[hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Zoid Kirsch
I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
update.  We've made several changes to server operation that we'd like to give 
our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed the 
console variable director_no_human_zombies and added a new variable called 
mp_gamemode which can be set to coop, versus and survival.  This 
variable is set by lobby reservation, so a normal server running in lobby mode 
will require no changes by the server operator.  If you are running in LAN mode 
without lobbies, you will need to set mp_gamemode before you load a map.  For 
example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new 
Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default value 
is now coop,versus,survival.  This may cause issues for some servers that 
have a lot of tags in addition to the defaults.  We realize this is problem and 
adjusted sv_showtags to show the truncated tags to help server operators see 
if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign 
matchmaking update.   We have extended the master servers so heartbeats will be 
sent as two distinct packets, one containing the existing server heartbeat, and 
another containing additional game data.  This game data will contain all the 
matchmaking server tags such as sv_gametypes, and the list of third party 
campaign missions installed.  This third party campaign list will be used by 
people searching for servers with third party campaigns installed.  Server 
operators will install the VPK file of the campaign that includes the maps (and 
associated models, etc) as well as a mission description file that describes 
the campaign and its name used for matchmaking.  We hope that as various third 
party campaigns become popular, more server operators will install them giving 
a larger base for players to find servers for those campaigns.


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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Alec Sanger

Thanks so much for the heads up. It's great knowing what to expect instead of 
scrambling to get everything situated after the release

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 From: z...@valvesoftware.com
 To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
 Date: Mon, 20 Apr 2009 13:14:46 -0700
 Subject: [hlds] Upcoming Left 4 Dead Server Changes
 
 I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
 update.  We've made several changes to server operation that we'd like to 
 give our server operators a heads up on.
 
 Since Left 4 Dead will now support three different game modes, we removed the 
 console variable director_no_human_zombies and added a new variable called 
 mp_gamemode which can be set to coop, versus and survival.  This 
 variable is set by lobby reservation, so a normal server running in lobby 
 mode will require no changes by the server operator.  If you are running in 
 LAN mode without lobbies, you will need to set mp_gamemode before you load a 
 map.  For example, use mp_gamemode survival; map l4d_sv_lighthouse to load 
 the new Lighthouse map in Survival mode.
 
 We have extended sv_gamestypes to also include survival.  The default value 
 is now coop,versus,survival.  This may cause issues for some servers that 
 have a lot of tags in addition to the defaults.  We realize this is problem 
 and adjusted sv_showtags to show the truncated tags to help server 
 operators see if they have reached the 63 character limit.
 
 The tags issue will be fixed in the forthcoming third party campaign 
 matchmaking update.   We have extended the master servers so heartbeats will 
 be sent as two distinct packets, one containing the existing server 
 heartbeat, and another containing additional game data.  This game data 
 will contain all the matchmaking server tags such as sv_gametypes, and the 
 list of third party campaign missions installed.  This third party campaign 
 list will be used by people searching for servers with third party campaigns 
 installed.  Server operators will install the VPK file of the campaign that 
 includes the maps (and associated models, etc) as well as a mission 
 description file that describes the campaign and its name used for 
 matchmaking.  We hope that as various third party campaigns become popular, 
 more server operators will install them giving a larger base for players to 
 find servers for those campaigns.
 
 
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Flubber
Thanks, for once we're having pre-patch info to prepare, that's refreshing.
Good Work.

2009/4/20 Zoid Kirsch z...@valvesoftware.com

 I'm a developer at Valve who is working on the Left 4 Dead Survival pack
 update.  We've made several changes to server operation that we'd like to
 give our server operators a heads up on.

 Since Left 4 Dead will now support three different game modes, we removed
 the console variable director_no_human_zombies and added a new variable
 called mp_gamemode which can be set to coop, versus and survival.
  This variable is set by lobby reservation, so a normal server running in
 lobby mode will require no changes by the server operator.  If you are
 running in LAN mode without lobbies, you will need to set mp_gamemode before
 you load a map.  For example, use mp_gamemode survival; map
 l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.

 We have extended sv_gamestypes to also include survival.  The default
 value is now coop,versus,survival.  This may cause issues for some servers
 that have a lot of tags in addition to the defaults.  We realize this is
 problem and adjusted sv_showtags to show the truncated tags to help server
 operators see if they have reached the 63 character limit.

