Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread cls
These tags are often abused by players. It is ridiculous that server owners don't have control over what their clients see in game.___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Nomaan Ahmad
Yea I think that maybe an issue for most communities. On 8 January 2013 19:53, cls mega9900-...@yahoo.com wrote: These tags are often abused by players. It is ridiculous that server owners don't have control over what their clients see in game.

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Pizza
2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Name Tags / Description Tags These tags are often abused by players. It is ridiculous that server owners don't have control over what their clients see in game

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Spencer 'Voogru' MacDonald
They do, they just need to be leet h4x0rs. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of cls Sent: Tuesday, January 08, 2013 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Name Tags / Description Tags

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread ics
Haven't you ever seen miniguns named to nigger killer or bats fuck you asshole and the list goes on. I tend to ban these people as i have no other tools to deal with them. -ics 8.1.2013 22:16, Rudy Bleeker kirjoitti: I'm curious, how are they abused? On Tue, Jan 8, 2013 at 8:53 PM, cls

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Phillip Vector
That is a slippery slope there. For example, I have my demo afro painted white and I named it Whittie. Would that fit into your viewpoint of racial? On Tue, Jan 8, 2013 at 1:39 PM, ics i...@ics-base.net wrote: Haven't you ever seen miniguns named to nigger killer or bats fuck you asshole and

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Damir .
: [hlds] Name Tags / Description Tags These tags are often abused by players. It is ridiculous that server owners don't have control over what their clients see in game. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread ics
No. I look things case by case. Usually i think that people who promote these names are just making a fool of themselves since they are a minority but if some name disturbs me, it willmdisturb someone else too. -ics - Alkuperäinen viesti - That is a slippery slope there. For

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Albert Davis
ICS, I am in complete agreement with the banning. That's how I deal with stuff like that, can't tolerate ignorance like that. On Tue, Jan 8, 2013 at 5:08 PM, ics i...@ics-base.net wrote: ** No. I look things case by case. Usually i think that people who promote these names are just making a

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Carlos Bello
While Valve sits and doesn't add this, someone more proficient with plugins could write something that does this: - Catch named/described items - Create an item with the same characteristics as those items - Remove the named/described items and replace with the new ones - If any Strange

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Pizza
Nope, not gonna’ happen. Live with it. Pizza _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Carlos Bello Sent: Tuesday, January 08, 2013 8:08 PM To: cls; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Name

Re: [hlds] Name Tags / Description Tags

2013-01-08 Thread Doctor McKay
, January 08, 2013 8:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Name Tags / Description Tags Nope, not gonna’ happen. Live with it. Pizza From: hlds-boun

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Doctor McKay
As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com From: cls Sent: Sunday, January 06, 2013 8:56 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name Tags / Description Tags I don't want players to use items that have had their name or description changed on my

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread cmunroe
Tf2items? On , Doctor McKay wrote: As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com [1] FROM: cls SENT: Sunday, January 06, 2013 8:56 AM TO: hlds@list.valvesoftware.com SUBJECT: [hlds] Name Tags / Description Tags I don't want players to use items that have had

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Ross Bemrose
The current version of TF2Items doesn't give you the attributes an item already has. I've been tempted to see if I could add that feature to it, but Asher mentioned at one point that he was going to rewrite TF2Items at some point. On 1/6/2013 5:34 PM, cmun...@cameronmunroe.com wrote:

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Asher Baker
On Sun, Jan 6, 2013 at 10:44 PM, Ross Bemrose rbemr...@gmail.com wrote: The current version of TF2Items doesn't give you the attributes an item already has. Name and description aren't attributes, they're loaded directly from the SO cache by the client, you can't change anything related to them

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread Spencer 'Voogru' MacDonald
, January 06, 2013 5:38 PM To: cls; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Name Tags / Description Tags As far as I know, this is not possible. Dr. McKay http://www.doctormckay.com From: cls mailto:mega9900-...@yahoo.com Sent: Sunday, January 06, 2013 8:56

Re: [hlds] Name Tags / Description Tags

2013-01-06 Thread David Unreal
The only thing I think would be possible is to make a plugin check the weapons you have on the event of a weapons load out, then use tf2items to give you that same item. That way the player still has their weapon but it will be a regular unique one. Might be a little too intense though :P