for us it appears. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Monday, December 01, 2008 1:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Time out at map change

Re: [hlds] Srcds on IPv6?

2008-12-03 Thread Karl Weckstrom
I'd be really surprised :) With any luck we'll see 64 bit native binaries and multithreaded support before ipv6... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith Sent: Wednesday, December 03, 2008 5:46 PM To: hlds@list.valvesoftware.com

Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-04 Thread Karl Weckstrom
Totally agree. I see my early decision to pull all my L4D servers was the correct one. I won't play the game either, and would gift this turd if I could. I think time will ultimately show people that this linear console hack isn't worth supporting in the long run. Just my opinion.

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Karl Weckstrom
I agree that the game should be played the way it was designed. TF2 is a difficult game these days. It was designed to be a 24 player game with a respawn timer, but has been convoluted into, well, a load of mud. I honestly wish Valve would have taken a heavier-handed approach. I can't tell you

Re: [hlds] Left 4 Dead Update Available

2008-12-05 Thread Karl Weckstrom
of their own, glistening pure servers. Play there. On Thu, 2008-12-04 at 23:03 -0500, Karl Weckstrom wrote: I agree that the game should be played the way it was designed. TF2 is a difficult game these days. It was designed to be a 24 player game with a respawn timer, but has been convoluted

Re: [hlds] Srcds on IPv6?

2008-12-08 Thread Karl Weckstrom
I'm sure I'm not alone when I say Don't hold your breath :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith Sent: Monday, December 08, 2008 2:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Srcds on IPv6? I figured

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Karl Weckstrom
Try the last couple of *weeks* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion Sent: Tuesday, December 09, 2008 9:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Time out at map change For what it's worth,

[hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Karl Weckstrom
Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's

Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Karl Weckstrom
have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html

Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Karl Weckstrom
: [hlds] MOTD hang for Mobile GPUs Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom [EMAIL PROTECTED] wrote: Anyone ever notice a problem with certain Mobile-based GPU's hanging

Re: [hlds] [TF2] Time out at map change

2008-12-12 Thread Karl Weckstrom
They haven't even acknowledged this That's what creeps me out. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Thursday, December 11, 2008 11:41 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] [TF2] Time out at map change

2008-12-15 Thread Karl Weckstrom
Anyone can just roll out something to shut up the community. But sadly, that doesn't solve our problem. Look, this is simple. There's a bug. It's a SERIOUS bug that's doing ACTUAL HARM to game community server perception. Valve has not confirmed, denied or spoken to its existence, not even in

Re: [hlds] [TF2] Time out at map change

2008-12-15 Thread Karl Weckstrom
PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Time out at map change I have associated the name Karl Weckstrom with whine whine bitch moan. DWN is 100% right. On Mon, 2008-12-15 at 18:51 -0500, Karl Weckstrom wrote: Anyone can just roll out something to shut up

Re: [hlds] Time out at map change

2008-12-15 Thread Karl Weckstrom
I don't see how this will benefit as this problem is happening with 100% vanilla L4D servers as others have mentioned. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of molaugh...@gmail.com Sent: Monday, December 15,

Re: [hlds] [TF2] Time out at map change

2008-12-15 Thread Karl Weckstrom
THANK YOU! :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Monday, December 15, 2008 7:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Time out at map change

[hlds] Client timeouts

2008-12-16 Thread Karl Weckstrom
Is there a known problem with a high amount of client timeouts tonight? They're happening constantly over at TrashedGamers tonight. -Karl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Client timeouts

2008-12-16 Thread Karl Weckstrom
, but your answer may be different. On Tue, 2008-12-16 at 21:02 -0500, Karl Weckstrom wrote: Is there a known problem with a high amount of client timeouts tonight? They're happening constantly over at TrashedGamers tonight. -Karl ___ To unsubscribe, edit

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Karl Weckstrom
Software Piracy is exactly like Masturbation. Everybody does it, but no one wants to admit it. And people love to ridicule those who admit it, even though it's something all of you are doing regularly. Welcome to the internet - where masturbaters and software pirates are its 2 biggest

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Karl Weckstrom
exploit?(TF2) Your point is flawed one is illegal and one is not. On Sat, Dec 20, 2008 at 7:13 PM, Karl Weckstrom k...@weckstrom.com wrote: Software Piracy is exactly like Masturbation. Everybody does it, but no one wants to admit it. And people love to ridicule those who admit it, even though

