[hlds_linux] Replay issues

2011-05-23 Thread Saint K .
Hi, I might have missed this, but I can't find the current status on the reported replay issues. We still experience the issue when the replay bot is not recording, and a user joins, the user it placed in the replay slot and made invisible to the server browser. In effect, a server with 1

Re: [hlds_linux] STV Automation

2011-05-23 Thread Daniel Vogel
frostschutz, that's exactly the one I was using that broke on an update a while ago for me. If I remember correctly, it wouldn't stop the recording of the stv file when the match ends and therefore not execute the scripts. I'll check if it works with a fresh version of this script! -- Mit

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-23 Thread Eric Smith
We're investigating the problem. If you have any clues about how your servers gets into that state, please email them to me. Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt

Re: [hlds_linux] Replay issues

2011-05-23 Thread doc
I'm replying to this because it is a problem. In TF2 I get 24 players reported, outside of TF2 I get 25 people reported. I've tried adding more slots and hiding them but then I find out that it's not reporting when there is only 1 person in the server, etc. There have been a few discussion on this

Re: [hlds_linux] Replay issues

2011-05-23 Thread hlds
There are two methods to enable the replay system: a) From server's command line (using -replay or +exec replay.cfg). The advantage is that the replay is enabled for the first map, but the disadvantage is that the bot is not visible to outside world (is not included into A2S_INFO response