 The tags issue will be fixed in the forthcoming third party campaign
 matchmaking update.   We have extended the master servers so heartbeats will
 be sent as two distinct packets, one containing the existing server
 heartbeat, and another containing additional game data.  This game data
 will contain all the matchmaking server tags such as sv_gametypes, and the
 list of third party campaign missions installed.  This third party campaign
 list will be used by people searching for servers with third party campaigns
 installed.  Server operators will install the VPK file of the campaign that
 includes the maps (and associated models, etc) as well as a mission
 description file that describes the campaign and its name used for
 matchmaking.  We hope that as various third party campaigns become popular,
 more server operators will install them giving a larger base for players to
 find servers for those campaigns.


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 please visit:
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Cc2iscooL
The only thing better would be if they paid us to run their servers :)

On 4/20/09, Flubber flub...@gmail.com wrote:
 Thanks, for once we're having pre-patch info to prepare, that's refreshing.
 Good Work.

 2009/4/20 Zoid Kirsch z...@valvesoftware.com

 I'm a developer at Valve who is working on the Left 4 Dead Survival pack
 update.  We've made several changes to server operation that we'd like to
 give our server operators a heads up on.

 Since Left 4 Dead will now support three different game modes, we removed
 the console variable director_no_human_zombies and added a new variable
 called mp_gamemode which can be set to coop, versus and survival.
  This variable is set by lobby reservation, so a normal server running in
 lobby mode will require no changes by the server operator.  If you are
 running in LAN mode without lobbies, you will need to set mp_gamemode
 before
 you load a map.  For example, use mp_gamemode survival; map
 l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.

 We have extended sv_gamestypes to also include survival.  The default
 value is now coop,versus,survival.  This may cause issues for some
 servers
 that have a lot of tags in addition to the defaults.  We realize this is
 problem and adjusted sv_showtags to show the truncated tags to help
 server
 operators see if they have reached the 63 character limit.

 The tags issue will be fixed in the forthcoming third party campaign
 matchmaking update.   We have extended the master servers so heartbeats
 will
 be sent as two distinct packets, one containing the existing server
 heartbeat, and another containing additional game data.  This game data
 will contain all the matchmaking server tags such as sv_gametypes, and the
 list of third party campaign missions installed.  This third party
 campaign
 list will be used by people searching for servers with third party
 campaigns
 installed.  Server operators will install the VPK file of the campaign
 that
 includes the maps (and associated models, etc) as well as a mission
 description file that describes the campaign and its name used for
 matchmaking.  We hope that as various third party campaigns become
 popular,
 more server operators will install them giving a larger base for players
 to
 find servers for those campaigns.


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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Nightbox
Nice, also for x360 ?

2009/4/20 Cc2iscooL cc2isc...@gmail.com

 The only thing better would be if they paid us to run their servers :)

 On 4/20/09, Flubber flub...@gmail.com wrote:
  Thanks, for once we're having pre-patch info to prepare, that's
 refreshing.
  Good Work.
 
  2009/4/20 Zoid Kirsch z...@valvesoftware.com
 
  I'm a developer at Valve who is working on the Left 4 Dead Survival pack
  update.  We've made several changes to server operation that we'd like
 to
  give our server operators a heads up on.
 
  Since Left 4 Dead will now support three different game modes, we
 removed
  the console variable director_no_human_zombies and added a new
 variable
  called mp_gamemode which can be set to coop, versus and
 survival.
   This variable is set by lobby reservation, so a normal server running
 in
  lobby mode will require no changes by the server operator.  If you are
  running in LAN mode without lobbies, you will need to set mp_gamemode
  before
  you load a map.  For example, use mp_gamemode survival; map
  l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.
 
  We have extended sv_gamestypes to also include survival.  The default
  value is now coop,versus,survival.  This may cause issues for some
  servers
  that have a lot of tags in addition to the defaults.  We realize this is
  problem and adjusted sv_showtags to show the truncated tags to help
  server
  operators see if they have reached the 63 character limit.
 
  The tags issue will be fixed in the forthcoming third party campaign
  matchmaking update.   We have extended the master servers so heartbeats
  will
  be sent as two distinct packets, one containing the existing server
  heartbeat, and another containing additional game data.  This game
 data
  will contain all the matchmaking server tags such as sv_gametypes, and
 the
  list of third party campaign missions installed.  This third party
  campaign
  list will be used by people searching for servers with third party
  campaigns
  installed.  Server operators will install the VPK file of the campaign
  that
  includes the maps (and associated models, etc) as well as a mission
  description file that describes the campaign and its name used for
  matchmaking.  We hope that as various third party campaigns become
  popular,
  more server operators will install them giving a larger base for players
  to
  find servers for those campaigns.
 
 
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  please visit:
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Saul Rennison
Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
won't receive custom campaigns.

2009/4/20 Nightbox alexandrualexa...@gmail.com

 Nice, also for x360 ?

 2009/4/20 Cc2iscooL cc2isc...@gmail.com

  The only thing better would be if they paid us to run their servers :)
 
  On 4/20/09, Flubber flub...@gmail.com wrote:
   Thanks, for once we're having pre-patch info to prepare, that's
  refreshing.
   Good Work.
  
   2009/4/20 Zoid Kirsch z...@valvesoftware.com
  
   I'm a developer at Valve who is working on the Left 4 Dead Survival
 pack
   update.  We've made several changes to server operation that we'd like
  to
   give our server operators a heads up on.
  
   Since Left 4 Dead will now support three different game modes, we
  removed
   the console variable director_no_human_zombies and added a new
  variable
   called mp_gamemode which can be set to coop, versus and
  survival.
This variable is set by lobby reservation, so a normal server running
  in
   lobby mode will require no changes by the server operator.  If you are
   running in LAN mode without lobbies, you will need to set mp_gamemode
   before
   you load a map.  For example, use mp_gamemode survival; map
   l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.
  
   We have extended sv_gamestypes to also include survival.  The
 default
   value is now coop,versus,survival.  This may cause issues for some
   servers
   that have a lot of tags in addition to the defaults.  We realize this
 is
   problem and adjusted sv_showtags to show the truncated tags to help
   server
   operators see if they have reached the 63 character limit.
  
   The tags issue will be fixed in the forthcoming third party campaign
   matchmaking update.   We have extended the master servers so
 heartbeats
   will
   be sent as two distinct packets, one containing the existing server
   heartbeat, and another containing additional game data.  This game
  data
   will contain all the matchmaking server tags such as sv_gametypes, and
  the
   list of third party campaign missions installed.  This third party
   campaign
   list will be used by people searching for servers with third party
   campaigns
   installed.  Server operators will install the VPK file of the campaign
   that
   includes the maps (and associated models, etc) as well as a mission
   description file that describes the campaign and its name used for
   matchmaking.  We hope that as various third party campaigns become
   popular,
   more server operators will install them giving a larger base for
 players
   to
   find servers for those campaigns.
  
  
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- Saul.
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread msleeper
That's what they get for buying the console version.


On Mon, 2009-04-20 at 22:05 +0100, Saul Rennison wrote:
 Yes Nightbox, the update is also pushed to the 360 players as a DLC, but you
 won't receive custom campaigns.
 
 2009/4/20 Nightbox alexandrualexa...@gmail.com
 
  Nice, also for x360 ?
 
  2009/4/20 Cc2iscooL cc2isc...@gmail.com
 
   The only thing better would be if they paid us to run their servers :)
  
   On 4/20/09, Flubber flub...@gmail.com wrote:
Thanks, for once we're having pre-patch info to prepare, that's
   refreshing.
Good Work.
   
2009/4/20 Zoid Kirsch z...@valvesoftware.com
   
I'm a developer at Valve who is working on the Left 4 Dead Survival
  pack
update.  We've made several changes to server operation that we'd like
   to
give our server operators a heads up on.
   
Since Left 4 Dead will now support three different game modes, we
   removed
the console variable director_no_human_zombies and added a new
   variable
called mp_gamemode which can be set to coop, versus and
   survival.
 This variable is set by lobby reservation, so a normal server running
   in
lobby mode will require no changes by the server operator.  If you are
running in LAN mode without lobbies, you will need to set mp_gamemode
before
you load a map.  For example, use mp_gamemode survival; map
l4d_sv_lighthouse to load the new Lighthouse map in Survival mode.
   
We have extended sv_gamestypes to also include survival.  The
  default
value is now coop,versus,survival.  This may cause issues for some
servers
that have a lot of tags in addition to the defaults.  We realize this
  is
problem and adjusted sv_showtags to show the truncated tags to help
server
operators see if they have reached the 63 character limit.
   
