[hlds_announce] Team Fortress 2/Dedicated Server Updated
A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include: - Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes - Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly - Plugged an exploit where the server could send executable code to the client - Fix client crash on exit while processing game stats - Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels - Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps - Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else - Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as GRAVEL PIT - Hitting F4 while the tournament mode Ready countdown is active won't automatically set a team to Not Ready - Fixed auto-screenshots not being taken at the end of the map during tournament mode - Fixed gates being closed during the pre-round time during tournament mode - Fixed GetDynamicBaseline crash - Fixed rare animation triggered sound crash We haven't yet fixed the known issue with SourceTV (port/connection problems, and servers with maxplayers 32), but we are working on it. Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2/Dedicated Server Updated
The Linux Dedicated Server beta is now live. So if you haven't already, please run hldsupdatetool to receive it. The specific changes include: - Fixed Linux dedicated server map load problems on certain Athlon processors Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2/Dedicated Server updated
A required update for Team Fortress 2 and it's dedicated server have been updated. Please run hldsupdatetool to receive these updates. The specific changes include: - Removed sv_alltalk from the list of convars that affect custom server tags - Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target - Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended - Fixed Sudden Death seconds have passed string not including the amount of seconds that have passed - Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs - Updated the URL used for the Click for more info on custom servers link on the Custom tab - Fixed a crash for a sound channel getting created without wavedata - Fixed Setup timer not showing the correct percentage in the circular progress bar - Fixed being able to enter a spectate command in the client console to join team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags - Fixed servers with maxplayers = 24 that are running SourceTV having the increased_maxplayers tag added for their server - Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the Waiting for Teams state - When a tournament match ends it now returns to the Waiting for Teams state ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2/Dedicated Server Updated
Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receieve these updates. The specific changes include: - Added new option for medigun beam to the Multiplayer-Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button - Added new option for the sniper rifle to the Multiplayer-Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot - Added nextlevel server cvar. If set to a valid map name, server will change to that map during the next changelevel - Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1 - Reduced Granary spawn advantage for capping the middle point - Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors) - Fixed obscure crash related to resolution changing - Gave machinima creators access to tf_testvcd and tf_testrr commands for playing scenes on characters - SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce
[hlds_announce] Team Fortress 2/Dedicated Server updated
A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include: Team Fortress 2: - Sudden Death mode is now a server option (a convar) and defaults to OFF - Sapped buildings now take slightly less damage from the Spy who sapped them - The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding - Fixed an rcon/console command that could cause server crashes - Prevented players from playing the civilian class - Prevented players from hiding their name in the scoreboard - Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons - Fixed decals not being correctly applied to the world in some cases - Fixed critical bullet tracers not being visible to players other than the firer - Fixed first person spectator view of the Spy watch not showing the correct cloak value - Fixed the teleporter's player shaped particles not drawing - Fixed the flamethrower stuttering when firing directly into a building - Fixed a rare crash that can happen when a player being healed leaves the server suddenly - Fixed rocket trail effects sometimes existing permanently in world - Added effects to players when they earn an achievement, visible to other players nearby - Tweaked achievement HUD fonts and color palette for more readability - Improved stat gathering for map play times to increase accuracy - Improved stat gathering around draws to better understand why they're occurring - Fixed occasional misreporting of syringe gun fireaxe damage distances to the stats system - Fixed an occasional crash caused by an achievement not being found during a game announcement Dustbowl: - Now waits until either team wins fully before changing to another map on server timelimit expiring - Teams now score a point per captured control point, rather than per sub round - Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point - Fixed gaps in stage gates that allowed snipers to kill defenders during setup - Fixed several model and brush perch exploits in stage three - Added stair access to the upper area in stage three after the first cap - Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot Source Engine: - Fixed some audio buffer support issues with Vista - WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures - Improved the console in the graphical UI version of the dedicated server SourceTV: - Relay proxies can now record demos now with tv_autorecord 1 - Fixed an interpolation code bug during demo playback that was resulting in view jitter - Added several TF specific game events to SourceTV auto director logic - Increased the average shot length by 2 seconds Jason ___ hlds_announce mailing list hlds_announce@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce