There is no automated conversion process for servers. However, the install
size is significantly smaller because we've removed all the texture and audio
data.
Each Source Engine game is now totally independent; there is no shared content.
Everything the TF (or cstrike, hl2mp, dod) server needs is in a single
install. Srcds.exe and hlds_linux go in the root, and there are tf (or
cstrike, hl2mp, dod) folder underneath, and a hl2 folder for the "shared"
content that is now duplicated for each game.
From: David Neilsen [mailto:b4...@iinet.net.au]
Sent: Wednesday, May 01, 2013 5:28 AM
To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life
dedicated Linux server mailing list'; hlds_announce@list.valvesoftware.com
Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.
Is there ever going to be an automated conversion process for servers, as this
is turning into a big mess for my hosting company. Pretty much all customers
have to reinstall their servers which just isn't feasible or we spend hours
moving files around for each and every single customer.
What is confusing me also is I notice new files under
Tf2server1/Orangebox/tf and tf2server1/tf. What I like to know is, do we have
to move everything back up a level to continue receiving updates to the right
folders.
Some clarification would be appreciated, as the game operators FAQ is lacking.
Thanks
Some_Thing
From:
hlds_announce-boun...@list.valvesoftware.com<mailto:hlds_announce-boun...@list.valvesoftware.com>
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Wednesday, 1 May 2013 3:08 AM
To: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com<mailto:h...@list.valvesoftware.com>); Half-Life
dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>);
hlds_announce@list.valvesoftware.com<mailto:hlds_announce@list.valvesoftware.com>
Subject: [hlds_announce] TF2 SteamPipe beta update released. Forcing all
clients to convert soon.
We've released an optional update to the TF2 SteamPipe beta. Here are the
change notes (since the last SteamPipe beta):
Team Fortress 2:
* Fixed network incompatibility causing custom names and descriptions to not
display on client
Source engine:
* Fix sprays trying to load from the wrong directory
* Restored VPK file cache, with tuned size to reduce memory usage and improve
client boot and map load times
This server is compatible with all currently running clients. (SteamPipe and
non-SteamPipe.)
We expect to flip the switch to force all clients to convert to SteamPipe in a
few hours. (Approx 2:00 PM Seattle time.) At this time, the "Steampipe beta"
server which has just been released will become the official server. There
will not be another update.
If you were waiting for the right time to start flipping your servers to
SteamPipe, now is it.
Thanks,
Fletch
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