We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a client crash related to rendering models
- Fixed a client
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering the world
at a reduced resolution.
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Shared Changes (TF2, DoD:S, HL2:DM)
- Improved the performance of the libraries used for in-game HTML display
Team Fortress 2
- Added new promo items
- Fixed
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the
updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Performance improvements
Team Fortress 2
- Added the Fall 2012 key to the Mann Co. store
- Fixed The Escape Plan
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
- Tony
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed spoofed IP addresses to make
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and
Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source and
Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed server crash exploit related to audio buffer