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Karl Weckstrom
Subject: Re: [hlds] New crash exploit?(TF2) Do you masturbate Karl? On 12/21/08, Karl Weckstrom k...@weckstrom.com wrote: Software Piracy is exactly like Masturbation. Everybody does it, but no one wants to admit it. And people love to ridicule those who admit it, even though it's something

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Karl Weckstrom
hear hear :) I'm a paying customer and I approve this message. But there was NO way I was buying Spore :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Stifler Sent: Saturday, December 20, 2008 10:52 PM To:

Re: [hlds] Happy holidays

2008-12-25 Thread Karl Weckstrom
At the risk of sounding politically incorrect, Merry Christmas everyone! Even to those who think I'm a whiny bastard :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Thursday, December 25, 2008 4:19 PM

Re: [hlds] [TF2] Timeouts on Mapchange

2009-01-01 Thread Karl Weckstrom
It's a real problem. While valve has acknowledged this bug, they still haven't offered a timeframe for a fix. Any new developments on this one, Valve? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout

Re: [hlds] [TF2] Timeouts on Mapchange

2009-01-02 Thread Karl Weckstrom
Happens on Linux as well. Valve? Any status? This is probably the most serious bug you guys have out there right now... It wipes out entire servers... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nathan Rabiroff

Re: [hlds] [TF2] Timeouts on Mapchange

2009-01-02 Thread Karl Weckstrom
! On Fri, Jan 2, 2009 at 3:39 PM, Karl Weckstrom k...@weckstrom.com wrote: Happens on Linux as well. Valve? Any status? This is probably the most serious bug you guys have out there right now... It wipes out entire servers... -Original Message- From: hlds-boun

Re: [hlds] TF2 West Coast Issues [IMPORTANT]

2009-01-05 Thread Karl Weckstrom
No. It's right here - Unless you know of another place where we dedicated server operators are supposed to express our concerns and experiences. I still have no idea how people can actually *defend* valve. They are NOT in a defensible position. They need to stop adding new perks/content,

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
Now THAT is what I consider Well said. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter Sent: Tuesday, January 06, 2009 11:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve It's Time To

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
It happens on my TF2 servers which have sourcemod. People have reported it on TF2 servers that do NOT run sourcemod and are vanilla It happens on my L4D servers which are 100% vanilla. It happens on Server 2008 under VMWare ESXI. It happens on Server 2008 Native It happens on Ubuntu64 Linux

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
dedicated Win32 server mailing list Subject: Re: [hlds] Valve It's Time To Listen And Answer! I doubt a boycott/shutdown would do anything significant. Kind of like this current thread yeah? On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote: We don't need anything that drastic - just some

Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Karl Weckstrom
at 1:05 PM, Karl Weckstrom k...@weckstrom.com wrote: I'm not one to just accept a bug this serious. I'd really like to know some kind of timeframe for a fix. Valve has never been good with priorities, and I truly think this bug needs to be made a priority. -Original Message- From

Re: [hlds] Valve It's Time To Listen And Answer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
Legitimate complaints != Spam. Our concerns aren't being addressed. Like I've said before, I just want answers. I'm not telling Valve they suck - just the opposite. I've said many times they're the best in this space. But being the best means being accountable. I'm just asking them to give

Re: [hlds] Valve It's Time To Listen And Answer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
eachother. This is not a Valve support list. On Thu, 2009-01-08 at 16:15 -0500, Karl Weckstrom wrote: Legitimate complaints != Spam. Our concerns aren't being addressed. Like I've said before, I just want answers. I'm not telling Valve they suck - just the opposite. I've said many times

Re: [hlds] Valve It's Time To Listen And Answer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
Understood, Kingsley. And the people suffering from this bug aren't asking for help at this point. We're BEGGING for it. We want to know when this problem will be fixed as it is a major problem that's causing us grief (and a lot more work) - and this is the most reasonable place for this

Re: [hlds] Valve It's Time To Listen And Answer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
. In fact you know what, don't, Kingley is right, this whole conversation is pointless. On Jan 8, 2009, at 1:30 PM, Karl Weckstrom wrote: You aren't the one who needs to get it. And no, I don't think I've mistaken anything. This is the dedicated server mailing list. It's

Re: [hlds] Valve It's Time To Listen And Answer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
Time To Listen And Answer! --- they don't owe you anything. lolin' at you thinking ANY of this is helping. At least by trolling there's no allusions about it. On Jan 8, 2009, at 2:19 PM, Karl Weckstrom wrote: Useless hyperbole. You know what they say - you're either part of the solution

Re: [hlds] Valve It's Time To Listen AndAnswer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
to get along? And more importantly, why don't we try to stop filling thousands of people's inboxes with drivel? Regards, GM Chicken - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday

Re: [hlds] Valve It's Time To Listen AndAnswer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
and over does NOTHING to bring about either a resolution or a timeline for a fix. Yet still here you are thinking you're fighting the good fight. Insanity: doing the same thing over and over again and expecting different results. On Jan 8, 2009, at 2:37 PM, Karl Weckstrom wrote: I'm ok

Re: [hlds] Valve It's Time To Listen AndAnswer! --- they don't owe you anything.

2009-01-08 Thread Karl Weckstrom
GEZEEE On Thu, 2009-01-08 at 23:06 +, Craig Collinson wrote: as valve has allready said they are aware of the problem and are working on it and they have NO ETA! jeesus 2009/1/8 Karl Weckstrom k...@weckstrom.com First of all, I made no mention of it today until

Re: [hlds] Server and VAC issues

2009-01-08 Thread Karl Weckstrom
to change the subject line). people complained about the custom tabs and look what happened. And to think people told them to just shut it and deal with it Karl Weckstrom wrote: He's just a hungry troll needing to be fed :) I agree with CC2 - Valve owns this list, and it's not very useful

Re: [hlds] Who are you and what do you run?

2009-01-09 Thread Karl Weckstrom
www.trashedgamers.com TF2(4), L4D(2), COD4(1) NYC area, all pubs save for 1 tf2 server -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Friday, January 09, 2009 4:08 AM To: 'Half-Life dedicated Win32

Re: [hlds] Client timed out emptying server

2009-01-09 Thread Karl Weckstrom
That couldn't possibly be a srcds bug, could it?? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Friday, January 09, 2009 7:39 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds]

Re: [hlds] Time out at map change

2009-01-12 Thread Karl Weckstrom
I second Patrick. It *IS* annoying. If you're a server admin that cares about the experience of the player, then how can you not find this annoying? How can you not be frustrated? I'm at wits end with this bug. I still fail to see how Valve could have let such an egregious error slip by

Re: [hlds] Time out at map change

2009-01-12 Thread Karl Weckstrom
on forums and blogs and Valve's customer support channels, not on a mailing list for independent server operators. lurk On Mon, Jan 12, 2009 at 11:17 AM, Karl Weckstrom k...@weckstrom.com wrote: I second Patrick. It *IS* annoying. If you're a server admin that cares about the experience of the player

Re: [hlds] Time out at map change

2009-01-12 Thread Karl Weckstrom
. You are in effect NOT bitching at Valve, but bitching instead at us. We do not have the power to fix this bug. Valve does. Bitch to them. Go to valvesoftware.com, click Contact, and go from there. On Mon, Jan 12, 2009 at 12:50 PM, Karl Weckstrom k...@weckstrom.com wrote: Please

Re: [hlds] Time out at map change

2009-01-13 Thread Karl Weckstrom
from there. On Mon, Jan 12, 2009 at 12:50 PM, Karl Weckstrom k...@weckstrom.com wrote: Please post the Mailing List FAQ that states all this. Until then, I think you're going to have to live with it. At this point, the sheer number of people experiencing it (everybody) is cause

Re: [hlds] HLDS/SRCDS Administrator IRC Channel Notification

2009-01-14 Thread Karl Weckstrom
Love the idea - hate that no one ever talks in there. Someone should toss an IdleRPG in there. Heck, model it after srcds and have it randomly kick everyone out of the channel :) -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Server browser bugged and messed up

2009-01-14 Thread Karl Weckstrom
Because there's monumental bugs that aren't being fixed. Valve - STOP coding in new functionality and WORK ON THE BUGS. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, January 14,

