[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Source Engine Changes (TF2, DoD:S, HL2:DM) - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global Team Fortress 2 - Added a full moon background for the main menu - Added new promo items - Fixed a Linux dedicated server crash when using +randommap on the command line - Fixed some bugs with the way items appear in the Steam Community and Steam Trading - Optimized several materials to improvement performance - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Added new promo items - Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers - Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting - Fixed an exploit that allowed untradable items to be traded with Steam trading - Web API changes: - Added flag_cannot_craft to GetPlayerItems web API output - Added description_string and description_format for some hidden attributes in the GetSchema output - Updated Pl_Upward - Fixed a teleporter griefing position near control point B - Updated Pl_Barnblitz - Fixed a bug that allowed players to get into the opposing team's respawn room - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Added the Dr. Whoa bowtie - Added a new taunt for the Heavy when he's wearing the FrankenHeavy set - WebAPI changes: - Fixed contained_item not always displaying in the web api results - Added a new API (IEconAssets_440/GetAssetPrices/v0001) for getting item prices - Fixed set bonuses activating outside of the proper holiday for holiday restricted items - Fixed the Loch-n-Load death notice icon not being displayed correctly ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Added new promo items - Fixed some visual conflicts with the Dr. Whoa bowtie and other items - Updated the Cold War Luchador, the Mark of the Saint, and the Apoco-Fists so they can be crafted and traded - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the update are below. Thanks. -Eric Source Engine Changes (TF2, DoD:S, HL2:DM) - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric - Team Fortress 2 - Added the Itsy Bitsy Spyer - Added a "Buy Now" feature that allows item purchases on the web - WebAPI changes: - Moved IEconAssets/GetAssetPrices to ISteamEconomy/GetAssetPrices - Added new web API ISteamEconomy/GetAssetClassInfo for getting descriptions of items ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Source Engine Changes (TF2, DoD:S, HL2:DM) - Added video options UI for Windows Vista / Windows 7 DirectX extensions. Disabling the extensions will increase memory usage, but can improve compatibility with video drivers. Team Fortress 2 - Fixed wearable gibs spawning outside of the map - Fixed some missing strings for the Backwards Ballcap - Updated these items so they can be crafted and traded - The Dr. Whoa - The Dashin' Hashshashin - The Sharp Dresser - The Point and Shoot - The War Head - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Fixed the Frontier Justice getting infinite crits - Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting - Fixed Manmelter getting crits from Mmmph - Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations - Fixed the Brown Bomber not showing up on the Demoman - Fixed client HUD crash - Fixed colors on Christmas lights for the Blue team Scout weapons - Fixed a bug that would cause minicrits when switching weapons rapidly - Steam Workshop zip file size limit has been increased from 4 MB to 10 MB ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Added community-created winter items to the drop lists, the craft tables, and the store - Added the Spirit of Giving - Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally - Fixed hearing the deny sound while rotating a sentry during placement - Manmelter balance tweaks: - Added particle effect on muzzle that appears when ready to fire - Increased projectile speed while maintaining the same travel arc - Increased extinguish range - Added festive lights to all ropes and cables - Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets - Updated the localization files - Updated the gamehaptics file: - Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle - Added draw/recoil/reload/crit forces for the Pomson 6000 - Added draw/recoil/crit forces for the Manmelter - Added draw/recoil force for the Wrap Assassin - Added melee hit/world hit force for the Third Degree - Added crit forces for the Holiday Punch - Fixed missing forces for Demoman swords - Refined recoil force for the Sandman ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric Team Fortress 2 - Fixed a Spy-cicle exploit - Fixed the Manmelter idle effects showing on other flareguns ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players. Team Fortress 2 - Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit - Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines - Fixed incorrect player animations for the Buff Banner and the Battalion's Backup - Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills - Improvements for client stability - Updated the localization files - Crafting changes: - Added crafting recipes for weapons introduced during the holiday update - When selecting items for use in crafting, the items selected will show their quality in addition to the item name - Ellis's Cap can now be used as a crafting reagent - Item changes - Added The Lucky Shot helmet - Added The Killer Exclusive to the Mann Co. store - Added Mask of the Shaman to the item drop list - Fixed particle display problems for items with multiple effects - Fixed the Dr. Whoa paint not drawing correctly for the Blue team - Updated the Desert Marauder and the Villain's Veil so they can be equipped together - Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together - The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death - The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new promo items - Fixed paint preview not working for Mann Co. Store items - Fixed the Lucky Shot not hiding the base Soldier helmet - Did not update the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a demo/replay playback crash - Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers. Team Fortress 2 - Added the Alladin's Private Reserve for the Demo - Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix - Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community - Localized the team goal strings for cp_steel and pl_frontier - Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response - Updated pl_frontier with author-submitted fixes: - small prop adjustments - several unsewn/gappy displacements fixed up - func_push altered below final capture point - Undocumented changes: Updated all localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear - Additional important server messages now go to the server log instead of just the console Team Fortress 2 - Added The Conquistador - Added The Map Maker's Medallion - Added new promotional items - Added information about item origins to the WebAPI - Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players - Fixed The Head Warmer not displaying unusual particle effects correctly - Fixed paint applying incorrectly on Max's Severed Head - Fixed a server crash caused by Holiday Punch critical attacks on physics objects - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper - Updated cp_foundry: - Clip brush collision smoothing by the forward spawn alternate exit - Fixed Nobuild exploits - Fixed the teleporter player trap on the roof of the forward spawn alternate exit - Fixed Nodraw and texturing errors - Fixed clipping of barrels on final cap points - Fixed fade distance on props - Fixed lighting bugs in spytech vistas - Removed props hidden in geometry - Removed ability for players to cap the final point by standing on the catwalk behind it ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed the Heavy bots not spawning in the commentary maps - Updated ctf_doublecross: - Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing - Updated community and promotional items: - Soda Popper: improved model and texture - Winger: fixed first-person clip reloading - Apparition's Aspect: updated mesh to reduce clipping with many hats - Hero's Tail: added an additional style that more strongly responds to paint - Bonk Boy: added an additional style that leaves the Scout headphones visible - Additional items are now paintable: - Lord Cockswain's Novelty Mutton Chops and Pipe - Planeswalker Goggles - Pilotka - Nanobalaclava - Cold War Luchador - Cremator's Conscience - Dashin' Hashshashin - Desert Marauder - Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything - Lokalisierungsdateien aktualisiert ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added Something Special For Someone Special - Added The Snapped Pupil - Added a new promo item - Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it. - Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles - Updated the in-game trading system to use the Steam trading menus - Updated these items so they can be traded and crafted: - The Warsworn Helmet - The Bolgan - The Bolgan Family Crest - The Merc Medal - The Battle Bob - The Bushman's Boonie - Updated cp_gravelpit - Fixed z-fighting on the fan in the Red spawn building - Fixed Red Engineers building inside their spawn room - Hcqngrq gur ybpnyvmngvba svyrf ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a client crash related to dynamic model loading - Fixed dedicated server not receiving restart requests when updates are released Team Fortress 2 - Fixed playing incorrect sounds for The Overdose - Fixed a broken Engineer animation for The Pomson 6000 - Fixed Steam inventory/trading not showing the correct item level for some items - Fixed Steam inventory/trading sort order not matching the in-game backpack - Fixed the new styles for The Brown Bomber not using team colors - Fixed some clipping issues with the Warrior's Spirit - Updated pl_hoodoo_final - Removed door frame collision to resolve bots getting stuck in the cave during stage 2 ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Fast Learner - Fixed +randommap not working correctly on server startup - Fixed some instances of corrupted text when the save_replay key isn't bound - Fixed dedicated server console spew related to the Replay client and viewangles - Fixed a spelling error in a cp_fastlane material - Fixed team colors not working correctly for the second style of the Black Rose - Fixed Mann Co. Store item previews for paints and styles - Updated item descriptions to contain the name of the paint used to color them - Updated the Reggaelator - Added an LOD model - Added 3 styles - Updated cp_dustbowl - Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door - 언어 파일 