With the Half-Life 1: Engine release today we added a new API function
to allow a game server to query the value of clients CVAR settings.
There was a new function added to the end of enginefuncs_t:
void (*pfnQueryClientCvarValue)( const edict_t *player, const
char *cvarName );
Calling
Quick question about this call/callback:
Seeing as it's a callback without any context in the callback, can we
be assured that the replies are going to arrive in the order they were
requested?
Regards,
Predatory Kangaroo
On 8/12/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
With the Half-Life