[hlds_announce] Team Fortress 2/Dedicated Server Updated

2008-03-20 Thread Jason Ruymen
A required update to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to update.  The specific changes
include:

- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with
several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars
correctly
- Plugged an exploit where the server could send executable code to the
client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections
each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow
SuddenDeath when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence
from the enemy base and reward that player if the flag is captured by
someone else
- Replace underscores in map names with spaces so custom maps with names
like cp_gravel_pit will show as GRAVEL PIT
- Hitting F4 while the tournament mode Ready countdown is active won't
automatically set a team to Not Ready
- Fixed auto-screenshots not being taken at the end of the map during
tournament mode
- Fixed gates being closed during the pre-round time during tournament
mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash

We haven't yet fixed the known issue with SourceTV (port/connection
problems, and servers with maxplayers 32), but we are working on it.

Jason

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[hlds_announce] Team Fortress 2/Dedicated Server Updated

2008-03-13 Thread Jason Ruymen
The Linux Dedicated Server beta is now live.  So if you haven't already,
please run hldsupdatetool to receive it.  The specific changes include:

- Fixed Linux dedicated server map load problems on certain Athlon
processors

Jason


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[hlds_announce] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Jason Ruymen
A required update for Team Fortress 2 and it's dedicated server have
been updated.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death seconds have passed string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the Click for more info on custom servers
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a spectate command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers = 24 that are running SourceTV having
the increased_maxplayers tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the Waiting
for Teams state
- When a tournament match ends it now returns to the Waiting for Teams
state


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[hlds_announce] Team Fortress 2/Dedicated Server Updated

2008-01-14 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receieve these updates.  The
specific changes include:

- Added new option for medigun beam to the Multiplayer-Advanced dialog.
If on, the medigun beam will stay attached to the current target without
the need to hold down the fire button
- Added new option for the sniper rifle to the Multiplayer-Advanced
dialog. If disabled, the sniper rifle won't re-zoom after firing a
zoomed shot
- Added nextlevel server cvar. If set to a valid map name, server will
change to that map during the next changelevel
- Fixed PerfUI being used as a type of wall-hack on servers without
sv_cheats set to 1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into Scout model after lagouts (and a variety
of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
- Gave machinima creators access to tf_testvcd and tf_testrr
commands for playing scenes on characters
- SDK Launcher now has a drop list of engine versions in addition to a
drop list of games/mods. This eliminates the need to specify engine
version as a launch option

Jason


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[hlds_announce] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread Jason Ruymen
A required update to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to update.  The specific changes
include:

Team Fortress 2:
- Sudden Death mode is now a server option (a convar) and defaults to
OFF
- Sapped buildings now take slightly less damage from the Spy who sapped
them
- The Medic's Medigun now charges at an increased rate during Setup
time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the civilian class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you
switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than
the firer
- Fixed first person spectator view of the Spy watch not showing the
correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves
the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to
other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're
occurring
- Fixed occasional misreporting of syringe gun  fireaxe damage
distances to the stats system
- Fixed an occasional crash caused by an achievement not being found
during a game announcement

Dustbowl:
- Now waits until either team wins fully before changing to another map
on server timelimit expiring
- Teams now score a point per captured control point, rather than per
sub round
- Prevented Demomen being able to launch grenades into the stage three
alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders
during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first
cap
- Limited line-of-sight at the first control point in stage 3 to remove
a griefable sniper spot

Source Engine:
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex
alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated
server

SourceTV:
- Relay proxies can now record demos now with tv_autorecord 1
- Fixed an interpolation code bug during demo playback that was
resulting in view jitter
- Added several TF specific game events to SourceTV auto director logic
- Increased the average shot length by 2 seconds

Jason


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