업데이트 ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Teufort Tooth Kicker - Fixed being able to call server votes for training maps - Fixed a case where capturing a point in overtime would end the round before time could be added - Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin - Fixed unusual particles appearing in the wrong place for the Desert Marauder - Improved bot behaviors - Updated cp_mountainlab - Fixed several clipping issues - Updated the gamehaptics file: - Added draw/swing/stab forces to the Black Rose - Added missing forces for Three Rune Blade - Added more detail to butterfly knife draw forces - Modified Overdose recoil force to more accurately reflect new sound effect - Refined Huntsman & Minigun recoil forces - Refined Jarate throw force - Refined Syringe Gun crit recoil forces - Arquivos de localização atualizados ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Nine-Pipe Problem - Added hud_fastswitch to the Advanced Options dialog - Fixed a commentary string that referenced the Soldier instead of the Heavy - Fixed a client crash that could occur when a server used SetCustomModel to change the player model - Fixed a crash that could occur while trying to get The Argyle Sap achievement - General improvements to client stability - Updated the Spirit of Giving so it can have a custom name applied to it - Updated the map arena_well - Updated the skybox - Made some miscellaneous material improvements ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed IP bans not applying to RCON access Team Fortress 2 - Added The Cozy Camper - Added a new TF2 sub-forum: Competitive Team Play and League discussion - Fixed Solider buffs and rage meters not always being reset - Updated The Black Rose so it can be gift wrapped - Updated The Phlogistinator: - Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained - Direct damage reduced by 10%. Afterburn damage is unchanged - Defense buff time during taunt lowered from 12 seconds to 10 seconds - Updated arena_nucleus - Fixed z-fighting bug on lower platform - Community Requests - Added player_carryobject and player_dropobject game events - http://media.steampowered.com/apps/tf2/blog/7535.png ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Waxy Wayfinder - Added a new promotional item - Added Strange Parts that can be used to upgrade existing Strange-quality weapons - Updated The Cozy Camper to allow it to be used in Medieval Mode - Double-clicking on a tool in the backpack view will now use that tool - Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins - Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons - Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false - Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown" - Increased Steam Workshop item description to 8000 characters - Updated arena_ravine - Minor visual and performance improvements - Updated cp_well - Performance improvements - Lokalisointitiedostot päivitetty ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added daily periodic reward hats for duel wins, map stamp purchases, and gifts given - Updated YouTube replay publishing functionality to automatically include a link to the uploader's Steam Community profile - Did not update the localization files that did not need updating - Updated cp_gullywash_final1 - Removed ladders that looked like they could be climbed - Note missed from last week's update: - Updated the in-game tips with community submitted versions ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed a server crash caused by the Loch-n-Load - Fixed the Spy-cicle's fireproof attribute not working - Fixed the Quick-Fix's 'immunity to movement-impairing effects' attribute not being honored by the Pyro's airblast - Fixed the Quick-Fix not maintaining overhealed health - Fixed health drain happening faster for players with health above the normal overheal amount for their class - Fixed unusual particle effects not displaying correctly for the Pyro's Head Warmer - Updated the Black Rose so it can be traded - Updated the Ghastly Gibus - Added LODs for all classes - Fixed the position on the Sniper - Updated the vote system - Vote caller history is now tracked by SteamID to prevent vote cooldown exploits - Fixed players being able to disconnect before a successful kickvote to avoid being banned ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients Team Fortress 2 - Added The Toss-Proof Towel - Fixed a bug that caused many avatar images to not show up in the scoreboard - Fixed the Sharpened Volcano Fragment not igniting players - Fixed damage to buildings applying on-hit effects such as the Übersaw charge - Fixed Sticky Jumper stickybombs changing team when air-blasted - Fixed large floating point values getting truncated in WebAPI responses - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ - Community request - Added SetForcedTauntCam player input for map makers to place the player into third-person ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Fruit Shoot - Fixed a rendering error affecting sticky bomb particle effects - Updated the main menu message notification system - Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro - Updated pl_thundermountain - Fixed a build-in-spawn exploit in the Blue spawn room for stage 2 - Community request - SetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Front Runner - Added new promotional items - Added the UGC Highlander Season 6 medals - Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection - Fixed a client crash when using custom main menu .res files - Fixed a bug that allowed buildings to be built in nobuild/respawn volumes - Updated the localisation files - Added Enabled/Disabled inputs for the mapobj_cart_dispenser entity - Added ability to add custom colors in chat messages. Use either: - \x07 followed by a hex code in RRGGBB format - \x08 followed by a hex code with alpha in RRGGBBAA format ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. This is the update we released earlier today but now it's been made mandatory for dedicated servers so clients and servers are in sync. The new version is: 1.2.1.1 Sorry for the inconvenience. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Surgeon's Side Satchel - Added new promotional items - Updated The Stickybomb Jumper - Players with this weapon equipped cannot carry the intelligence - Updated The Rocket Jumper - Attributes now match The Stickybomb Jumper - Players with this weapon equipped cannot carry the intelligence - Updated the model and material - Updated The Enforcer +20% damage bonus while undisguised -20% firing speed No random criticals - Updated The Last Breath to fix some clipping issues - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Liquor Locker - Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players - Fixed the Spy's cloak effect not working properly for The Texas Half-Pants and the Something Special For Someone Special - Fixed the Gentle Manne's Service Medal not being drawn when equipped - Updated some of the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added sd_doomsday to the mapcycle files - Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring - Fixed hatless hats not not-drawing correctly - Fixed bugs with The Hitman's Heatmaker - Headshot kills now properly decapitate - Bodyshot damage penalty is properly applied - Fixed sound issues while in focus - Fixed missing DX8 particle effects - Fixed seeing through Sniper fences in 2Fort when using Pyrovision - Fixed the second style for the Robot Chicken hat - Teddy Roosebelt can now get assist credits - Updated sd_doomsday: - Players can now fall into the launch pad after the rocket lifts off - Optimized some prop_dynamics to reduce server hitching - Engineers can no longer build teleporters behind the spawn - Players will no longer get pushed through the terrain if the elevator falls on them - Death pits now kill dead ringer Spies - Lowered the frequency of announcer lines ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new options for Pyrovision to the Advanced Options dialog - Added enable/disable for the HUD border - Added the ability to make the HUD border static - Added the ability to turn off the skybox depth of field - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown - Fixed not seeing the blue team skin for the Robot Chicken Hat - Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan - Fixed The Escape Plan allowing medic calls - Fixed The Beggar's Bazooka exploding on random targets in the world when overloading - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons - Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed - Fixed the Rainblower taunt attacking players through walls - Optimized the Rainblower taunt particles - Updated Sd_Doomsday - Fixed rocket lid staying open sometimes after a player drops the Australium on the lift - Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift - Updated the localization files - Updated the gamehaptics file: - Added recoil/reload/draw/crit forces for the Baby Face's Blaster - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot - Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 Update Released
