Re: [hlds] L4D Server update

2008-11-17 Thread Robert C
The files in that steam.zip are the same as what I've gotten down using hldsupdate. Still results in servers coming up in LAN mode only. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Tuesday, 18 November 2008 5:21 PM To: [EMAIL PROTECTED];

Re: [hlds] Left 4 Dead Win32 Update

2008-11-17 Thread Robert C
Fixes the sound cache woes but not the LAN mode woes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, 18 November 2008 5:38 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Left 4 Dead Win32 Update The

Re: [hlds] POSSIBLE FIX Left 4 Dead Win32 Update

2008-11-17 Thread Robert C
Getting DNS error when trying to get to that URL. http://l4d.fghost.org/fix/steam.zip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar Sent: Tuesday, 18 November 2008 5:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Robert C
Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm

[hlds] steamworks mods update rss feed?

2008-12-16 Thread Robert C
Is there any chance that valve could expose a public list of updates which are available on steam for the HL2 mods which are on steamworks. Server updates are of most interest to me (and the rest of this mailing list, I'm guessing), but something like an rss feed for all steamworks updates

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Robert C
We are getting steam entry point SteamAPI_GetHSteamPipe could not be located errors when trying to start servers after applying this update. Any tips? Rob C. Jason Ruymen wrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released.

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Robert C
- boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, February 16, 2009 6:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available We are getting steam entry point SteamAPI_GetHSteamPipe could

[hlds] [Fwd: steamworks mods update rss feed?]

2009-03-01 Thread Robert C
steamworks. Please please please create some public facing system which announces these updates! Rob C. Original Message Subject:steamworks mods update rss feed? Date: Wed, 17 Dec 2008 13:05:03 +1100 From: Robert C rob...@mammoth.com.au To: Half-Life dedicated

Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors

2009-03-04 Thread Robert C
We've continued having this problem even when running only a single instance on a host. Another strange observation is that L4D servers run fine on the same hosts, but have a similar error displayed in the console: cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection Chad Austin

Re: [hlds] Team Fortress 2 Update Available

2009-03-05 Thread Robert C
I notice in the update it pulls down a new version of the base orangebox package (which you announced to us the other day to use to fix obox mods). Since this update has come out using -game orangebox in hldsupdate no longer pulls down a version which works with mods. Any tips? Rob C. Jason

Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Robert C
Zoid, please to be making 3wave CTF for L4D :) Zoid Kirsch wrote: I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support

Re: [hlds] Autoupdate on windows servers

2009-05-31 Thread Robert C
Valve could actually provided an rss feed of updates for any dedicated servers available on steam (steamworks mods too!). This would allow a bunch of neat things.. Rob C. Dustin Wyatt wrote: When I was on windows I wrote a python script that scanned the RSS for the Valve news feed and

Re: [hlds] Question for Map Makers

2009-06-16 Thread Robert C
Or use a system like www.gamecreate.com Yaakov Smith wrote: You could make a webpage which writes requests and bookings to a timeslot, then create a cron job to run at a specified time interval, which reads info from the database and writes a maplist and additional cfg (tags/hostname change,

Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Robert C
Just so you're aware, requiring this means that its impossible to run an RO server and a DH server out of the same dir on the same host. That is quite a pain in the butt in our environment. Rob C. John Gibson wrote: A small addition to my previous e-mail. After updating a Darkest Hour

Re: [hlds] Smashball Update Released

2009-06-30 Thread Robert C
Excellent. Thx for announcing on here, I wish all steamworks modders would do this. Well, I actually wish valve would create an rss feed or ALL updates available via hldsupdate... but emails to the list from the mod teams is a decent alternative. Rob C. Justin Krenz wrote: An optional

Re: [hlds] Timeout On Mapchange

2009-07-05 Thread Robert C
We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been

Re: [hlds] Valve's secret update

2009-07-15 Thread Robert C
How good would an rss feed displaying all the lastest version numbers for everything available via hldsupdate be? Please Valve, Rob C. k e wrote: had to do 7 servers again...great On Tue, Jul 14, 2009 at 11:00 PM, Tony Paloma drunkenf...@hotmail.comwrote: I wouldn't worry about the