Re: [hlds] Server browser bugged and messed up

2009-01-14 Thread Karl Weckstrom
to troubleshoot the server bugs either. Or in your company, does everyone know how to do everyone else's job and everyone is perfect at everything still? On Wed, 2009-01-14 at 07:26 -0500, Karl Weckstrom wrote: Because there's monumental bugs that aren't being fixed. Valve - STOP coding in new

Re: [hlds] Left4Dead Versus Only changes map to non-versus

2009-01-15 Thread Karl Weckstrom
http://upload.wikimedia.org/wikipedia/commons/1/19/Train_wreck_at_Montparnasse_1895.jpg -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, January 15, 2009 11:30 PM To: Half-Life dedicated Win32

Re: [hlds] Timeout Issues (Just some info)

2009-01-16 Thread Karl Weckstrom
DAMMIT VALVE WOULD YOU FIX THIS DAMN TIMEOU... oh wait... Never mind. Thanks for the update :) I will stay silent until the week after next unless coerced into posting :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On

Re: [hlds] Team Fortress 2 Update Coming Next Week

2009-01-22 Thread Karl Weckstrom
Thanks for the update, Jason. Godspeed with the testing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, January 22, 2009 6:24 PM To: Half-Life dedicated Win32 server mailing list;

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Karl Weckstrom
Thanks, Jason! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28, 2009 8:32 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com;

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Karl Weckstrom
Jason, The Timeout on Map Change bug just happened on 2 of our patched servers. The problem is not fixed. Please advise. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Wednesday, January 28,

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-01 Thread Karl Weckstrom
as a workaround for now, can you set sv_maxrate to 0 (unlimited)? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Sunday, February 01, 2009 3:55 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-02-02 Thread Karl Weckstrom
I uncapped the rate on all my TF2 servers and all is well (it seems to have a ceiling of 3). The lag issues are gone, so it seems this works as a workaround. set sv_maxrate 0 That should do it until this is fixed. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] New to the server community . . . What have I gotten myself into?

2009-02-04 Thread Karl Weckstrom
so, leave the group? You'll never change people. Why try? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 04, 2009 5:37 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] VMware Advise

2009-02-08 Thread Karl Weckstrom
This isn't an issue under ESX or ESXI - at least if you enable NTP on the host, enable vmware tools on the guest, and disable built in NTP on the guests as well. It's part of VMW's best practices. Clock Skew under ESX/ESXI is a newbie mistake. Also - instructions in vmware are not emulated.

Re: [hlds] VMware Advise

2009-02-09 Thread Karl Weckstrom
running any code which will report time going backwards errors and you will see it happening, doesn't even have to be under load. Regards Steve - Original Message - From: Karl Weckstrom k...@weckstrom.com This isn't an issue under ESX or ESXI - at least if you enable NTP

Re: [hlds] VMware Advise

2009-02-09 Thread Karl Weckstrom
at VMware's documentation on the subject: http://www.vmware.com/pdf/vmware_timekeeping.pdf Regards Steve - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, February 09, 2009 1:13 PM

Re: [hlds] VMware Advise

2009-02-09 Thread Karl Weckstrom
? Regards Steve - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, February 09, 2009 6:12 PM Subject: Re: [hlds] VMware Advise I'm well aware of the doc. I had to know it backwards

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Karl Weckstrom
I for one hope it's true :) Forums are a lot more visible to the internet at large. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of greg Sent: Monday, February 09, 2009 3:52 PM To: Half-Life dedicated Win32 server

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Karl Weckstrom
I dunno - I think the list being discontinued and moved to a forum is a good thing. People might say things like blah blah blah, they'll just delete anything they don't like, but I think Valve is bigger than that. I think having it on an open forum that anyone can browse will be a very

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Karl Weckstrom
I agree with the sentiment that a mailing list is useless without valve reading it and/or responding. I also agree with moving it to a forum. While it's both good and bad for the same reason (everyone can see it), it's also a lot more exposing. I think big, glaring bugs should be seen for

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Karl Weckstrom
to change anything, then maybe they should change the level of input they have in it. Matt -Long Live The List!- -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: 10 February 2009 14:38 To: Half-Life

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Karl Weckstrom
Right - and will be fixed more quickly as a result. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Tuesday, February 10, 2009 2:18 PM To: Half-Life dedicated Win32 server mailing list Subject:

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