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added the ESL Season VI and Season VII medals - Fixed a client/server crash when re-connecting to the item server - Fixed The Business Casual tie not being blue for the Blue team - Fixed body groups not hiding correctly on ragdolls ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed HTTP downloads on Mac not sending an HTTP referer Team Fortress 2 - Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff - Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger - Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat - Fixed the Gunslinger not accepting "Sappers Removed" strange parts - Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions - Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play - Removed outdated tip about the Spy's Enforcer - Updated the localization files - Vote system - Allow kicking of connected players that haven't joined a team in Mann vs. Machine - Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled - Mann vs. Machine - Added two new tours of duty, each with new unique loot: - Operation Oil Spill, with 6 new intermediate skill missions - Operation Gear Grinder, with 3 new expert skill missions - If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect - After victory on a Mann Up server, the players will be put into a lobby together. - Improved matchmaking searching status screen - Mann vs. Machine balance changes: - Explosive Headshots - damage is now 150 regardless of upgrade level - damage is done in one tick instead of the previous six - added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration) - radius still scales with upgrade level (unchanged) - Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot - Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed the "disconnect" command regression from the previous update - Fixed tools like vbsp working with new model format - Fixed a con_logfile ConVar exploit Team Fortress 2 - Fixed a common "FindModel" crash for replays - Fixed the Crafty Hair not using styles for the yellow and brown hair - Improved the "Restore" UI for customizing items in backpack - Fixed floating arrows on carried objects - Mann vs. Machine - Added a penalty system to deter players from repeatedly abandoning Mann Up games - Corrected the respawn time for the Mannslaughter mission - Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file. ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers - Fixed a crash while command-tabing on Mac in fullscreen - Fixed not running on Mac OSX 10.5.8 Team Fortress 2 - MERASMUS! has leveled up at WizardCon! - "The Skull Island Topper" now tracks the highest level of Merasmus the owner has helped defeat - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus - Increased Soldier and Demoman damage against Merasmus while he is in hiding - Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube(tm) uploader - Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items - Fixed the Grand Duchess items not being groupped as an item set - Fixed a bug that allowed spells to be applied to base items - Added zombie character images and a new Halloween background for the main menu - Beta version of new item import tool, available in game in the Steam Workshop submission process - Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb - Updated the health bar for Merasmus and Monoculus - Added more credits to Caliginous Caper, Wave 666 ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed an audio problem for Mac users - Added a new ConVar sv_shutdown_timeout_minutes - Forces a server to shutdown if it has been requested to do so, even if the server is not empty Team Fortress 2 - Added new promo items - Fixed a crash in the class loadout panel for Mac users - Fixed a dedicated server memory leak when running Mann vs. Machine mode - Fixed tf_forced_holiday not properly forcing the holiday mode - Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers. - Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell - Fixed column header labels being clipped in the scoreboard - Fixed a dedicated server performance issue related to bots - Fixed an incorrect texture for the Jumper's Jeepcap - Fixed team colors for the Voodoo JuJu (Slight Return) - Updated the localization files - Updated cp_gullywash_final1 - Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base - Fixed Red Capture Point 2 to prevent capping through a wall behind the point ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game - Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game. - Fixed Gullywash being in the wrong matchmaking category - Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart - Fixed a client crash related to the scoreboard - Fixed the Heavy using incorrect melee animations - Fixed Brock's Locks not being paintable - Fixed team paint previews not showing the colors in the backpack/store icons - Fixed uploading replays to YouTube(tm) on Linux - Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type - Fixed a ConVar exploit that allowed malformed values to circumvent range checks - Fixed MOTD sometimes not displaying HTML contents - Updated the Barnstormer to fix LOD clipping issues - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. There are no new server.dll or server_srv.so files for this release, but you still need to update your server(s). -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a material system client crash for the Linux version Team Fortress 2 - Added a new promo item - Fixed not seeing Medigun particle beams while healing players in DirectX 8 - Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world - Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team - Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new promo items - The Brütal Bouffant - The Shred Alert - Fixed UGC Season 8 medals not using the correct colors - Updated the material for the Buck Turner All-Stars ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Improved performance for the Linux version Team Fortress 2 - Fixed a problem that was preventing some older demos from being played - Fixed a client/server crash when a flamethrower gets destroyed while firing - Fixed missing buttons on the item import tool - Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars - Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types - Updated some of the animations for the Shred Alert taunt - Updated a couple HUD panels to support team scores with more than two digits ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new promo items - Added recipes for the Sticky Jumper and the Rocket Jumper - Fixed r_depthoverlay ConVar not using the correct material - Improved performance and stability for the Linux version ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Unlocked the "What's in the Portal 2 Soundtrack Box?" - Added new promo Items - Removed Salvage Crate #40, Crate #49 and Crate #54 from the drop list - Added Salvage Crate #50, Crate #56, and Crate #57 to the drop list - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed a bug that caused invisible players in the world - Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries - Added the Ready Steady Pan tournament medal for Season 2 - Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death - Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper - Updated Mvm_Bigrock to fix a hole in the terrain - Community requests: - Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer - Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay - Added new promo items - Fixed a bug where dispensers sapped by a Red-Tape Recorder would continue to heal players - Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice - Fixed a bug in Mann Vs. Machine related to carrying buildings and using the "Upgrade Buildings" canteen - Fixed the guitar sound not always playing when taunting with the Neon Annihilator - Fixed missing cloak effect for the Wanga Prick - Fixed the Bat Outta Hell using the Red team arms skin while on the Blue team - Fixed custom cursors in VR mode - Fixed Hydra input in VR mode - Improved performance of Linux dedicated server binaries ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added a new ConVar cl_first_person_uses_world_model to allow this mode to be used outside of VR mode - Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line - Continued use of such plug-ins will risk your Steam account getting VAC banned - Added support for unloading the displayed URL when the user closes the info panel - Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD - Fixed a client crash related to doing a changelevel while firing the Minigun - Fixed a bug where you could come out of a teleporter facing the wrong way in VR mode - Improved performance and stability for the Linux version - Fixed a bug with custom fonts not loading for third party HUDs on Linux. ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number for TF2 as of this release is 1734532. This is a departure from our previous version system so it can be consistent with what Fletcher is using for the SteamPipe releases. -Eric -- Team Fortress 2 - Added "Only allow map files" to the possible selections in the download filter option for clients - Fixed a client crash related to the material system - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms - Fixed a vphysics regression where some items would travel farther than they should - Improved performance and stability for the Linux version - Removed range restrictions from viewmodel_fov_demo - Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2669464. -Eric - Announcing the Taunt Workshop! - Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta - Added 3 new community-created taunts to the Mann Co. Store - Scout taunt: The Boston Breakdance - Sniper taunt: The Killer Solo - Sniper taunt: Most Wanted - Added Crate #92 to the drop list - Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space - Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff - Fixed an exploit related to material .vmt files and playing on servers using sv_pure - Fixed the game not running for some dual GPU machines (Mac OS X) - Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped - Fixed an exploit related to Highlander mode and changing teams with instant respawn - Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0 - Fixed an exploit where clients could bypass the name change timer - Fixed a bug that caused some particles to not draw correctly - Fixed shadows drawing on some wearables while in first person - Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical - Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel - Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast - Updated the Mann Co. Store and Armory to not display item levels - Fixed the Phlogistinator's bottle not getting the crit-boost material effect - Added a "no helmet" style for the Antlers - Added the OSL.tf tournament medals - Added the Florida LAN tournament medals - Reduced the latency of voice audio - Updated the equip_region for the Black Knight's Bascinet - Updated The Little Bear so it can get assists in Pyrovision - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects - Updated Mann Co. Store prices for foreign currencies to current USD equivalents - Updated the description for The Gunslinger to include the three hit combo - Updated the localization files - Mannpower update - Added new map ctf_thundermountain - Added new powerup: Knockout - Restricts the carrier to Melee and Grappling Hook only - Max health increased by 150 - Immune to airblast and damage pushback - Melee weapon always crits and forcibly shoves the victim away - Melee hit forces the victim to drop their powerup or the flag if they have it - 4X melee damage to buildings - Grappling Hook changes - Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed") - Added support for hooking into enemy players - Release the fire button once the hook has hit an enemy player to draw yourself to them - Hooked victims will bleed for 2 health per second - Unhook at any time by switching back to the grapple, or firing it again away from your victim - Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second - Sound