The tags issue will be fixed in the forthcoming third party campaign
matchmaking update.   We have extended the master servers so
  heartbeats
will
be sent as two distinct packets, one containing the existing server
heartbeat, and another containing additional game data.  This game
   data
will contain all the matchmaking server tags such as sv_gametypes, and
   the
list of third party campaign missions installed.  This third party
campaign
list will be used by people searching for servers with third party
campaigns
installed.  Server operators will install the VPK file of the campaign
that
includes the maps (and associated models, etc) as well as a mission
description file that describes the campaign and its name used for
matchmaking.  We hope that as various third party campaigns become
popular,
more server operators will install them giving a larger base for
  players
to
find servers for those campaigns.
   
   
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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Robert C
Zoid, please to be making 3wave CTF for L4D :)

Zoid Kirsch wrote:
 I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
 update.  We've made several changes to server operation that we'd like to 
 give our server operators a heads up on.

 Since Left 4 Dead will now support three different game modes, we removed the 
 console variable director_no_human_zombies and added a new variable called 
 mp_gamemode which can be set to coop, versus and survival.  This 
 variable is set by lobby reservation, so a normal server running in lobby 
 mode will require no changes by the server operator.  If you are running in 
 LAN mode without lobbies, you will need to set mp_gamemode before you load a 
 map.  For example, use mp_gamemode survival; map l4d_sv_lighthouse to load 
 the new Lighthouse map in Survival mode.

 We have extended sv_gamestypes to also include survival.  The default value 
 is now coop,versus,survival.  This may cause issues for some servers that 
 have a lot of tags in addition to the defaults.  We realize this is problem 
 and adjusted sv_showtags to show the truncated tags to help server 
 operators see if they have reached the 63 character limit.

 The tags issue will be fixed in the forthcoming third party campaign 
 matchmaking update.   We have extended the master servers so heartbeats will 
 be sent as two distinct packets, one containing the existing server 
 heartbeat, and another containing additional game data.  This game data 
 will contain all the matchmaking server tags such as sv_gametypes, and the 
 list of third party campaign missions installed.  This third party campaign 
 list will be used by people searching for servers with third party campaigns 
 installed.  Server operators will install the VPK file of the campaign that 
 includes the maps (and associated models, etc) as well as a mission 
 description file that describes the campaign and its name used for 
 matchmaking.  We hope that as various third party campaigns become popular, 
 more server operators will install them giving a larger base for players to 
 find servers for those campaigns.


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Re: [hlds] Upcoming Left 4 Dead Server Changes

2009-04-20 Thread Karl Weckstrom
Wow, zoid - I've been wondering where you wound up since the old days... I had 
no idea you made it to Valve. 

OK, enough BS. I'll cut to the chase. I've got 2 words for ya :)

3WAVE TF2! 

:)

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch
Sent: Monday, April 20, 2009 4:15 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: [hlds] Upcoming Left 4 Dead Server Changes

I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
update.  We've made several changes to server operation that we'd like to give 
our server operators a heads up on.

Since Left 4 Dead will now support three different game modes, we removed the 
console variable director_no_human_zombies and added a new variable called 
mp_gamemode which can be set to coop, versus and survival.  This 
variable is set by lobby reservation, so a normal server running in lobby mode 
will require no changes by the server operator.  If you are running in LAN mode 
without lobbies, you will need to set mp_gamemode before you load a map.  For 
example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new 
Lighthouse map in Survival mode.

We have extended sv_gamestypes to also include survival.  The default value 
is now coop,versus,survival.  This may cause issues for some servers that 
have a lot of tags in addition to the defaults.  We realize this is problem and 
adjusted sv_showtags to show the truncated tags to help server operators see 
if they have reached the 63 character limit.

The tags issue will be fixed in the forthcoming third party campaign 
matchmaking update.   We have extended the master servers so heartbeats will be 
sent as two distinct packets, one containing the existing server heartbeat, and 
another containing additional game data.  This game data will contain all the 
matchmaking server tags such as sv_gametypes, and the list of third party 
campaign missions installed.  This third party campaign list will be used by 
people searching for servers with third party campaigns installed.  Server 
operators will install the VPK file of the campaign that includes the maps (and 
associated models, etc) as well as a mission description file that describes 
the campaign and its name used for matchmaking.  We hope that as various third 
party campaigns become popular, more server operators will install them giving 
a larger base for players to find servers for those campaigns.


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visit:
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