Re: [hlds_announce] CSGO update

2014-10-22 Thread Ido Magal
We think we have a mandatory hotfix shortly. Thanks

From: Ido Magal
Sent: Wednesday, October 22, 2014 8:25 PM
To: 'hlds_announce@list.valvesoftware.com'; csgo_serv...@list.valvesoftware.com
Subject: CSGO update

CSGO has been updated to 1.34.5.3

Thanks.

Release Notes for 10/22/2014

[HAPPY HALLOWEEN]
- In game characters are now celebrating the spooky season with masks.
- The spirits of fallen friends have again risen to haunt player death cameras 
(they show up in the world during death/freeze cameras in game).
- When there's no more room in Chicken Hell
- Added convar sv_holiday_mode (set to 0 on the server to disable holiday 
festivities).

[MISC]
- Fixed radius damage from exploding HE grenade to not get applied to last 
bot's location where bot had been taken over by a human.
- Bots can no longer be controlled by humans during warmup.
- Updated inventory inspect animation to reveal both sides of knife blades.
- Added six new offers community stickers.

[MAPS]
-Mirage:
--Fixed wallbang inconsistency through closed window in apartments near 
Bombsite B
--Optimized placement of blue potted plant T side of mid
--Made balcony at Bombsite B slightly larger
--Opened up skybox from CT spawn to Bombsite B

-Inferno:
--Added relaxing windchimes to CT spawn
--Fixed bugs where players could get stuck on roof overhangs
--Fixed some textures with wrong surface properties
--Removed some wacky boost spots
--Updated collision model on pillars in Ruins

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Re: [hlds_announce] CSGO update

2014-10-22 Thread Ido Magal
CSGO 1.34.5.4 is now live.

Thanks.

* Fixed chicken particles a bad fallback which results in giant red Xs.
* Fixed addons (masks) not getting reset on team change.
* Fixed client demos not getting the proper masks if the holiday convar is 
turned off during playback.


From: Ido Magal
Sent: Wednesday, October 22, 2014 9:08 PM
To: 'hlds_announce@list.valvesoftware.com'; 
'csgo_serv...@list.valvesoftware.com'
Subject: RE: CSGO update

We think we have a mandatory hotfix shortly. Thanks

From: Ido Magal
Sent: Wednesday, October 22, 2014 8:25 PM
To: 'hlds_announce@list.valvesoftware.com'; 
csgo_serv...@list.valvesoftware.commailto:csgo_serv...@list.valvesoftware.com
Subject: CSGO update

CSGO has been updated to 1.34.5.3

Thanks.

Release Notes for 10/22/2014

[HAPPY HALLOWEEN]
- In game characters are now celebrating the spooky season with masks.
- The spirits of fallen friends have again risen to haunt player death cameras 
(they show up in the world during death/freeze cameras in game).
- When there's no more room in Chicken Hell
- Added convar sv_holiday_mode (set to 0 on the server to disable holiday 
festivities).

[MISC]
- Fixed radius damage from exploding HE grenade to not get applied to last 
bot's location where bot had been taken over by a human.
- Bots can no longer be controlled by humans during warmup.
- Updated inventory inspect animation to reveal both sides of knife blades.
- Added six new offers community stickers.

[MAPS]
-Mirage:
--Fixed wallbang inconsistency through closed window in apartments near 
Bombsite B
--Optimized placement of blue potted plant T side of mid
--Made balcony at Bombsite B slightly larger
--Opened up skybox from CT spawn to Bombsite B

-Inferno:
--Added relaxing windchimes to CT spawn
--Fixed bugs where players could get stuck on roof overhangs
--Fixed some textures with wrong surface properties
--Removed some wacky boost spots
--Updated collision model on pillars in Ruins

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Re: [hlds_announce] CSGO update

2014-10-02 Thread Ido Magal
There was a problem with the deployment of 1.34.5.0.

We've reverted to 1.34.4.9 for now and are investigating.

Thanks.

From: Ido Magal
Sent: Thursday, October 02, 2014 5:59 PM
To: csgo_serv...@list.valvesoftware.com; 'hlds_announce@list.valvesoftware.com'
Subject: CSGO update

We hope to have an update live shortly.

Thanks.
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Re: [hlds_announce] CSGO update

2014-10-02 Thread Ido Magal

CSGO 1.34.5.0 is now live.

Thanks.


Release Notes for 10/2/2014

[ OPERATION BREAKOUT ]
- Operation Breakout ended and all missions are now expired.


[ MATCHMAKING ]
- Players on the same LAN as a community game server can now connect to it 
directly using LAN-internal IP addresses.
- Fixed client connectivity issues to community GOTV relay chains.
- Community servers will now reload the map and game rules when the first 
player joins after server hibernation.
- Fixed incorrect networking of some values including StatTrak counters from 
Linux dedicated servers.
- Friends who are trying to join a game invite to an official non-competitive 
game that is full will receive the corresponding message in main menu.
- Fixed CS:GO match sharing links to work even if the game is already running 
when they are clicked.
- Friends playing on competitive community servers will now correctly show 
community status on the in-game friends list.
- Fixed rich presence and join status for friends who are watching Overwatch 
evidence or demo replays.
- Restored functionality of several menu items in the pause menu.


[ UI ]
- The COUNTRY section in the Buy Menu now shows flag images.
- Renamed MOVEMENT to MOBILITY in the Buy Menu.
- Added the raw movement value to the MOBILITY section in the Buy Menu.


[ GAMEPLAY ]
- Tagging (movement slowdown when hit) has changed.
-- Tagging is now slightly cumulative.  Damaging someone in quick succession 
will apply slightly more tagging and slow them down more (to a point).
-- Your currently held weapon now determines how much you are tagged when 
getting hit.  How much you are tagged depends on the weapon's Mobility value. 
 The higher the Mobility value, the less you will get tagged when hit.
-- Unified tagging values when shooting people in different parts of the body.
-- Players now get tagged slightly (based on the weapon they're holding) when 
they take HE blast damage.
-- All weapons have updated tagging values.
- All SMGs now have ~20% more armor penetration.
- Some movement affecting server values have changed (sv_stopspeed increased to 
80, sv_accelerate decreased to 5.5, sv_friction increased to 5.2).
- Fixed players getting stopped by teammate's in flight grenades.
- Players who are hit by grenades in flight that were thrown by the other 
team now take a small amount of impact damage.
- Slightly increased size and contrast of most impact decals to increase impact 
readability.
- Impact and blood particle effects have changed slightly to improve impact 
readability.


[ SDK ]
- Custom maps can now spawn HE grenade projectiles using class 
hegrenade_projectile.
- Hammer bug fixes and improvements
-- Fixed a bug where the Model Browser would become unresponsive
-- Removed shortcut key for Radius Culling
-- Extended functionality of Instancing - Collapse. Now allows to collapse 
recursively or not.
-- Hammer now saves status of Instancing - View Instances
-- Face Edit Sheet:
--- Added buttons to randomize X and Y texture shift
--- Texture scale now supports 3 decimals
--- Texture shift now rolls over from 1024 to -1024
--- Buttons to increase/decrease Texture Scale now increments with .005
- demoinfogo has been updated. It now parses and dumps out string tables, 
data/send tables, and PacketEntities.


From: Ido Magal
Sent: Thursday, October 02, 2014 5:59 PM
To: csgo_serv...@list.valvesoftware.com; 'hlds_announce@list.valvesoftware.com'
Subject: CSGO update

We hope to have an update live shortly.

Thanks.
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Re: [hlds_announce] CSGO update

2014-09-02 Thread Ido Magal


CSGO 1.34.4.6 is now live.



Thanks.



Release Notes for 9/2/2014

[GAMEPLAY]

* The CZ75-Auto has been moved from the P250 slot to the Tec9/Five-seveN slot 
and its price has been raised to $500.

* Flashbang blast and HE grenade explosion damage now travels through water 
volumes (thanks starix)

* Buy time in official competitive config has been reduced to 20 seconds.

* Teamkill money penalty in official competitive config has been changed to 
-$300.



[MAPS]

* Cobblestone

* Added T spawns to lower position, prioritized them over battlement spawns

* Added ladder from bottom of T spawn to battlement near T sniper tower

* Neutralized corner when moving through archhouse on B upper catwalk

* Neutralized corner when entering B site through connector

* Moved back CT spawns

* Tightened entrance corridor to Long A, T side

* Reduced depth of CT sniper room and made windows more open

* Reconfigured B tunnels for faster T rotation time

* Added path from T side of underpass into B tunnels

* Reduced sightlines from back of B to entrances

* Lowered railing at back of B to make characters on platform easier to spot

* Cut out area behind the toilet in back of B

* Minor lighting/texturing changes at A for better visibility

* Rotated window overlooking connector

* Dust2

* Expanded bomb plant zone at Bombsite A to include outside of boxes

* Smoothed out collision on door to Bombsite B




From: Ido Magal
Sent: Tuesday, September 02, 2014 11:03 AM
To: 'hlds_announce@list.valvesoftware.com'; csgo_serv...@list.valvesoftware.com
Subject: CSGO update

We hope to have an update later today.

We hope to begin performing maintenance on our backend around 3:45 PM Tue Sep 
2, 2014 PDT (GMT-0700).
Connectivity to official and community game servers will be affected, game 
lobbies, matchmaking, inventories and weapon loadouts will be unavailable for 
the duration of this maintenance.

Previous build of the game client will not be pinned due to compatibility 
issues and all clients and game servers will be required to update to the new 
build after the game update is released.

Thanks.

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Re: [hlds_announce] csgo update

2014-08-11 Thread Ido Magal
CS:GO 1.34.4.2 is now live.

The previous build has been pinned as 'aug_8'

Thanks.



Release Notes for 8/11/2014

[MISC]
- The planted bomb now allows other players to defuse if the previous defusing 
player has disconnected.
- Fixed the butterfly knife having a quickswitch advantage.
- Fixed spectator view FOV being incorrect sometimes (like when leaving a 
player who was scoped).
- Added a convar to let servers disable observer target interpolation 
(sv_disable_observer_interpolation).
- Fixed a crash when bringing up the scoreboard.
- Fixed some scoreboard entries sometimes showing 999.