cue added when hooked by an enemy's grapple - Added new Grapple weapon sounds and grapple projectile - Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance") - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds - Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage") - Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy - Added Revenge temporary powerup - Activates and spawns when a significant game imbalance is detected - Temporarily grants crits, increased fire rate and increased clip size - Added unique powerup pickup sounds - Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2") - Strength: Fixed sentries inheriting the double damage multiplier - Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2678354. -Eric - Fixed some props flickering when shot - Fixed a listen server crash when setting mp_tournament 1 on the command line - Fixed clipped Preset button in the Quickswitch panel - Fixed some .mp3 sound script entries that were missed in the previous update - Fixed self-made taunts not displaying the community-sparkle particle effect - Fixed a Taunt Workshop bug related to looping animations - Fixed item levels not displaying during trading sessions - Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals - Updated Mann Co. Store prices for foreign currencies to current USD equivalents - Mannpower update - Added powerup icons to the HUD deathnotice reports - Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps - Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point - Medics now move slower than their heal target while their heal target is using the grapple - Removed random weapon damage spread - Removed crit immunity from the Resistance powerup - Removed random melee critical hits - Increased all melee damage by 30% - Knockout powerup - Removed melee damage critical hits - Added double melee damage multiplier - A Half-Zatoichi kill now refills to base health only, not buffed health - Updated ctf_thundermountain - Fixed being able to get to rocks in the death cliff intel areas - Fixed being able to escape the playable part of the map - Fixed being able to get on top of the center tower roof - Updated ctf_foundry - Added nobuild brushes to the tops of the inside white tankers ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2698188. -Eric - Fixed the Strange Dalokohs Bar not counting food eaten - Fixed a client crash related to the material system - Fixed a client crash related to the control point HUD - Fixed a server crash related to the Robot Destruction game mode - Fixed name changes not being applied to all panels - Fixed a bug with tournaments ending early if the previous round ended in a stalemate - Fixed the Australium Scattergun using the fire material - Fixed not seeing the particle effects for weapons and cosmetic items in the player model panels - Added Gamers Assembly 2015 medals - Added a "no hat" style for the Batter's Helmet - Updated more sound files to use .mp3 format instead of .wav - Updated nav_check_stairs to be marked as a cheat - Updated Mann Co. Store prices for foreign currencies to current USD equivalents - Updated the localization files - Mannpower update - Updated grapple model and player animations - Fixed not hearing some of the powerup sounds - Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps - Knockout: reduced melee damage multiplier - Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped - Grapple: increased base damage for attaching to a player and increased bleed damage while attached ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version is 3214643. -Eric --- - Fixed some random client crashes related to memory exhaustion for Mac clients - Significantly reduced memory usage on Mac and Linux clients - Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals - Added the ability to restore festivized weapons via the context menu - Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure - Fixed the Australium Minigun and Scattergun materials - Fixed objective names in deathnotice HUD using white text when the local player was involved - Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining - Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style) - Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style - Updated the backpack image for the Taunt: Soldier's Requiem - Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro - Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate. - Updated the server log entry for kick votes to include the ID of the vote initiator - Updated cp_vanguard to fix an exploit related to spawn room doors - Updated pl_snowycoast - Fixed several unintended perches - Fixed being able to damage through the setup gates - Added some fences & cover inside BLU's first spawn to reduce spam angles - Added an extra resupply in BLU's first spawn and RED's last spawn - Moved medium health kit at 1st point back towards BLU's side of choke - Changed collision on large railings to allow projectiles - Added some cover to the sentry platform inside last - Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious - Quonset hut sniper deck raised - Spawn locations in RED's first moved further from the door - Added windows to main entrance of RED's first spawn - Adjusted the narrow fence near RED spawn - Prevented building teleporters at the edge of spawn doors - Fixed an exploit related to BLU's 2nd forward spawn's entrances - Added some logic to prevent players getting stuck when RED's first spawn closes - Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns) - Replaced dump truck in kennels with crates - Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture - Switched main exit and window on RED's last spawn - Adjusted placement of health and ammo near RED's last spawn - Fixed various floating props - Fixed some texture alignment issues in the tunnels - Fixed spot on last ramp that would keep the cart from rolling back - Fixed some smoothing/geometry problems on crates at last - Reduced size of kill zone on falling crates during finale - Added map menu photos ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version is 3220766. -Eric --- - Added more postcards for the Tough Break contracts - Fixed some of the partner taunts not properly hiding the weapons - Fixed the scrollbar overlapping the ping column in the scoreboard when mouse input is enabled - Updated the model/materials for The Gaelic Garb and A Well Wrapped Hat ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version is 3242476. -Eric --- - Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode - Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake - Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer - Updated the campaign stamp images in the scoreboard and win panel - Updated the model/materials for The Federal Casemaker - Updated the model/materials for The Dictator, which can now be equipped by all classes - Updated the localization files - Updated the Phlogistinator - No longer restores player to max health on MMMPH activate - Increased amount of damage required to fill MMMPH meter to 300 from 225 - Updated koth_highpass - Removed unnecessary detail props - Revised fade-distances - Turned some brushwork into props - Revised hints and skips - Added nobuild entity on the ramps in front of spawn - Improved cliff displacements - Revised some details and textures ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version is 3248141. -Eric --- - Fixed a client crash related to multicore rendering - Fixed the material for the Golden Wrench - Updated the model/materials for the Arthropod's Aspect and the Crusader's Getup - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version is 3271684. -Eric --- - Fixed a security issue related to the file system (thanks to Simon Pinfold for this report) - Fixed a client crash related to the material system - Fixed a crash when using medium or low texture quality on maps with static prop lighting - Fixed not seeing team names when using custom scoreboards - Fixed leaderboards occasionally not displaying when changing map - Improved bspzip tool stability when packing maps with large amounts of custom assets - Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate - Updated the model/materials for the Crusader's Getup and Arthropod's Aspect - Updated The HazMat Headcase so it can be equipped by the Sniper - Updated The Mustachioed Mann so it can be equipped by all classes and added a second style - Updated The Special Eyes so it can be equipped by the Pyro and added a second style - Updated The Frenchman's Formals to hide the Scout's dog-tags - Updated the equip_region for the Cheater's Lament and added a new style - Updated the Backburner to add the pilot light - Updated the Rainblower to remove the pilot light - Updated several materials to fix issues caused by mat_picmip - Updated the localization files - Updated pl_borneo - Fixed an exploit where players could get outside the map - Updated ctf_landfall - Fixed some material issues - Updated cp_vanguard - Added new path to the last point - New geometry to reduce sightlines on the middle point - Reorganized spawn points to better exit final spawns - Fixed Red forward spawn door blocking when held open - Fixed some material issues ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version number is 3407456. -Eric --- - Updated content and features for the TF2 Competitive Mode Beta - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive - Added a ten second countdown to the beginning of each round after the first - Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode) - Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report) - Fixed ragdolls not drawing the head properly when a Spy feigns death - Fixed the Festive Backburner missing the pilot light - Fixed The Classic leaving laser particles in the world - Fixed a problem with the Mann Co. Catalog images being drawn off-screen - Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers - Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10 - Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1 - Updated the equip_region settings for The Tools of the Trade and Captain Space Mann - Updated the localization files - Added a new Quickplay category for Alternative game modes - Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version number is 3442593. -Eric --- - Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key - New community cosmetics case with 14 items - Fixed weapons not playing idle animations when cl_autoreload was set to 1 - Fixed team Spectator using the wrong name in tournament mode - Fixed occasionally getting the wrong output for the nextmap command - Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine - Fixed the SMG firing tracers for every bullet while Focus is activated - Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material - Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator - Players can no longer change teams in Mannpower Mode - Updated tc_hydro and ctf_2fort to fix a problem with cubemaps ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version number is 3475087. -Eric - Added a new Demo Support feature to auto-record matches - Can be configured via the Adv. Options menu - Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder - Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed - Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below) - Supports the following console commands: - ds_record: manually start a recording - ds_stop: manually stop recording - ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include. - ds_status: report the current recording status - Security fixes (thanks to Diodine for these reports) - Fixed an exploit related to the Heavy's gloves and blocking the payload cart - Fixed energy weapons not reloading when using cl_autoreload - Fixed the team-win dialog not being displayed for SourceTV clients - Updated several hats to fix the Sniper not removing the hats while taunting - Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7 - Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal - Updated The Federal Casemaker to hide the Scout's headphones - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The update notes are below. The new version is 3508298. - John --- - Internal system changes in preparation for a future update - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3528598. -Eric The Meet Your Match Update has arrived! - Added Casual and Competitive Matchmaking modes - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/ ) - Casual mode replaces Quickplay - Added the Heavy vs. Pyro war - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php ) - 3 new community maps - Sunshine - Metalworks - Swiftwater - Added 3 new community taunts - The Balloonibouncer (Pyro only) - Disco Fever (Spy only) - The Fubar Fanfare (Soldier only) - Added 1 new official taunt - The Carlton (Scout only) - Added the Perfect Stranger crate General - Reworked the main menu - All play-related buttons are now accessible by clicking the "Find a game" button - Moved the Workshop and Replay buttons down the bottom group of mini-buttons - Enemies killed by energy weapons now play a special sound as their body dissolves - Improved stopwatch UI to help better communicate game state - Added new sound vo files for Competitive Mode - Added sounds to all attacks where the target player resisted a part of the damage - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete - Added AsiaFortress Cup Mercenaries Cup Season 7 medals - Added TF2Maps 72hr TF2Jam Summer Participant medal - Added Random Acts of TF2 medals - Added check to prevent players with P-REC loaded from participating in matchmaking - Prevents P-REC crashing which results in players receiving abandon penalties - Updated the Demo Support feature - Added an option to only record matches that are played using Tournament mode (mp_tournament) - Added an option to auto-delete matches that don't have any events recorded - Fixed a bug where tickcount values were being noted incorrectly - Options can be set using the Adv. Options menu - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm - Updated the localization files - PASS Time update - No longer in Beta! - New Items Available - An Early Participation Pin will be awarded to everyone who played PASS Time during beta - Two new achievements with item rewards - Tune Merasmus's Multi-Dimensional Television - Jackpot! - Map Changes - All maps are tweaked, polished, and out of beta - Renamed pass_pinewood to pass_timberlodge - Renamed pass_warehouse to pass_brickyard - Added a new city-themed map, pass_district - An updated pass_template for level designers will be released on http://www.escalation.com/news - Game Mode Changes - Changed the score limit from 3 to 5 - Tweaked various JACK throwing parameters - Pack Running - The JACK no longer heals the player carrying it - A player carrying the JACK with no nearby teammates is marked for death - Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate - JACK Power - Passing the JACK increases a power meter - The power meter will decay over time - Filling the power meter unlocks a special goal worth extra points - Art Changes - New view model animations - The HUD provides more information about goal type and status - Player pips for Spies will reflect cloak and disguise status - Misc Details - Added cvar tf_passtime_scores_per_round - Added tf_glow entity that can be used to enable the glow effect on any entity - Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily - Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power Bug fixes - Fixed being able to repeatedly activate taunts before the current one had ended while underwater - Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy - Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode - Fixed a case where players would sometimes see other players carrying the wrong weapon(s) - Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active) - Fixed a bug where the Engineer was able
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3537953. -Eric - Updated Casual Mode - Fixed a problem where in-progress games with open slots would not receive new players - Fixed a case where players would sometimes not receive experience (when playing a match to completion) - Fixed not getting domination/revenge events - Added a feature to the game mode selection screen that allows players to play on specific maps - Added the Vote Kick option - Players that are kicked will receive partial experience after the match ends - Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time - Added a "Create Server" button to the "Find a Game" menu - Fixed the party chat window sometimes not drawing - Fixed Australium weapons not drawing correctly in the character loadout screen - Updated the Dr's Dapper Topper to fix a material issue - Thanks to Justin G., aka sigsegv, for these reports: - Fixed sentry buster sounds not being cleaned up properly after detonating - Fixed a bug related to bot death detection - Updated Taunt: The Balloonibounce to end the taunt if the player is moved - Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls - PASS Time update - Updated several HUD materials to support mat_picmip - Fixed seeing the wrong cap limit in the win panel ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3553149. -Eric - Matchmaking - Competitive Mode - Abandon penalty times are now longer for first-time abandoners with a low number of games played - Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match. - Fixed an issue where players could drop and reconnect too many times before triggering an abandon - Casual Mode - Matches can now start with fewer than 24 players when there are not enough compatible players in queue - The match will still add additional players (up to 24) as they become available - This should improve queue times for low-population regions and game modes - Added maps cp_gullywash, cp_snakewater, and koth_probed - Fixed not being able to cycle between spectator modes - Weapon viewmodels - The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees) - This feature is now allowed in Competitive Mode - Improved and fixed many animations when using a higher viewmodel field-of-view - Removed custom animations from the sv_pure whitelist because it was being exploited - Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher) - Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background - Added the Prinny promo items to the Mann Co. Store - Added the Florida LAN 2016 community medal - PASS Time update - Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy - Tweaks and fixes for all maps - Fix pack speed not being updated sometimes - Aiming players will no longer receive pack speed bonus - Some adjustments to reduce average round length - Overtime will end immediately if the winning team touches the ball - Overtime won't happen if it's impossible for the losing team to win - Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time - Fixed the pd_watergate HUD not drawing - Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry - Fixed getting a black screen if the chat window was open when the match stats were being shown - Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier - Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as - Fixed a client crash related to the animation system - Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server - Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine - Fixed hearing the "team wipe" Announcer audio at the incorrect times ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3561198. - John - Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games - Fixed a case where players could be late-joined into games playing a map that they didn't have selected - Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped - More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3575947. - John - Competitive Mode - Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss - Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank - Added report player context menu on scoreboard - Requires mouse input mode on the scoreboard (see Adv. Options) - Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report) - Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities - Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings) - Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper - Updated the animations for the Sharp Dresser to fix a clipping problem - Updated the localization files - Updated cp_sunshine to fix some clipping issues - Updated cp_metalworks - Adjusted the height of the ceiling in the room behind the second control point - Added some slight visual detail to various concrete rooms throughout (team color stripe) - Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible. - Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon) - Adjusted height of 'tank' in L room behind 2nd control point - Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert) - Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert) - Clipped off some glass windows at 2nd - Added crate to cargo containers at mid, allowing Scouts to get onto the highest cargo container - Added props to the clipping ramp around the final control point to indicate collision - Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert) ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3584964. Apologies