[hlds_announce] Optional TF2 update released

2017-04-14 Thread John Schoenick
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3914266.

Server operators only need to install this update if they are
experiencing the crash below.

- John

-

- Fixed crash when running on systems without AVX support



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[hlds_announce] Optional TF2 update released

2016-11-18 Thread John Schoenick
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3703329.

Community servers only need this update if they are interested in the
CELT codec beta.  The mentioned ReadPreserveEnt fix is a client-side
update only.

- John

 -

- Returned Unusual drop chances and possible particles effects to their
original values now that Halloween has ended
- Added beta support for the CELT voice codec
- Currently only enabled in community servers that opt-in to the beta
- Server operators can enable CELT usage by setting the below
convars, followed by a level change
- sv_use_steam_voice 0
- sv_voicecodec vaudio_celt
- Updated the localization files
- Fixed an occasional client crash with an error message regarding
"CL_ReadPreserveEnt"


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[hlds_announce] Optional TF2 update released

2016-09-09 Thread John Schoenick
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3600545.

- John

-

- Fixthe Righteous Bison projectiles colliding with, but not impacting,
some doors (ex. the BLU spawn doors of cp_mountainlab)
- Updated the localization files

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[hlds_announce] Optional TF2 update released

2015-07-04 Thread Eric Smith
We've released an optional update for TF2 that fixes an exploit with players 
taunting and then dying on the final control point of payload maps. You do not 
need this update unless you are experiencing this problem. The update notes are 
below. The new version number is 2863781.

-Eric

---

- Fixed an exploit related to taunting and then dying on the final control 
point of payload maps
- Fixed a bug that was creating Specialized Killstreak Kits that could be 
applied to any item
- Fixed items that are removed from the Steam Community Market having the trade 
restriction removed
- Temporarily reverted Valve official quickplay and matchmaking servers not 
being listed in the server browser while we look into this further

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[hlds_announce] Optional TF2 update released

2015-06-17 Thread Eric Smith
We've released an optional update for TF2. The notes for the update are below. 
The new version number is 2836387.

-Eric

-

- Fixed an issue causing dedicated servers to occasionally hang on shutdown
- Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing
- Updated localization files
- Updated the Maps Workshop Beta
- Fixed an issue causing clients or servers installed in long path 
names to be unable to load workshop maps
- Fixed an issue causing clients to occasionally be unable to launch a 
listen server using a workshop map via the 'map' command
- Fixed an issue causing the initial map load on dedicated servers to 
fail if the map is a workshop map
- Fixed dedicated servers requiring a reboot to properly handle updated 
workshop maps if the map name changed

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[hlds_announce] Optional TF2 update released....beta maps only

2014-07-09 Thread Eric Smith
We've released an update for TF2 that is optional for dedicated servers. The 
update is only for the new beta maps that were released yesterday. You do not 
need to update your server unless you are running the beta maps. The notes for 
the update are below.

-Eric

===

- Updated rd_asteroid
   - Fixed incorrect respawn times for Blu attackers
   - Fixed missing kill triggers in pits
   - Added blockers to starting gates to prevent engineers from building 
outside the base before the round starts
   - Added medium health kit near large ammo pack at the front doors of each 
base
   - Removed the ability to create buildings in the lasers
   - Removed chair prop from vent access room near vault

- Updated pl_cactuscanyon
   - Prevented players from shooting over the fences by the mid building in 
stage 2
   - Prevented players from shooting between spawns in stage 2
   - Fixed a bug which prevented Blu team from winning upon a successful capture
   - Fixed players getting under the terrain near the first Blu Spawn in stage 1


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