Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread Thomas Hjorth
I can confirm this works for me as well. The server starts up as it should though it tries to use the broken server. - 09:41:15.875048 IP 10.10.0.111.35488 68.142.88.34.27038: S 692173072:692173072(0) win 5840 mss 1460,sackOK,timestamp 3722501542 0,nop,wscale 6 09:41:16.225855 IP

[hlds_linux] cl_interp

2009-06-15 Thread Ulrich Block
Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before the change the default value that was calculated by

Re: [hlds_linux] cl_interp

2009-06-15 Thread AnAkIn .
There is no way to do that. 2009/6/15 Ulrich Block ulbl...@gmx.de Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal?

Re: [hlds_linux] cl_interp

2009-06-15 Thread Ulrich Block
Than Valve should wake up and include that. Giving cl_interp free without giving admins the ability to force the value was not the best idea AnAkIn . schrieb: There is no way to do that. 2009/6/15 Ulrich Block ulbl...@gmx.de Since it is again possible to adjust your cl_interp, how

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Saint K.
An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves attached to IE. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread ics
Not really. Valve could just require IE Installed on the PC or Steam wont run (like it is required now). It's not their problem, EU turned it to our problem for having to install it separately.I don't like having it but as long as it is required, i'm forced to have in at my computer without

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Mark Sebastian Johansen - Support-IT Network ApS
They might not be shipping Win7 with IE but that does not mean they wont ship the framework that the explore is based on with it - this would typicly mean that steam would be able to continue using ie framework. Regards Mark Johansen -Oprindelig meddelelse- Fra:

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Mark Chandler
It wont as the ie 7 engine will still be in windows, just not the browser interface. Saint K. wrote: An interesting note here, Microsoft announced last week they will most likely ship Win7 without IE in the European Union. So steam+win7 will become an issue here anyway if they keep themselves

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Donnie Newlove
Still, most of IE is built into Windows. iexplore.exe is just a GUI but Steam got their own GUI for the IE rendering engine. On Mon, Jun 15, 2009 at 12:13 PM, Saint K.sai...@specialattack.net wrote: An interesting note here, Microsoft announced last week they will most likely ship Win7 without

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Shane Arnold
As far as I know the core dll's and libraries are still there, which is what Steam utilises. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost.

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Yaakov Smith
, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Yaakov Smith
, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4154 (20090615) __ The message was checked by ESET Smart Security. http

Re: [hlds_linux] cl_interp

2009-06-15 Thread Nightbox
I tried a bit using cl_interp 1 and i saw that i have a delay firing a rocket. After that i put cl_interp 0 and was better. This is what cl_interp 0/1 is doing ? 2009/6/15 Ulrich Block ulbl...@gmx.de Than Valve should wake up and include that. Giving cl_interp free without giving admins the

Re: [hlds_linux] cl_interp

2009-06-15 Thread Nikolay Shopik
On 15.06.2009 15:25, Nightbox wrote: I tried a bit using cl_interp 1 and i saw that i have a delay firing a rocket. After that i put cl_interp 0 and was better. This is what cl_interp 0/1 is doing ? Its setting time for prediction if one packet lost. by default its 0.1 (100ms) valuve

Re: [hlds_linux] cl_interp

2009-06-15 Thread Ronny Schedel
There is no reason to restrict it, you can't use it to cheat. Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a minimal cl_interp value. But a maximal? Before

Re: [hlds_linux] cl_interp

2009-06-15 Thread daniel jokiaho
cant u use sv_client_min_interp_ratio 0 sv_client_max_interp_ratio 1 2009/6/15 Ulrich Block ulbl...@gmx.de: Since it is again possible to adjust your cl_interp, how can I force max and minimum values server side? If i force the sv_client_min_interp_ratio and max_updaterate, I can force a

Re: [hlds_linux] cl_interp

2009-06-15 Thread Ulrich Block
Its the same like rate cmdrate updaterate. If you use these cvars it has impact on the gameplay. That is why you can restrict them. Even the cl_interp value was forceable when it was calculated cl_interp_ratio/cl_updaterate. With giving cl_interp free, this isnt possible anymore. Ronny

Re: [hlds_linux] cl_interp

2009-06-15 Thread AnAkIn .
IMO, cl_interp_ratio/sv_min_client_interp_ratio/sv_max_client_interp_ratio could be removed. VALVe could just add sv_min_client_interp and sv_max_client_interp to set the interp limits. Since they added back cl_interp, cl_interp_ratio is like useless now. It is just limiting the lower value of the

Re: [hlds_linux] cl_interp

2009-06-15 Thread Ronny Schedel
Yes, it's the same, no need to restrict it. I don't know why Valve added the restrictions. These CVars manages your connection, if you have a poor connection, you have to adjust, if you have a better one, you have to adjust. But some abusive servers force the rates to 60/60 or 100/100 and you

Re: [hlds_linux] cl_interp

2009-06-15 Thread Carl
If you're users are that dim, why don't you have an announcement that comes up every so often to make sure that cvar is set correctly. I know you can query the client for the value, and only have to tell those users. Do server admins REALLY need access to that variable? It is cl_ after all.

Re: [hlds_linux] cl_interp

2009-06-15 Thread Ulrich Block
I am doing excactly that. But nobody reacts, because the most of them do not understand what a config is. Carl schrieb: If you're users are that dim, why don't you have an announcement that comes up every so often to make sure that cvar is set correctly. I know you can query the client for

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread gameadmin
It's been suggested that it'll just be the front-end user browser that is missing, and the rendering engine will still be available for embedding. Still, unless there's some concrete proof of that, if I were valve I'd be investigating alternatives... -Original Message- From:

Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread gameadmin
Note that if you don't have a Linux router, but are running your server on Linux, the same can be achieved by changing the FORWARD to OUTPUT and running it on the server instead of the router -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

[hlds_linux] Stuck player on HLDS server

2009-06-15 Thread David A. Parker
Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has been reporting this player for two days now (A2S_PLAYER reports a connection time of more than 48 hours). However, the server console says no one is

Re: [hlds_linux] Stuck player on HLDS server

2009-06-15 Thread David A. Parker
Also, I checked the server logs, and I have a record of this player connecting but no record of them disconnecting. - Dave David A. Parker wrote: Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has

Re: [hlds_linux] Stuck player on HLDS server

2009-06-15 Thread bl4nk
Is the nonexistent client someone who was previously connected to the server, or is it just reporting bad data? David A. Parker wrote: Hi, I have a Condition Zero server which reports having one player connected when you query it using A2S_INFO or A2S_PLAYER, and it has been reporting

Re: [hlds_linux] Stuck player on HLDS server

2009-06-15 Thread bl4nk
I guess that answers my question. David A. Parker wrote: Also, I checked the server logs, and I have a record of this player connecting but no record of them disconnecting. - Dave David A. Parker wrote: Hi, I have a Condition Zero server which reports having one player

Re: [hlds_linux] Stuck player on HLDS server

2009-06-15 Thread David A. Parker
No, they were connected. There's a record of them connecting but no record of them disconnecting. And now that I'm digging through the logs some more, there was another player who connected right after them and I also have no record of that player disconnecting. But there are both connect

Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread Alfred Reynolds
That server was removed a long while ago, make sure your server is updated as current binaries do not reference it. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Thomas Hjorth Sent:

Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread David A. Parker
Hello, I have a TF2 server installation that is up to date and still references this server. sr...@gamesrv1:/usr/local/srcds_1$ find . -depth -type f -exec grep 68.142.88.34 {} \; Binary file ./bin/engine_amd.so matches Binary file ./bin/engine_i686.so matches Binary file ./bin/engine_i486.so

Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread Alfred Reynolds
TF2 places its binaries in orangebox/bin , you must have some older binaries from a previous install in that bin/ folder. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David A. Parker

Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread David A. Parker
Whoops! You're right (as usual). Those files are left over from an HLDS installation I had in that directory about 6 months ago. Sorry about that. - Dave Alfred Reynolds wrote: TF2 places its binaries in orangebox/bin , you must have some older binaries from a previous install in

Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread Thomas Hjorth
Im guessing you didnt remove it hard enough. I ran these commands in $steamfolder/bin not $steamfolder/cstrike/bin # ls -l |grep engine_amd.so -rw-r--r-- 1 root root 5501661 May 12 01:44 engine_amd.so # md5sum engine_amd.so f60a182db21a5567b348313a58a0a7f2 engine_amd.so # strings

Re: [hlds_linux] Broken Master server (68.142.88.34) or IP/network- please remove it

2009-06-15 Thread David A. Parker
Correct. I have a CS:S server that I shut down, then removed the three bin/engine_xxx.so files from. I restarted the server and it auto-updated: Auto detecting CPU Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam.

[hlds_linux] VAC performance issues.

2009-06-15 Thread Thomas Hjorth
Hi again Valve, Alfred? and others... Im running a lot of 1.6 and source servers behind 1 IP using NAT. This seems to be a big problem for VAC, since Im having more and more issues about servers running INsecure due to no connection to steam VAC servers. Further more VAC is causing a lot of

Re: [hlds_linux] VAC performance issues.

2009-06-15 Thread Oliver Salzburg
Argh, please learn the difference between replying to an existing thread with a new subject and starting a new one :P This totally fucks up threads. Thomas Hjorth wrote: Hi again Valve, Alfred? and others... Im running a lot of 1.6 and source servers behind 1 IP using NAT. This seems to be a

[hlds_linux] VAC performance issues. (new thread, sorry about the earlier mistakes)

2009-06-15 Thread Thomas Hjorth
Hi again Valve, Alfred? and others... Im running a lot of 1.6 and source servers behind 1 IP using NAT. This seems to be a big problem for VAC, since Im having more and more issues about servers running INsecure due to no connection to steam VAC servers. Further more VAC is causing a lot of

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-15 Thread bl4nk
Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-15 Thread FPSB | Goerge
they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk bl4n...@gmail.com wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but