Yes ,for example: top/topas/htop/iostat/atop. Especially the latter is
extremely useful. I'll spoil it for you and let you know it's either your
CPU or BW.
-TheG
On Thu, Jul 7, 2011 at 12:42 AM, Ryan Alyea r...@fangamer.com wrote:
I have issues where when my server starts filling up (18-24),
What is your host btw?
This sound familiar to what I once had (but didn't find a fix for it)
Would be good up to about 8 players, once it goes up it would stutter (core
i7 with 8gb, linux, only thing running was 1 tf2 server)
-Original Message-
From:
Gah .. again. Server is empty lol
ics skrev 2011-07-05 19:53:
I have 2 servers running stock maps only and ive not seen that message
either. The servers fill up from regular players through matchmaking
system and i know this for a fact as the newest one has been full 3
days in a row full
Stutter - If it's not from cpu or bandwidth running out, can also be caused by
lack of memory. So if you have 1 gb, tf2 will efficiently eat the free out
within week and remember that your system needs some too. After memory runs
out, disk io rises and it's game over.
-ics
- Alkuperäinen
This doesn't make much sense. Servers are crashing now again, but at random and
they run in the background so it's hard to catch a backtrace or anything.
I'll get one server to the front, hope it crashes at some point when I'm
looking at it.
A thing I notice is that the servers also drop off
All,
Is there any way to find your current standing? When you start your server you
see your server standings, I would like to see that in a command that you can
check it (handy to see if it works, and if you are going up and down)
Also, I know you have to register to be able to do
I've caught an error;
mrblonde:~# terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110707135954_1.dmp
success = yes
response: !DOCTYPE HTML PUBLIC
In the TF2 client, cl_gameserver_list shows you the current standing of
all your servers.
On 7/7/2011 7:12 AM, Eric Riemers wrote:
All,
Is there any way to find your current standing? When you start your server you
see your server standings, I would like to see that in a command that you can
Mine is empty, and even after restart, it remains empty.
I know it isn't because of this line on startup:
Game server authentication: SUCCESS! Standing: Good. Trend: Slightly
Upward
On 7/7/2011 5:22 AM, Daniel Nilsson wrote:
Gah .. again. Server is empty lol
ics skrev 2011-07-05 19:53:
I
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer time.
2011/7/7 Ross Bemrose rbemr...@vgmusic.com
Mine is empty, and even after restart, it remains empty.
I know it isn't because of this line on startup:
Same here. Got 3 servers full for quite some time. Now only one stays
full, the second one get up to 10-15 players and the third one's emtpy.
AnAkIn . wrote:
I have 2 servers. Both were full. Now only one is, the other one can get
players through matchmaking as well but it takes a much longer
Just saw this, and got curious, a Google turned up nothing useful
sv_tags = HLstatsX:CE,_registered,cp ( def. )
notify
How do you register your server?
/Peter
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In the TF2 client, you type
cl_gameserver_create_identity
(I may have that wrong, the console should autocomplete, though)
It'll give you two cvars and values to put into your server.cfg.
You need to do this once for each server.
You can see which servers you have registered with
Check out this support article:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
On Thu, Jul 7, 2011 at 4:02 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
Just saw this, and got curious, a Google turned up nothing useful
sv_tags = HLstatsX:CE,_registered,cp ( def. )
I'm not sure how the system even works that cl_gameserver_list reports.
I tried it back when it was added to the game and i got 3x Downward Fast
and 1x Slightly Upward. The slightly upward was the 4th server i opened
couple of days after when TF2 went free. Today (infact past through
week) i
Latest valve update fixed the problem, with hltv off its working, but
for two weeks servers where down :| Amateur development policy from valve :)
Try with installing/updating theese
•gcc
•gdb
•ia32-libs
•libstdc++6
I do hope it will solve your problems ..