for the short notice. -Eric - Added "Party Hat" and "Noise Maker - TF Birthday" item grants to players who don't already have them during TF2's birthday - Fixed some classes not displaying the particles when using the "Noise Maker - TF Birthday" item ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3591277. -Eric - Fixed the Short Circuit causing lag compensation problems on the server - Fixed sappers sometimes only being applied to one Engineer teleporter - Weapons can no longer be juggled to bypass the weapon's re-fire rate - Fixed a server crash related to sending an invalid client command - Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round - Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave - Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine - Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps - Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps - Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level - Updated the materials for the Mistaken Movember to fix a transparency problem - Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading - Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative - Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles - Added the Tip of the Hats 2016 community event medals - Updated the Salty Dog to hide the Scout's headphones - Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store - Fixed the game not properly honoring the steam per-game language setting - Fixed a bug with the Cow Mangler 5000 reload speed - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3608647. -Eric - Fixed an exploit related to not respawning in the spawn room at the beginning of Casual and Competitive matches - Fixed Pyros griefing teammates by attacking them with the flamethrower - Fixed Medics getting a permanent speed boost after healing a charging Demoman - Fixed Medics getting the Demoman's charging speed when using Mediguns other than The Quick-Fix - Fixed the Strange Razorback double-counting the number Spies shocked - Fixed a bug related to the Sniper's zoom and taunting - Fixed players being able to pick-up the PASS Time jack while they are stunned - Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties. ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3611858. -Eric - Fixed a regression in Mann vs. Machine where stunned bots could not pick-up the bomb - Fixed being able to damage enemies through gates with the Cow Mangler 5000 - Fixed an exploit related to placing buildings outside of the playable space - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3614050. -Eric - Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations. - Fixed regression that prevented valid building placements ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3619588. - John - Internal changes to the way the client talks to the Valve gameserver network in preparation for future changes to the matchmaking ping system ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3628786. -Eric -- Matchmaking - Players can now form rematches at the end of a Casual match - At the end of a Casual match, players will have 30 seconds to opt-in to a rematch - If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin - A rematch will use the same teams, map and server - Players can now re-queue into Casual Matchmaking during the end of a match - Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued - Updated the way XP is earned in Casual matches - Players will now be awarded more XP based on their team's performance at the end of a match - XP is no longer lost for leaving a Casual match early - A breakdown of XP sources is now shown when your XP bar fills up - Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches - Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive - The current minimum allowable match size in such situations is twelve players - The matchmaker will still attempt to place late-joiners into these matches as they become available - Competitive matches no longer terminate when any player abandons the match - Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches - Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in smaller or larger skill rating adjustments for advantaged wins or disadvantaged losses, respectively - Competitive matches that lose more than one player per team will keep the current behavior of ending the match - Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place - Greatly improved the reliability of client ping estimates when placing users into matchmaking servers - The game client now periodically checks in with the matchmaking server network to estimate ping to each region, and feeds the information back to the matchmaking system - This should greatly reduce cases of players being placed in regions to which they have poor ping, even when said regions are geographically nearby - The scoreboard now shows the connection status for missing and connecting players General - Added tournament medals for ozfortress Season 16 and Season 17 - Fixed an exploit related to the Eureka Effect and carrying buildings - Fixed Live Streams menu not displaying the list of streams - Fixed the flamethrower not drawing the Halloween Spell: Spectral Flame effect during Halloween and Full Moon events - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3631357. - John - Fixed some players not being able to click on the new rematch UI elements - Fixed the end of round music not playing in Casual matches ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3651233. -Eric -- - Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches - Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times - Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players - Fixed a case where players joining community bootcamp servers via the server-browser could not select a team - Reduced the rate at which players can earn bonus points for extinguishing teammates - Fixed a case where players could use the Halloween teleport spell to get outside the map - Updated the localization files - Community requests - Fixed Merasmus not being stunned by bomb-head players on community Halloween maps - Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight - Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots - Mann vs. Machine update - Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable - Fixed zombies not using the correct skin in Ghost Town - Updated cp_snakewater_final1 - Changes based on community feedback - Updated pl_millstone_event - Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter - Fixed woodpile spot where HHH could get stuck - Improved clipping on wood piles - Fixed missing rooftop texture - Fixed a few props flashing at certain angles - Fixed a spot in the last area where you could place stickies underground - Fixed Monoculus not getting stunned when hit by players exiting purgatory - Updated cp_sunshine - Blockbulleted spiral staircase on the back of second - Added medium ammo to mid near choke - Removed clipping over wooden arch going into second from valley - Reduced the size of the wooden arch - Blockbulleted a few undersides of staircases on last that could catch projectiles - Removed a ladder on last ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3662193. -Eric -- Scream Fortress VIII has arrived! - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event - Added the Creepy Crawly Case - Contains 22 new community-created items that make-up the Creepy Crawly Collection - Has a chance to give one of 3 community-created Halloween-restricted items as a bonus item - Has a chance to give a taunt Unusualifier as a bonus item - Added a taunt Unusualifier - A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description - Can be found as a random bonus item when opening a Creepy Crawly Case - Added two new taunts to the Mann Co. Store - Taunt: The Victory Lap - Taunt: Second Rate Sorcery (community-created) - Added 8 new community-created Unusual effects - 4 new effects for Unusual hats - 4 new effects for Unusual taunts - Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps - Join Halloween matches by selecting the "Halloween" category in Casual - Scream Fortress VIII runs through November 9th, 2016 During Scream Fortress VIII - All players who launch the game will receive a Soul Gargoyle if they don't already have one from last year's event - Grants access to Merasmissions and Halloween item transmutations - Tracks Merasmissions completed and souls collected - Added 3 new Merasmissions for the featured maps - Completing a Merasmission will give players a classic Halloween item and the chance for a Creepy Crawly Case - The chance to receive an Unusual item from a case opening has been increased during the event - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual effects instead of their normal Unusual effects Matchmaking - The Competitive maps list has been updated - Added pl_badwater and ctf_turbine - Disabled cp_granary and cp_badlands - Maps will continue to enter and exit this list over time - Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu - Search criteria is now manually saved to give players more control over the default settings when the game is launched - XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match - XP per point has returned to 6.5 XP per point - XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match - Increased the matchmaker's priority of matches with imbalanced teams - This should reduce the occurrence of extended imbalanced matches when multiple players leave General - Added the AsiaFortress Cup Season 10 tournament medals - Added LBTF2 6v6 Season 13 tournament medals - Improved several aspects of texture handling for OS X and Linux clients - This should reduce the rate of "Out of memory" errors for players on high texture settings, especially on level change - Players still encountering this error can reduce texture quality to medium or lower to greatly improve stability pending further improvements - Fixed a missing material issue on cp_sunshine - Fixed players not taking damage when exploding as a bombhead without stunning Merasmus - Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town outside of the Halloween event - Fixed a bug with the vote-kick timer in Mann vs. Machine mode - Fixed taunts not restoring the proper weapon when the taunts are finished - Fixed the Pomson 6000 playing the shotgun reload sound - Updated the sounds made when the Scout shoves someone while using the Shortstop - Updated some Merasmus audio files that weren't playing properly - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3666413. -Eric -- - Extended Scream Fortress VIII to run through November 16th, 2016 - Fixed a problem