Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and 
Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to 
receive the updates.  The specific changes include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed a packet injection exploit in the client/server streams

- Fixed UDP logging exploit

   - Added a new server convar "sv_logsecret" which emits a new S2A_LOGSTRING2 
UDP packet to any UDP log targets with the secret value pre-pended



Team Fortress 2

- Added new map Koth_Badlands

- Updated CP_Well

   - Spawn room by second cap for each time is now a one-way door

- Updated Training

   - Added 3 new training courses for the Demoman, Engineer, and Spy

   - Added the Ready for Duty achievement for completing all of the training 
courses

- Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 
client console to create a server account using the currently logged in Steam 
account. This will generate values for "tf_server_identity_account_id" and 
"tf_server_identity_token"

   - Put the values for "tf_server_identity_account_id" and 
"tf_server_identity_token" into your server.cfg

   - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client 
console to list all of the game server accounts owned by the currently logged 
in Steam account

- Added a new system for coaching players

- Added a new vote system

   - Server convars to control the vote system

      - sv_allow_votes                           : Allow voting?

      - sv_vote_failure_timer                    : A vote that fails cannot be 
voted on again during this period.

      - sv_vote_allow_specators                  : Allow spectators to vote?

      - sv_vote_issue_changelevel_allowed        : Allow votes to change levels?

      - sv_vote_issue_kick_allowed               : Allow votes to kick players 
from the server?

      - sv_vote_issue_nextlevel_allowed          : Allow votes to set the next 
level?

      - sv_vote_issue_nextlevel_allowextend      : Allow votes to extend the 
current map?

      - sv_vote_issue_restart_game_allowed       : Allow votes to restart the 
game?

      - sv_vote_issue_scramble_teams_allowed     : Allow votes to scramble the 
teams?

      - sv_vote_issue_nextlevel_choicesmode      : Present players with a list 
of maps with the lowest playtimes to choose from?

      - sv_vote_kick_ban_duration                : How long should a kick vote 
ban someone from the server? (in minutes)

- Added dynamic model loading to improve performance

- Combat Text changes

      - Added a new convar "hud_combattext_healing" to display the amount of 
healing done per second

      - Added bonus points to the items displayed using Combat Text

      - Starting position of values is now affected by range to target, making 
it easier to see numbers when next to targets

- Updated voice to use the Steam voice codec to improve quality

   - Servers can toggle between the old codec and the new codec with the convar 
"sv_use_steam_voice", which defaults to 1.

- Fixed not being able to see the correct colors for painted hats when running 
with DX8

- Fixed not being able to see the | character in custom names and descriptions

- Fixed a couple cases where custom sprays would not import correctly

- Duel changes

   - The duel dialog has been extended to include class-specific duels in 
addition to the default duels

   - Duel badges now only show the number of wins a player has

- Added Payload maps to Offline Practice

- Fixed taunt kills made with a Katana not counting towards honorbound kills

- Fixed a bug where killing a Katana wielder with a Katana was incorrectly 
causing an increased crit chance

- Fixed infinite noisemakers exploit where noisemakers could continue to be 
used after their charges had run out

- Improved the Medic overheal effect so it's more noticeable

- Fixed func_build entities to respect the team value and prevent the 
associated team from building in the area

- Items changes:

   - Added new "Sort by Rarity" option for sorting backpack items

   - Improved the backpack sorting algorithms

   - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure 
Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

   - Added paint preview to the preview section when shopping for hats

   - Updated the Googly Gazer to be paintable

   - Added new paint styles to the Pyromancer's Mask

   - Items in the action slot won't be swapped until returning to a supply 
cabinet

   - Replaced the no-crit attribute with -25% damage on the following:

      - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack 
(also added +20% melee vulnerability)

      - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The 
Claidheamohmor

   - Vitasaw

      - Added the ability to see enemy health

   - Dalokohs Bar

      - Removed item cool down meter and ammo count when using the Dalokohs Bar

   - Fists of Steel

      - Increase deploy times 20%

      - Ranged damage reduced 40% (down from 60%)

   - Loch-n-Load

      - Damage increased by 10%

   - Equalizer

      - Tuned high-end damage range so it's no longer possible to one-shot 
certain classes

      - Suppress the medic call effect while active

   - Battalion's Backup

      - Reduced rage generation rate by 50%

   - Concheror

      - Damage-to-health conversion increased to 35% (from 20%)

   - Mad Milk

      - Heal 60% of damage done (down from 75%)

   - Sun-on-a-Stick

      - Base damage lowered slightly but guarantees crits against burning 
players instead of mini-crits

   - Fan O' War

      - Marking someone for death now lasts 15 seconds (from 10 seconds)

   - Flaregun

      - Flares always crit burning targets, regardless of range

   - Backburner

      - Removed the restriction on airblast

      - Ammo cost increased 150% (4 blasts at full ammo)

      - Damage bonus reduced to 10% (from 15%)

   - Sydney Sleeper:

      - Charge rate increased 25%

- Bot changes:

   - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and 
backstabbing behaviors now, and are ready to join the fight

   - TFBots understand the basics of the Payload scenario now, and will push 
the cart on offense, and try to stop the cart on defense

   - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, 
pl_thundermountain, and pl_hoodoo_final

   - Improved TFBot reactions to cloaked and/or disguised enemy Spies

   - Improved Demoman bot behaviors for planting sticky bomb traps

   - Demoman bots will now try to move to a safe spot and lob stickybombs onto 
enemy sentry nests to destroy them

   - Soldier bots switch to their shotgun after emptying their rocket launcher 
at close/medium range

   - TFBots will no longer hide from sapped or carried sentryguns

   - Engineer bots are better at moving their sentry gun nest as the scenario 
changes

   - Improved Sniper bot algorithm for finding good sniping spots for both 
Capture Point and Payload scenarios

   - Sniper bots will take opportunistic shots at targets while they move to 
their desired sniping spot

   - Fixed bug where Sniper bots would sometimes stand around in their spawn 
room doing nothing.

   - Improved TFBot ability to find a safe vantage spot to attack enemy sentry 
guns

   - TFBots will no longer try to use a teleporter entrance they can't actually 
reach

   - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted 
to only using their melee weapon



Read more about the update here: http://www.teamfortress.com/hatless


Jason

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