Peter
Sweden
Kacper Nowak skrev
Hey,
Not sure you have seen it, but there is a Counter-Strike: Source Updates
Cheers,
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My servers just received a game update:
Updating 'Counter-Strike Source Shared Content' from version 111 to
version 112
17.10%downloading
/home/blockserver/masterserver/css/orangebox/cstrike/bin/server.dll
46.10%downloading
Yes new update was released a little bit ago.
Date: Thu, 7 Jul 2011 19:22:04 +0200
From: vg.ha...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Counter-Strike: Source Updates Released
Hey,
Not sure you have seen it, but there is a Counter-Strike: Source Updates
Thanks Marc! DOD:S has an update as well.
On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote:
Hey,
Not sure you have seen it, but there is a Counter-Strike: Source Updates
Cheers,
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E, valve, where is the announcement ?
What changes are there?
Casper
SpeedGaming.pro
2011/7/7 Kyle Sanderson kyle.l...@gmail.com
Thanks Marc! DOD:S has an update as well.
On Thu, Jul 7, 2011 at 10:22 AM, Marc.B vg.ha...@gmail.com wrote:
Hey,
Not sure you have seen it, but there
This is the Hat update for Counter-Strike.
-Ursprüngliche Nachricht-
From: Casper Larsen
Sent: Thursday, July 07, 2011 7:35 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike: Source Updates Released
E, valve, where is the announcement ?
Free hat for css?
Envoyé de mon iPhone
Le 7 juil. 2011 à 19:57, Ronny Schedel i...@ronny-schedel.de a écrit :
This is the Hat update for Counter-Strike.
-Ursprüngliche Nachricht- From: Casper Larsen
Sent: Thursday, July 07, 2011 7:35 PM
To: Half-Life dedicated Linux server mailing
They added an achievement for the Summer event
---
Jonah Hirsch
On Thu, Jul 7, 2011 at 10:22 AM, Ulrich Block ulbl...@gmx.de wrote:
My servers just received a game update:
Updating 'Counter-Strike Source Shared Content' from version 111 to version
112
17.10%
This update only ads the new Achivement to CSS.Why does it have to be a
required update?
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Our servers keep on crashing atm. Noone else seeing the error below, or has any
clue where it can originate from?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
My server updated and seems to be working fine. Are you using any mods?
On 07/07/2011 03:34 PM, Saint K. wrote:
Our servers keep on crashing atm. Noone else seeing the error below, or has any
clue where it can originate from?
Saint K.
From:
Yea running sourcemod, however it has ran just fine for a few day's without us
changing anything. I only recently applied the optional update to see if that
might be of issue.
Sourcemod otherwise doesn't run any fancy plugins, just some stock stuff and a
balancer.
Saint K.
Does it work if you disable SourceMod completely? I had to disable
SourceMod following the last major TF2/CS:S update a few weeks ago. I
updated to the latest MM:S and SM at the time, but TF2 and CS:S both
continued to crash until I disabled the addons completely. I haven't
tried to
You must provide a backtrace to get help.
Add the -debug command line argument and set the maximum size of core files.
For example I use a bash script which looks like this:
ulimit -c 1048576
export RDTSC_FREQUENCY=2666.00
./srcds_run -game tf ...
When the server crashes a core file
I'll do that and await the next crash, thanks.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com
[h...@gmx.com]
Sent: 07 July 2011 22:26
To: Half-Life dedicated Linux server
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos
Team Fortress 2
- Fixed a bug
Nothing about the replay playercount bug
2011/7/8 Jason Ruymen jas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to
They are looking into it.
-ics
8.7.2011 1:47, Flubber kirjoitti:
Nothing about the replay playercount bug
2011/7/8 Jason Ruymenjas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2,
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the
hldsupdatetool with -beta hlbeta on the command line. This update continues
on some exploit fixes we have already shipped within this beta.
Thanks for the update!
On Thu, Jul 7, 2011 at 9:41 PM, Ook ooksser...@zootal.com wrote:
Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep...
:-)
And tyvm...quick and painless update (so far)...
On 07/07/2011 09:39 PM, Alfred Reynolds wrote:
Yes, that is correct.
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