[hlds_apps] New engine API for CVAR queries

2005-08-11 Thread Alfred Reynolds
With the Half-Life 1: Engine release today we added a new API function to allow a game server to query the value of clients CVAR settings. There was a new function added to the end of enginefuncs_t: void (*pfnQueryClientCvarValue)( const edict_t *player, const char *cvarName ); Calling

Re: [hlds_apps] New engine API for CVAR queries

2005-08-11 Thread Predatory Kangaroo
Quick question about this call/callback: Seeing as it's a callback without any context in the callback, can we be assured that the replies are going to arrive in the order they were requested? Regards, Predatory Kangaroo On 8/12/05, Alfred Reynolds [EMAIL PROTECTED] wrote: With the Half-Life