A required update for TF2 and DODS is now available.  Please run hldsupdatetool 
to receive the update.  The specific changes include:

Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server 
admin to toggle whether non-admin players can issue the mp_tournament_restart 
ConCommand on the server. Default is 1 (current behavior)
- Added flag to the gamerules entity so map authors can override the HUD type 
being used. Allows map authors to force CTF or CP HUD to be used if they mix 
CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture 
zones when the player is carrying the flag. Allows map authors to have more 
than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend maps 
if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the "prepare to respawn..." countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased 
the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a 
matching teleporter entrance/exit
- Fixed announcer saying "the cart is nearing the checkpoint" after the round 
has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a 
dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points 
with duplicate index values
- Fixed several materials warnings in the console
- Fixed "Cart.Explode" sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush, 
sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo 
to lag/crash servers

Source Engine:
- Fixed client "timeout on mapchange" problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat

Server Browser:
- Renamed "Quick List" to "Map List"
- Removed minimum ping filter from Map List

Jason


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