From: Ido Magal
Sent: Monday, August 11, 2014 6:58 PM
To: csgo_serv...@list.valvesoftware.com; 'hlds_announce@list.valvesoftware.com'
Subject: csgo update

We hope to have an update ready shortly.

Thanks.
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Re: [hlds_announce] CSGO update

2014-08-04 Thread Ido Magal
CS:GO 1.34.4.0 is now live.

Thanks.




Release Notes for 8/4/2014

[CSGO]
- Added ESL One Cologne 2014 Legends Sticker Capsule
- Added ESL One Cologne 2014 Challengers Sticker Capsule

[WATCH]
- Added the Cologne 2014 Pick'Em Challenge, available in the WATCH menu. 
http://www.counter-strike.net/pickem/eslcologne2014

[MISC]
- Added sv_server_graphic2 that specifies a 220x45 image that is placed above 
the right side team.
- Renamed sv_server_graphic to sv_server_graphic1.
- Fixed classic static crosshair (cl_crosshairstyle 4) not being totally static.


From: Ido Magal
Sent: Monday, August 04, 2014 6:50 PM
To: csgo_serv...@list.valvesoftware.com; 'hlds_announce@list.valvesoftware.com'
Subject: CSGO update

We hope to have an update soon.

Thanks.
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Re: [hlds_announce] CSGO update

2014-07-23 Thread Ido Magal
CSGO update 1.34.3.0 is now live.

Thanks.


Release Notes for 7/23/2014

[UI]
- safezonex's min value can now go as low as 0.28 with triple monitor setups 
and will allow a min value of 0.475 with double monitor setups.
- Added convar sv_server_graphic which allows the server to specify a 360x60 px 
image file (must be 16k or smaller) in /csgo/ that will display in the 
spectator view. Supports PNG transparency.
- when the scoreboard is up, the radar will now switch to the square overview 
mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings 
menu).

[MISC]
- Fixed a crash on round end/restart or player spawn if a player was parented 
to another entity that was cleaned up.
- Increased session communication buffer size to allow for up to 64-player 
sessions.
- Added experimental cpu_frequency_monitoring convar to detect thermal 
throttling. If you have CS:GO performance problems on Windows, add 
+cpu_frequency_monitoring 2 to the CS:GO command line to see if CPU thermal 
throttling is an issue. If the displayed CPU frequency percentage drops below 
about 80-85% then you may have a problem with your CPU slowing down due to 
overheating. If it drops below 50-55% then you may have a serious problem. CPU 
overheating can be caused by overclocking, insufficient cooling, insufficient 
airflow, failing or dirty fans, or other causes. The CPU frequency results are 
displayed with cl_showfps or net_graph. For more detail see 
https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873
- Added engine_no_focus_sleep convar (default value 50 milliseconds), which 
controls the amount of time the engine sleeps per frame when the game is not in 
focus.
- Fixed incorrect material property on some breakable doors and scaffold models

[SDK]
- Added a few more location Place Names for use by level designers

[CACHE]
- Added solidity to gates in b halls and ct garage to allow for nade creativity.
- Improved readability in B heaven.
- Improved readability by quad.
- Improved lighting by forklift.
- Improved prop-consistency by quad by adding more rigid edges.
- Increased visibility in vent.
- Fixed missing texture issues.
- Fixed various lighting issues.
- Fixed texture translation issues.
- Added clipping to prevent an exploit boost.
- Slightly increased vent lighting.
- Minor but important change to shadowing in some rooms.

[INSERTION]
- Added fences/fallen trees/cliffs around the map to reduce the ammount of 
invisible walls.
- Added a small window above the backdoor in the barn.
- Added a big rock next to SeaRock.
- Minor gameplay tweaks.
- Optimized the villa (thanks to Glitchvid).


From: Ido Magal
Sent: Wednesday, July 23, 2014 5:13 PM
To: csgo_serv...@list.valvesoftware.com; 'hlds_announce@list.valvesoftware.com'
Subject: CSGO update

We hope to have an update ready shortly.

Thanks.
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Re: [hlds_announce] CSGO update

2014-03-26 Thread Ido Magal
The update is now live.

The previous build has been pinned as 'mar_09'

Thanks.


Release Notes for 3/26/2014

[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be 
enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to 
commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. 
Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code CC.
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will 
also swap team names and flags.


[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most 
recently selected grenade. If you never selected a grenade, you will drop the 
most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot 
flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.


[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the 
generic Invalid STEAM UserID Ticket message and instead see An issue with 
your computer is blocking the VAC system. You cannot play on secure servers.
- Started a trial of official competitive matchmaking on servers in South 
Africa.


[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light

- Dust2:
-- Removed some small gaps between crates in Bombsite B

- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid


From: Ido Magal
Sent: Wednesday, March 26, 2014 4:34 PM
To: 'csgo_serv...@list.valvesoftware.com'; 
'hlds_announce@list.valvesoftware.com'
Subject: CSGO update

We hope to have an update ready soon.

Thanks.
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