causing some players to receive the incorrect number of Merasmissions - Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today - Players who received too few Merasmissions will be able to quickly catch up to the intended amount - A small number of players who received too many Merasmissions will not receive any for the next few days - Fixed the Tome of Merasmissions displaying an erroneous maximum number - All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years - Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name)) - Updated the model/materials for The El Paso Poncho - Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone) - Updated the localization files - Updated mvm_ghost_town to fix error models in the spawn rooms - Updated pl_fifthcurve_event (Brimstone) - Fixed RED players getting inside BLU's 2nd forward spawn - Fixed skull's teeth in hell being non-solid - Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round - Fixed some players dropping into hell's lava in rare cases - Fixed big pumpkin in RED 2nd base being non-solid - Updated pd_pit_of_death_event - Fixed an exploit which allowed players to enter the enemy spawn - Fixed enemy players teleported to the Underworld spawning in one another - Fixed finale particles not being drawn from certain distances - Fixed certain overlays not rendering - Increased damage over time dealt in the Underworld - Added climbable props to the platforms near mid - Added a nobuild to the area surrounding the portal - Added signs in spawns to make the second door more obvious - Adjusted respawn times so that the losing team will respawn faster - Adjusted health, ammo, and spellbooks around the map - Changed the Underworld buff to use the Purgatory buff from Eyeaduct - Players killed during the finale will now turn into ghosts - Decreased score limit from 5 to 4 points per player ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3678725. -Eric -- - Added the GA'lloween 2016 community event medals - Fixed sv_shutdown not working for community dedicated servers - All servers now enter hibernation state when they are empty and have no remaining work, which informs commands such as sv_shutdown - Added tf_allow_server_hibernation (default: 1) to allow disabling hibernation state - This should generally only be necessary if running server plugins that are not compatible with hibernation - Added sv_shutdown_cancel to cancel a pending shutdown - Updated the truce period during Halloween boss fights - Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary - Sappers can no longer be used while a truce is active - Updated the "tiny" spellbook spell - Fixed a case where players could get outside the world - Fixed not switching Heavies to their melee weapon - Updated player destruction mode so the "Team Leader" does not heal teammates while in the Underworld - Fixed Halloween contract reward items not being craftable - Fixed Strange Human Cannonballs and Strange Battery Canteens not tracking stats - Fixed Casual search criteria being saved automatically while connecting to a server - Fixed a case where players could suicide on a pumpkin bomb to gain progress on certain Merasmissions - Updated the equip region for the Spine-Chilling Skull - Updated pl_fifthcurve_event (Brimstone) - Fixed exploit where players could get under the map near BLU starting area - Fixed exploit where players could get out of the map near graveyard - Fixed exploit where players could enter RED base as BLU - Fixed some skeletons running into lava when there are no enemies in Hell - Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players - Fixed big ghost getting stuck when map ends - Fixed a spot where players could get stuck if entering it under Tiny spell - Fixed another case of non-solid pumpkin - Tuned respawn time for RED team at last area - Updated cp_sunshine_event (Sinshine) - Fixed multiple visible nodraws and other texture bugs - Fixed nonsolid pumpkin in lobby - Fixed trigger bounds in RED spawn - Various lighting changes ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3690292. -Eric -- - Fixed invisible weapons on other players when they have recently changed loadout - Fixed color correction not working - Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match - Fixed particles not being removed from cosmetics when toggling between third-person and first-person views - Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout - Fixed some Strange map filters displaying the wrong map names in their descriptions - Replaced convar tf_teamtalk with tf_gravetalk - When enabled, living players can receive text and voice chat from dead players - When disabled, living players cannot hear the dead, regardless of team - Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team - Defaults to on, except in Competitive matches - Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce - Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed - Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting - Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell - Fixed a missing material in the main menu - Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors - Added the Chapelaria 6v6 tournament medals for season 1 - Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects - Updated the localization files - Updated mvm_ghost_town to fix the cube maps - Updated mvm_mannhattan - Fixed Spies spawning behind the closed door at Gate A - Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun - Updated pl_millstone_event (Hellstone) - Fixed an exploit where you could trap Horseless Headless Horsemann in place - Fixed some door frames from being able to shoot through them - Fixed a texture error - Fixed a barrel that you could walk through - Improved navigation file for better bot movement - Fixed being able to shoot through building wall located front of RED 1st base - Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3694595. -Eric -- - Fixed a bug related to using the Dead Ringer while carrying the flag - Fixed some Strange map filters displaying the wrong map names in their descriptions - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3709617. -Eric -- - Added Jingle Jam 2016 community medals - Fixed Casual mode search criteria sometimes not loading properly when starting the game - Updated the Unusual Cap to support Unusual taunt particle effects - Unusual taunt effects now follow the player during taunts where the player moves ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3780793. -Eric --- - Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes - Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater - Fixed the developer commentary audio files not being played properly - Fixed not being able to taunt with the Cleaner's Carbine - Added the LBTF2 6v6 Season 14 tournament medals - Added an option to hide the 'View Promotional Codes' button in the main menu - Can be toggled in the Adv. Options menu under the Miscellaneous Options section - Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals - Updated Mann vs. Machine mode - Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown - Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died Note missed from the Smissmas update: - Fixed security issue reported by Amat Cama via GeekPwn ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3833195. Thanks. -Eric - Improved Steam Voice support for servers that have enabled it - Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam" - Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings - Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz - Improved compatibility with Steam client beta - Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec - Fixed an animation bug that would cause the client and server hitboxes to become out of sync - Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone - Fixed some missing VO sounds for the Scout when he picks up a baseball - Fixed Spectators seeing the fake death notices for the Spy when he feigns death - Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank - Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank - Fixed the Scout not getting assists for shoving players while using the Shortstop - Fixed not being able to use non-tradable Giftapults - Fixed powerups sometimes being removed from the game in Mannpower mode - Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode - Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service - Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions - Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions - Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors - Updated the model/materials for The Snowmann to fix some LOD issues - Updated the localization files - Added Gift Wrap back to the Mann Co. Store at a reduced price - Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal - Added Rally Call Charity Tournament community medals - Added ozfortress Season 18 tournament medals - Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 3912376. -Eric - - Fixed a bug where players could see enemy health indefinitely when playing as Spy or Medic - Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode - Added tournament medals and community medals - ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L Highlander Season 11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open Season 2; RGB LAN; Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; Mappers vs. Machines ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 3920631. -Eric - - Fixed an exploit where players could remain Übercharged beyond the normal time period - Added The Audio File for the Team Fortress 2 Soundtrack promo - Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals - Updated the description for the Short Circuit to match the current behavior ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3963112. -Eric = - Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key - New community cosmetics case with 19 items - Added the Snack's Summery Ultiduo Siesta tournament medals - Fixed the vote menu erroneously hiding itself when the main menu is opened - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3990974. - John - Added Arms Race 3 community medals - Added FBTF Cup 6v6 Season 4 tournament medals - Fixed Competitive match history sometimes appearing as empty when connection to matchmaking servers is lost - Fixed a crash when exiting the client - Fixed teleporters teleporting players that respawn or change team during the teleport animation - This fixes an exploit possible when playing on some "instant respawn" community servers - Fixed the Neutron Star unusual effect being occasionally displaced after the player respawns - Fixed Rescue Ranger bolts healing disposable sentries in MvM - Fixed some text in the UI only displaying the first character on OS X and Linux - Updated localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 4016097. - John - Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals - Fixed multiple security issues reported by Justin Taft from One Up Security, LLC - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 4082288. -Eric === - Added AsiaFortress Cup Season 11 tournament medals - Added the Chapelaria Ultiduo Season 1 tournament medals - Added the TFCL 6v6 Alpha and Season 2 tournament medals - Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals - Added the Blapature Co. Contributor 2017 community event medal - Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal - Fixed a server crash related to vote-kick - Fixed a client crash related to previewing bundles in the Mann Co. Store - Fixed being able to accept a duel request during the round-end bonus time - Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request) - Strange Soda Poppers can now accept Critical Kills strange parts - Updated the localization files - Mannpower update - All-class - Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you) - Players can no longer grapple while frozen before a round starts or while stunned - Fixed not equipping the grapple when accepting the prompt about equipping it - Engineer - Halved the number of wrench hits needed to upgrade buildings - Pyro - Reduced grapple movement speed when hooked into another player because of their advantage in close quarters - Reduced the rate of rage gain when carrying a powerup - Agility - Reduced grapple movement speed bonus when carrying the intelligence - Knockout - Reduced melee damage bonus - Updated health bonus per class - Spy, Sniper, Engineer, Scout, and Heavy increased - Medic, Soldier, and Demoman unchanged - Pyro and Demoknight decreased - Precision - Removed radius damage falloff on explosive projectiles - Removed self-blast damage - Resistance and Vampire - Added immunity to reflect damage ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 4085139. - John - Fixed players being unable to shoot or heal during pre-round freeze time - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4192434. The notes for the update are here: http://www.teamfortress.com/jungleinferno/notes.php Thanks. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4193938. The notes for the update are below. Thanks. -Eric - - Fixed not being able to redeem War Paints - Fixed War Paints not displaying properly in the backpack - Fixed a bug where the first shot fired from pistols was off-center - Fixed the ConTracker UI not working properly in DirectX 8 - Fixed being able to select a style for the ConTracker in the loadout screen - Fixed not being able to use the Thermal Thruster after taunting with it ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4197184. The notes for the update are below. Thanks. -Eric - - Fixed a client crash related to the Dragon's Fury - Fixed showing only a few weapons instead of the full set when redeeming a War Paint - Fixed an exploit related to the Heavy's health and the G.R.U. - Fixed contract objectives related to the Direct Hit not registering - Fixed contract objectives related to sentries not registering - Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity - Fixed being unable to turn-in one of the bonus objectives for the Medic contract - Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round - Updated koth_lazarus - Fixed an issue with map-specific sprites not loading - Updated pl_enclosure_final - Fixed various errors related to textures - Updated cp_mercenarypark - Fixed enemy players being able to enter opposing spawn rooms - Fixed an area near cap B where engineers could build in an inaccessible area - Fixed spawn room doors sometimes becoming blocked - Updated Steam Controller support - Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired. - Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.) ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4199528. The notes for the update are below. Thanks. -Eric - - Added a Steam Workshop tag for War Paint submissions - Updated the description for The Gas Passer - Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects - Updated the models/materials for The Nuke, The Snowmann, and The Fireman's Essentials - Updated the following Contracts: - Reduced the number of times the bonus objectives for the Thermal Thruster Contract need to be completed - Reduced the number of times "Defend the control point" objectives need to be completed - Fixed The Loose Cannon not being able to Double Donk - Fixed the afterburn duration for The Huo-Long Heater, The Sharpened Volcano Fragment, The Huntsman, and The Cow Mangler - Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD - Fixed the charge meter not recharging for The Fishcake and The Robo-Sandvich - Fixed The Fishcake not honoring the viewmodel minmode setting - Fixed The Festive Black Box not working for Black Box Contracts - Fixed the charge meter for The Sandvich not resetting to 100% when the player picks up a health kit - Fixed the 2nd objective for the Brass Beast Contract - Fixed the HUD prompt for a movable building so it shows the proper Steam Controller button text - Fixed party invite and join requests being inconsistent with five or more players in the group - Fixed the party invite mode setting not saving when exiting the game - Fixed party invite mode and ignore party invites settings not always working as expected - Fixed a case were a party invite or join request would reappear after being acted upon ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4201273. The notes for the update are below. Thanks. -Eric - - Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster) - Fixed a client/server crash related to contracts - Fixed a server crash related to taunting - Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers - Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active - Removed trade restrictions from the Prinny items ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4204882. The notes for the update are below. Thanks. -Eric - - Scream Fortress IX has arrived! - Play your favorite classic Scream Fortress maps! - Free Halloween contracts and rewards added to the ConTracker! - Event runs through November 8, 2017 - Updated Brimstone - Players now crit and healthboost when exiting the Hell area instead of just ubercharge - Increased slightly RED team respawn time on the last area - Fixed the coffin music playing into the next round from previous one - Fixed Monoculus sometimes getting stuck to certain locations - Fixed players sometimes getting stuck to other players in Hell area - Adjusted preferred nav-path for Merasmus to prevent him going into RED final base - Fixed The Thermal Thruster not doing 3x damage when landing on enemies - The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode - Fixed an LOD bug with The Holiday Punch - Updated model/materials for The War Eagle ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4207528. The notes for the update are below. Thanks. -Eric - - Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases. - Fixed all classes doing 3x damage when landing on enemies - Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills - Made it easier to score "defend an objective" style Contract objectives - Lowered the requirements for the Amputator Contract's bonus objectives - Fixed a case where players standing directly in front of the Pyro would not get burned - Fixed a bug related to the Medi Gun and changing class/loadout while being healed - Updated Mann vs. Machine - Removed the "Faster recharge rate" upgrades from The Dragon's Fury - Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a second mandatory update to fix some missing files from the first. Apologies for the confusion. You will need to update your servers again. The new version number is 4207643. Thanks. -Eric ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4213117. The notes for the update are below. Thanks. -Eric - - Fixed a client crash related to weapons with effect meters - Fixed a bug with the main menu sometimes displaying two character images at the same time - Fixed the recharge rate for the Fishcake - Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode - Fixed flamethrowers not damaging buildings at close distance - Fixed a bug related to the Dragon's Fury projectiles not hitting enemies - Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry" - Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3 - Updated pl_badwater to improve hit detection around some of the staircases Notes missed from the previous update: - Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots - Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine - Fixed The Mantreads not properly granting airblast resistance ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4215609. The notes for the update are below. Thanks. -Eric - - Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection - Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event - Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The new version number is 4218712. The notes for the update are below. Thanks. -Eric - - Fixed a client crash related to the Mann Co. Store - Fixed server crash related to the ConTracker - War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again - Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days - Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar - Fixed the Festive Jag not drawing the lights - Fixed a bug related to the Razorback and touching a resupply closet or respawning - Fixed the Mantreads description for reduced airblast vulnerability - Fixed bots constantly respawning during Training mode - Fixed bots constantly respawning when tf_bot_force_class is set - Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled - Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms - Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers - Fixed the War Paint icons in the Steam Community Market - Known issue: War Paints still show as blank and with zero quantity in search results - Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine - War Paints now have individual listings on the Steam Community Market - Outgoing party invites now get a notification panel - Updated cp_badlands - Disabled collision on a bunch of props (mainly lights/lamps) - Reduced attackers' spawn advantage by 1 second when working on final control point - Upgraded the small ammo pack to medium in the yard (on the porch) ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce