They must not have bumped it much then, I still see ED_Alloc crashes. >.<
On Thu, Mar 17, 2011 at 3:30 PM, Ross Bemrose wrote:
> As far as I know, Valve has already bumped up the number of dynamic entities
> the engine supported once ("Fixed an engine crash caused by too many
> precached models i
As far as I know, Valve has already bumped up the number of dynamic
entities the engine supported once ("Fixed an engine crash caused by too
many precached models in some community maps."). This was because after
the Australian Christmas update, cp_steel (shipped with the game)
crashed the ser
Hi:
A few montsh ago i had those problems with my hlds games not showing in
steam(in fact lot of countries not just mine). I sent an email to Alfred
Reynolds with some of my server ips and he answered that it was a
firewall problem in their backend server and they fixed it.
Best regards
Mos
On 3/17/2011 11:13 AM, Mark T wrote:
Most of us are having trouble with 1.6 servers.
What I said applies to CS 1.6 (and other Goldsrc-engine games).
-John
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Most of us are having trouble with 1.6 servers.
-Original Message-
From: John
Sent: Thursday, March 17, 2011 10:49 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server not showing on steam list
> This may be a no-brainer, but you guys are running the la
This may be a no-brainer, but you guys are running the latest Goldsrc
beta, right? With the beta, I have not seen master list problems, on
either Linux or Windows.
If you're not, run the update tool again with "-hlbeta" on the end.
The beta also addresses some vulnerabilities. I don't know why
My windows shows up on the list fine, some of them dont... wth..
> From: m-thor...@msn.com
> To: mar...@cybergamesbrasil.com; hlds_linux@list.valvesoftware.com
> Date: Wed, 16 Mar 2011 05:20:57 -0700
> Subject: Re: [hlds_linux] Server not showing on steam list
>
> Yes, I see this also. Windows
Actually you are wrong. Map can be the cause of most issues in the game
very easily. When CS Source went to OrangeBox, couple of maps there
became unplayable due to engine changes. One of them remains like it
even these days (de_rush/de_rush_v2).
If mapper uses something "odd" in their maps or
I saw that red spike in HLSW every time a Win32 TF2 server changed maps.
On Thu, Mar 17, 2011 at 5:37 AM, Andres Pozos wrote:
> Last orangebox update(there was some hidden)?
>
> No problems on any game for us on linux. No complaints from players and we
>> don't see any spikes but there are som
Last orangebox update(there was some hidden)?
No problems on any game for us on linux. No complaints from players and we
don't see any spikes but there are some cs1.6 servers on next rack by other
customers that suffer issues. This looks pretty random.
-ics
- Alkuperäinen viesti -
F
One would expect that *maps* won't have such an impact that it will crash
the client. Perhaps some bad colors/freaky things on the map itself but not
that.
There are tons of maps out there that people want to play that are older
too. It is the same as saying "update came out, all old demo's dont
No problems on any game for us on linux. No complaints from players and we
don't see any spikes but there are some cs1.6 servers on next rack by other
customers that suffer issues. This looks pretty random.
-ics
- Alkuperäinen viesti -
> For what its worth, my server population has been
To be honest, pushing old and crazy gameworlds onto the client and expect it
to work without recompile with recent toolchain is kind of.. well... you get
it.
-TheG
On Thu, Mar 17, 2011 at 1:36 AM, Eric Riemers wrote:
> All,
>
> So after the last update it seems some of the older maps (i actuall
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