[hlds_announce] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3914266. Server operators only need to install this update if they are experiencing the crash below. - John - - Fixed crash when running on systems without AVX support ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3703329. Community servers only need this update if they are interested in the CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side update only. - John - - Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended - Added beta support for the CELT voice codec - Currently only enabled in community servers that opt-in to the beta - Server operators can enable CELT usage by setting the below convars, followed by a level change - sv_use_steam_voice 0 - sv_voicecodec vaudio_celt - Updated the localization files - Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt" ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3600545. - John - - Fixthe Righteous Bison projectiles colliding with, but not impacting, some doors (ex. the BLU spawn doors of cp_mountainlab) - Updated the localization files ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Optional TF2 update released
We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Optional TF2 update released
We've released an optional update for TF2. The notes for the update are below. The new version number is 2836387. -Eric - - Fixed an issue causing dedicated servers to occasionally hang on shutdown - Hammer tools: Fixed vbsp -onlyents and -onlyprops compiles failing - Updated localization files - Updated the Maps Workshop Beta - Fixed an issue causing clients or servers installed in long path names to be unable to load workshop maps - Fixed an issue causing clients to occasionally be unable to launch a listen server using a workshop map via the 'map' command - Fixed an issue causing the initial map load on dedicated servers to fail if the map is a workshop map - Fixed dedicated servers requiring a reboot to properly handle updated workshop maps if the map name changed ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[hlds_announce] Optional TF2 update released....beta maps only
We've released an update for TF2 that is optional for dedicated servers. The update is only for the new beta maps that were released yesterday. You do not need to update your server unless you are running the beta maps. The notes for the update are below. -Eric === - Updated rd_asteroid - Fixed incorrect respawn times for Blu attackers - Fixed missing kill triggers in pits - Added blockers to starting gates to prevent engineers from building outside the base before the round starts - Added medium health kit near large ammo pack at the front doors of each base - Removed the ability to create buildings in the lasers - Removed chair prop from vent access room near vault - Updated pl_cactuscanyon - Prevented players from shooting over the fences by the mid building in stage 2 - Prevented players from shooting between spawns in stage 2 - Fixed a bug which prevented Blu team from winning upon a successful capture - Fixed players getting under the terrain near the first Blu Spawn in stage 1 ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce